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Why freighter bumping in High Sec is an exploit

First post
Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#141 - 2014-02-08 01:19:33 UTC  |  Edited by: Riot Girl
Kenrailae wrote:
You keep assuming they have to stay above -4.5.

I assumed it once, just now.

Quote:
You don't acknowledge kill rights

Kill rights against who?

Quote:
and assume they are just gonna be chillin' in space the whole time waiting on some poor freighter.

Well where else are they going to be? It's not like they can log in for a gank because you can't bump the freighter... unless you're saying you need kill rights on every freighter you want to gank.

Sorry, I don't know what you're getting at and you're not being very helpful in your explanation.

Edit: I think I get what you mean now. You're saying you should only gank freighters with kill rights and ignore the rest?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#142 - 2014-02-08 01:28:27 UTC  |  Edited by: Riot Girl
Ines Tegator wrote:
Riot Girl wrote:
So instead of 20 Catalysts for a gank, it will take 20 Tornadoes, with pilots who all have to keep their sec status above -4.5. Sounds like quite a buff for haulers.


So it will take 1b of assets in order to gank 1b of assets (not counting cargo)?

Sounds fair to me.


I think it's about 1.7bn. The thing is, it's not so much about the cost of the gank, but rather that the meta will change as a result. It will now become safer for haulers to do stupid things. There is less incentive to gank, more work involved in ganking, less viable targets to gank. In fact, if bumping is removed, it seems the only viable targets will be auto-piloting guys with 2bn+ in cargo or guys with kill rights on them. That's when ganking is no longer a viable profession and becomes an opportunist activity instead.
Mag's
Azn Empire
#143 - 2014-02-08 08:52:47 UTC
Goldiiee wrote:
Kaarous Aldurald wrote:
Dying because you refuse to take any defensive measures is not unbalanced gameplay.

Once again, defensive measures are useless. Or are you still thinking the 10 billion ISK fleet with 12 years of SP is the way to go against the 10 'nothing to lose' minimum SP alts?

Once bumped regardless of fleet comp or cargo you are at the mercy of the Bumping pilot.
If they are useless and this so called 'nothing to lose' group find it so easy, why are there not more freighters lost?

Your stance seems to be that it's not OK for people to gather together, accept the risk of losing their ships in order to kill a freighter. And that you don't need to put the effort in, to gather your friends together, in order to protect the freighter.

You are also under the false belief that your gathering should win 100% of the time.

This is Eve, it's PvP centric and you have to fight for what you build.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Loki Feiht
Warcrows
Sedition.
#144 - 2014-02-08 09:19:39 UTC
Aquila Sagitta wrote:
You can always just log off P


They'll usually have a disposable alt to shoot the frieghter in order to give it a combat timer, that way if it logs off the frieghter is easily probed down and killed.

Its high time frieghters we're given module slots, the current iteration is ridiculous.
While you're at it make a tech 2 transport class of frieghter like the bustard as well.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Loki Feiht
Warcrows
Sedition.
#145 - 2014-02-08 09:21:04 UTC
Riot Girl wrote:
Ines Tegator wrote:
Riot Girl wrote:
So instead of 20 Catalysts for a gank, it will take 20 Tornadoes, with pilots who all have to keep their sec status above -4.5. Sounds like quite a buff for haulers.


So it will take 1b of assets in order to gank 1b of assets (not counting cargo)?

Sounds fair to me.


I think it's about 1.7bn. The thing is, it's not so much about the cost of the gank, but rather that the meta will change as a result. It will now become safer for haulers to do stupid things. There is less incentive to gank, more work involved in ganking, less viable targets to gank. In fact, if bumping is removed, it seems the only viable targets will be auto-piloting guys with 2bn+ in cargo or guys with kill rights on them. That's when ganking is no longer a viable profession and becomes an opportunist activity instead.


Sounds the way it should be

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Daichi Yamato
Jabbersnarks and Wonderglass
#146 - 2014-02-08 15:25:23 UTC
Medalyn Isis wrote:

Yes I purposefully left the weight of the MWD out of the equation because it is illogical that a ship only 10mil kg could fit a propulsion mod which weighs five times it's weight without affecting it's velocity.


how much u think a one pilot jet weighs once u take its propulsion system out? or a rocket once its propulsion system and fuel are taken out? its common of for items designed for max thrust to be made up almost entirely of their propulsion systems.

Goldiiee, its good to see that someone else is actually putting in effort to protect their freighters. unlucky it didnt work out, but thats all it is, bad luck, im sure not every freighter trip uve taken has turned out like that. Perhaps more guys for defence next time? dunno if u were using alts or other players, but other players should be able to react faster.

have u tried a fast daredevil with 2x webs and a mwd. should warp u near instantly, i get away with just the one web so far. u dnt need to get anywhere near 23m/s. and frigs warp so much faster than freighters that the 30 second timer isnt a problem save for very short warps.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dieterlin
Reckless-Endangerment
Manifesto.
#147 - 2014-02-08 19:46:19 UTC
OK, I just did the math on ship collision, and I think this entire "issue"/"completely legitimate gameplay mechanic" is caused by the ridiculously low mass and density of freighters.

Now, you might think that a ship that's supposed to be mostly empty cargo space ought to be low density, but the reality is that according to the given physical volume and cargo space of the freighter, the freighter is only like 5% cargo space. The rest of the freighter has a density of 60 kg/m3. This is probably why a ship bigger than a carrier has such terrible EHP: the "structure" is literally made of Styrofoam and air.

On the other hand, the Bumping Stabber (100MN MWD, 1600mm Plate) has a density of 800 kg/m3.

With current masses, assuming an elastic collision with a stationary Charon, the Charon ought to go flying off at 700 m/s and the Stabber will fly off at about 5000 m/s.

This is why the earlier "fly on the windshield" thing doesn't work with the current stats. The Charon, despite looking big enough to just absorb the momentum of the Stabber without moving that much, is actually over ten times lighter than it ought to be.

If the Charon had the same density as the Stabber, it would only fly off at 55 m/s and the stabber would bounce off at about 5.5km/s.

Now, seeing as the MWD+Plate Stabber is a combat ship specifically fit to be heavy and the Charon isn't, the Charon probably shouldn't have the same density as the Stabber. But the Charon really ought to be a couple times heavier than it is now, given that it's literally less dense than packing peanuts.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#148 - 2014-02-09 04:00:06 UTC  |  Edited by: JetStream Drenard
Goldiiee wrote:
Kenrailae wrote:
yeah Done right you can web yourself in just over the lock time of a rapier. Which is far faster than a Stabber....


Another Idea, travel with a damnation/Eos escort, with slaves on your freighter pilot, with mind link in your damnation/Eos with Skirm/armor load out in links. Augorors/Guardians helps too.


Increased ship agility from the links, much higher armor and resists, which slows your ship's max speed, reducing what you need to get to to warp, so webs work better, increases your survivability under fire, and really throws gankers for a loop and makes them think twice.


Or bring swarm of griffins. Every time a gank ship lands on field, pre lock it. Soon as it opens fire, jam it. Not 100% effective vs An alpha gank fleet, but even if you can stop them from taking that second shot, you significantly increase your chance of survival.

All it takes is a bit of thinking, and accepting that YEAH, you NEED to bring as much effort to survive to the table as they are bringing to the table to kill you.

But.... I guess that requires effort and planning, so cannot be done in High Sec.

Your suggestion of bringing close to 2 billion worth of ships and support to each system you are moving stuff through, is absurd.

Logi's can at best counter one gank ship so 10 logi's, jammers can possibly disrupt 2 aggressors so 5 jammers, a command ship with 6 links to add 15% survivability, and a set of 2 billion ISK worth of implants to help by adding 6% to 10% agility.

This suggestion is to add a fleet of 20 guys 5 to 10 billion isk in ships and module with a total cumulative SP of 13 years of training all to counter 12 guys with 40 days of training, and still only get a 'possible' save.

Just broke me desk with the head drop.

And everyone keep bitching about Blob warfare, this is how we got here.


You both have good points. And I think the Pro Freighter camp is making much better sense here in this thread. 20 gankers are 20 people out for a good time and that is easy to acquire. The freighter pilot cant convince their friends that it is fun to bring out a command ship, a rapier and a fleet of ECM and T2 Logi ships to escort him/her around every time they need to make a freighter run. Which means they have to do all that stuff themselves. Is this what the freighter pilots set up is supposed to look like? https://sites.google.com/site/khromtor/ No one is trying to take away your right to gank a freighter, just saying that the situation is lopsided. Even with a lvl 5 skills, a Fenrir, and a full set of Nomads it takes 25 seconds to align. Thats 25 seconds, 12 km from the safety of a gate (after jumping through it) Add some rapier webs to it,,, who knows EFT doesnt calcualte that as far as I know. If the freighter could have low and mid slots with bonus to tank and align time it might help. it might not -edit out ECM bonus because that would be just stupid, you could potentially create a brick tank ECM boat. But a freighter should definitely have some slots for mods to create a better tank and to laugh at the idiots who fill them with cargohold expanders.

Now with a double web daredevil alone IS all you really need to boost your freighter into warp
Riot Girl
You'll Cowards Don't Even Smoke Crack
#149 - 2014-02-09 07:17:42 UTC
Loki Feiht wrote:
Sounds the way it should be

Why?
Travasty Space
Pilots of Epic
#150 - 2014-02-09 08:27:56 UTC  |  Edited by: Travasty Space
Mag's wrote:
Travasty Space wrote:
Rivr Luzade wrote:

  • You can time your webs, but if your freighter is bumped or gets bumped in time, webs are pointless.


  • I'm just going to point out that put freighters into warp in 1 second after they decloak, upwards of 5 times faster then anyone can bump you.
    I'm not sure about 1 second, but it is fast for sure.

    For those that do not know or understand how the game works, it makes no difference where the ship is pointed when you enter a system through a gate as you are not moving. Even if you are visually pointed in the opposite direction, your ship will enter warp in exactly the same time, as it would if you face the right direction.

    This is one of the reasons, why webbing fleet ships work so well on freighters. But I do suggest practising your timing and using comms.


    Because this is still going:
    [Cyclone, Warp]
    [empty low slot]
    [empty low slot]
    [empty low slot]
    [empty low slot]
    [empty low slot]

    Command Processor I
    Command Processor I
    [empty med slot]
    [empty med slot]
    [empty med slot]

    Siege Warfare Link - Shield Harmonizing I
    Armored Warfare Link - Passive Defense I
    Skirmish Warfare Link - Interdiction Maneuvers I
    [empty high slot]
    [empty high slot]
    [empty high slot]
    [empty high slot]


    [Vigilant, Warp]
    [empty low slot]
    [empty low slot]
    [empty low slot]
    [empty low slot]
    [empty low slot]
    [empty low slot]

    True Sansha Stasis Webifier
    True Sansha Stasis Webifier
    Sensor Booster II, Scan Resolution Script
    Sensor Booster II, Scan Resolution Script

    [empty high slot]
    [empty high slot]
    [empty high slot]
    [empty high slot]
    [empty high slot]

    One second warps every time with 3 characters.

    Add tank/alignment mods/warp speed mods/rigs as wanted.

    Edit: Works with Ashimmu, Cruor and Daredevil and Any boosting ship you want.
    Mag's
    Azn Empire
    #151 - 2014-02-09 08:35:24 UTC
    Travasty Space wrote:
    Mag's wrote:
    Travasty Space wrote:
    Rivr Luzade wrote:

  • You can time your webs, but if your freighter is bumped or gets bumped in time, webs are pointless.


  • I'm just going to point out that put freighters into warp in 1 second after they decloak, upwards of 5 times faster then anyone can bump you.
    I'm not sure about 1 second, but it is fast for sure.

    For those that do not know or understand how the game works, it makes no difference where the ship is pointed when you enter a system through a gate as you are not moving. Even if you are visually pointed in the opposite direction, your ship will enter warp in exactly the same time, as it would if you face the right direction.

    This is one of the reasons, why webbing fleet ships work so well on freighters. But I do suggest practising your timing and using comms.


    Because this is still going:
    [Cyclone, Warp]

    *** Snipped for quoting purposes.***

    One second warps every time with 3 characters.

    Add tank/alignment mods/warp speed mods/rigs as wanted.

    Edit: Works with Ashimmu, Cruor and Daredevil and Any boosting ship you want.
    I wasn't too sure of the time, as it has been quite some time since I took part in that activity.

    Good to know though and thanks for posting it. Cool

    Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

    Lephia DeGrande
    Luxembourg Space Union
    #152 - 2014-02-09 08:50:53 UTC
    I think insta warping with webs is a broken mechanic and should be fixed and permabumping aswell.
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #153 - 2014-02-09 11:14:21 UTC
    Dieterlin wrote:
    talk about low freighter mass.


    if u increase the freighter mass, prepare for massively reduced acceleration, or massively increased align time. just sayin.

    JetStream Drenard wrote:
    talk of lopsided argument


    if ur corp and friends cant be bothered to help u, then are they really ur friends? especially when u do so much hauling for them. or if u dnt haul for them, why dnt u? doesnt ur corp work together? should u be looking for a new corp then?

    regardless of how lopsided anyone one may think it is, it is an option that can reduce ur risk. maybe u can pay ur, not so, friends to escort u if ur cargo is worth that much to u. or u could just bite the bullet and take more trips in ur freighter.

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Riot Girl
    You'll Cowards Don't Even Smoke Crack
    #154 - 2014-02-09 11:26:03 UTC  |  Edited by: Riot Girl
    JetStream Drenard wrote:
    20 gankers are 20 people out for a good time and that is easy to acquire.

    How easy is it exactly? Organising 20 people sounds like a feat in itself.

    Quote:
    The freighter pilot cant convince their friends that it is fun to bring out a command ship, a rapier and a fleet of ECM and T2 Logi ships to escort him/her around every time they need to make a freighter run. Which means they have to do all that stuff themselves. Is this what the freighter pilots set up is supposed to look like? https://sites.google.com/site/khromtor/ No one is trying to take away your right to gank a freighter, just saying that the situation is lopsided.

    It's the freighter pilot's responsibility to ensure he has the support he needs. If he doesn't have enough support, he should find a new corp, hire someone or just not fly his ship unless he's willing to get ganked. If he takes a risk with his safety, he only has himself to blame.

    Quote:
    Even with a lvl 5 skills, a Fenrir, and a full set of Nomads it takes 25 seconds to align. Thats 25 seconds, 12 km from the safety of a gate (after jumping through it) Add some rapier webs to it,,, who knows EFT doesnt calcualte that as far as I know

    Even if it was buffed, freighters would still get caught and these threads would still exist.

    Quote:
    If the freighter could have low and mid slots with bonus to ECM and align time it might help. it might not

    It would need a huge nerf to EHP to compensate, making freighter ganks even easier because pilots will fit cargo expanders instead of tank. Cue more of these threads.
    Mayhaw Morgan
    State War Academy
    Caldari State
    #155 - 2014-02-09 12:01:36 UTC  |  Edited by: Mayhaw Morgan
    Lephia DeGrande wrote:
    I think insta warping with webs is a broken mechanic and should be fixed and permabumping aswell.


    Insta-warping freighters are almost definitely a broken mechanic, and probably having to do with the algorithm not accounting for the possibility of a ship approaching it's "maximum" speed from a speed greater than that maximum.
    current speed ++> maximum speed = :-)
    maximum speed <-- current speed = :-(

    The reason perma-bumping isn't a broken mechanic is that it takes a player at his/her keyboard actively aligning, re-aligning, activating and deactivating modules, and generally "playing" the game. It's pretty ballsy to say that another player should be unable to affect you when he/she is making a concentrated effort and you are on auto-pilot, watching a movie in another room. And, at best, the bumper achieves a stalemate. Bumping, in and of itself, has no real effect on the "victim" except to delay their warp or move their ship (in a very inefficient and inaccurate way) to a less desireable point in space.

    The main complaint of this thread doesn't seem to be that Player A is doing Action X, but that Player A is doing Action X while Player B is doing Action Y and Player C is doing Action Z, etc. Well, where I'm from, they call that "teamwork" and they call the people who engage in teamwork "team players".

    Instead of complaining that other players in really expensive ships (Machariels were about a billion ISK just for the hull last I checked.) are able to coordinate with other players in very specialized ships (Gank ships are damn near defenseless against a bona fide combat vessel.) using advanced knowledge of the game's mechanics and advanced planning and logistics to destroy your big, slow-moving freighter . . . instead of complaining about that, maybe you could tell us what it is you want to happen. Clearly, you want to be invulnerable, so, maybe just say that. "I want to be immune to PVP." And, if you could, please explain why, out of all the types of players, you, high sec freighter pilot, should not have to concern yourself with quaint notions like "self-defense" and "situational awareness" and "player-to-player interaction".
    JetStream Drenard
    Jerkasaurus Wrecks Inc.
    Sedition.
    #156 - 2014-02-09 12:11:33 UTC  |  Edited by: JetStream Drenard
    So I woke refreshed at did some research. A webbing frigate alt is the way to go here. http://www.youtube.com/watch?v=CjrbDMh3BHY
    This is the answer you are looking for using current game mechanics and it is easy to do solo with two accounts. Put them both in a fleet, have one of them with armored warfare trained to 5 and set as booster for 10%bonus to armor and your freighter alt with low-grade slave set will give an obelisk 236,415 EHP just in case you get caught. But you should not get caught under normal circumstances. aggression timers should not be an issue due to the freighters slow warp and the 30 second gate cloak. no one will ever bump you again
    Lephia DeGrande
    Luxembourg Space Union
    #157 - 2014-02-09 12:13:39 UTC
    One Question in Highsec without Wardeccing and without instawarp, how do i Counter suicidganking of Freighter as Gang of course, not solo.
    JetStream Drenard
    Jerkasaurus Wrecks Inc.
    Sedition.
    #158 - 2014-02-09 12:17:16 UTC
    Lephia DeGrande wrote:
    One Question in Highsec without Wardeccing and without instawarp, how do i Counter suicidganking of Freighter as Gang of course, not solo.

    you kill them before they kill you. once they aggress you can shoot them. a gang of talos, can insta kill other talos, you EFT how many you need. once you start removing their DPS from field your freighter will be safe(r)
    Andski
    Science and Trade Institute
    Caldari State
    #159 - 2014-02-09 12:41:36 UTC
    i wish there was a module that has a chance of preventing a targeted ship from locking other ships

    Twitter: @EVEAndski

    "It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

    Lephia DeGrande
    Luxembourg Space Union
    #160 - 2014-02-09 12:47:49 UTC  |  Edited by: Lephia DeGrande
    Forum ate my Post ;(