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Why freighter bumping in High Sec is an exploit

First post
Author
Lephia DeGrande
Luxembourg Space Union
#161 - 2014-02-09 12:48:49 UTC
JetStream Drenard wrote:
Lephia DeGrande wrote:
One Question in Highsec without Wardeccing and without instawarp, how do i Counter suicidganking of Freighter as Gang of course, not solo.

you kill them before they kill you. once they aggress you can shoot them. a gang of talos, can insta kill other talos, you EFT how many you need. once you start removing their DPS from field your freighter will be safe(r)


Ok i see your point but to be fair Counter suicidganking with suicidganking (when Concord kills the defender) is kinda silly, it would be nice if CCP could tweak that situation.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#162 - 2014-02-09 14:05:45 UTC
Lephia DeGrande wrote:
JetStream Drenard wrote:
Lephia DeGrande wrote:
One Question in Highsec without Wardeccing and without instawarp, how do i Counter suicidganking of Freighter as Gang of course, not solo.

you kill them before they kill you. once they aggress you can shoot them. a gang of talos, can insta kill other talos, you EFT how many you need. once you start removing their DPS from field your freighter will be safe(r)


Ok i see your point but to be fair Counter suicidganking with suicidganking (when Concord kills the defender) is kinda silly, it would be nice if CCP could tweak that situation.

You would NOT be suicide ganking. Once they aggress your freighter they become criminals and are legally engageable anywhere. You then volley their talos one by one until concord arrives and finishes the job, on EFT look at volley damage not DPS to figure out how many nados or talos you need.
But seriously, just use a webbing frigate alt to instantly launch your freighter into warp. the mechanic of doing this is described on the last page but basically. With two daredevil or cruor bonus webs, you create a 90% reduction in the freighters max velocity. The threshold for warp is 75% max velocity. Voila, instant warp. If you watch the video, you see it happen. If you dont have two computers, learn how to use alt+tab to switch instantly between programs. Keep hitting tab, until you have both characters switching instantly together. play with it, youll see what i mean. you then preposition your webbing frigate near where your freighter is cloaked after each jump. you then alt+tab to the freighter click the jump button for the next gate. you then alt+tab back to webbing frigate and lock + webs, (use sensor boosters and small targeting system subcontroller rigs also to make this as fast as possible). if your pilots are in same corp you dont even need to activate duel to do this without being concorded. if not in same corp use the duel mechanic.
admiral root
Red Galaxy
#163 - 2014-02-09 15:12:30 UTC
Lephia DeGrande wrote:
JetStream Drenard wrote:
Lephia DeGrande wrote:
One Question in Highsec without Wardeccing and without instawarp, how do i Counter suicidganking of Freighter as Gang of course, not solo.

you kill them before they kill you. once they aggress you can shoot them. a gang of talos, can insta kill other talos, you EFT how many you need. once you start removing their DPS from field your freighter will be safe(r)


Ok i see your point but to be fair Counter suicidganking with suicidganking (when Concord kills the defender) is kinda silly


Do unto others before they do unto you.

No, your rights end in optimal+2*falloff

Lephia DeGrande
Luxembourg Space Union
#164 - 2014-02-09 16:05:09 UTC
JetStream Drenard wrote:
You would NOT be suicide ganking. Once they aggress your freighter they become criminals and are legally engageable anywhere. You then volley their talos one by one until concord arrives and finishes the job, on EFT look at volley damage not DPS to figure out how many nados or talos you need.


Ah i got it, thank you for the explanation.

admiral root wrote:
Do unto others before they do unto you.


Sure, i know the common Eve "Philosophy" but it doesn't mean i have to like it that way.

Many people in game and here in the forum, are talking about how easy it is to avoid battles and are moaning about how few fights actual happens.

I prefer the more classic way, fight back instead of run away but because the last option is the best its simply ridiculous.

But thats just my 2 cents, i can easily HTFU swell. Lol
Daichi Yamato
Jabbersnarks and Wonderglass
#165 - 2014-02-09 16:27:17 UTC
Lehpia, there is also ECM. black birds are cheap and can jam up to 6 gankers for 20 seconds. Catalysts in particular are quite weak against ECM.

there is also logi, which gets even better when boosted.

remember, u dnt have to stop every single ganker, u just have to take out enough gankers or repair enough damage to the freighter for it to have 1hp left and the gank attempt has failed.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#166 - 2014-02-09 16:44:16 UTC
Daichi Yamato wrote:
Lehpia, there is also ECM. black birds are cheap and can jam up to 6 gankers for 20 seconds. Catalysts in particular are quite weak against ECM.

there is also logi, which gets even better when boosted.

remember, u dnt have to stop every single ganker, u just have to take out enough gankers or repair enough damage to the freighter for it to have 1hp left and the gank attempt has failed.

BTW dont eject from your ship in low structure since part of your HP is based on character skills. otherwise, boom.
Estrella Sheikh
Native Freshfood
Minmatar Republic
#167 - 2014-02-09 17:28:03 UTC
In the last 10 posts I've seen an answer to OP's Situation. they may not like the notion of gathering people to assist in transporting goods but really, If you're escorting a freighter with valuable goods, (Value being determined by the individual flying + Market Price) Why not bring a pvp group? If you have competent corpmates they should be happy to extract ganker tears at failed ganks when you blap them. 2-3 logi + 2-3 Nados even with meta 4 guns is more than enough to down gankers and provide reps to the freighter with logi. Hell If you're on grid with the freigther with no webber your logi should be locking and reping it automatically.

If someone wants to take a mach and bump me for 30-45 mins Why would I NOT ping my alliance/corp and tell them my location and situation? They'd be forming up a counter fleet ASAP.

Eve is not single player. You will not have constant bumping on a gate be considered an exploit.

If you get bumped while initiating warp to a gate and you don't try and warp to a celestial that they've probably aligned you too when you've been bumped, You're not trying hard enough.

Someone takes the time to make your life hell, you take the time to make theirs hell. Co-ordinate and HTFU.

Love,
Nomad/Fenrir Pilot~
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#168 - 2014-02-09 19:54:07 UTC
Estrella Sheikh wrote:
In the last 10 posts I've seen an answer to OP's Situation. they may not like the notion of gathering people to assist in transporting goods but really, If you're escorting a freighter with valuable goods, (Value being determined by the individual flying + Market Price) Why not bring a pvp group? If you have competent corpmates they should be happy to extract ganker tears at failed ganks when you blap them. 2-3 logi + 2-3 Nados even with meta 4 guns is more than enough to down gankers and provide reps to the freighter with logi. Hell If you're on grid with the freigther with no webber your logi should be locking and reping it automatically.

If someone wants to take a mach and bump me for 30-45 mins Why would I NOT ping my alliance/corp and tell them my location and situation? They'd be forming up a counter fleet ASAP.

Eve is not single player. You will not have constant bumping on a gate be considered an exploit.

If you get bumped while initiating warp to a gate and you don't try and warp to a celestial that they've probably aligned you too when you've been bumped, You're not trying hard enough.

Someone takes the time to make your life hell, you take the time to make theirs hell. Co-ordinate and HTFU.

Love,
Nomad/Fenrir Pilot~

The MAJOR issue with this whole logi idea is the fact that as soon as they rep the freighter they will receive a suspect flag and be engageable by the whole of eve. So bad idea unless you have the means to get them safely docked up when every person in the system starts shooting at them. Just dont use logi in high sec. But do kill the bumper with a cheap gank-a-lyst
Daichi Yamato
Jabbersnarks and Wonderglass
#169 - 2014-02-09 23:45:44 UTC
attacking illegal targets doesnt make a ltd engagement. thus repping the victim does not make u suspect. If the gank victim shoots back at the gankers it would go into a ltd eng. but u can get round that by first attacking the same ganker as the victim so that u share a ltd engagement with the same guy. then u can transfer reps while just being in a ltd eng, and not suspect.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Shampka
#170 - 2014-02-10 07:27:24 UTC  |  Edited by: Shampka
I agree it is an exploit.

I think that a freighter right now is basically all cost and risk - it's almost useless in some instances. And WHY NOT make a ship full that is meant to carry a ton of stuff. I personally think if you don't have the fire power to suicide gank a freighter at the moment it starts aligning you should be out of luck.

Right now, too much mind is paid to sociopaths and bully tactics rather than fair combat. In real life, we all know that frieghter would probably have weapons on it, or at least modules... as a matter of fact it would probably just be able to do highsec jumps. So yeah unlimited bumping of freighters should be removed.

Also they should be fit-able.

EDIT:

Also for those of you saying "bring friends' that is somewhat viable, but honestly, we all know it becomes economically unfeasible. So it's just some non-sense trying to protect bullying techniques.

Surely, there's no way your in game character represents anything about your real life self.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#171 - 2014-02-10 08:40:24 UTC
I keep seeing people say Eve is not a single player game, but being a sandbox means you play it how you choose, if that is as a lone wolf then fair enough BUT you then accept the limits this places upon you. That means you are it grave risk carrying anything of value in a big expensive freighter and have to adjust your play accordingly.

As for not enough battles I don't see ganking as a battle but rather an exercise in maths, though on the upside I guess If every attempt to kill me is a battle I have won many by simply surviving in an unarmed hauler...

I tend to play solo in most things (but not always) and accept the risk of doing so. If someone catches and kills me they played their game better than I played mine, if I escape intact I tip my hat to them and wave goodbye...

I do of course have a list of those who successfully ganked me in my first couple of weeks just waiting for when I get into an ishtar :D
Riot Girl
You'll Cowards Don't Even Smoke Crack
#172 - 2014-02-10 09:17:36 UTC
Corraidhin Farsaidh wrote:
I keep seeing people say Eve is not a single player game, but being a sandbox means you play it how you choose

No, you play it how other people let you.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#173 - 2014-02-10 09:52:19 UTC
Riot Girl wrote:
Corraidhin Farsaidh wrote:
I keep seeing people say Eve is not a single player game, but being a sandbox means you play it how you choose

No, you play it how other people let you.


I have to disagree. You play how you choose, how much someone elses choices effect your playstyle is a different thing and from the chat discussions there are many ways to at least mitigate against others in many situations...though you will always get caught sometimes! Just buy another ship/clone and move on when that happens...
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#174 - 2014-02-10 09:58:44 UTC
Shall we look at this another way?

My proposal is that bouncing ships is silly. If ships hit each other, they should take damage in proportion to the mass and velocity of the ship that is hitting them.

By default, you ship should auto-evade other ships regardless of your command inputs. However, this safety feature should be able to be turned off.

Ramming someone in hisec should then make you suspect. Ramming a freighter with a cruiser should most likely result in the evaporation of the cruiser and some damage to the freighter, with the cruiser pilot now a suspect.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Kimmi Chan
Tastes Like Purple
#175 - 2014-02-10 10:14:42 UTC
I haven't read through this whole thread but I would like to ask a question.

Most of the people I see requesting the nerf of things like miner ganking, miner bumping, freighter bumping etc. are part of industrial corps and alliances.

These industrial corps and alliances build the very ships that are used to engage in these activities they rail against.

So I wonder why they don't just drive the prices of gankmobiles up in the market. I mean if you want a higher cost associated with ganking to make it less profitable, what is stopping you from building hundreds of thousands of Catalysts and/or T3 BCs and jacking the price up on the market?

Same can be said for miners. Instead of doing the 0.01 dance in Jita to dump your minerals on the market, horde them until supplies run out, driving the cost up, and then dump them on the market at twice what they were before. Hell, work with similar alliances throughout empire space to come to some price fixing arrangement.

Of course, then the gankers I suppose could go out and mine and haul and produce their own ships, but the thought of gankers mining makes me laugh.

Indy corps have been playing the victim so long that they miss out on the real power that they have.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Riot Girl
You'll Cowards Don't Even Smoke Crack
#176 - 2014-02-10 11:03:10 UTC
Corraidhin Farsaidh wrote:
there are many ways to at least mitigate against others in many situations...

Which is an example of you deciding how another person plays.


Mournful Conciousness wrote:
Shall we look at this another way?

My proposal is that bouncing ships is silly. If ships hit each other, they should take damage in proportion to the mass and velocity of the ship that is hitting them.

By default, you ship should auto-evade other ships regardless of your command inputs. However, this safety feature should be able to be turned off.

Ramming someone in hisec should then make you suspect. Ramming a freighter with a cruiser should most likely result in the evaporation of the cruiser and some damage to the freighter, with the cruiser pilot now a suspect.

That's fine, but we have to also consider that the cruiser has now torn an immense hole into the hull of the freighter and all the contents are being spewed into space.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#177 - 2014-02-10 11:20:43 UTC
Riot Girl wrote:
Corraidhin Farsaidh wrote:
there are many ways to at least mitigate against others in many situations...

Which is an example of you deciding how another person plays.


Mournful Conciousness wrote:
Shall we look at this another way?

My proposal is that bouncing ships is silly. If ships hit each other, they should take damage in proportion to the mass and velocity of the ship that is hitting them.

By default, you ship should auto-evade other ships regardless of your command inputs. However, this safety feature should be able to be turned off.

Ramming someone in hisec should then make you suspect. Ramming a freighter with a cruiser should most likely result in the evaporation of the cruiser and some damage to the freighter, with the cruiser pilot now a suspect.

That's fine, but we have to also consider that the cruiser has now torn an immense hole into the hull of the freighter and all the contents are being spewed into space.


Yes I think Eve would reach another step on the ladder of epicness if damage was applied to parts of ships rather than its overall hit points.

I think certainly during skirmishes having to decide *what* to repair rather than simply repairing everything as fast as you can could add another fun and skilful aspect to the game.

The dev attention at the moment seems to be largely focussed on fleet combat, so I don't hold out much hope for improvements in realism at the ship level.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Riot Girl
You'll Cowards Don't Even Smoke Crack
#178 - 2014-02-10 11:28:49 UTC
They just released new graphics for wrecks which involves parts of ships breaking off. I don't know if that could be developed into a system that allows ships to break apart while still functioning.
Emma Muutaras
State War Academy
Caldari State
#179 - 2014-02-10 11:46:55 UTC
i have a alt that fly's freight around high sec normally in afk autopilot mode if im honest.

i have had times when i have been bumping off another freighter trying to aline to the out gate keeping us both stuck.. at least until i manually cancelled warp and piloted the the ship away from the other freighter. this was easy to fix.

i have also had times when i have been bumped around gate for a good 30 mins by 2 mwding battleships playing a game of ping pong with my freighter, with how long it takes a freighter to aline (41.2 s) and its top speed (out of warp) being 102 m/s (228 MPH about the same speed at a twin prop engine aeroplane) it is impossible to burn back to gate before your bumped off gate and its impossible to get into warp (unless they bump you in the direction of you out gate then you at least have a chance) . your basically stuck until they get bored or a gank squad arrives.

ganking isn't the problem its apart of eve it happens, however bumping a ship for hours on end that has no way to defend against it is where the problem lies.

some fix's mentioned have problems of there own

you cant make bumping give you limited engagement or suspect tag or jita undock will be ridiculous with every 1 getting blapped on the undock for bumping as they undock

you cant really make freighters aline faster / have higher top speed as it would break the drawback of flying freighters (high cargo hold very low speed)

you cant gank the bumpers without concord killing you seams like a bad deal to me there bumping in battleships so high ehp so you need to sacrifice a lot of ships to kill 1 ship

It must be considered griefing.

i cant see any way to fix it except to declare it a exploit.

all numbers stated are based on the obelisk with all skills at level 5
Nag'o
Sebiestor Tribe
Minmatar Republic
#180 - 2014-02-10 11:47:14 UTC  |  Edited by: Nag'o
Estrella Sheikh wrote:
In the last 10 posts I've seen an answer to OP's Situation. they may not like the notion of gathering people to assist in transporting goods but really, If you're escorting a freighter with valuable goods, (Value being determined by the individual flying + Market Price) Why not bring a pvp group? If you have competent corpmates they should be happy to extract ganker tears at failed ganks when you blap them. 2-3 logi + 2-3 Nados even with meta 4 guns is more than enough to down gankers and provide reps to the freighter with logi. Hell If you're on grid with the freigther with no webber your logi should be locking and reping it automatically.

If someone wants to take a mach and bump me for 30-45 mins Why would I NOT ping my alliance/corp and tell them my location and situation? They'd be forming up a counter fleet ASAP.

Eve is not single player. You will not have constant bumping on a gate be considered an exploit.

If you get bumped while initiating warp to a gate and you don't try and warp to a celestial that they've probably aligned you too when you've been bumped, You're not trying hard enough.

Someone takes the time to make your life hell, you take the time to make theirs hell. Co-ordinate and HTFU.

Love,
Nomad/Fenrir Pilot~

- Bump fleet griefs freighter pilot for 30-45 min pusing his ship around.
- Freighter pilot calls support. Anti-bumping fleet arrives.
- Bump fighting.
- Fun?

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.