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Automatically jumping a gate when you warp to it???

First post
Author
JC Anderson
RED ROSE THORN
#21 - 2011-11-26 11:45:35 UTC
Last time I was on sisi I messed with it for a bit.

One thing I did notice is that its much faster. The jump executes pretty much the moment you leave warp without delay. Much faster than hammering the jump button and waiting. Also much faster than warp to and dock for stations as well. There is no delay whatsoever between leaving warp and jumping.

This is a double edged sword though. I made several attempts at trying to stop myself from jumping with no success. The only way I was able to interrupt it was by closing mid warp and then logging back in. At which point it warped me back to the gate but didn't jump.

Why is this a probem? Well... its not really that big of an issue as long as you are paying attention. But the button is right there next to warp. Your fc calls warp to gate and hold, and youlve hit warp to and jump by accident. You wouldn't even realize you hit the wrong button until you come out of warp and immediatelt notice that your ship is about to jump. And you won't be able to stop it either. The only option is to backtrack to the gate you came through once you've jumped. By then you may have already done a leroy. ;)

There is also situations where you notice a target come into the system through the gate you are landing on. Oh well, tough luck, your jumping and won't have a chance to try and engage because you hit warp to and jump instead of just warp to.
Tore Vest
#22 - 2011-11-26 11:57:53 UTC
You find lemmings everywhere...

No troll.

Logan LaMort
Screaming Hayabusa
#23 - 2011-11-26 12:12:22 UTC
JC Anderson wrote:
Last time I was on sisi I messed with it for a bit.

One thing I did notice is that its much faster. The jump executes pretty much the moment you leave warp without delay. Much faster than hammering the jump button and waiting. Also much faster than warp to and dock for stations as well. There is no delay whatsoever between leaving warp and jumping.

This is a double edged sword though. I made several attempts at trying to stop myself from jumping with no success. The only way I was able to interrupt it was by closing mid warp and then logging back in. At which point it warped me back to the gate but didn't jump.

Why is this a probem? Well... its not really that big of an issue as long as you are paying attention. But the button is right there next to warp. Your fc calls warp to gate and hold, and youlve hit warp to and jump by accident. You wouldn't even realize you hit the wrong button until you come out of warp and immediatelt notice that your ship is about to jump. And you won't be able to stop it either. The only option is to backtrack to the gate you came through once you've jumped. By then you may have already done a leroy. ;)

There is also situations where you notice a target come into the system through the gate you are landing on. Oh well, tough luck, your jumping and won't have a chance to try and engage because you hit warp to and jump instead of just warp to.


Just press the 'stop ship' button during warp and you won't jump, it'll say 'you can't do that during warp' or whatever but it still works.
Hauling Hal
The Scope
Gallente Federation
#24 - 2011-11-26 13:51:54 UTC
You can already do this ingame to a limited extent. When you warp to 0, select 'add as first waypoint' on the gate you are warping to and hit 'autopilot'. When you land you will autojump to the next system and autopilot will cancel as it is a 'waypoint'.
Rellik B00n
Republic Military School
Minmatar Republic
#25 - 2011-11-26 15:28:56 UTC
DelBoy Trades wrote:
In the real world (0.0) who doesn't warp to a perch first anyway..? I'm guessing this will effect Hiseccers and people who live in massive blue land.


DelBoy Trades wrote:
In the real world (0.0) I'm guessing this will effect people who live in massive blue land.


DelBoy Trades wrote:
In the real world (0.0) people live in massive blue land.


circular quoting explanations ftw
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Othran
Route One
#26 - 2011-11-26 17:26:03 UTC  |  Edited by: Othran
Going to be very funny I reckon - although not if you're a FC Lol

Edit - CTRL-SPACE while in warp will prevent the jump happening.
THXBYE
Elite War Squad
#27 - 2011-11-26 17:33:44 UTC
I lol'd at "Do it right in the first ******* time" ^^

Universal PvP System Mode: ..default.aspx?g=posts&t=38634 In Game Laws, Fines and Taxes: ..default.aspx?g=posts&t=36124 Stations and NPC Services Costs: ..default.aspx?g=posts&t=39038

Scrapyard Bob
EVE University
Ivy League
#28 - 2011-11-26 19:53:36 UTC
JC Anderson wrote:

This is a double edged sword though. I made several attempts at trying to stop myself from jumping with no success. The only way I was able to interrupt it was by closing mid warp and then logging back in. At which point it warped me back to the gate but didn't jump.


The way it is supposed to work is that if you click [ctrl-space] (or click on the "stop ship" button) mid-warp that it will not jump you through the destination gate.

Not sure whether it's working as intended.
Ranger 1
Ranger Corp
Vae. Victis.
#29 - 2011-11-26 20:05:56 UTC
Since the warp to and jump buttons are right next to each other, the amount of accidental jumping through gates ahead of your fleet in Null is going to be epic... at least at first.

Any gate camp on the fringe of high sec should also experience an increase in the number of people appearing in system screaming "NONONONONONO". Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Evei Shard
Shard Industries
#30 - 2011-11-26 21:30:54 UTC
If you are going from high to low sec, does the auto-jump override the "entering low security system" pop-up?

Profit favors the prepared

Mr Epeen
It's All About Me
#31 - 2011-11-26 21:55:00 UTC
I'd call this a freighter buff.

Other than that, I don't see much use for it, TBH. It's just an option. It doesn't change gameplay really.

And to be upfront, I would have rather seen a fix to gate bounce rather than this.

Mr Epeen Cool
Har Harrison
Garoun Investment Bank
Gallente Federation
#32 - 2011-11-27 11:35:53 UTC
Rion Deteisan wrote:
LEEEEERRRRROOOOYYYYY

At least I have chicken....

Mara Rinn
Cosmic Goo Convertor
#33 - 2011-11-28 11:03:43 UTC
Evei Shard wrote:
If you are going from high to low sec, does the auto-jump override the "entering low security system" pop-up?


No, your ship will warp to the gate, and the dialog will pop-up.
Loht D'Ogmai
Star Frontiers
Brotherhood of Spacers
#34 - 2011-11-30 15:51:38 UTC
I think there is a bug though, last night twice same gate, I "warp to" and twice it jump me through, I made sure the second time I did not hit the jump button!
Morganta
The Greater Goon
#35 - 2011-11-30 15:55:01 UTC
**** YOUR POS GANK FORUMS CCP!!!

way to ruin a post you complete tossers
now I don't even want to fuckin bother
Ghoest
#36 - 2011-11-30 15:55:10 UTC
The warp to station thingy almost killed me last night in Syndicate.

Wherever You Went - Here You Are

Barakkus
#37 - 2011-11-30 16:06:12 UTC
JC Anderson wrote:
Your fc calls warp to gate and hold, and youlve hit warp to and jump by accident. You wouldn't even realize you hit the wrong button until you come out of warp and immediatelt notice that your ship is about to jump. And you won't be able to stop it either. The only option is to backtrack to the gate you came through once you've jumped. By then you may have already done a leroy. ;)



Pretty much going to have to train the monkeys not to use jump through when you tell them to warp...I suppose a few expensive losses will get people to understand the difference between buttons lol

http://youtu.be/yytbDZrw1jc

CCP Phantom
C C P
C C P Alliance
#38 - 2011-11-30 16:23:19 UTC
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