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EVE New Citizens Q&A

 
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Going into industrial

Author
Mr Epeen
It's All About Me
#21 - 2014-02-08 06:59:16 UTC
Mara Rinn wrote:


WHY WOULD YOU RECOMMEND R&D AGENTS TO A NEW PLAYER? DO YOU PULL THE WINGS OFF FLIES AND TIE TIN CANS TO CATS TAILS? WHAT KIND OF MALCONTENT ARE YOU?


With my handy COSMOS mission guide, I can run up the standing for L3 agents in a few days. That covers Cartham and Lai Dai. You can tick them up to level 4 gradually after that. A few mission here or a few missions there. Or even by just doing the dailies and getting the faction mission every 16 days if your feeling really grind averse.

And I recommend them because I like to recommend passive income streams to new players.

Do I do it since the nerf? Not on any new characters, but I can afford to bypass anything I want with ISK as most of us that have been around for a while can. New players don't have that luxury.

Mr Epeen Cool
Qalix
Long Jump.
#22 - 2014-02-08 07:10:14 UTC
Mara Rinn wrote:
Mr Epeen wrote:
Yup. Plenty of places to get them. But if you want to focus train for manufacturing then R&D agents are the only choice that makes sense.


Having been through the standings grind with one too many R&D corporations, I would heartily suggest that anyone looking for data cores just invest in Trade skills rather than building standings with Boundless Creation, Duvolle and friends. In retrospect I would prefer to shove slivers of flint under my fingernails and perhaps watch endless reruns of Justin Beiber concerts, than recommend that anyone other than the most extreme masochists go through that standings grind.

Honestly, the "income" from data cores was nerfed so heavily by CCP "I hate passive income" Soundwave that it's only worth using R&D agents if you already could before the nerf.

Spend the time you would otherwise have wasted on "Research Project Management" training up something useful like Multitasking or whatever it's called these days. An infinitely more useful skill for an industrially-focussed character would be Refinery Efficiency, Marketing, Retail, Scientific Networking, Anchoring, or «race» Encryption Methods.

WHY WOULD YOU RECOMMEND R&D AGENTS TO A NEW PLAYER? DO YOU PULL THE WINGS OFF FLIES AND TIE TIN CANS TO CATS TAILS? WHAT KIND OF MALCONTENT ARE YOU?

Agreed. In the heyday of datacore farming, it would have been very good advice. Every character I had was trained/had standings for it. Now though, those same characters are generating roughly between 90 and 120 rp per day per agent or between 60 and 90 cores per per agent. With 5 agents thats between 300 and 450 total cores per month per character for about 100k apiece for 30 to 45 mil per month. Or 2 level 4 missions. Or 4 level 3 missions. I could almost PLEX an account with all 3 characters farming in the old days. Those were the days.
Daenerys Elvellonwen
Doomheim
#23 - 2014-02-08 08:54:51 UTC
Mara Rinn wrote:
and perhaps watch endless reruns of Justin Beiber concerts, than recommend that anyone other than the most extreme masochists go through that standings grind.


Im judging you from this. LOL just kidding. alright now i'm getting confused. Maybe it's better for me to stick to logistics. is that easier to understand than industry?
Qalix
Long Jump.
#24 - 2014-02-08 18:20:19 UTC
Daenerys Elvellonwen wrote:
Mara Rinn wrote:
and perhaps watch endless reruns of Justin Beiber concerts, than recommend that anyone other than the most extreme masochists go through that standings grind.


Im judging you from this. LOL just kidding. alright now i'm getting confused. Maybe it's better for me to stick to logistics. is that easier to understand than industry?

It's not really an understanding thing. The actual mechanics of producing items isn't difficult to understand; all the information is in the blueprint. All production activities sort of boil down to the classic MMO crafting model; it's a tiered "distillation" design. At each step you take a lot of something and turn it into a smaller number of higher tiered items. Simple when you get right down to it.

The issue is what your end goal is. If you're dreaming of making lots of ISK in production, you can, it just takes a lot organization. The trading end is actually the harder part, because the only way to learn is to get involved. As a new player, you're ulimately limited by your available ISK and the time necessary to train skills. If your goal is that you like producing things in general, you can do that too, but know that ISK and the economy are more central to the game than other MMOs. If you don't have much ISK or can't get things optimized, you won't get far because you just won't have the necessary capital. One way to look at it is this: noobs breaking into the production market are just like someone trying to break into the cheap plastic crap market in real life. The competition is outrageously fierce, the margins low, and the winners are always the larger, more efficient operations.

Logistics can be good but it also has some similar pitfalls. Until you get into a freighter, courier contracts aren't really a good option for you (it's just too easy to gank you). But getting into a freighter is a sizeable investment. The courier market is also fairly competitive. That said, I loved hauling. I used to be a Red Frog director and I founded Black Frog (on my alt). It's definitely a lucrative field once you get over the hump. The necessary liquid capital and necessary training/assets is quite expensive, well into the 3 billion range. It comes with it's own dangers as well.

If I had to break EVE down to a new player (and I guess that's what I'm doing), spend the first 6 months building your wallet. Do that in active harvesting ways, whether mining, exploring, missioning, or whatever. Build the skill foundation for that activity, but don't get too far ahead of yourself. You may discover you hate the activity long term.

If you're really only interested in the industrial side of things, a good way to get things rolling is a low skill point miner with Planetary Interaction skills. You mine actively, you manage your PI passively. Once you've got him going, get PI on all your alts (it's relatively short training time). Now you have 3 characters churning out a semi passive income. Once you've got that rolling, its back to training the miner for better mining and then into the production skills. If you're not totally opposed to it, missioning really is the fastest way to build your wallet. Check out stoicfaux's thread on L3 mission running.

Here's something to keep in mind: characters are themselves commodities. You can train up a good L4 missioner over time and get your wallet to a good place. Then sell the character and use the ISK for other things. Look into trial offers, buddy accounts, and that sort of thing. EVE is endlessly complex; there are lots of very creative ways to get what you want. BTW, you WILL end up with multiple accounts. It's just a matter of time...
Daenerys Elvellonwen
Doomheim
#25 - 2014-02-09 01:40:58 UTC
Qalix wrote:


If you're really only interested in the industrial side of things, a good way to get things rolling is a low skill point miner with Planetary Interaction skills. You mine actively, you manage your PI passively. Once you've got him going, get PI on all your alts (it's relatively short training time). Now you have 3 characters churning out a semi passive income. Once you've got that rolling, its back to training the miner for better mining and then into the production skills. If you're not totally opposed to it, missioning really is the fastest way to build your wallet. Check out stoicfaux's thread on L3 mission running.

Here's something to keep in mind: characters are themselves commodities. You can train up a good L4 missioner over time and get your wallet to a good place. Then sell the character and use the ISK for other things. Look into trial offers, buddy accounts, and that sort of thing. EVE is endlessly complex; there are lots of very creative ways to get what you want. BTW, you WILL end up with multiple accounts. It's just a matter of time...


Long reply. Read it twice. I got what you meant. so it's alright to get ship and warfare skills up while working towards an industry job yup? Because I'm not sure if I should focus skills or train different kinds as well. I have guns at decent 3s and a couple 4s. Drones are moving towards 5 because I'm thinking of having drones to protect me while mining. I read abt not spending too much skill points or rather wasting them on unimportant stuff that doesn't relate to what I want to do
Miriya Zakalwe
World Wide Welp
#26 - 2014-02-09 01:52:03 UTC
Daenerys Elvellonwen wrote:
Qalix wrote:


If you're really only interested in the industrial side of things, a good way to get things rolling is a low skill point miner with Planetary Interaction skills. You mine actively, you manage your PI passively. Once you've got him going, get PI on all your alts (it's relatively short training time). Now you have 3 characters churning out a semi passive income. Once you've got that rolling, its back to training the miner for better mining and then into the production skills. If you're not totally opposed to it, missioning really is the fastest way to build your wallet. Check out stoicfaux's thread on L3 mission running.

Here's something to keep in mind: characters are themselves commodities. You can train up a good L4 missioner over time and get your wallet to a good place. Then sell the character and use the ISK for other things. Look into trial offers, buddy accounts, and that sort of thing. EVE is endlessly complex; there are lots of very creative ways to get what you want. BTW, you WILL end up with multiple accounts. It's just a matter of time...


Long reply. Read it twice. I got what you meant. so it's alright to get ship and warfare skills up while working towards an industry job yup? Because I'm not sure if I should focus skills or train different kinds as well. I have guns at decent 3s and a couple 4s. Drones are moving towards 5 because I'm thinking of having drones to protect me while mining. I read abt not spending too much skill points or rather wasting them on unimportant stuff that doesn't relate to what I want to do


Skill points are never wasted, don't worry about that. You never know what you might decide to do later. I gave PI a try, for example; hated it, but having those skills might be useful someday.
Daenerys Elvellonwen
Doomheim
#27 - 2014-02-09 02:15:42 UTC
Miriya Zakalwe wrote:

Skill points are never wasted, don't worry about that. You never know what you might decide to do later. I gave PI a try, for example; hated it, but having those skills might be useful someday.


great! That's good to know. thx!
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