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Advanced Controlled Bursts skill

Author
Kaerakh
Obscure Joke Implied
#21 - 2014-02-09 18:49:21 UTC
Sarah Nahrnid wrote:
Kaerakh wrote:
OP TL;DR: "I don't have enough experience with the game to know that every weapon has a downside and an upside and are actually fairly well balanced."

This is a very very generalized list of the pros and cons of each weapon system. As you can see they all have fairly diverse pros and cons and introductions of new dynamics could be tricky for little to no benefit and possibly destroying the balance already established.

Quote:

    Missiles
    Pros
  • Low powergrid usage
  • No cap usage
  • Capable of dealing concentrated damage of any type
  • Own velocity has no bearing on damage projection(That's pretty cool)
  • Extremely flexible options for applying damage(IE Burst rapid missile launchers, short range damage(rockets, torps, hams), and very effective(debatable) long range volley damage)

  • Cons
  • High CPU usage
  • Damage is concentrated in a single type and more effected by stacked resistances
  • Long reload times
  • Delayed damage(missile travel time)
  • Range and damage applicability are not upgradeable via modules


    Projectiles
    Pros
  • Low fitting costs(autocannon)
  • No cap usage
  • Excellent selection of damage types
  • Ammo efficient(artillery)
  • Broad range options and tracking options
  • Upgrade options via modules
  • Best volley damage

  • Cons
  • High powergrid usage(artillery)
  • Long reload times
  • High ammo consumption(Autocannons)
  • Low optimal range(Autocannons)
  • Worst tracking(Artillery)


    Hybrids
    Pros
  • Short reload(5 seconds)
  • High dps
  • Best short ranged tracking(blasters)
  • low capacitor usage

  • Cons
  • High ammo consumption
  • High CPU usage
  • Worst range(blasters)
  • No damage type selection


    Lasers
    Pros
  • Extremely ammo efficient
  • Best ranged tracking(Beams)
  • Longest short range range(Pulse)
  • Instant reloads and ammunition switching

  • Cons
  • No damage selection
  • Worst short range tracking(Pulse)
  • Highest capacitor usage
  • Unreliable ammunition(T2 and faction)
  • High powergrid usage



    Lasers
    Pros
  • Extremely ammo efficient
  • Best ranged tracking(Beams)
  • Longest short range range(Pulse)
  • Instant reloads and ammunition switching
  • Scorch


Fixed that for you


lol Technically it's already covered, but thanks.
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