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Cloak Fuel - A cure to afk cloaking

Author
Sir Lokit
The Scope
Gallente Federation
#41 - 2011-11-26 19:37:46 UTC
Woah. Hold up here. Im purely trying to avoid arguments and aim for solutions.

I posed the question of why is it ok for someone to go AFK and change the way an entire alliance operates and have that constantly security threat with them not being able to do anything about?

No one has answered this question yet other than "You dont do anything other than worry about it"

I never requested a nerf. Not once. I posed suggestions for solutions to the idea. Do -not- group me with my alliance only because I didnt decide to make a character purely for the need to post on this forum. Unlike other individuals.

I already said as politely as I could that my corpmate was poorly stating the arguement and I stepped in. I'm not taking sides here. He wasn't being fair in the way that he was suggesting things, and on that same note, I stepped in when I saw people focusing more on attacking him as a person rather then coming up with solutions.

I posed the very specific request for a solution to the problem of having AFK cloaks in your system for weeks on end (Which has happened several times)

There is absolutely nothing that can be done about it.

So I posed a two part question. Why is it ok for the game to operate that way? I can understand if someone is actually there and doing something or actively stalking. But other than the fact that it has been around for so long and has become culture to us to do this, Why is it ok?

And the second part of this question is how can we solve this? Again, a solution that is fair and reasonable is what Im requesting. Not just something that is based off of "This is how its always been done".

We are striving for change and improvement in the game for EVERYONE. Having another client logged in purely to have it afk and shut down a lot of possible alliance ops doesnt seem very fair, when that person is likely off playing on their own client having fun and doing whatever it is he or she wishes and not even having to have a second thought about the cloaked person.

If you are effecting others, I feel that you should have something on the line. Something to worry about, something to actively watch and have to handle. Every other aspect of Eve is like this. You cant just drop and forget it. (Unless of course you paid isk for it, and if you forget it, you often lose it)
Vio Geraci
Viziam
Amarr Empire
#42 - 2011-11-26 19:44:42 UTC  |  Edited by: Vio Geraci
A big part of 0.0 is income denial. It's really hard to actually hit players' wallets in a way that matters, so this is how alliances fight and little guys take on big guys that are too scared to deal with a neutral ship in local. It's annoying and frustrating, but it's supposed to be. The effect on you is purely psychological, you are allowing yourself to be intimidated. Deal with it.
Roger Soros
Science and Trade Institute
Caldari State
#43 - 2011-11-26 20:06:13 UTC
Sir Lokit wrote:
Woah. Hold up here. Im purely trying to avoid arguments and aim for solutions.

I posed the question of why is it ok for someone to go AFK and change the way an entire alliance operates and have that constantly security threat with them not being able to do anything about?

No one has answered this question yet other than "You dont do anything other than worry about it"

I never requested a nerf. Not once. I posed suggestions for solutions to the idea. Do -not- group me with my alliance only because I didnt decide to make a character purely for the need to post on this forum. Unlike other individuals.

I already said as politely as I could that my corpmate was poorly stating the arguement and I stepped in. I'm not taking sides here. He wasn't being fair in the way that he was suggesting things, and on that same note, I stepped in when I saw people focusing more on attacking him as a person rather then coming up with solutions.

I posed the very specific request for a solution to the problem of having AFK cloaks in your system for weeks on end (Which has happened several times)

There is absolutely nothing that can be done about it.

So I posed a two part question. Why is it ok for the game to operate that way? I can understand if someone is actually there and doing something or actively stalking. But other than the fact that it has been around for so long and has become culture to us to do this, Why is it ok?

And the second part of this question is how can we solve this? Again, a solution that is fair and reasonable is what Im requesting. Not just something that is based off of "This is how its always been done".

We are striving for change and improvement in the game for EVERYONE. Having another client logged in purely to have it afk and shut down a lot of possible alliance ops doesnt seem very fair, when that person is likely off playing on their own client having fun and doing whatever it is he or she wishes and not even having to have a second thought about the cloaked person.

If you are effecting others, I feel that you should have something on the line. Something to worry about, something to actively watch and have to handle. Every other aspect of Eve is like this. You cant just drop and forget it. (Unless of course you paid isk for it, and if you forget it, you often lose it)


you realize that currently the null sec is becoming more secure than high sec? you realize that unless there is a big coalition alliances can basically farm a region for years?
You want afk cloack nerfed ok i'm in but lets start removing cynojam and jumpbridge and titan jumpportal, then nerf moonmining and BAN every bot corp renter that is currently farming tonload of isk in drone region.
Tippia
Sunshine and Lollipops
#44 - 2011-11-26 20:59:32 UTC
GuRasta wrote:
AFK cloaking has become one of the key issues with EVE
No it hasn't. The key issue is, and always has been, local.

AFK cloakers are not a problem, so there is no need to solve or “cure” them. What needs to be fixed is local, because with that problem solved, AFK cloaking ceases to exist.
GuRasta
Pator Tech School
Minmatar Republic
#45 - 2011-11-26 21:24:07 UTC
When at any point in my idea did i say i wanted all cloaking to be nerfed? I specifically said something should be done to end afk cloaking while NOT affecting active cloakers or pvp, one scrub in a recon can keep 20 faction bs's docked? hes afk you can't hurt you you say? then why not answer the question of why every nullsec alliance telling people to not rat with 1 in system is wrong? theres a reason they do that, because the mechanics make it the logical choice.

Removing local may eventually be the answer but right not it would be hugely imbalanced, you couldnt even rat , they jump in system you dont know it warp to sanc cloaked, still dont know it, unlock on top of you and your screwed, sounds more like griefers wanting to nerf pve, which is already in a paltry condition.

"if hes afk he can't hurt you" until he comes back... I already stated even if its 1% chance how it forces the logical choice of staying docked, and obviously most null sec alliances agree since that is policy

Nor am i trying to nerf psychological warfar or income denial, camp a system cloaked if thats what gets you off but i think they should at least have to worry about refilling fuel every 3 hours or whatever it ends up being so they cant just leave they're computer all day

This would end afk cloaking and provide a means to kill botters, would stop the masses being pissed over the few with NOTHING they can do about it and encourage more people to play by giving them more options than station spinning, I think this could be done in a way where the pros heavily outway the cons...of which not many people have given many just ZOMG U WANT TO NERF CLOAKS...which no i dont
Mag's
Azn Empire
#46 - 2011-11-26 21:34:53 UTC
Lucien Visteen wrote:
Mag's wrote:
So while he is AFK, he's using dscan to create fear and interact? Did I read you right?

What can they do? Of course if he is AFK, then you're safe anyway, but....

Move systems, rat in PvP fit ships, have gangs setup even though you maybe in different systems, put up cyno jammers to removed a great swath of hot drop possibilities, gather as much intel as possible on the enemy, use any intel gathered to fight back, bait, etc. etc.

OK I'll ask again.......

What mechanic are they using, to interact with you and create fear whilst AFK?


Let me rephrase my answer then. He can use dscan and or probes to figure out your location, thus interacting with you. While seem to be afk. The fear factor is his presence alone.
You rephrased it but only partly answerd it. I asked about when they were AFK, it's a simple question.

I'll rephrase the question then: What mechanic are they using to interact with you and create the fear factor, whilst he is AFK?

Lucien Visteen wrote:
How can I force pvp onto him, at times when he don't want to?
That question implies that you wish to be able to decloak at any time you wish, kinda defeats the object of cloaks don't you think?

Cloaks are already balanced. When you are cloaked, you cannot target or hurt anyone. When you de-cloak, you're as vulnerable as the rest.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

GuRasta
Pator Tech School
Minmatar Republic
#47 - 2011-11-26 21:34:54 UTC
Grumpy Owlye wrote:


Somebody suggested a simple solution by periodically checking for a presence with an interactive message for any extended cloak useage, KISS engineering that could work to remove the assumed afk issue without the need to introduce any serious nerfing to cloaking. Answered the problem, but still doesn't quite seem sufficient, wonder why?


what you think im on a personal vendetta to nerf cloaks? lol a message would be fine i just dont see any way to impliment it without it being an oddity, maybe after 2 hours afk you get decloaked with warning messages coming up prior, this still has the downside of macros will be made and botters still can't be killed

I dont want to nerf cloaks, i don't want to nerf pvp, I want something that can be done vs afk cloakers and botters while not effecting much else, with the truesec system in place now you can't just upgrade mulitple systems and afk cloaking has become imbalanced and has no counter
Tippia
Sunshine and Lollipops
#48 - 2011-11-26 21:39:01 UTC  |  Edited by: Tippia
GuRasta wrote:
When at any point in my idea did i say i wanted all cloaking to be nerfed?
When you made a suggestion that nerfs all cloaking.
Quote:
one scrub in a recon can keep 20 faction bs's docked?
No, he can't. Only the BS pilots can do that.
Quote:
Nor am i trying to nerf psychological warfar or income denial
Yes you are, by expressly wanting to remove the uncertainty of the situation and ensure that local is a 100% accurate intel tool. AFK cloaking is the one thing that lets other players disrupt that tool — until local goes, AFK cloaking stays.
Quote:
[This] would stop the masses being pissed over the few with NOTHING they can do about it
There are plenty of things they can do about it — they just don't want to because that would mean thinking and effort.

AFK cloaking is not a problem — people's reliance on an overpowered intel tool, and them getting their panties in a knot when that tools is being subverted is. The “solution” to AFK cloaking has nothing to do with AFKness or cloaking, but lies entirely within that intel tool. Trying to do it any other way will only end up doing the wrong thing, usually by nerfing cloaking for no good reason.
GuRasta
Pator Tech School
Minmatar Republic
#49 - 2011-11-26 21:44:48 UTC  |  Edited by: GuRasta
Tippia I get that you are a grief lover but may i ask how local can be removed and still make it even possible to rat? your ratting and out of no where 3 recons uncloak on top of you and ur dead before any1 gets theres....sounds more like your trying to nerf pve than i'm trying to nerf cloaking, and ZOMG having to put 200k isk of isotopes in cargo and only get 4-5 hours of cloak would be TERRIBLE...so terrible we shouldnt give a way to stop afk cloakers or bottersRoll i just don't agree...come up with a solution that fixes botters and afk's without nerfing cloaks then im all ears
Tippia
Sunshine and Lollipops
#50 - 2011-11-26 22:01:55 UTC  |  Edited by: Tippia
GuRasta wrote:
Tippia I get that you are a grief lover
Then you don't get it.
Quote:
but may i ask how local can be removed and still make it even possible to rat?
Ask the people living in w-space.
Quote:
sounds more like your trying to nerf pve than i'm trying to nerf cloaking
No, I'm trying to buff intel.
Quote:
come up with a solution that fixes botters and afk's without nerfing cloaks then im all ears
Activating a cloak disconnects you from the local channel.

Oh, and it's funny how you want to nerf the one thing that really shuts down botters, and then claim that you do it to combat botting…
Quark Valhala
Republic Military School
Minmatar Republic
#51 - 2011-11-26 22:23:26 UTC
I do support that 00 carebears should go to high sec minening, or form a fleet and bait the solo cloaked.
Still i also support a timer on cloak modules, can use the same argument , 00 arent safe.
I still Think only recons that Are built to cloak should be able to put it on.
So no more insta warping BEes any more.
And let black ops warp cloaked.
GuRasta
Pator Tech School
Minmatar Republic
#52 - 2011-11-26 23:40:18 UTC
Tippia wrote:
GuRasta wrote:
Tippia I get that you are a grief lover
Then you don't get it.
Quote:
but may i ask how local can be removed and still make it even possible to rat?
Ask the people living in w-space.
Quote:
sounds more like your trying to nerf pve than i'm trying to nerf cloaking
No, I'm trying to buff intel.
Quote:
come up with a solution that fixes botters and afk's without nerfing cloaks then im all ears
Activating a cloak disconnects you from the local channel.

Oh, and it's funny how you want to nerf the one thing that really shuts down botters, and then claim that you do it to combat botting…


1) ppl in wspace do ***** about covert drops, working on a site then out of no where 10 cloakies on overview, but also usually have RR fleets much better suited to fend off cloakies, also they can monitor and collpse the wh's in their system, providing them protection

2) How the hell do cloaks shut down botters? you jump in a system some1 is botting in and they warp to safe and cloak and are invulnerable, with fuel you can at least wait them out and kill them
GuRasta
Pator Tech School
Minmatar Republic
#53 - 2011-11-26 23:41:21 UTC
also every1 refering to "00 carebears" are you implying null sec should have no pve? whats the point of holding that space then?
Mag's
Azn Empire
#54 - 2011-11-26 23:53:40 UTC
GuRasta wrote:
also every1 refering to "00 carebears" are you implying null sec should have no pve? whats the point of holding that space then?
You can PvE, but if there are hostiles then you should adapt. It's not your god given right to always PvE in 1/2 billion ISK ships.

You've seem to have avoided answering my question.

What mechanic are they using to interact with you and create fear, whilst AFK?

Now I know you have an agenda, but this is a simple question that requires a simple answer. Back to basics, so to speak.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Markus Reese
Deep Core Mining Inc.
Caldari State
#55 - 2011-11-27 02:37:54 UTC
I sort of agree with the cloak fuel idea. I run covert, and rather enjoy it. Now the one drawback is explorers. I have spent weeks roaming solo in a covert ship in hostile space. Sometimes i would need to dock and cloak up for a bit. This is where the issue gets difficult. Also, the issue with cycle timers.

For it to be effective without completely ruining for an entire player group of "legitimate" cloak users, there would need to be 24h of fuel, just to be of example without completely blowing it for others. This could be the cloaking skill relates to fuel usage. Make it a very small/new fuel. If it uses 6 units a minute, -1 per level of cloaking would be a start if the fuel is only 0.05m3 (so at level 1 cloak, 5 units per minute woud me 1 m3 for every 4 minutes, 15 m3 an hour. Just a number out of the arse. I would have one small can or something of backup fuel should I not be paying attention. Cycle times can still be cut off mid. Mining lasers do that already and they are cycle timed.

The unfortunate part is while it then there finally is fuel, at an effective level without nerfing the player base, it really does nothing in the end. Any bot or afk cloaker would then refuel whenever they drop off their loot. And that is where the problem comes in for any cloaking module. It works what is needed for legitimate covert operations on covert ops. Non covert ships, it doesn't do much to help. Any changes that solves the bot cloakup afk for hours on end would only make the legitimate usage impossible. That said, if the fuel times were changed to give non covert ships a bit less time in the cloak, could make a difference.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Grumpy Owly
Imperial Shipment
Amarr Empire
#56 - 2011-11-27 04:01:04 UTC  |  Edited by: Grumpy Owly
Sir Lokit wrote:
Woah. Hold up here. Im purely trying to avoid arguments and aim for solutions.

I posed the question of why is it ok for someone to go AFK and change the way an entire alliance operates and have that constantly security threat with them not being able to do anything about?

No one has answered this question yet other than "You dont do anything other than worry about it"


So they have answered your question, just not to your liking.

Quote:
I never requested a nerf. Not once. I posed suggestions for solutions to the idea.

...................

Just to note. This is an example of lack of imagination and knowledge of the game. The mechanic is already being used and has been introduced. Fuel bay. Cargo space could go unaffected.

I do not support or reject the suggestion of fuel, I am purely pointing out that this is an example pointing fingers and accusing people rather than finding solutions. This type of behavior wont get us very far.



Fuel incurs cost, logistics and ultimatley a limit to duration, hence a nerfbat. Unquestionable logic and understanding.

(Also maybe drop the sanctimonious attitude? That type of behaviour wont get us very far. Nothing wrong with posing questions as you like to point out.)

Quote:
Do -not- group me with my alliance only because I didnt decide to make a character purely for the need to post on this forum. Unlike other individuals.


Why is this an issue, nor did I state you had to have similar opinions even if naturally associable. I was merely objectively quoting what had happened. Likewise I was explaining that since you had no valid resaon to logically continue to explore nerfing cloaking beyond the "window" solution you weren't exploring the solution to the stated problem but wanting to continue to apply penalties to cloaking as was stated.

Does anyone using an alt make it any less valid an opinion?

Quote:
I already said as politely as I could that my corpmate was poorly stating the arguement and I stepped in. I'm not taking sides here. He wasn't being fair in the way that he was suggesting things, and on that same note, I stepped in when I saw people focusing more on attacking him as a person rather then coming up with solutions.


Good for you. Maybe if he didn't insult others with a baseless argument he might get a better responce, and yet despite that he continues to throw insults around. What do you expect? Please don't turn this into an ethical semantics debate, I'd much rather discuss the point.

Also people where trying and have come up with valid solutions, one of which you were "estactic" to recognise as a solution to the issue? Are you now doing a complete U-turn on your agenda and saying it's no longer valid?

Quote:
I posed the very specific request for a solution to the problem of having AFK cloaks in your system for weeks on end (Which has happened several times)

There is absolutely nothing that can be done about it.

So I posed a two part question. Why is it ok for the game to operate that way? I can understand if someone is actually there and doing something or actively stalking. But other than the fact that it has been around for so long and has become culture to us to do this, Why is it ok?

And the second part of this question is how can we solve this? Again, a solution that is fair and reasonable is what Im requesting. Not just something that is based off of "This is how its always been done".

We are striving for change and improvement in the game for EVERYONE. Having another client logged in purely to have it afk and shut down a lot of possible alliance ops doesnt seem very fair, when that person is likely off playing on their own client having fun and doing whatever it is he or she wishes and not even having to have a second thought about the cloaked person.

If you are effecting others, I feel that you should have something on the line. Something to worry about, something to actively watch and have to handle. Every other aspect of Eve is like this. You cant just drop and forget it. (Unless of course you paid isk for it, and if you forget it, you often lose it)


Yes we know, but restating the same questions again and again in an attempt to expect people to change their opnions and arguments as to what you state is a problem when it isn't a reasonable objection other than the afk issue is not clever debating, its just chinese water torture.
Grumpy Owly
Imperial Shipment
Amarr Empire
#57 - 2011-11-27 04:46:28 UTC  |  Edited by: Grumpy Owly
GuRasta wrote:
and ZOMG having to put 200k isk of isotopes in cargo and only get 4-5 hours of cloak would be TERRIBLE...so terrible we shouldnt give a way to stop afk cloakers or bottersRoll i just don't agree...come up with a solution that fixes botters and afk's without nerfing cloaks then im all ears


The original quote to your suggestion was 250k per hour, interesting how you have manipulated those figures.

Also doesnt take into account that it was the small cov ops ship, with the likley multiplier to maintain times for larger cargo bays it would imply a greater consumption and hence isk/hour value else larger ships would be able to cloak for longer as a result.

Also ignores the comment that due to an increase in demand this value would likley increase as a result.

Largely a pointless argument anyhow as the posed "interactive window" solution to fix the afk issue doesnt require the use of fuel, and incurred ISK payment and duration nerf.



Nor does it completley remove botters as potentially they can simply refuel after a period of 2 hours loitering use anyhow, what have you really attempted to fix? Why does a whole community of cloakers thus have to suffer just so you can get a few minutes respite? I think it highly unlikley anyone will create a bot to seek you out specifically. And if they are doing anything other than "loitering" in a cloaked status then they are not gaining any advantage from doing those botting tasks. As any bots that are ratting for instance can't be cloaked whilst doing this can they?

The argument that a whole area of the game has to be changed to penalise players isn't really a satisfactory solution to any botting issue. Unfortunatley I don't know anything about the technicalities of botting or how prevelant it actually is. But I would say find a technical solution to botting completley, don't cripple cloaking as a result. As what about miners, traders and other potential bots that exist? Are you going to try to find solutions to those issues that hamper normal player use? If so why havent CCP introduced similar debilitating style mechanics already other than the reporting process, as they are obviously already aware of the issue?

Interestingly, I'd like to see any supporting evidence you have to suggest that the loitering cloaking bots actually exist. Why would someone go to all the trouble of creating a loitering bot, when they can simply use the afk method, doesn't make much sense to me?

[joke]Maybe all this over active paranoia might be distorting things a little? Maybe a new occupation could open up in EvE, Pilot Psychiatric Services?[/joke]
Grumpy Owly
Imperial Shipment
Amarr Empire
#58 - 2011-11-27 05:08:59 UTC  |  Edited by: Grumpy Owly
GuRasta wrote:
Grumpy Owlye wrote:


Somebody suggested a simple solution by periodically checking for a presence with an interactive message for any extended cloak useage, KISS engineering that could work to remove the assumed afk issue without the need to introduce any serious nerfing to cloaking. Answered the problem, but still doesn't quite seem sufficient, wonder why?


what you think im on a personal vendetta to nerf cloaks? lol a message would be fine i just dont see any way to impliment it without it being an oddity, maybe after 2 hours afk you get decloaked with warning messages coming up prior, this still has the downside of macros will be made and botters still can't be killed

I dont want to nerf cloaks, i don't want to nerf pvp, I want something that can be done vs afk cloakers and botters while not effecting much else, with the truesec system in place now you can't just upgrade mulitple systems and afk cloaking has become imbalanced and has no counter


Likewise I'd like to see a solution, unfortunatley your persitance to chase fuel as a solution that infers a nerf (see above) is not a mutually acceptable solution to the problems you pose.

(see above post about botting)
Gerrick Palivorn
Caldari Provisions
Caldari State
#59 - 2011-11-27 05:11:56 UTC
The purpose of AFK cloaking is psychological and financial warfare.

The fact of the matter is that it is necessary to justify the use of an entire ship class, the Black Ops. I think that its incredibly backwards that local chat is used as a end all be all of intel. Nuet/red in local, safe up until they go away, could be a hotdrop!

Whats the solution in the current system to this problem that my hunter is always known in the system he/she is hunting in? Well thats a simple answer, make it so that they don't know what time you're on! Ok but they'll know when my hunter logs on. Hmmm.... I got it, never log off, that way they don't know if your really there or not. Ok so my hunters will tie up there characters for weeks to months at a time to wage psychological and financial warfare on an opponent. Seems like a fair trade off IMHO.

Would you still PVE with no local, nothing to tell you that I'm lurking in your sanctum... Waiting to kill you... Local shouldn't be nerfed 100%, no it shouldn't be like WH space. It should update all players in that system when somebody enters, but if you stumble in or log on after that your not updated as to whose in system until a session change has occured on that person. That way the locals know when I come in, but if your intel sucks and nobody tells you I'm there when you come in I get the pleasure of turning you to space dust.

If you want a nerf to cloak, bring on the nerf to local so cloaky gangs can finally operate without weeks of preparation for a few hotdrops. My hunters don't disturb your PVE, unless your dumb enough to be ratting in something that they can kill. This is my sandbox too, don't tell me how to play.

MMOs come and go, but Eve remains.  -Garresh-

Gerrick Palivorn
Caldari Provisions
Caldari State
#60 - 2011-11-27 05:18:55 UTC  |  Edited by: Gerrick Palivorn
Tippia wrote:
Activating a cloak disconnects you from the local channel.


I can really get on board with this. Cloaking disconnects you from local, so they can't see you, but you can't see them either.

It would legitamize the black ops fleets and hunters moving in the same time as the fleets they'll be dropping.

EDIT: Fun fact, I'm afk cloaking your system right now...

MMOs come and go, but Eve remains.  -Garresh-