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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Commander Ted
Caldari Provisions
Caldari State
#1101 - 2014-02-11 02:17:30 UTC
Gimme more Cynos wrote:
Oh, the "Gimme more easy targets for my lolsec camp so I can feel like a leet PvP'er"-Suggestion is still arround.

Bad weeds grow tall it seems.


Even if I were a gatecamper, why would that matter?


I suppose I should just call you a stupid carebear then who doesn't play eve right?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Z'zauoe Euopaeqorua
Doomheim
#1102 - 2014-02-11 05:18:03 UTC  |  Edited by: Z'zauoe Euopaeqorua
Mournful Conciousness wrote:
Marie Trudeau wrote:
Quote:
This would make everyone just live in Jita!

If all hisec players lived in Jita then who would do amarr missions and mine amarr ice/ore?
Not everything can be found in one empire making it nessecary that players spread themselves out evenly.


Not everyone, of course, no, but the concentration of players in Caldari space would greatly increase -- players would not be evenly spread, or even close. You'd have some players mining ice or what have you and using JFs to get them to the big market, but otherwise most people would be running missions in Caldari space and using the big, deep market there to make money -- as is the case today. This would amplify the concentration, not diminish it.

As I said in the other thread, I don't care much about this proposal one way or the other, other than I think it will increase concentration in the Forge -- which, if the servers can handle it, isn't really a big deal anyway. I don't think the number of targets for lowsec hunters would go up much more than marginally, and a lot of the other three empires would be even less populated than they are now. Not really a big deal, though, I think, because things are already fairly concentrated as they are.


This is a thoughtful post, which shows a good deal of insight and I want to reply to it thoughtfully.

The existing pressure on Jita must have come about in part I think due to the traditional favouring of caldari ships in PVE. Caldari Navy Invulnerability fields, ballistic control systems and missiles have always been in high demand so it made sense for many people to mision for caldari close to a convenient market for these goods. This is of course how all trade hubs emerge, even in the real world.

It is not so true today that caldari ships are far and away the best ships for pve and it seems reasonable to me that demand pressure for them and their fittings must have eased a little.

But your post hints at something else. Caldari Navy goods are still largely the best available from a navy store, certainly for shield fitted ships. The Amarr navy also has desirable items, such as invulnerability fields and armour repairers but these do not confer anywhere near the advantage of the CNIF.

Gallente and Minmatar (fitting) gear is lacklustre in comparison, and it is no surprise that their trade hubs are less populated and liquid.

Separating trade areas would actually in my view, give a more clear picture of which faction's gear was more desirable since as you rightly point out, trade would gravitate to convenient hubs near the good loot.

This is actually a good thing from a game design perspective since it gives good and clear information as to which faction's loot is under-performing and should therefore arguably be redesigned.

With this in mind, I now support the idea of separation even more. I still believe there should be long hisec routes between faction areas but the quick routes should be lowsec, or for the very quickest even nullsec.

Good post.

Back in days caldari had the best template for miner alt. Achura.

Also it was the best for mission running alt, raven, navy raven, drake. Still is?

It has been caldari > rest of the game, for way too long. In pVE that is.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#1103 - 2014-02-11 06:11:11 UTC  |  Edited by: Gimme more Cynos
Commander Ted wrote:
Gimme more Cynos wrote:
Oh, the "Gimme more easy targets for my lolsec camp so I can feel like a leet PvP'er"-Suggestion is still arround.

Bad weeds grow tall it seems.


Even if I were a gatecamper, why would that matter?


I suppose I should just call you a stupid carebear then who doesn't play eve right?


you can call me whatever you like. I'm just against a stupid idea called "forcing people through lowsec".

I mean, look how ridiculously hard Niarja is camped. And that's a highsec bottleneck. What do you think would happen if you would have to go through lowsec?

Yes, right - more easy targets for campscrubs.

And no, multiple connections won't solve anything. Even 5+ connections would be camped, and the bottlekneck would be found, just because scrubs want easy kills more than anything else.


One has to be majorly ******** to not see / ignore the inherent problems.
Glyphe Temare
Viziam
Amarr Empire
#1104 - 2014-02-11 08:22:25 UTC  |  Edited by: Glyphe Temare
For my take on this, skip to below the line in the post, above it is psychobabble stuff, if you don't dig this stuff, skip down, if not, continue...

This thread seems to be totally polarized, on one side those who prefer to play the "pvp/bad guy/stacked decks" role. On the other, those who prefer to play the "pve/good guy/fair game" role.

Kinda the same as in RL, fascinating...

This being said, using coercion or control is considered in modern psychology as a symptom of fear and as a desire to feel better, to control one's emotions through the control of the environment and/or others and can be seen most eloquently, in one of it's extremes, in the behaviour of OCD patients.

Control feeds the fear, numbing it for a while. Fear being the mental equivalent to physical pain, it is like using morphine instead of actually taking care of the root cause. Control also acts as a vector of fear, spreading it through free will infringements.

Well people, we got the psychological mechanics right there^^. Now we just have to choose wether we want more madness in the game because there isn't enough already for the taste of the extroverts or if we observe that there is already enough and maybe it's just an outcry from a bored extroverts crowd who would like the introverts to start acting like them like the pandemic we've seen since the dawn of the 20th century with the cult of personality ( favoring extroverts ) that replaced the old cult of character ( favoring introverts ) that is now a cancer for most corporations and governments management. The consensus seems that if we want the best, we need balance in this extro/introvert thing.

See: "https://en.wikipedia.org/wiki/Quiet:_The_Power_of_Introverts_in_a_World_That_Can't_Stop_Talking" for the beef on that introvert/extrovert thing and the mechanics at play in the brains of the 2 "types" of individuals.

Not making any judgements here mind you, merely observing what is and what could be. This is a GAME after all, so such concerns aren't big deals, but it is one game which comes and touches us in remarkable ways...

Really a fascinating thread you started here Ted, gold mine for a psychosocial study and philosopher like me. :)

But we also may have to consider that we'll never be able to balance it and if we do, or if it is, unknowingly, tho this is doubtfull, already in balance, of course the "extremists" of both sides may want it to become more like they want it to be, more like themselves. And it's quite understandable as it would put them more at ease and alleviate their un-ease stemming from inner conscious or even totally under the radar unconscious fears.



Now, playing the Devil's Advocate to your proposition, I'd have to consider the other side of the coin. If we make some part of the "Empire experience" more risky, then we have to make some other part more safe, for the sake of balance.

So yes, go for lowsec between say Amarr+Caldari and Gallente+Minmattar power blocks, or even between all em fours, BUT in counterpart have the remaining highsec be actually SAFER, if not "foolproof". Nerf ganking, shorten concord response times drastically, fix neutral logis highsec xploit fagotry ( have the wardec propagate to the character via an 'as long as war is on + 1 month permanently activated and not removed by a kill, killright' ), because let's face it, the risk to reward ratio is ridiculously stacked here, just take a look at the alliances killboards doing this all year long, it's ******* absurd. Fix highsec bumping etc etc. This would move the bulk of the action on the lowsec bridges between the power blocks and greatly reduce highsec griefing, making one camp happier and would provide a safer haven for the other side, making them happier too.

All of this would provide an incentive to take risks, as you said for more rewards, for pretty much everyone AND still let everyone FREELY CHOOSE to do it or not.

And it would probably make you happier too, unless you're among those who grief, and if that's the case, tho I doubt it, well... too bad!

Cheers! :)
Dav Varan
State Protectorate
Caldari State
#1105 - 2014-02-11 13:38:49 UTC
Nice idea I would like to see.

But I think it would require a rework of how tackle works as you are making camping a major aspect of "highsec" game play.

I don't think the 150k frig can tackle and hold 1.5B isk freighter indefinatelly will make for balanced risk versus reward for pies and industialists.

Can't expect industrialist to take all the risk and pies to have all the fun otherwise it becomes just a pain in the butt for indi's with very few willing to take the risk.

I think we would need to explore concepts such as:
Making tackle time based with stacking so that ships cant be held forever.
tackle time = warp disruption strength / warp core strength
with dissys starting at 50 strength, scrams around 30, hic fields arounf 200 etc.

Making bumpage of heavier* ship classes near impossible.
*Heavier than the ship your flying , with a rework of mass addition from mwd etc.
Creating preemptive ways to escort ships more effectivelly such as remote shield/armor hardening.



Moloney
University of Caille
Gallente Federation
#1106 - 2014-02-11 16:48:25 UTC
How about splitting up null sec first.

Remove titans bridge feature. Leave them capable of jumping them selfs only.

There are 4 Josef entities... Only 2 null
Rek Seven
University of Caille
Gallente Federation
#1107 - 2014-02-11 16:54:50 UTC  |  Edited by: Rek Seven
I like the idea but if it were to happen, i think there should still be one high sec link between the four empires, even if that link had significant disadvantages.

It would be cool if FW had some influence over these links, like maybe rival factions could take over the system that connects two empires and that faction could collect a tax from everyone traveling through the gate.
Commander Ted
Caldari Provisions
Caldari State
#1108 - 2014-02-11 17:25:49 UTC  |  Edited by: Commander Ted
Dav Varan wrote:
Nice idea I would like to see.

I don't think the 150k frig can tackle and hold 1.5B isk freighter indefinatelly will make for balanced risk versus reward for pies and industialists.



In low sec it can't.

A frigate would only survive max 3 volleys from gate guns before it was space dust, if that.

A t1 cruiser wouldn't be able to do so either as it's active or passive tank would not be able to survive the gate guns long enough to kill you.

Secondly, if you are moving a freighter through low sec you shouldn't be alone.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#1109 - 2014-02-11 17:27:51 UTC
Commander Ted wrote:

It will all just be jump freightered across the gap!


There are a limited number of jump freighters to move items. At 6bil a pop it will be very difficult to move lots of ships and over the gap constantly. Also with the next patch about to increase fuel prices, such a constant demand for ships jumping will make the JF option less attractive.

Because making a ship silly expensive and time consuming to build is a great way to ensure that it remains rare. How many titans and supers are there again?
Commander Ted
Caldari Provisions
Caldari State
#1110 - 2014-02-11 17:28:55 UTC
Gimme more Cynos wrote:


you can call me whatever you like. I'm just against a stupid idea called "forcing people through lowsec".

I mean, look how ridiculously hard Niarja is camped. And that's a highsec bottleneck. What do you think would happen if you would have to go through lowsec?

Yes, right - more easy targets for campscrubs.

And no, multiple connections won't solve anything. Even 5+ connections would be camped, and the bottlekneck would be found, just because scrubs want easy kills more than anything else.


One has to be majorly ******** to not see / ignore the inherent problems.



Except the eve map is made in such a way that it creates these problems. Going around Niarja is a many jump affair.

My plan specifically says to add lots of entry systems that criss cross and provide multiple paths of equal or close length, so that it would take many gate camps happening simultaneously for the system to be stopped up.

If there were that many gate camps there would be a ton of pvp ships just sitting on gates to shoot.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#1111 - 2014-02-11 17:31:12 UTC
Antillie Sa'Kan wrote:

Because making a ship silly expensive and time consuming to build is a great way to ensure that it remains rare. How many titans and supers are there again?


I would say that if there were lots of JF's jumping all over the place, there would be lots of people screwing up with those JF's and many would explode.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Dav Varan
State Protectorate
Caldari State
#1112 - 2014-02-11 17:49:28 UTC
Commander Ted wrote:
Dav Varan wrote:
Nice idea I would like to see.

I don't think the 150k frig can tackle and hold 1.5B isk freighter indefinatelly will make for balanced risk versus reward for pies and industialists.



In low sec it can't.

A frigate would only survive max 3 volleys from gate guns before it was space dust, if that.

A t1 cruiser wouldn't be able to do so either as it's active or passive tank would not be able to survive the gate guns long enough to kill you.

Secondly, if you are moving a freighter through low sec you shouldn't be alone.


What are you saying ?, you want to stop solo movments of everything except for interceptor between empires ?
STFU.
Commander Ted
Caldari Provisions
Caldari State
#1113 - 2014-02-11 18:19:50 UTC  |  Edited by: Commander Ted
Dav Varan wrote:


What are you saying ?, you want to stop solo movments of everything except for interceptor between empires ?
STFU.



That isn't remotely what I said Mr.Strawman.
How did you even come anywhere close to that?

I dont think it is to much to ask for a billion isk ship that takes 30 seconds to enter warp to need an escourt ship or two, considering that already there are tons of people who use webifiers to move faster in hi-sec.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Batelle
Federal Navy Academy
#1114 - 2014-02-11 18:55:51 UTC  |  Edited by: Batelle
Commander Ted wrote:
Antillie Sa'Kan wrote:

Because making a ship silly expensive and time consuming to build is a great way to ensure that it remains rare. How many titans and supers are there again?


I would say that if there were lots of JF's jumping all over the place, there would be lots of people screwing up with those JF's and many would explode.


Well, this would be wrong. Moving a JF now isn't a particularly risky proposition, and if the demand for JF and JF services go up, that doesn't really increase the risk of the activity.

What will happen is that JFs will be overwhelmingly used, but fuel ain't cheap and that will be priced into the costs. Depending on what you're building and where you're building, the JF costs of importing/exporting to a hub in a different system will be significant, which means a significant competetive advantage to people who creatively source their materials and can sell locally. It also means more individual customers going to each faction hub rather than automatically to Jita.

If the ease of traveling, and specifically the ease moving large volumes of goods from one area to another is decreased, then its a fairly simple conclusion that where you are and where things are built will have more relevance. If everyone decides as a result to move to Jita, then thats much more profit to be made elsewhere.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Commander Ted
Caldari Provisions
Caldari State
#1115 - 2014-02-11 19:05:59 UTC  |  Edited by: Commander Ted
Batelle wrote:


Well, this would be wrong. Moving a JF now isn't a particularly risky proposition, and if the demand for JF and JF services go up, that doesn't really increase the risk of the activity.

If the ease of traveling, and specifically the ease moving large volumes of goods from one area to another is decreased, then its a fairly simple conclusion that where you are and where things are built will have more relevance. If everyone decides as a result to move to Jita, then thats much more profit to be made elsewhere.


I pretty much agree with what you say, although I think I should say a few things.

If everyone moved to Jita then who mines the other factions ores, mines the other factions ice, gets the other factions LP, fuels the other factions FW pilots, and uses the other factions manufacturing slots?

And while the risk of doing a JF run will not go up, the number of runs each JF pilots does would probably go up, increasing the chance that they screw up, meaning more JF's will explode per person.

Nobody is perfect, misplace a cyno to close or to far to a station, forgetting to dock when you need to ****, etc.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#1116 - 2014-02-11 19:36:17 UTC
Rek Seven wrote:
I like the idea but if it were to happen, i think there should still be one high sec link between the four empires, even if that link had significant disadvantages..

There is ONLY 1 high sec link between factions already...
Quote:
It would be cool if FW had some influence over these links, like maybe rival factions could take over the system that connects two empires and that faction could collect a tax from everyone traveling through the gate.

I asked for something like this in another thread. https://forums.eveonline.com/default.aspx?g=posts&t=320028&find=unread
Bottom line is that it was a bad idea because the PvP power blocks would hold sole dominion over this game mechanic.
Silent Rambo
Orion Positronics
#1117 - 2014-02-11 22:13:17 UTC  |  Edited by: Silent Rambo
I'd be for this between Caldari-Gallante space and Amarr-Minmatar space. Makes the division of each faction/alliance more pronounced, and cause a little bit more of a division. I would still want to see each alliance be connected via high-sec space. Faction warfare is the entry level pvp, and you'd see more people join since the factions would actually feel like they are at war. If you are Caldari, you'd need to "cross the front" to get to Gallante space, which would make the wars between the empires feel much much more real and feel like they actually matter as well.

It would be hard to implement this and not just **** a lot of people off though, it should have been done when eve was still young. If it was implemented, then there should be something that people get outside of the systems being highsec. Perhaps manufacturing costs of the empire ships that below to your specific empire section are reduced. Manufacturing a caldari ship in Caldari space costs less, and maybe creating a Gallante ship would cost more, with Minmatar and Amarr costs being unchanged. That would mean larger profit margins can be made with risky travel between empires.

EDIT: The more I think about industry bonuses based on locations the more I think its f---ing brilliant. Would cause industry to be homogenized based because industrial zones, would make empty systems viable, would cause major trade hubs to dissolve as more specialized markets erupt and would reward smart trade movements through specific areas instead of crowding into Jita for every product under the sun. You want the best prices on sensor damps, go to Gallante space, want the best price of Amarr fuel blocks go to Amarr.

You really think someone would do that? Just log into EvE and tell lies?

Thirtythousand
#1118 - 2014-02-11 23:31:25 UTC
i really think shifting the FW zones to be between highsec empires would make the best lore. but barring that.

i think this would create many niches for players, blockade runners would be huge fun and hauling contracts to another region would mean something!

the only people this would really hurt are the people too lazy to do any real work and just want to afk many haulers from hub 1 to hub 2.

Hek is a great hub because its so close to low sec and on the way to rens. so many people stop and shop there too. (maybe i got that backwards)

if one empire has a lot of pilots in it, the price for modules (aka demand) goes way up in one region and supply from other regions would spike to support this demand.

only thing i do worry about is that highsec is NOT created equal, some regions have great agents while others do not (SOE for example) causing lots of players to migrate naturally to one region over the others for missions. also incursion runners would be impacted, and we cant have that!

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Omnathious Deninard
University of Caille
Gallente Federation
#1119 - 2014-02-12 03:33:39 UTC
Still support this idea! Glad to see it is back on page 1.

The easiest way to introduce this would be with FW events, it would add to game play as well as soften the blow to the change so players would not freak out and rage quit.

If you don't follow the rules, neither will I.

Mike Voidstar
Voidstar Free Flight Foundation
#1120 - 2014-02-12 04:36:10 UTC
Commander Ted wrote:
Dav Varan wrote:
Nice idea I would like to see.

I don't think the 150k frig can tackle and hold 1.5B isk freighter indefinatelly will make for balanced risk versus reward for pies and industialists.



In low sec it can't.

A frigate would only survive max 3 volleys from gate guns before it was space dust, if that.

A t1 cruiser wouldn't be able to do so either as it's active or passive tank would not be able to survive the gate guns long enough to kill you.

Secondly, if you are moving a freighter through low sec you shouldn't be alone.


Why would the pirates not just use a neutral standing alt to bump the freighter all day?

I have seen it work in high sec without much problem.

Of course in Low sec the frigate could just be shot until you crashed your own standing in self defense.