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Something I overheard in corp chat.

Author
Ghelisis Achasse
The Scope
Gallente Federation
#1 - 2014-02-07 11:41:38 UTC
First off, I'm with a bunch of people now who are trying to secure a lowsec system for newbletts to come in and learn about PVP. Heard this on comms one day, and what I heard seems kind of fishy, because I ALSO heard the opposite. The lore goes like this:

Those red crosses in PvE that you fight, the NPC pirates, they are piloted conventionally (I.E. NO POD), and that is the reason why their ships go down extremely quickly against an actual capsuleer, since we are MASSIVELY more skilled than they are. I have also heard the opposite, that they do have pods, and you just don't see their pods warp off after you blow them up.

I'm wondering which version is correct because I am pretty confused about the whole thing...
Teinyhr
Ourumur
#2 - 2014-02-07 11:54:08 UTC
Standard NPC pirates are conventionally controlled - i.e. they have a separate bridge crew. Think of it like Star Trek style bridge - there is a pilot, someone works on gunnery, another works on defensive systems and so on, and there is the commander of the ship. Larger ships (specifically, battleships to capitals) might have a bridge crew numbering at over a hundred. A pod eliminates the need of this crew and this crew only - and large part of the superiority of the pod is the ability react in split seconds to changing conditions - and obviously that we capsuleers are, as said, tremendously skilled and smart individuals (... that is the theory, anywayz).

There are some exceptions, specifically certain named NPC rats, particularly officer ones, are almost certainly pod pilots as well which is why their ships are more powerful opponents. For simplicity's sake they don't leave pods behind when destroyed. But, like 99.9% of NPC rats are conventionally piloted.

Hopefully I didn't confuse you further. :)
Eran Mintor
Metropolis Commercial Consortium
#3 - 2014-02-07 19:47:37 UTC
Even non capsuleer ships have escape pods for the crews but no you wont see them.

Look at this item description Stranded Pilot
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#4 - 2014-02-07 20:14:23 UTC
The answer is you're being confused by two different kinds of "pods". The hydrostatic capsule - aka, what we ("capsuleers") use as players - is not used by the vast majority of rats, which are (as you were told) conventionally crewed ships. Escape capsules - classic sci-fi escape capsules, serving no purpose but to get people off a dying ship - also exist on both noncapsuleer and capsuleer vessels; in both cases they are not represented to us ingame.

Strictly speaking, "elite" rats - not faction rats, though those are a possiblity, but the ones like Arch Blood or Loyal Sanshas - may be capsuleer opponents as well, as they vessels they fly - the NPC analogy to T2 hulls - are supposed to be usable by capsuleers only. Of course, the fact that a reasonably skilled player can eat them for breakfast doesn't help much.



Which brings me to my second major point: Power creep. Most NPC rats have not had their stats adjusted in a very long time, and in that time player ships have become much more powerful in game mechanics, in large part due to the widespread introduction of T2 and faction modules, which used to be the domain of the few, rich, and powerful players or entirely new kinds of modules like Energized Adaptive Nano Membranes. Prior to this, in the early days of the game, individual rats were a far more serious threat; while they COULD be overcome by players, they did not fall in mindless waves the way they do now. Believe it or not, Level 4 missions were originally intended to be group content.
Fal Shepard
Fraternity.
#5 - 2014-02-11 01:57:05 UTC
You are securing a system in low sec? Word to the wise, low sec zones to train newbies is a 100% bullet magnet. No pirate would be able to resist attacking you. They dont care how many newbies there may be, their inexperience is what lures them. If you insist on this, (from which I will not discourage) I recommend an early warning system. Keep fast, camo, or otherwise expendable ships to be stationed at every neiboring system outside of your own. This way you will learn ahead of time if there will be any trouble and will allow for enough time for retreat as they are jumping.

From the ashes of our defeat, we will be reborn. With these chains with which we are bound, we will become indivisible. To those who showed us no mercy, we will give no sympathy. For the flames that burn our cities, we will douse in injustice's blood

Katie Khardoula
Doomheim
#6 - 2014-02-11 09:10:08 UTC
I'm not someone that has done a lot of reading into the fiction, but I have researched this particular question extensively because it's been an interest of mine as well. So lets get one thing straight:

The majority of NPC ships ARE conventionally piloted by crews of varying sizes, consisting of average dudes who aren't immortal like us capsuleers. There are some exceptions to that, however, and those exceptions are easy to recognize because destroying the ship will leave a pod hanging in space. This can be seen in various missions.

That covers the ships that are conventionally piloted.

For the ships that are NOT conventionally piloted (Read: Capsuleer ships.):

The ships we fly as capsuleers DO maintain skeleton crews of maintenance personnel. Being a capsuleer, it can be assumed that we DO replace the bridge crew, and MOST of the crew that would be required to operate a conventionally piloted ship, because we control the guns, the cap, the warp drives, targetting systems etc etc etc. However, some people are still required on board to keep the ship functioning properly. You can't honestly believe that 1-14 km long ships can be maintained by a single person (Who just happens to be confined to a glass jar full of goo.) We may be smart and have uber skills, but we're not THAT good.

In a nutshell: Most NPC ships have hordes of guys on board, and some or most of them die in a fire depending on how fast the ship is destroyed. Capsuleer piloted ships DO have crews as well, although they're probably much much smaller than the ones found in NPC ships cause we do most of the work. At the end of the day, what kind of crew you think you have is really up to you. Personally, I enjoy the thought that hundreds of people die for every cruiser i lose. It motivates me to fight harder Big smile

More information on the subject can be read here:

http://oldforums.eveonline.com/?a=topic&threadID=1243933

Every time I see the first poster replying to the OP by quoting his entire post, I want to punch a baby

MutnantRebel
Caldari Provisions
Caldari State
#7 - 2014-03-05 07:03:45 UTC
I've always had the assumption that my ship has a full crew compliment. My Pod is the nerve center, but not the whole shebang. But that's me. Although, I can't get past who would fly as my crew, being that I lose ships regularly, people would dread serving aboard my ships. Maybe I get them drunk on Thukker Whiskey and Shanghai them.

Trailer Trash and proud of it!

Noden Vorpalstar
The Knights of Polaris
#8 - 2014-03-06 06:02:42 UTC
I found this to be very helpful in answering the question regarding crews.

New Eden Crew Guidelines

The chart provided gives crew estimates for both capsuleer and non-capsuleer ships.

Public Channel:  Polaris-Public Roleplaying Channel:  Gallente Lounge