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2 man squad

Author
Kara Amatin
Center for Advanced Studies
Gallente Federation
#1 - 2014-02-10 22:15:07 UTC  |  Edited by: Kara Amatin
So a friend and i want to make havoc in low class holes because reasons. There is a certain WH that we want log out in. but are running into a problem. we cant agree what the most effective fleet will be for 2 people to take small pvp fights (less than 5-10 ships total), gank miners, gank ratters, shoot pocos. the fleet kind of has to do a lot of things. maybe too many.

keeping in mind we are in low class systems c3 space and below.

So anyway the current running theories are (given in direct quotes from our conversation)

2 marauders:
pros:
-being that they are really good solo and by extension duo,
-high damage, best self rep (no logi here clearly),
-will be great at shooting structures, (can counter dickstar, can take towers pieces at a time by being out of its range)
-and you will get fights, especially ones you dont want
cons:
-omfg this is the dumbest ******* idea ive ever heard, ever heard of a neut ... ya...ur ******.
-ull never get point on anything if you plan on being far away.

====

2 ishtars:
pros:
-good solo/duo ships
-tons of ppl crying opopopop on forums about them...hmm might be appealing
-good t2 resists
-plenty of utility highs
-the fact that we can sit here and argue over shield and armor tank means we can refit and fight in any hole really.
cons:
-while sentries will be good at shooting pocos; you will still be there for all eternity

===other incomplete ideas===

1 proteus + 1 onerios. pretty ******* horrifying dps with logi is nice. but a 2 man fleet already including logi... sounds lame. but can solve point problems because proteus is and always will be awesome.
===
1 proteus + 1 hic/dic: well that certainly solves the pointing problem.... but can it survive 2v5?
===
2 t3s: just ******* admit it this is the way the meta is, stop thinking so hard. why the hell are 2 ppl trying to fight structures anyway!?


thoughts?

or is the solution to train many things and reship for the job at hand?
Peter Moonlight
Suddenly Carebears
#2 - 2014-02-10 22:47:26 UTC
Kara Amatin wrote:
So a friend and i want to make havoc in low class holes because reasons. There is a certain WH that we want log out in. but are running into a problem. we cant agree what the most effective fleet will be for 2 people to take small pvp fights (less than 5-10 ships total), gank miners, gank ratters, shoot pocos. the fleet kind of has to do a lot of things. maybe too many.

keeping in mind we are in low class systems c3 space and below.

So anyway the current running theories are (given in direct quotes from our conversation)

2 marauders:
pros:
-being that they are really good solo and by extension duo,
-high damage, best self rep (no logi here clearly),
-will be great at shooting structures, (can counter dickstar, can take towers pieces at a time by being out of its range)
-and you will get fights, especially ones you dont want
cons:
-omfg this is the dumbest ******* idea ive ever heard, ever heard of a neut ... ya...ur ******.
-ull never get point on anything if you plan on being far away.

====

2 ishtars:
pros:
-good solo/duo ships
-tons of ppl crying opopopop on forums about them...hmm might be appealing
-good t2 resists
-plenty of utility highs
-the fact that we can sit here and argue over shield and armor tank means we can refit and fight in any hole really.
cons:
-while sentries will be good at shooting pocos; you will still be there for all eternity

===other incomplete ideas===

1 proteus + 1 onerios. pretty ******* horrifying dps with logi is nice. but a 2 man fleet already including logi... sounds lame. but can solve point problems because proteus is and always will be awesome.
===
1 proteus + 1 hic/dic: well that certainly solves the pointing problem.... but can it survive 2v5?
===
2 t3s: just ******* admit it this is the way the meta is, stop thinking so hard. why the hell are 2 ppl trying to fight structures anyway!?


thoughts?

or is the solution to train many things and reship for the job at hand?

Maybe 2 Vindis or Machariels, with machs pretty much you will be hard to be pointed (if you don't want to be) by anything bigger then frig without SEBO, and you have godly speed with/without Snakes, and you will be able to run out of range of most of people for their web's and you can drag them of hole, and kite them, similar to FW condor/trasher or any arty/rail fitted frig/dessie etc.. 100mn Tengus are great also if you know what you are doing same with Macha's.
Rroff
Antagonistic Tendencies
#3 - 2014-02-10 22:50:36 UTC
If your talking marauder money and have the skills + ability then machariels - you can outrun/kite most stuff rather than commiting to a fight that can easily overwhelm 2 people, plenty of tank and damage output, etc.
Derath Ellecon
University of Caille
Gallente Federation
#4 - 2014-02-10 23:00:21 UTC
Well basically 2 of anything and you are gonna be there an eternity shooting POCO's

Ishtars would be nice, unlimited ammo etc.

I'd be thinkig 2 T3's (not sure exactly which). Tengus have a good ability to had decent damage with HAMS while having a good tank, as well as good kiting ability.

Thing about T3's, you can get one or two of those fancy mobile depots (the ones almost impossible to scan down) and be able to keep fits in them so you can go between cloaky and regular. Setup stealthy to grab their PI alts or something and then full DPS for site runners.

I've seen solid performance from a Proteus and neut legion team. If you can drain its cap you can easily kill a solo Tengu running sites for example.

illy velo
Emergency and I
#5 - 2014-02-11 17:08:10 UTC
I once went on a 2 week expedition in a lower class WH occupied by "The Kingdom of Heaven" two cloakie proteus' and a HIC that would occasionally join us from hisec connectors pretty much wrecked them over that time. Although we caused much damage, even the carriest of bears can get fed up. I was eventually podded out when they just brought in too much of their PVE junk at the same time. So I vote cloakie proteus and have an alt inside to do your scanning so your proty's can have more DPS.
Batelle
Federal Navy Academy
#6 - 2014-02-11 18:26:45 UTC
I would scratch "RF POCOs" off the power goals list of your two-man team.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Rroff
Antagonistic Tendencies
#7 - 2014-02-11 19:06:34 UTC
Indeed 2 man anything sub-cap shooting POCOs makes watching paint dry entertaining :|
HTC NecoSino
Suddenly Carebears
#8 - 2014-02-11 20:23:06 UTC
Cloaky proteus + Cloaky Neut Legion = anything active tanked is dead.
Check my killboard for proof Twisted

You are able to take out up to 2x RR Domis
Super-shiney site runners
Even Paladins are no match when they decide to try to Smartbomb you!

Carry a mobile depot in each cargobay with refits, and you're ready for a proper fleet fight in 1 minute!
Derath Ellecon
University of Caille
Gallente Federation
#9 - 2014-02-11 21:06:12 UTC
HTC NecoSino wrote:
Cloaky proteus + Cloaky Neut Legion = anything active tanked is dead.
Check my killboard for proof Twisted

You are able to take out up to 2x RR Domis
Super-shiney site runners
Even Paladins are no match when they decide to try to Smartbomb you!

Carry a mobile depot in each cargobay with refits, and you're ready for a proper fleet fight in 1 minute!


Sadly I was more interested in finding your losses :)
Kara Amatin
Center for Advanced Studies
Gallente Federation
#10 - 2014-02-11 23:15:01 UTC
If I'm going to lay out there for a month, won't the depot just get scanned down?
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2014-02-11 23:34:58 UTC
Kara Amatin wrote:
If I'm going to lay out there for a month, won't the depot just get scanned down?

yes, which is why you scoop it after use.

in any case, 100mn tengus are still the best at this kind of thing.
nothing else gives you the freedom to engage pretty much anything without fear of not being able to disengage.

dont bring any BSs anywhere near this, theyre not going to end well.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Kara Amatin
Center for Advanced Studies
Gallente Federation
#12 - 2014-02-12 00:09:13 UTC
so the plan there is to fly in with the depot in my cargo and some more fittings in my cargo. when its time to set up. drop it and use it to refit my ship. then just scoop it up later?

i suppose i can keep ammo in cans around the system with nice massages as their names?
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#13 - 2014-02-12 00:16:20 UTC
WWJD: What Would Jack Do?

The answer is 100mn T3's. They are fantastic for that sort of thing. You also have to know what to engage and what not to engage.

No trolling please

Jack Miton
School of Applied Knowledge
Caldari State
#14 - 2014-02-12 02:08:14 UTC
Bane Nucleus wrote:
The answer is 100mn T3's. They are fantastic for that sort of thing. You also have to know what to engage and what not to engage.

Yeah, youre going to want to avoid webbing Lokis, Armageddons and logi supported rapiers.
Pretty much anything else is fair game.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Lloyd Roses
Artificial Memories
#15 - 2014-02-12 14:45:44 UTC  |  Edited by: Lloyd Roses
Jack Miton wrote:
Bane Nucleus wrote:
The answer is 100mn T3's. They are fantastic for that sort of thing. You also have to know what to engage and what not to engage.

Yeah, youre going to want to avoid webbing Lokis, Armageddons and logi supported rapiers.
Pretty much anything else is fair game.


If you only got two people, you want to avoid anything with serious logisupport. A 100mn tengu can easily take on 2 lokis on their own, but you can't do jack **** if they bring either a falcon or the above-mentioned logistics.

Atleast if you want to shoot actual pvp-people and don't want to just go against ratters and gank bears. If you got two people, should think about getting one of you into anything with jams, like a falcon. Else you engage something, they log a vigilant and two guards and you're stranded.
AssassinationsdoneWrong
Deep Core Mining Inc.
#16 - 2014-02-12 15:49:35 UTC
If you're going to be in there for an extended period with continual harassment offerings then spike a tower (I assume you have gunners if not get the two to L4) because after the 2nd run of ganks they know you are probably in there for the long haul anyway.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity