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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
Prie Mary
Science and Trade Institute
Caldari State
#1121 - 2014-02-09 22:09:33 UTC
ISD Flidais Asagiri wrote:
Greetings

After nearly 1120 Posts it is amazing the topic is still going on. I just ask everyone to continue the excellent effort to stay on topic and keep the personal attacks and rhetoric to zero. Keep the ideas and discourse flowing.

On On


Dangerous levels of smug detected

Dont just [u]think[/u] outside the box, [u]Live[/u] outside of it...

Maxwell Young
Federal Navy Academy
Gallente Federation
#1122 - 2014-02-09 22:53:34 UTC  |  Edited by: Maxwell Young
Would start with stating that from the individual player point of view, I am quite happy with the change. That being said, there are a few points that I would to rise

a. facing the fact that slowcats will still be fielded (and not pretending to know your coding), won't having multiple triggers (be it 2 per squad or all individual carriers) will actually increase the load, since instead 1 user issueing command to all drones, you will now have 256 sending multiple commands (lock + engage).

b. In High TiDi, drones usually get messed up - switching primaries usually does not work (unless target is dead) / go crazy and engage random fleet member etc, not to mention inability to abandon them, unlike guns (once you manage to uncycle/cycle which is also not so simple in tidi). will this issue be addressed, as to not leave the only weapon system of carriers basically not functioning?

c. Since the nerf affects combat capitals (i.e carriers) the most, simply since it's the only weapon system available to them, and unlike subcaps, there is no variety of weapon choices for same hull size, I would like to understand what is CCPs view as the role of carriers in PvP. I am asking that since CCP (think actually you), stated in the big blap nerf(edit: might have been in the sentry removal from SC, don't remember), that titans should not blap, SC should not fight subcaps, and that dread role is basically structure bashing. IIRC the exact phrase was "If you want to combat battleships, use carriers". CBA to find the original quote right now.

CCP Rise wrote:

  • Drones, for the time being, are the most taxing weapon system for our hardware


  • to end this text wall, would also say, that even though you've added that it's a secondary issue, from a consumer point of view, I find it disturbing that instead of improving your product, you result to penalize a feature in hope to make it "less popular". just to remind you, just a year ago, you yourself explained that the reasoning behind the drone buff was that it wasn't sufficiently utilize feature in EvE, especially in PvP.
    Meandering Milieu
    The Scope
    Gallente Federation
    #1123 - 2014-02-09 22:59:51 UTC
    So I've read the whole thread, which took me a couple days ( and the thread grew by over 15 pages in that time. ) off and on. I'll say first and foremost I've been mostly a solo player. I used to solo indy in low and npc null, and now I run missions in a one man corp. I don't think I've ever shot aggressively at another player in my time playing, and admit that because of this I likely know little to nothing about this subject. Feel free to disregard and ignore me and my post, though I assume you would even if I was relevant. I have no connection to any coalition, faction, or cause.

    I've been a drone pilot, am a drone pilot, fly a domi. I love drones. I loved them before the amps, love them now. I support this change. Mostly because it isn't really a change. Oh no, you now have to assign to multiple people, the horror.

    What I disagree with, is a few arguments being thrown around in this thread, that seem to make no sense to me.

    First would have to be that too many drones on a field is a problem. From a technical standpoint this is probably true. However I think saying " too many drones is a problem" is antithetical to the very concept of Eve as a game. Have you watched Eve's trailers? Eve is a game marketed as a sandbox. The entire world is ran simultaneously. There aren't seperate servers. There aren't divisions between players. Right now I can fly out to nullsec and meet anyone playing out there (and promptly get ganked Pirate ) The isk you earn, the size of your industry, the scale of your empire, the totality of a fleet battle, is only as big as your imagination.

    To be frank, it shouldn't matter if it is 4000 people fighting in a system, or 10000. To say this is currently impossible due to mechanics is fair, and even accurate. But to say the problem is "too many drones" as though that number of drones should not be deployable, as suggested by people saying we should simply remove drone bays from certain ships, or remove number of drones and boost dps, and other such things, is against Eve as a concept in my opinion. No one would be suggesting a max number of ships in a system if so many people were partaking in battles that they routinely crashed nodes. It might be done as a quick fix, but everyone would be clamoring for a fix and demanding for those larger battles.

    I support the nerf to drone assist because it has shown itself to be a problem and the Devs, who know a lot more than myself, think it will help. I flew drone ships before the damage amps, I fly them now, and I will fly them when CCP eventually makes full circle and nerfs them sometime in the future. I can use other weapon systems, but I like drones. I like the flavor. I have fun with them. Something like this won't drive me away from them. I am not less likely to run an incursion. If I go to nullsec as part of a coalition, I will not have more or less fun based on fleet doctrines of all things.

    But CCP Rise, please, never let Eve be too small in your mind. Never think to yourself " We can't do this because it is too big. ". The size of Eve is what is beautiful about it. It's potential is why I love it and still play. Never let it become small.

    There are a couple of other arguments about drones I'd like to discuss but won't, because that isn't what this thread is about, and because I've rambled enough, sorry.
    Captain NathanBridger
    Forsaken Reavers
    #1124 - 2014-02-10 00:05:17 UTC
    First it was BOB swaying CCP... then it was CFC swaying CCP... whats next... Brave Newbies or RVB? I am amused how the remnants of BOB are crying about the CFC swaying CCP with the numbers game, While BOB has been behind so many scandals. Who will the blame game hit next in the future.. Who will become the next large alliance that everyone wants to be in, yet hate at the same time.. Next on.. As the Eve turns...
    Mario Putzo
    #1125 - 2014-02-10 00:19:39 UTC
    Captain NathanBridger wrote:
    First it was BOB swaying CCP... then it was CFC swaying CCP... whats next... Brave Newbies or RVB? I am amused how the remnants of BOB are crying about the CFC swaying CCP with the numbers game, While BOB has been behind so many scandals. Who will the blame game hit next in the future.. Who will become the next large alliance that everyone wants to be in, yet hate at the same time.. Next on.. As the Eve turns...


    huehuehue

    No one really gives a **** about who is swaying who.

    What most of the people posting (read not shitting the thread up because Martini told us too, or it fits the anti-goon position) here want to know what exactly Rise hopes to accomplish here.

    If the issue is drones causing lag this "fix" doesn't address it. If the issue is to have everyone hit buttons instead of just 1 guy, this "fix" doesn't address it.

    a lot of us really don't care what CFC or N3 do, it really doesn't matter. What matters is why is CCP making changes to something that doesn't even fix the issues they claim.

    Drones are still going to cause lag, and 5 people will press F1 now instead of 1. Stop bandaiding **** and actually address the isses.
    Promiscuous Female
    GBS Logistics and Fives Support
    #1126 - 2014-02-10 00:21:07 UTC
    you do realize that if they do manage to solve the other issues re: drones and server performance that they just won't go "oh we can rollback the drone assist nerf", right?

    it turns out that the change has more nuance to it than just the server issue
    Mario Putzo
    #1127 - 2014-02-10 00:26:29 UTC  |  Edited by: Mario Putzo
    Promiscuous Female wrote:
    you do realize that if they do manage to solve the other issues re: drones and server performance that they just won't go "oh we can rollback the drone assist nerf", right?

    it turns out that the change has more nuance to it than just the server issue


    Drone assist doesn't do anythign. Take it out or leave it in. It doesn't matter. Stop trying to dress it up that it is drones assist that is the cause for lag or people not having fun in big fights.

    Anyone with a rational thought of their own knows drone assist is irrelevant to both issues presented in CCP Rise's OP. If Rise actually wanted to solve the issues Drone Assist would be on the very bottom of his fix list, because it doesn't impact the game at all in a positive or negative way.

    You could remove it completely and still be left with the exact same issues.
    Promiscuous Female
    GBS Logistics and Fives Support
    #1128 - 2014-02-10 00:29:46 UTC
    it does plenty -- it lets you completely ignore scan resolution, targeting range, and allows one person to control the entire DPS output of an entire fleet

    quit trying to pretend like these issues don't exist, it's just not going to work out for you under my watch
    Mario Putzo
    #1129 - 2014-02-10 00:37:55 UTC  |  Edited by: Mario Putzo
    Promiscuous Female wrote:
    it does plenty -- it lets you completely ignore scan resolution, targeting range, and allows one person to control the entire DPS output of an entire fleet

    quit trying to pretend like these issues don't exist, it's just not going to work out for you under my watch


    Then why aren't those the issue that CCP Rise intends to fix. Not once does he say that it present an unfair advantage in combat mechanics. Not once is there an issue presented with evading various types of EWAR.

    If those are actual issues observed by CCP why are they not being mentioned by CCP, and if those are the actual issues CCP hopes to fix, why change it from 1 assist, to 5 assists in a fleet instead of removing it all together.

    This "fix" doesn't even fix any of the issues you just mentioned, and doesn't even impact the ones Rise actually mentioned.
    xHxHxAOD
    Hedion University
    Amarr Empire
    #1130 - 2014-02-10 00:44:24 UTC
    Ragnen Delent wrote:
    Grath Telkin wrote:

    Again, your ignoring the biased being shown to the ninny side thats been crying the entire war does not make it not a thing, it just means that you're incapable of neutral thought.


    Again, you have failed to bring forth an argument for keeping it. Why should drones have the unique ability to apply perfect alpha to targets? Why should a game ever encourage players to not play it through mechanics that take away any effort they need to apply once in a fight? These are incredibly undesirable mechanics for any game. An excellent analogy of the drone assist mechanic would be a mechanic in an RTS that allowed automated micromanagement of individual units. Would it make playing the game easier? Yes. Would it take away an element of skill from the game? Also yes.


    ur analogy is just lols, false, and fail. any and all rts have an automated micromanagement as u call it why bc it is impossible to micro each and every unit on each and every action. u dont tell ur miner/harvester or what ever makes u money in said rts u may tell it go here and mine/ harvest this area, but u dont tell them to mine this piece or that piece. the samething can be said for units too u may tell some unit to shoot this or that but not everytime for every unit. the other reason its in the game is bc if u had to give every unit every order for them to do something then someone could say take ur base with 1 unit u did not see so this is why all rts have automated micromanagement bc when u can say do 200 actions a min that all well and good but not when then game has hundreds or thousands actions a min.

    no as for the reason to keep drone assist which i dont find to be game breaking or lag creating as the cfc/ ccp claim until ccp buffed the ishtar/domi to be great sentry boats with dda and optimal/tracking buff was never a problem or game breaking until cfc was getting spanked by said comps that drone assist is so game breaking that it needs to be nerfed. ps they dont apply perfect alpha they can miss like turrents and they also have 2 locks, 1 for the ship and 1 for the drones. also for some reason ccp and cfc seem to think that just bc i assist my drones to some on that im to playing the game i still have to broadcast for reps activate mods etc etc. now u know what is worse and more not like playing is when the tidi is so bad that 1 min of eve time is 5-30 min of real time and u know what usually does that is the blob from the cfc so should ccp nerf the cfc blob bc it makes bad tidi that
    Promiscuous Female
    GBS Logistics and Fives Support
    #1131 - 2014-02-10 01:05:38 UTC  |  Edited by: Promiscuous Female
    Mario Putzo wrote:
    Promiscuous Female wrote:
    it does plenty -- it lets you completely ignore scan resolution, targeting range, and allows one person to control the entire DPS output of an entire fleet

    quit trying to pretend like these issues don't exist, it's just not going to work out for you under my watch


    Then why aren't those the issue that CCP Rise intends to fix. Not once does he say that it present an unfair advantage in combat mechanics. Not once is there an issue presented with evading various types of EWAR.

    If those are actual issues observed by CCP why are they not being mentioned by CCP, and if those are the actual issues CCP hopes to fix, why change it from 1 assist, to 5 assists in a fleet instead of removing it all together.

    This "fix" doesn't even fix any of the issues you just mentioned, and doesn't even impact the ones Rise actually mentioned.

    uh, yes, drone assist nerf helps to fix all three of these by distributing drone triggers in such a way that they can be more easily countered with damps, jams, and the like

    but keep on pretending like they don't, I'm sure you will eventually convince someone you aren't completely out of touch with reality by dint of posting more words about it than anyone else
    James Amril-Kesh
    Viziam
    Amarr Empire
    #1132 - 2014-02-10 01:46:27 UTC
    Mario Putzo wrote:
    Then why aren't those the issue that CCP Rise intends to fix. Not once does he say that it present an unfair advantage in combat mechanics. Not once is there an issue presented with evading various types of EWAR.

    If those are actual issues observed by CCP why are they not being mentioned by CCP, and if those are the actual issues CCP hopes to fix, why change it from 1 assist, to 5 assists in a fleet instead of removing it all together.

    "Assist places too much control in the hands of a single person"
    "We think entire fleets of assisted drones is not good gameplay and so we are making a change to address that."

    Enjoying the rain today? ;)

    James Amril-Kesh
    Viziam
    Amarr Empire
    #1133 - 2014-02-10 01:47:44 UTC  |  Edited by: James Amril-Kesh
    Also for a fleet of 250 drone subcaps, it's not 5 assists, it's 25.

    Also CCP Rise does the right thing for the wrong reasons pretty consistently. His justification given recently for having drone chips drop that can be traded for SOE ship BPCs was that he wanted to bring the price on the ships down to make them affordable. Okay... but that's not why it should be done. Rather it should be done because SOE mission running provides way too much value for highsec mission running.

    In the same vein CCP Rise gives the reasons for capping drone assist as "it's passive gameplay that people don't like" and "it puts strain on the servers." It's really ******* annoying that he can't actually grasp that while the server strain thing is important, it and the passive gameplay concern (which is whatever) take a distant second and third to the fact that drone assist ignores targeting range and scan resolution, and produces a single alpha strike from a single command from a single person. Additionally with proper choices in drone triggers it can be very difficult (or even impossible) to jam, damp, or destroy the ship controlling the drones.

    Enjoying the rain today? ;)

    James Amril-Kesh
    Viziam
    Amarr Empire
    #1134 - 2014-02-10 02:07:53 UTC
    And as for those who are pointing to CCP having previously said that you should bring carriers to kill battleships, you still can. They're still going to be very effective. The only differences will be that you won't be able to ignore your ship's limitations in lock range (easy to get around), and that you'll have to lock targets yourself and fire at them yourself.

    Enjoying the rain today? ;)

    ISD Dorrim Barstorlode
    ISD Community Communications Liaisons
    ISD Alliance
    #1135 - 2014-02-10 02:48:53 UTC
    Removed some off topic posts. Please keep it civil and on topic. Thank you.

    ISD Dorrim Barstorlode

    Senior Lead

    Community Communication Liaisons (CCLs)

    Interstellar Services Department

    Grath Telkin
    Amok.
    Goonswarm Federation
    #1136 - 2014-02-10 02:58:49 UTC
    Again with the human limitations thing:

    Thats fine, if its human limitations you shouldn't be able to anchor or keep at range or approach on a moving target because that eliminates the possibility of pilot error and proper positioning.

    I assume that since we want human error and all that to matter we can load that in with the 'drone assist nerf passive game play' bullshit right?

    I mean if you can't be asked to fly your own ship what right do you have to demand somebody else fire their guns?

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    James Amril-Kesh
    Viziam
    Amarr Empire
    #1137 - 2014-02-10 04:40:20 UTC
    Approach, keep at range, and orbit all have limitations of their own.

    Enjoying the rain today? ;)

    James Amril-Kesh
    Viziam
    Amarr Empire
    #1138 - 2014-02-10 04:43:17 UTC
    I guess we might as well add assist to guns, ewar, tank mods, remote repair, overheat, jumping, stopping, watchlisting, etc.

    Enjoying the rain today? ;)

    Grath Telkin
    Amok.
    Goonswarm Federation
    #1139 - 2014-02-10 05:42:19 UTC  |  Edited by: Grath Telkin
    James Amril-Kesh wrote:
    Approach, keep at range, and orbit all have limitations of their own.


    Not in the way that they eliminate human error, try and stick to a narrative here James. You can't eliminate one form of 1 man fleet work when you have your entire fleet being driven around the battle field by one man.

    EDIT: Its not a hard position to defend James, its either Ok for one guy to perform actions for an entire fleet or its not, which is it?

    I mean I can grant that fleet warping might be a quality of life thing though thats arguable, however even somebody as stuck up his own sides ass as you has to admit that not driving your own space ship must cross that same line that not firing your own guns does right?

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Oxil Airi
    Aliastra
    Gallente Federation
    #1140 - 2014-02-10 06:06:19 UTC
    A proposition to help improve lag and look at the drone assist mechanic instead of just setting a cap.

    https://forums.eveonline.com/default.aspx?g=posts&t=320419&find=unread