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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#1141 - 2014-02-10 06:57:51 UTC
No, it's not either/or. Some actions are okay, some are not. Even if you successfully argued that it's not okay that someone should be able to direct your ship around the field via anchoring, there's really nothing CCP can do to remove it. It's also (along with fleet warp) a tactic that's beneficial to pretty much any class of subcapital ship, so it doesn't lead to an overuse of one type of weapon system or ship over another.

Drone assist by contrast is useful only on a very small group of hulls, and because of its myriad of strengths (which you failed to address) this led to that small number of hulls completely overshadowing the others.

Enjoying the rain today? ;)

Grath Telkin
Amok.
Goonswarm Federation
#1142 - 2014-02-10 07:19:10 UTC  |  Edited by: Grath Telkin
James Amril-Kesh wrote:
Some actions are okay, some are not. .


Right, we've established that any action that promotes afk gameplay or places the abilities of your ship in another players hands is not.

Fleet anchors would then fall in the 'not' category because you're not driving your spaceship, somebody else is.

James Amril-Kesh wrote:
Drone assist by contrast is useful only on a very small group of hulls


A Small group of hulls?

Name the hulls in EVE without drone bays.

Then name the hulls in EVE with drone bays.

See if you still feel its only a 'small group'.


(I'll spoiler it for you):

The recent ship changes have given almost every ship in EVE a drone bay, so by your logic since its ok for you to AFK your ship and let somebody else drive it because it works across a large number of hulls, Drone assist should be even more ok since its not only used in PVP but PVE and its usable by nearly every hull in the game.

Also how do you know CCP can't do anything about it? If they can tell you that you're not allowed to anchor a structure near a gate or smartbomb near a station or that you can't light a cyno because you're going to fast I imagine it would be a relatively trivial task to state that you can't anchor or orbit a fleet member or even a moving target at all.

Picking and choosing which afk mechanics and which mechanics you allow one man to control all of for a fleet reeks of hypocrisy, just in case you were wondering, not to mention the outright lie that drone assists is used on a "small group of hulls". Its used on tons of hulls for tons of reasons, it just doesn't fit the James Version of Reality so as per usual with your posting you simply ignore it.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Anthar Thebess
#1143 - 2014-02-10 07:19:48 UTC
Sentry drones must be hit harder.
James Amril-Kesh
Viziam
Amarr Empire
#1144 - 2014-02-10 07:34:05 UTC
Grath Telkin wrote:
A Small group of hulls?

Name the hulls in EVE without drone bays.

Then name the hulls in EVE with drone bays.

See if you still feel its only a 'small group'.

Roll Your posting is getting more and more inane.

Enjoying the rain today? ;)

Grath Telkin
Amok.
Goonswarm Federation
#1145 - 2014-02-10 08:10:19 UTC
James Amril-Kesh wrote:
Grath Telkin wrote:
A Small group of hulls?

Name the hulls in EVE without drone bays.

Then name the hulls in EVE with drone bays.

See if you still feel its only a 'small group'.

Roll Your posting is getting more and more inane.


So wait, you tell me that drone assist only works on a few hulls and now its my posting thats wrong?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Zurakaru Ze
Open University of Celestial Hardship
Art of War Alliance
#1146 - 2014-02-10 08:29:12 UTC
I think a cap is a good idea, but not for hardware or "insta win" reasons.

Remote support modiules, like remote sensor boosting, projected ECCM, etc, have stacking penalties, per affected ship. Why don't we have the same issue with drones?

Anything over 3 modules has very little return, and over 5 is practically 0% increase in strength.

Now, it would be silly and rather difficult to have the first assist be at 5, the second at 4, and so on. So, in my view, the cap should be 5 assists (25), not 50. Honestly, I would prefer 3 assists (15) to make up for the diminishing return aspect. This way, it is more in line with other remote assistance mods.

** now, I do realize the stacking penalties only apply to % increased items, not +x increased items. Yes, drones are more like +5, +10, etc, but I am looking at the aspect of remote help, not % vs +n **

xHxHxAOD
Hedion University
Amarr Empire
#1147 - 2014-02-10 08:43:39 UTC
Grath Telkin wrote:
James Amril-Kesh wrote:
Some actions are okay, some are not. .


Right, we've established that any action that promotes afk gameplay or places the abilities of your ship in another players hands is not.

Fleet anchors would then fall in the 'not' category because you're not driving your spaceship, somebody else is.

James Amril-Kesh wrote:
Drone assist by contrast is useful only on a very small group of hulls


A Small group of hulls?

Name the hulls in EVE without drone bays.

Then name the hulls in EVE with drone bays.

See if you still feel its only a 'small group'.


(I'll spoiler it for you):

The recent ship changes have given almost every ship in EVE a drone bay, so by your logic since its ok for you to AFK your ship and let somebody else drive it because it works across a large number of hulls, Drone assist should be even more ok since its not only used in PVP but PVE and its usable by nearly every hull in the game.

Also how do you know CCP can't do anything about it? If they can tell you that you're not allowed to anchor a structure near a gate or smartbomb near a station or that you can't light a cyno because you're going to fast I imagine it would be a relatively trivial task to state that you can't anchor or orbit a fleet member or even a moving target at all.

Picking and choosing which afk mechanics and which mechanics you allow one man to control all of for a fleet reeks of hypocrisy, just in case you were wondering, not to mention the outright lie that drone assists is used on a "small group of hulls". Its used on tons of hulls for tons of reasons, it just doesn't fit the James Version of Reality so as per usual with your posting you simply ignore it.

grath logic best logic +1
xHxHxAOD
Hedion University
Amarr Empire
#1148 - 2014-02-10 08:54:13 UTC
Zurakaru Ze wrote:
I think a cap is a good idea, but not for hardware or "insta win" reasons.

Remote support modiules, like remote sensor boosting, projected ECCM, etc, have stacking penalties, per affected ship. Why don't we have the same issue with drones?

Anything over 3 modules has very little return, and over 5 is practically 0% increase in strength.

Now, it would be silly and rather difficult to have the first assist be at 5, the second at 4, and so on. So, in my view, the cap should be 5 assists (25), not 50. Honestly, I would prefer 3 assists (15) to make up for the diminishing return aspect. This way, it is more in line with other remote assistance mods.

** now, I do realize the stacking penalties only apply to % increased items, not +x increased items. Yes, drones are more like +5, +10, etc, but I am looking at the aspect of remote help, not % vs +n **


such a harabad idea things like say remote sebos have stacking penalties bc they effect ur ship in the case of remote sebos by increasing ur targeting range or sig res so they basicly make ur ship better. on the other hand assigning drone does not effect ur ship any way shape or form, so ur ship is not any better so no need for stacking penalties. its like asking for stacking penalties for having too many guns on ur ship or bc there are too many people on a km, its just a really stupid idea
James Amril-Kesh
Viziam
Amarr Empire
#1149 - 2014-02-10 10:24:00 UTC
Grath Telkin wrote:
James Amril-Kesh wrote:
Grath Telkin wrote:
A Small group of hulls?

Name the hulls in EVE without drone bays.

Then name the hulls in EVE with drone bays.

See if you still feel its only a 'small group'.

Roll Your posting is getting more and more inane.


So wait, you tell me that drone assist only works on a few hulls and now its my posting thats wrong?

It was pretty obvious that I was speaking in terms of sentry drone assist.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#1150 - 2014-02-10 10:25:57 UTC
Redirect and obfuscate, Grath.

Enjoying the rain today? ;)

Domino Artan
Brutor Tribe
Minmatar Republic
#1151 - 2014-02-10 10:26:50 UTC
Grath Telkin wrote:

Thats fine, if its human limitations you shouldn't be able to anchor or keep at range or approach on a moving target because that eliminates the possibility of pilot error and proper positioning.


I'd be up for this if Eve had a more elegant piloting system.

They could remove stuff like fleet warp now, but as there isn't a way to fly in formation without madly clicking the screen I'm not sure removing anchoring is going to make anyone's game play more enjoyable.
Grath Telkin
Amok.
Goonswarm Federation
#1152 - 2014-02-10 11:33:38 UTC
James Amril-Kesh wrote:
Grath Telkin wrote:
James Amril-Kesh wrote:
Grath Telkin wrote:
A Small group of hulls?

Name the hulls in EVE without drone bays.

Then name the hulls in EVE with drone bays.

See if you still feel its only a 'small group'.

Roll Your posting is getting more and more inane.


So wait, you tell me that drone assist only works on a few hulls and now its my posting thats wrong?

It was pretty obvious that I was speaking in terms of sentry drone assist.


No, it actually wasn't, youre exact words are in the quote and you said absolutely nothing about sentry drones, and this isn't just about sentry drones, which is the point of what all the other people not in the CFC are mad about.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

knobber Jobbler
State War Academy
Caldari State
#1153 - 2014-02-10 12:14:35 UTC
Grath, c'mon, there is one positive out of all of this: No more bad people calling each other drone bunny.
Mario Putzo
#1154 - 2014-02-10 12:36:07 UTC  |  Edited by: Mario Putzo
James Amril-Kesh wrote:
Grath Telkin wrote:
James Amril-Kesh wrote:
Grath Telkin wrote:
A Small group of hulls?

Name the hulls in EVE without drone bays.

Then name the hulls in EVE with drone bays.

See if you still feel its only a 'small group'.

Roll Your posting is getting more and more inane.


So wait, you tell me that drone assist only works on a few hulls and now its my posting thats wrong?

It was pretty obvious that I was speaking in terms of sentry drone assist.


why should it matter the type of drone.

I can assign any drone.
All drones count as tracked objects.

If this is about simply sentry drones than it becomes more and more apparent that this change doesn't actually solve any issues in the game at all, and is only being implemented to appease the crying voices of 65K dudes who spent the last 4 months using nothing but drone fleets to prove manufactured point.

Going back to one of Graths earlier questions.

CCP Rise can we see a numeric representation of the use of drone from End 2012 to Present. Is drone use growth a constant growth pattern? Or does it spike over the past 4 months only when the largest group of players in the game decided to use nothing but Dominix Fleets forthat period?

Do we have any data on that?
The Bazzalisk
One Risky Click
Snuffed Out
#1155 - 2014-02-10 12:47:53 UTC
Never really ran incursions before about two weeks ago.

Then an incursion spawned in Kurala and after about an hour it felt like missioning but on a larger scale. Niarja Schmaeel Tama *yawn*

Sorry but incursion runners who complain about how complex it is are talking crap really. I did my first mothership site that weekend and it was far easier than I expected, certainly too easy for the 140b payout we got out of it. Perhaps incursioners will actually need to do something to work for their free ISK with the drone assist changes.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#1156 - 2014-02-10 12:49:38 UTC
Grath Telkin wrote:
James Amril-Kesh wrote:
Approach, keep at range, and orbit all have limitations of their own.


Not in the way that they eliminate human error, try and stick to a narrative here James. You can't eliminate one form of 1 man fleet work when you have your entire fleet being driven around the battle field by one man.

EDIT: Its not a hard position to defend James, its either Ok for one guy to perform actions for an entire fleet or its not, which is it?

I mean I can grant that fleet warping might be a quality of life thing though thats arguable, however even somebody as stuck up his own sides ass as you has to admit that not driving your own space ship must cross that same line that not firing your own guns does right?


I get your point, and in an ideal world you're right, but there are technical limitations that mean things like orbit and keep at range have a purpose. Until such time as having 2000 brackets on screen doesn't crap out half the participants computers, there needs to be some form of navigation for those of us who can't operate in a large fleet battle without being fully zoomed out, and half the graphics turned off - there has to remain some means to navigate just through interaction with the overview.

Sure, its a ****** arguement, I'll confess, but otherwise you are demanding that a lot of players can only take part in large battles if they fly things that don't have to move from the point they get in system (actually, scrap orbit, and keep at range is maybe an edge case, but I'm adamant about approach at the very least).
Mario Putzo
#1157 - 2014-02-10 12:54:06 UTC  |  Edited by: Mario Putzo
Aralyn Cormallen wrote:
Grath Telkin wrote:
James Amril-Kesh wrote:
Approach, keep at range, and orbit all have limitations of their own.


Not in the way that they eliminate human error, try and stick to a narrative here James. You can't eliminate one form of 1 man fleet work when you have your entire fleet being driven around the battle field by one man.

EDIT: Its not a hard position to defend James, its either Ok for one guy to perform actions for an entire fleet or its not, which is it?

I mean I can grant that fleet warping might be a quality of life thing though thats arguable, however even somebody as stuck up his own sides ass as you has to admit that not driving your own space ship must cross that same line that not firing your own guns does right?


I get your point, and in an ideal world you're right, but there are technical limitations that mean things like orbit and keep at range have a purpose. Until such time as having 2000 brackets on screen doesn't crap out half the participants computers, there needs to be some form of navigation for those of us who can't operate in a large fleet battle without being fully zoomed out, and half the graphics turned off - there has to remain some means to navigate just through interaction with the overview.

Sure, its a ****** arguement, I'll confess, but otherwise you are demanding that a lot of players can only take part in large battles if they fly things that don't have to move from the point they get in system (actually, scrap orbit, and keep at range is maybe an edge case, but I'm adamant about approach at the very least).


None of that requires orbiting or keep at range though or impacts piloting. You don't need all brackets on to be able to fly, you don't need to be zoomed in to be able to fly. You look in your overview keep your range, keep your speed, keep your transversal, and keep potential align points available.

100% of flying is done via the over view zoomed out with the tactical overlay on. No reason to look at brackets, ships, or effects at all. The overview and tactical overlay tell you everything you need to know at all times. Provided you set it up properly of course.
Malcanis
Vanishing Point.
The Initiative.
#1158 - 2014-02-10 12:57:41 UTC
ITT: We learn that black is white because neither of them are colours.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Grath Telkin
Amok.
Goonswarm Federation
#1159 - 2014-02-10 13:04:32 UTC
The end result should be enough with this bandaid crap that you're doing.

Any change to any drone mechanics should come as an overhaul of the entire drone system, no just one part because one part of the player base waged some forum campaign that amounted to 10 posts a day because they were fighting an enemy that used Sentry Drones.

Change drone assign when you

Overhaul the drone code

Overhaul fighter mechanics

Overhaul the Drone UI

Fix non Sentry Drone tracking and Movement

Fix Ewar Drones


Its like "hey guys, we know that drones in general actually suck the sweat off a dead donkey's balls, but these guys cried really really loud and long about this one part, so the rest of it can sit and stew for a year while we address their cries".

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Fix Sov
#1160 - 2014-02-10 13:24:20 UTC  |  Edited by: Fix Sov
Chronology:
N3/PL uses sentry-wielding carriers
CFC finally escalate in a way which causes "a few" N3/PL titans to die
N3 and PL call for a withdrawal
CCP announce drone assist changes

And yet, on twitter, Grath keeps claiming that this change was implemented "to help one side of a war", despite the fact that drone assist wasn't why the withdrawal happened, and the war's essentially over well before it was announced.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.