These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Survey for Science & Industry - Your opinion matters!

First post
Author
Zifrian
Federal Defense Union
Gallente Federation
#101 - 2014-02-05 11:00:31 UTC  |  Edited by: Zifrian
Here are some thoughts I had on coop gameplay. Basically though, while one can do T2 production 'solo' most people truly don't. I don't know of anyone that has a full moon mat production chain to build an Ishtar for instance. Same with cap production, most people don't mine mats for a super solo. So in a way, the market is coop gameplay currently.

Any co-op changes will only be successful if there are incentives to do it. Right now the incentives are really small and you have to work to get them.

I wouldn't mind seeing something like co-op PI production that adds a link between two (or more) players setups on a planet. The incentive could be something like for every link to another player you gain some percentage boost of pg or CPU for instance. Yes, players with many alts could benefit but so does everyone else and it would allow solo players to co-op easier than before.

I'm not sure what to do with mining, maybe some sort of 'you must be at the keyboard to press X at the right time to get the bonus' would work. I played an MMO once where you could fit 8 players in a ram to break down a castle gate. The interface allowed players to click 'shove' based on the timing of the ram swing. The closer you were to pushing at the optimal time caused the whole ram to do more damage. If all 8 players were paying attention, and timing it right, you would have maximum effect. I'm not sure if that concept would work well but you could program something that isboxers and afkers couldn't benefit from and people paying attention could. So if coop players time hitting a 'boost' button at the right time every so often (30 minutes?) then you get bonuses that last for the next 30 minutes or something.

But anyway, without an incentive for doing something that they cannot get themselves, people won't do it. I hope CCP recognizes this and finds a way around using alts to do it.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

natsha Huren
Sebiestor Tribe
Minmatar Republic
#102 - 2014-02-05 12:40:58 UTC  |  Edited by: natsha Huren
Here is a idea for a S&I fix !
if the items is in the game or on the market list them there should be a BPO or BPC for it .
or at least the parts to make or research it
Soldarius
Dreddit
Test Alliance Please Ignore
#103 - 2014-02-05 16:09:00 UTC
Excellent first step. Surveys can be priceless tools for information gathering.

Any change to S&I has to go hand-in-hand with a POS mechanics revamp, especially access roles/titles.

For how many years have we complained that the method of setting up an alliance research POS is screwed? Why do we even need to have a corp hanger to do these things? I should be able to remote research anything if the darn module is set to alliance access.

Please decouple S&I POS modules from Corp hanger requirements. If you can do that, S&I POS use would boom. Can we link the outputs to a Personal Hanger Array or station within system if they are available?

Also, fix Refining Arrays. Why do they process ice at 100% efficiency, and ores at some ridiculously bad efficiency? That is totally unbalanced and discourages their use.

I ran a Hybrid Polymer POS in w-space and refused to run a refinery even for the tiny bit of ore I needed because it was easier and more efficient to scan down a hisec and bring the mins in on the return trip with POS fuel.

http://youtu.be/YVkUvmDQ3HY

Achanjati
Royal Amarr Science Institute
Royal Amarr Space Industries
#104 - 2014-02-08 17:06:40 UTC
@CCP_Arrow:
Is there an ending date for the survey?
Will the results be published? Just to compare my personal views with the views of others.
Dinsdale Pirannha
Pirannha Corp
#105 - 2014-02-09 23:15:20 UTC
Why bother CCP?
You already know the answers to these questions, and what the "solution" will be.

Anything you do will be co-opted by the null sec cartels in their insidious crusade to turn high sec into an economic wasteland to enhance their own null sec income streams.
Rashnu Gorbani
Federal Navy Academy
Gallente Federation
#106 - 2014-02-10 09:39:30 UTC
Some of the questions are a bit worrying indeed. Others just hard to understand.
To the 'easy' or 'hard' part I answered either easy or didn't try. It's easy after you understand it and have some experience with it, just as with everything else.
I mainly do solo work because I want to be independent. Coop could mean I have to schedule my RL to work together with people and I don't want that. I also want to be able to take a week or two leave whenever I need to, without screwing up anyone else. My part of the coop is through market and that's fine.
I'm also fine with having some possibilities for more coop play, as long as it's not forced on me in any way (as in, don't nerf solo S&I just let people that enjoy working together have more tools for that).
Batelle
Federal Navy Academy
#107 - 2014-02-14 04:32:42 UTC  |  Edited by: Batelle
Industry doesn't need any substantive changes regarding the basic mechanics of what gets built from what and how. What it desparately needs a quality of life improvements. Alarmclocking for invention jobs, gobs of drop down menus, dozens of clicks for selecting the installation and other options, its just terrible. Nothing fundamental needs to change, except maybe to further incentivize actually producing in low/null vs importing everything.

A little would go a long way, but its just another (core) feature CCP has left untouched for 6+ years.

Get rid of dropdown menus. They are cancer.

Also make a pos array that can build t2 ships. Being stuck to station slots sucks as you often use 1-2 run bpcs, meaning that unless the slots are completely idle, you lose out quite a bit.

Gilbaron wrote:
reduce the clickfest
reduce the clickfest
reduce the clickfest

could you please also try and reduce the clickfest ?

oh, and less clicks please :)

the amount of essentially free production lines in highsec is too damn high


This guy said it better.

Zifrian wrote:
Basically though, while one can do T2 production 'solo' most people truly don't. I don't know of anyone that has a full moon mat production chain to build an Ishtar for instance. Same with cap production, most people don't mine mats for a super solo. So in a way, the market is coop gameplay currently.


This is a good thing?

Dinsdale Pirannha wrote:
Why bother CCP?
You already know the answers to these questions, and what the "solution" will be.

Anything you do will be co-opted by the null sec cartels in their insidious crusade to turn high sec into an economic wasteland to enhance their own null sec income streams.


take your pills, chicken little. Can you not even come up with an original opinion on a subject when directly asked for it?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Azrael Dinn
Imperial Mechanics
#108 - 2014-02-23 07:03:09 UTC  |  Edited by: Azrael Dinn
I was thinking while I was responding to the survey that would it be possible to see what the players whant after you have finnished studying the survey?

I know I can get the details from reading the forums but they are different in a way so a nice chart or two would be nice Bear

After centuries of debating and justifying... Break Cloaks tm

Prince Volcae
The Scope
Gallente Federation
#109 - 2014-03-04 18:38:24 UTC
Redue Pi we should be able to build cities not just simple colony! Add asteroid and mood colonies too!

De la mesure dont nous mesurons les autres nous serons mesurés.

Zappity
New Eden Tank Testing Services
#110 - 2014-03-05 21:20:49 UTC
305 clicks to do a typical T2 module production run with a 10 slot character (copying, invention and manufacturing), not including the logistics. Just appalling. I tried this on my work computer which has stupid RSI monitoring software installed and it went mad. It even gave me a little angry face in the task bar! Great fun.

CCP, you should be ashamed for leaving this for so long without even small quality of life improvements. Even if we can't batch install jobs, just remembering the last input would be an enormous help.

Zappity's Adventures for a taste of lowsec and nullsec.

Markku Laaksonen
School of Applied Knowledge
Caldari State
#111 - 2014-03-07 01:51:39 UTC
What ever came of this?

DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/

EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy

Gizznitt Malikite
Agony Unleashed
Agony Empire
#112 - 2014-03-12 18:43:25 UTC
Markku Laaksonen wrote:
What ever came of this?


How did I not notice this until now!!!

Reduce the click fest. Give us batch jobs to install 10 similar jobs on 10 lines simultaneously.

Give us a "remember settings" check box that autopopulates fields with number of copies, copies per run, number of runs, etc". You know, like traders have a remember settings for setting up market orders!

Give us a "favorites list" that we can add installations too. That way we don't have to look at all the possible facilities within a region or system when finding an installation to utilize, but can instantly narrow our search to a few select stations!

Batelle
Federal Navy Academy
#113 - 2014-03-13 16:11:02 UTC
let us set the source materials location and then dynamically populate the "quote" window as we adjust the number of runs or other parameters. It needs to be sliders, not dropdown menus that require a click for recalculating every adjustment.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#114 - 2014-03-13 16:26:05 UTC
Batelle wrote:
let us set the source materials location and then dynamically populate the "quote" window as we adjust the number of runs or other parameters. It needs to be sliders, not dropdown menus that require a click for recalculating every adjustment.



That's the very reason that I got into Eve 3rd party development. The other blueprint calculators worked, but they took more 'work' to use than I liked, when you wanted to change things.

So I added sliders. Then just kept on adding things to make it one screen that could do almost anything.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

a newbie
Kenbishi Heavy Industries Inc.
#115 - 2014-03-15 07:01:37 UTC
If its been mentioned before then consider it support.

I would like to see manufacturing in chained commands. We have skills that denote our ability to mass produce, yet we are still micromanaging it.

If I am going to manufacture something requiring a lot of components, I should be able to dump it all into a single build command. Give us an option to string something like a capital ship or complex things with a single build order with all required components. Have the base build time as time spent manually building each component, if a player instead batch builds, have it take something like 10% longer or such.

The increase in time could be explained as if you hired a job foreman to manage it from start to finish so it wouldn't reflect as much benefit from your skills since your doing it hands off.

*******

I also like the idea of reducing the amount of clicks in industrial interfaces.

********

An extreme annoyance of mine at the moment is I should NOT be able to create a harvesting job without giving the harvester an output. If the output link drops it should pause the harvester. I had an entire week that was basically wasted. I setup my planets, triple checked the setup and that all raw materials were defined to a container, with basic processors ready. I come back 3 days later and only 1 of my planets was forwarding any resources from the harvester. All the best part of the yield gone.

Annoyed and frustrated, I reset all the raw resource feeds and hit submit, triple checked it again. Come back 1 day later and this time every single harvester was without a location to send its resources. It took me a few more days to get everything where it should be and it happened a third time later on.

The system has too many clicks as many mentioned before, and components shouldn't work when you have logical issues such as an input with no output. Don't get me wrong, I like PI but its a pain.

********

I should be able to quick find PI facilities on the planet through a list of facilities built, maybe with its current blueprint or timers in a graphical interface or column?

There is more but I cant think of them right now.

...um.. fire?

Prince Volcae
The Scope
Gallente Federation
#116 - 2014-03-16 08:45:16 UTC
We should be able to build cities on planets! Not just the usual PI! Like have building cities as modules that give bonuses to production. Like even things like population of the colonies, how happy they are, or if they are sick, etc could effect production! It'd be cool and even make the game more personalized!

De la mesure dont nous mesurons les autres nous serons mesurés.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#117 - 2014-03-17 16:57:26 UTC

I would like the line-usage costs at all NPC stations to be increased 100 fold. I've created a thread to detail some of the results:

Why?
To bring the cost of station S&I inline with the operational costs of POS fuel usage.

What will this do?
encourage more players to utilize POS's for S&I.
creates a nice new isk sink (~1 trillion per month) which could be put to use boosting other risky activity.

What will this mean for the average consumer?
They will pay roughly 5% more for their goods.

What will this do to the S&I Player?
It increases the operational costs, but that'll be passed on to the consumer. It makes POS S&I a little more profitable, but POS's S&I activities are far riskier, subject to wardecs and the loss of your POS bases.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#118 - 2014-03-20 14:18:44 UTC  |  Edited by: SpaceSaft
Today I once again looked for industry slots in highsec.

Can you please provide unlimited slots and scale the costs associated with them according to demand? Right now it's just looking at 60 day timers...
Dealth Striker
Perkone
Caldari State
#119 - 2014-03-30 15:58:01 UTC
FYI
A survey can ask about gender and age but it has to have an out for not wanting to give it
This survey of course does not.
Striker Out!!
Vyktor Abyss
Abyss Research
#120 - 2014-04-02 15:56:49 UTC  |  Edited by: Vyktor Abyss
Survey completed - 8 years playing, about 50 / 50 PVP and industry and I've done it all pretty much with the exception of Outpost plopping (though I know how it is done).

The complexity of S&I is great in some areas such as PI production chains, but terrible in other areas - Extra materials, POS silo linking and POS in general, T3 productions, combat booster production and all the governing rules and (lack of) up to date information quickly spring to mind. The main issue is not the complexity but the isolation of 90% of industrial tasks from the rest of Eve's core gameplay.

I'd like to see a dramatic shift in S&I from being a risk free, isolated, in station activity, to refocusing on bringing all the activity BACK to asteroid belts.

My greatest feature requests are for deployable facilities that are set up either personally / corporate or alliance to manufacture, research, refine/reprocess, PI production facilities, and protect mining (with a low HP forcefield) within belts.

The principle of making these facilities targets of small gangs (with small weapons ~ as defined by ultra low sig radius structures) and at risk from *delaying or slowing* the job progress, and making belts the hive of activity they should be.

This new feature would not replace existing mechanics, but it should provide a significant advantage over 'safe' production to mitigate the risks involved. Some Asteroid Belt based facilities I'd like to see:

• T2 BPO labs - These would be capable of consuming a T1 BPO, and via a VERY long term production job such as 3-6 to 12 months that requires constant input of RDBs, Scientists and other materials to keep pace - eventually produces the relevant T2 BPO.
• PI Process Facility - A Facility capable of performing Basic or Advanced PI production chains but at much higher volumes, at slower speeds, with the potential for being 'Raided' and siphoned.
• A T3 Forcefield facility - A 15km radius forcefield of Low HP (circa 10k with only 50m Signature radius), Capable of slotting 6 subsystems each capable of 33% resistance to effectively allow 99% resistance to two damage selectable types, which stops people outside from targetting, and stop people inside from warping, jumpdriving or microjumping. This would be a mining retreat, that would allow people to actually mine in low or nullsec. Would also require ability to Interdict with bubbles in low and highsec belts. I'd like to see upto 3 of these anchorable within 10km of eachother to potentially provide an elliptical field stretching the length of a belt.
• A slow but efficient refinery for miners to refine Ore locally then feed directly it into production facilities (also in belts)

By taking whole production chains and putting them at risk and in belts, it gives PVPers a direct focus but much as the new deployable 'yurt' personal hangers - that by their prevalence and how common they would be, give them a form of protection by sheer numbers. Of course it also promotes active defense and active industrial participation if these facilities require regular support to keep them churning.

This is just a post to provide CCP with food for thought based on what I think would be good for the game.
It is not an open idea for public critique - so I will not be entering pointless public discussion of my ideas which I'm sure many people will dislike and disagree with.

If there is significant interest or support I'd consider taking my conceptual ideas and refining them and posting a proper Feature request on the ideas forum.

Thanks, Vyk.