These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page12
 

Orbit Distance

Author
Taoist Dragon
x Never Regret x
#21 - 2014-01-31 04:28:55 UTC
IbanezLaney wrote:
Stop using expensive frigates.


Expensive doesn't = better until you have a lot of pvp experience.

Merlins are good. Try those.


Merlins! Bah!

All the cool kids are flying rifters now!

That is the Way, the Tao.

Balance is everything.

IbanezLaney
The Church of Awesome
#22 - 2014-01-31 10:15:52 UTC
Taoist Dragon wrote:
IbanezLaney wrote:
Stop using expensive frigates.


Expensive doesn't = better until you have a lot of pvp experience.

Merlins are good. Try those.


Merlins! Bah!

All the cool kids are flying rifters now!



No I don't.

Big smile
Taoist Dragon
x Never Regret x
#23 - 2014-01-31 11:37:50 UTC
IbanezLaney wrote:
Taoist Dragon wrote:
IbanezLaney wrote:
Stop using expensive frigates.


Expensive doesn't = better until you have a lot of pvp experience.

Merlins are good. Try those.


Merlins! Bah!

All the cool kids are flying rifters now!



No I don't.

Big smile


I said COOL!

Not AWESOME!

That is the Way, the Tao.

Balance is everything.

Zappity
New Eden Tank Testing Services
#24 - 2014-02-01 06:19:09 UTC
Bad Messenger wrote:
never use auto orbit, learn to do it manually.

In an AB frigate? Uh huh...

Zappity's Adventures for a taste of lowsec and nullsec.

Roel Yento
Republic University
Minmatar Republic
#25 - 2014-02-01 13:37:14 UTC
Personally i find the setting saved by hull type much better than by each individual ship. Would be annoying if I had to readjust settings each time i change one slot on a ship or everytime I pop and replace the ship.
Bad Messenger
Rehabilitation Clinic
#26 - 2014-02-01 16:47:50 UTC
Zappity wrote:
Bad Messenger wrote:
never use auto orbit, learn to do it manually.

In an AB frigate? Uh huh...


especially in AB frigate, if you want to stay under tracking you may need to use smaller orbit than 500m and only way to do it is to do it manually.
Chessur
Full Broadside
Deepwater Hooligans
#27 - 2014-02-01 17:34:32 UTC
Never fly using buttons. Everything should be done manually. If you want to be good at frigate PvP (or any PvP for that matter) double clicking in space is always your friend.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#28 - 2014-02-01 19:01:46 UTC
Orbiting at 15km with a dramiel? Why do you hate dps?

Also you should always check your defaults.

BYDI recruitment closed-ish

Zappity
New Eden Tank Testing Services
#29 - 2014-02-01 20:06:51 UTC
Bad Messenger wrote:
Zappity wrote:
Bad Messenger wrote:
never use auto orbit, learn to do it manually.

In an AB frigate? Uh huh...


especially in AB frigate, if you want to stay under tracking you may need to use smaller orbit than 500m and only way to do it is to do it manually.

Can someone please show me a video of this? I can do it in cruisers but not AB frigates. If you aren't webbed then you are travelling over 1km/sec, meaning that manually setting an orbit under 500m on a 1 Hertz server is actually impossible.

Of course, I'd love to be proved wrong. I actually mean that - always looking for an edge.

If you are webbed, which happens a lot, or not using a prop mod you could conceivably do this by setting course every second. Of course, you would need the response time of a rabid hamster to manage that as well as the module control but I'm up for the challenge!

Zappity's Adventures for a taste of lowsec and nullsec.

Bad Messenger
Rehabilitation Clinic
#30 - 2014-02-02 00:55:51 UTC  |  Edited by: Bad Messenger
Zappity wrote:
Bad Messenger wrote:
Zappity wrote:
Bad Messenger wrote:
never use auto orbit, learn to do it manually.

In an AB frigate? Uh huh...


especially in AB frigate, if you want to stay under tracking you may need to use smaller orbit than 500m and only way to do it is to do it manually.

Can someone please show me a video of this? I can do it in cruisers but not AB frigates. If you aren't webbed then you are travelling over 1km/sec, meaning that manually setting an orbit under 500m on a 1 Hertz server is actually impossible.

Of course, I'd love to be proved wrong. I actually mean that - always looking for an edge.

If you are webbed, which happens a lot, or not using a prop mod you could conceivably do this by setting course every second. Of course, you would need the response time of a rabid hamster to manage that as well as the module control but I'm up for the challenge!


who says you have to move on full speed example after heavy neuting you may not have enough cap to use ab
Zappity
New Eden Tank Testing Services
#31 - 2014-02-02 01:27:31 UTC
So we're not talking about at AB frigate any more, just a frigate? In a frigate vs cruiser scenario, which medium weapon system does a frigate have to stay under 500m on? Even Heavy Ions are out tracked at 1km with a slow frigate orbiting.

Zappity's Adventures for a taste of lowsec and nullsec.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#32 - 2014-02-02 01:34:04 UTC
You can't get a sub 500 orbit in a ab frigate... unless you count doing so at 30% speed and that kidna voids the point.

BYDI recruitment closed-ish

Zappity
New Eden Tank Testing Services
#33 - 2014-02-02 04:25:54 UTC
Even if you could manually orbit sub-500 without prop mod (since with a prop mod is pointless as Garviel points out) it is a monumental waste of effort. You can approach the target until you are below 500 and then 'Orbit at current distance'. Much less RSI that way.

Zappity's Adventures for a taste of lowsec and nullsec.

Joan Greywind
The Lazy Crabs
#34 - 2014-02-02 05:39:21 UTC
Oh thank god somebody finally mentioned this, I thought I was the only one thinking about this. CCP's code should automatically figure what kind of ship I am flying because of mods obviously, what is this 2008? And then they should automatically set the perfect orbit for me, all I want to do is click activate on gate and then my ship should fly itself, I mean if they want to be realistic in the future the ships have powerful ai right? How scruby would you have to be to manually input the orbit distance so you ship can automatically orbit the target? Jeez no

EVErything should be automatic, where is the realism?
Bad Messenger
Rehabilitation Clinic
#35 - 2014-02-02 07:46:30 UTC
Zappity wrote:
Even if you could manually orbit sub-500 without prop mod (since with a prop mod is pointless as Garviel points out) it is a monumental waste of effort. You can approach the target until you are below 500 and then 'Orbit at current distance'. Much less RSI that way.


problem with auto orbit is that when you try to adjust it your ship does random thingies, as almost stopping and chancing direction, when you fly manually you do know where it will go.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#36 - 2014-02-02 11:13:49 UTC
Well i don't know about others but i do know that me and the rest of BYDI don't do a lot of manual piloting in frig brawls (Of course we do some but its probably 70/30) and we are generally considered rather good at frigates?

If it works for you go for it, i just think its wasted effort.

BYDI recruitment closed-ish

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#37 - 2014-02-02 16:20:55 UTC
Garviel Tarrant wrote:
Well i don't know about others but i do know that me and the rest of BYDI don't do a lot of manual piloting in frig brawls (Of course we do some but its probably 70/30) and we are generally considered rather good at frigates?

If it works for you go for it, i just think its wasted effort.



Well, serious question then: I know that hitting "orbit" from, say, 20 km away is a bad thing as this will cause your frig to directly fly towards the target until orbiting range is reached, giving him nice shots at you, so manually approaching in a spiral or sew-saw manner is the way to go. But at which point do you go into automatic "orbit".

Advanced question: How do you do this (manual approach then automatic orbit) with a MWD on without overshooting for 10+km (and presenting an even better target due to sig bloom).

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#38 - 2014-02-02 19:35:45 UTC
Nerath Naaris wrote:
Garviel Tarrant wrote:
Well i don't know about others but i do know that me and the rest of BYDI don't do a lot of manual piloting in frig brawls (Of course we do some but its probably 70/30) and we are generally considered rather good at frigates?

If it works for you go for it, i just think its wasted effort.



Well, serious question then: I know that hitting "orbit" from, say, 20 km away is a bad thing as this will cause your frig to directly fly towards the target until orbiting range is reached, giving him nice shots at you, so manually approaching in a spiral or sew-saw manner is the way to go. But at which point do you go into automatic "orbit".

Advanced question: How do you do this (manual approach then automatic orbit) with a MWD on without overshooting for 10+km (and presenting an even better target due to sig bloom).



Uhm, if we are speaking with MWD's i generally approach manually and then shift-space to stop when i am at the appropriate distance (which is governed by how fast you are moving in relation to your target). Assuming i didn't **** up and got a scram i then turn my mwd off and get to brawling.

Orbit, keep at range and manual piloting all have their place. I use keep at range a LOT, because it is a very useful tool in a game where you can quite easily get confused about directions.

Of course if you are kiting you might need to manual pilot a bit more, but generally you can also get a lot done with alternating between keeping at range and orbiting (Makes you a bit harder to slingshot) But i can't really give a lot of tips on kiting because i don't find it enjoyable thus don't really do it often (I have a really hard time accepting the fact that my targets will be constantly slipping out of my point range and i pretty much have to count on them being bad to win)

BYDI recruitment closed-ish

God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#39 - 2014-02-08 05:09:30 UTC
With the exception of 10mn frigs, you don't really need to fly manually except in extreme circumstances.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Aralieus
Shadowbane Syndicate
#40 - 2014-02-10 07:50:31 UTC
Not trying to troll but are ppl really this lazy? Would you like CCP to turn on your guns and activate your tank as well?

Oderint Dum Metuant

Previous page12