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'In Real LIfe I am KInd. In EVE I am a Psychopath'

First post First post First post
Author
Chribba
Otherworld Enterprises
Otherworld Empire
#81 - 2014-02-10 19:51:05 UTC
djentropy Ovaert wrote:
Chribba wrote:


But yeah I agree somewhat with researches like that, while I don't equal the two I do believe there's a connection, but as long as all evil people live out their evilness in a game, I'm all good with it. Keep it in the game please plox.

/c


I disagree with this "Connection."

Proper studies show that right around the age of 4, almost all normal humans clearly know the difference between games and movies and the like, and the real world. Give your fellow human beings some credit.

Just one of many examples of real studies done that actually show a slight calming effect from playing "the bad guy" in a game.

http://www.springer.com/about+springer/media/springer+select?SGWID=0-11001-6-1433942-0

Also, you would think that since more and more people actually play video games as the last 40 years have passed us by, we'd see MORE violence from children exposed to playing the bad guy in games, right? Nope.

http://childstats.gov/americaschildren/beh5.asp

I'm quite nice in EVE - to a point. If I don't know you, we are in low/null, and I think you might be a threat or you are a high value target or even if I am just bored - if I think I can win, I am going to shoot you down, pod you, and then probably giggle about it later. If you cry in local, I am going to make fun of you (tastefully, of course.)

In the real world; I am very polite. I'd never knowingly do harm to a stranger, even if it came with personal gain for myself. I'm 35. Been playing video games since I was 7. :P
I might let myself be influenced a bit by other things as well though, not just focusing on the violence part. More to general behavior as well, perhaps sliding away from "gaming" and more entering online behavior since there is a BIG part of the population, that act like assholes just for the fact that there's a screen protecting them from getting punched in the face for abusing others.

I think that sort of behavior is also affected by games, just like you said - if I cry - you WILL make fun of me, I see the point of it, and I agree that to an extent people do that in real life as well, but that screen protecting people makes it so much easier to abuse someone, and abuse be it in an online environment still do affect most, but that might be a whole other discussion and I don't want to derail this from the topic at hand.

/c

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Seven Koskanaiken
Shadow Legions.
SONS of BANE
#82 - 2014-02-10 19:53:38 UTC  |  Edited by: Seven Koskanaiken
Your Dad Naked wrote:
Muestereate wrote:
One constant symptom of psychopaths is there persistent struggle to prove they are not. Merely struggling against it proves its existence.

This.

While I don't necessarily believe these people are psychopaths, they most likely do suffer from some sort of mental disorder. Let's take a closer look at what these "psychopaths" are actually doing.

We have fully grown adults who are using their spare time to engage in social interaction with other adults. Since they cannot be held accountable for their actions, they decide to use this social interaction to do any of the following for the sake of amusement:
- Spend dozens of house earning the trust of someone only to deceive them
- Cause unprofitable destruction in the hopes of receiving rageful communications
- Engage in rude and immature communications with those they perceive as easy to upset

Considering this is all done purely for amusement, ask yourselves this: Are these the actions of normal, functioning adults? Reading the paragraph above, I feel like I'm describing a rich, snotty 16 year old from white suburbia. Instead I'm discussing fully grown adults.

It's easy for them to ignore or justify their actions when EVE is a gathering place for these sorts of people. With dozens if not hundreds of other troubled minds to reinforce their actions, it's easy for them to brush off most criticism.

Unfortunately for them, one day they will actually grow up and have to look back at this time. Boy, will they feel ashamed.


Going around hitting people and knocking them out isn't considered normal or functional. Unless it is in a boxing ring, then the people who knock others out are paid millions and given trophies.

The question is, if you do not like getting punched, why did you climb into the boxing ring, dressed all up like a boxer, and then start moving around like you wanted to box.....
Pix Severus
Empty You
#83 - 2014-02-10 19:58:31 UTC
Psychopaths don't play video games, they're too busy running international banks in the real world, or running for office.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Your Dad Naked
Doomheim
#84 - 2014-02-10 19:58:40 UTC
Muestereate wrote:
One constant symptom of psychopaths is there persistent struggle to prove they are not. Merely struggling against it proves its existence.

This.

While I don't necessarily believe these people are psychopaths, they most likely do suffer from some sort of mental disorder. Let's take a closer look at what these psychopaths are actually doing when they grief and "extract tears".

We have fully grown adults who are using their spare time to engage in social interaction with other adults. Since they cannot be held accountable for their actions, they decide to use this social interaction to do any of the following for the sake of amusement:
- Spend dozens of house earning the trust of someone only to deceive them
- Cause unprofitable destruction in the hopes of receiving rageful communications
- Engage in rude and immature communications with those they perceive as easy to upset

Considering this is all done purely for amusement, ask yourselves this: Are these the actions of normal, functioning adults? Reading the paragraph above, I feel like I'm describing a rich, snotty 16 year old from white suburbia. Instead I'm discussing fully grown adults.

It's easy for them to ignore or justify their actions when EVE is a gathering place for these sorts of people. With dozens if not hundreds of other troubled minds to reinforce their actions, it's easy for them to brush off most criticism.

The old "but that's the game, grief back" argument is tired and worn out. My response to griefers who propose it:
1) Nearly all of you choose to target people who you know won't grief back. Essentially: A grown man looking to take advantage of another grown man they percieve to be innocent and vulnerable.
2) If they were to enjoy it and grief back, you wouldn't do it anymore, as the entire purpose of it is to upset them.
The argument is thus moot.

Unfortunately for these sorts of players, one day they will actually grow up and have to look back at this time in their lives. Boy, will they feel ashamed.
Eram Fidard
Doomheim
#85 - 2014-02-10 20:00:58 UTC
I take pleasure from decapitating orcs in an orc-killing simulation, so I must certainly take pleasure from ending the life of other human beings.

I thoroughly enjoy watching another player's "hard-earned" space pixels explode, so therefore I am going to their house right now to watch their hard-earned belongings explode as well.

If you can't see what is wrong with this thinking, well...there's very little hope in having a rational discussion.

The thing I always use to 'sell' the idea of eve to people I know, is the notion of the hunt. Like the predator race, or hirogens, human beings have a (not very distant) biologic imperative to hunt. The hunt brings exhilaration, quick thinking, and eventual joy when the prey is caught. What better prey than humans? And what better forum than a cyber sandbox where all you risk is an appropriate amount of space-pixels of your choosing?

It's pretty clear that human beings will want to hunt, and kill each other for the foreseeable future. The slightest provocation can and will result in battle, the only evidence you need of that is to go outside once in awhile, or watch the news.

But you would compare those engaging in a simulation - admittedly, one which some are far too emotionally invested in - to those committing real life acts of atrocity. This is so absolutely ridiculous it garners no further examination.

It's so ridiculous, the only way I can justify such a viewpoint existing is as a defense mechanism to assure oneself that whatever one did wrong, it is only the fault of the other, for being a psychopath.

:roll:

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Domanique Altares
Rifterlings
#86 - 2014-02-10 20:05:22 UTC
Eram Fidard wrote:

But you would compare those engaging in a simulation - admittedly, one which some are far too emotionally invested in - to those committing real life acts of atrocity. This is so absolutely ridiculous it garners no further examination.

It's so ridiculous, the only way I can justify such a viewpoint existing is as a defense mechanism to assure oneself that whatever one did wrong, it is only the fault of the other, for being a psychopath.

:roll:


But these people are obviously psychopaths, since they deny being one. After all, the only way to prove that your actions are not those of a psychopath is to admit to being one.

Then it's all okay.
Kaarous Aldurald
Black Hydra Consortium.
#87 - 2014-02-10 20:06:51 UTC
Your Dad Naked wrote:
1) Nearly all of you choose to target people who you know won't grief back. Essentially: A grown man looking to take advantage of another grown man they percieve to be innocent and vulnerable.


That's not true at all. I hope I get lit up when I awox someone. I really do, I am literally looking for a fight.

Quote:
2) If they were to enjoy it and grief back, you wouldn't do it anymore, as the entire purpose of it is to upset them.
The argument is thus moot.


Then it's not griefing, is it? It's two people exchanging fire in a video game.

Quote:
- Cause unprofitable destruction in the hopes of receiving rageful communications


Oh, now that's just funny. "unprofitable"? Like anything in this video game is really profitable?

It's also telling that "profit" is your measure of whether of something is ok or not in the game, btw.

Quote:
- Engage in rude and immature communications with those they perceive as easy to upset


Have you ever heard of the "Highsec Miner Grab Bag?" I know very few gankers/griefers whatever who are not polite. I myself am the model of decorum.

But it's the miners, the corps who don't check API, the supposed "victims" who tell me that they'd like to figure out where I live and set my car on fire, or pull out my teeth and shove them up my fourth point of contact. And I'm supposed to be the psychopath? Yeah, uh huh, gotcha.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Eram Fidard
Doomheim
#88 - 2014-02-10 20:12:09 UTC
Kaarous Aldurald wrote:
But it's the miners, the corps who don't check API, the supposed "victims" who tell me that they'd like to figure out where I live and set my car on fire, or pull out my teeth and shove them up my fourth point of contact. And I'm supposed to be the psychopath? Yeah, uh huh, gotcha.


Somewhat appropriate that those accused of being a psychopath are the only ones with a rational viewpoint on the situation, isn't it?

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Mr Epeen
It's All About Me
#89 - 2014-02-10 20:13:59 UTC
Sociopaths in real life tend to play sociopaths in game, but not all in game sociopaths are sociopaths in real life.

My elegant equation for the day.

Mr Epeen Cool
Malcanis
Vanishing Point.
The Initiative.
#90 - 2014-02-10 20:14:29 UTC
Veronica Felix wrote:
We often see people in EVE who defensively claim to be good, decent folk in real life, yet play vicious psychotics in EVE. But can they really separate the two? Does one's EVE persona reflect who and what people are in real life despite all their denials?

A new study claims that playing the villain makes you a bad person in real life:

'Gamers that adopted villainous Voldemort as an avatar, were more likely to dish out a punishment in the experiment .

'University of Illinois at Urbana-Champaign researchers found that people who played games as a heroic character were more likely to reward others.

'They warned that how gamers represent themselves in the virtual world of video games may affect how they behave toward others in the real world.
'


http://www.dailymail.co.uk/sciencetech/article-2555752/Playing-villain-video-games-makes-MEAN-Avatar-role-play-replicated-real-world-claims-study.html#ixzz2svavZ1lj


Never accept anything the Daily Mail prints without at least 3 seperate peer-revieed independent sources.

And even then it's still bullshit.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kaarous Aldurald
Black Hydra Consortium.
#91 - 2014-02-10 20:27:32 UTC
Eram Fidard wrote:
Kaarous Aldurald wrote:
But it's the miners, the corps who don't check API, the supposed "victims" who tell me that they'd like to figure out where I live and set my car on fire, or pull out my teeth and shove them up my fourth point of contact. And I'm supposed to be the psychopath? Yeah, uh huh, gotcha.


Somewhat appropriate that those accused of being a psychopath are the only ones with a rational viewpoint on the situation, isn't it?


Hilarious, too.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Worthless Carebears
The Initiative.
#92 - 2014-02-10 20:49:26 UTC
Eram Fidard wrote:


It's so ridiculous, the only way I can justify such a viewpoint existing is as a defense mechanism to assure oneself that whatever one did wrong, it is only the fault of the other, for being a psychopath.

:roll:


You know, when i read that I remember something i once read and spent 5 minutes (an eternity in geekdom) looking for it.

http://www.somethingpositive.net/sp02142004.shtml Just strikes me as the same kind of people who look outward with the problem is on the inside lol.
Josef Djugashvilis
#93 - 2014-02-10 20:50:27 UTC
Veronica Felix wrote:
We often see people in EVE who defensively claim to be good, decent folk in real life, yet play vicious psychotics in EVE. But can they really separate the two? Does one's EVE persona reflect who and what people are in real life despite all their denials?

A new study claims that playing the villain makes you a bad person in real life:

'Gamers that adopted villainous Voldemort as an avatar, were more likely to dish out a punishment in the experiment .

'University of Illinois at Urbana-Champaign researchers found that people who played games as a heroic character were more likely to reward others.

'They warned that how gamers represent themselves in the virtual world of video games may affect how they behave toward others in the real world.
'


http://www.dailymail.co.uk/sciencetech/article-2555752/Playing-villain-video-games-makes-MEAN-Avatar-role-play-replicated-real-world-claims-study.html#ixzz2svavZ1lj



Dear lord, you read the Daily Spite?

Bah!

This is not a signature.

Rainbow Dash
The Scope
Gallente Federation
#94 - 2014-02-10 20:58:22 UTC
I don't like chocolate, but I really enjoy spicy food, so I'd probably pour more chili sauce than chocolate. Does that make me a psychopath Shocked
Pix Severus
Empty You
#95 - 2014-02-10 21:08:50 UTC
Rainbow Dash wrote:
I don't like chocolate, but I really enjoy spicy food, so I'd probably pour more chili sauce than chocolate. Does that make me a psychopath Shocked


No, it makes you a spicyopath.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#96 - 2014-02-10 21:10:54 UTC  |  Edited by: PotatoOverdose
When someone runs you out of business in monopoly, they aren't being evil.

When someone kills your armies in risk, they aren't being evil.

When someone checkmates your king, they aren't being evil.

When someone bluffs their way to victory in poker, they aren't being evil.

When someone blows up your internet space pixels, they aren't being evil.

If you disagree with any of the above, please, please step away from the computer and go outside. Meet some people, have fun, get some perspective. It's a game FFS.
Batelle
Federal Navy Academy
#97 - 2014-02-10 21:18:24 UTC
PotatoOverdose wrote:
When someone runs you out of business in monopoly, they aren't being evil.

When someone kills your armies in risk, they aren't being evil.

When someone checkmates your king, they aren't being evil.

When someone bluffs their way to victory in poker, they aren't being evil.

When someone blows up your internet space pixels, they aren't being evil.

If you disagree with any of the above, please, please step away from the computer and go outside. Meet some people, have fun, get some perspective. It's a game FFS.

You forgot:

when someone feeds you chili sauce instead of chocolate, they aren't being evil.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

E-2C Hawkeye
HOW to PEG SAFETY
#98 - 2014-02-10 21:21:37 UTC
Vyl Vit wrote:
. Being capable of evil is evil as well.

A bit like being pregnant; you can't be sorta pregnant.

I disagree with this. Just because I can do something evil doesnt mean I will or should even...in game or out..
Zyress
Caldari Provisions
Caldari State
#99 - 2014-02-10 21:35:10 UTC
If I see you in null or low sec and I think I got a chance I will fight you, but then if you are in low or null I figure you are there to fight. It's nothing personal and I'd rather hear good fight than tears. That said there are people out there who do cherish the tears and that's kind of evil. If that's what you enjoy then you are a psychopath at some level . Role playing has nothing to do with what does or doesn't get you off.
Ambassador Crane
Hellhound Productions
#100 - 2014-02-10 21:40:33 UTC
Thanks to video games, I now question the actual gender of every female I see in my city.... Ugh