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What is the point of Combat Interceptors?

Author
Colten Tokila
Deep Core Mining Inc.
Caldari State
#1 - 2014-02-08 00:06:45 UTC  |  Edited by: Colten Tokila
For the past few days I have been trying to wrap my head around Combat Interceptors. Particularly Crusader Both seem to be inferior in every way to faction frigates (albeit they are nullified and a tad faster), and have to be brawler fit to even put out semi decent dps. I guess I am asking what there role really is? A sub par frigate that can get through gate camps?

The Crusader has to be one of the worst frigates in the game, definitely the worst Amarr has to offer. Is it intentional for the Navy Slicer to be the best frigate Amarr, are the navy frigs the best for other races as well? If I am wrong please edify me with the correct fittings or roles I should be trying out, but everyday I regret more and more being an Amarr pilot (two...really two midslots on any t2 laser platform....okay..okay I am calm.) .

Like I said I would love to hear what I am doing wrong, thanks for your time.
Zarnak Wulf
Task Force 641
Empyrean Edict
#2 - 2014-02-08 00:42:03 UTC
Their point is to run down and kill the fleet interceptors.
Roel Yento
Republic University
Minmatar Republic
#3 - 2014-02-08 03:54:44 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=315977

Pretty similar post but Zarnak has it right. You chase off or kill enemy fast tackle in fleet fights. In my opinion, null fleet fights is where they shine.
Vladimir Norkoff
Income Redistribution Service
#4 - 2014-02-08 04:13:55 UTC
Oh hey look! It's this thread again.... yay?

And pirate ships are still due a look-over with the balance hammer. So using them as a baseline comparison is probably unwise.
Silvetica Dian
Imperial Shipment
Amarr Empire
#5 - 2014-02-08 16:01:18 UTC
The fleet interceptors are for keeping things still while your fleetmates kill them.
Combat interceptors are for killing things.
A fleet of combat interceptors can travel fast, Is hard to trap anywhere and can kill a huge array of stuff.
We have a 1shot1kill club that we run monthly. Everyone flys a ceptor and we go on a long roam and kill stuff. The last one was roughly 25 of us and we killed 8 bill of stuff including a Golem that bastion moded on us. Fleet ceptors would not have killed that.
They end with us very drunk as every ship killed (or lost from our fleet) requires everyone to drink a shot of alcohol. (thus the fleet name).
Using combat inties as scouts /initial tackle is however a bad idea as they need to be in close and thus die to scram /web/ drones/ nuets.
The 2 roles are not even close to similar.

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Taoist Dragon
x Never Regret x
#6 - 2014-02-09 00:00:20 UTC
Colten Tokila wrote:
For the past few days I have been trying to wrap my head around Combat Interceptors. Particularly Crusader Both seem to be inferior in every way to faction frigates (albeit they are nullified and a tad faster), and have to be brawler fit to even put out semi decent dps. I guess I am asking what there role really is? A sub par frigate that can get through gate camps?

The Crusader has to be one of the worst frigates in the game, definitely the worst Amarr has to offer. Is it intentional for the Navy Slicer to be the best frigate Amarr, are the navy frigs the best for other races as well? If I am wrong please edify me with the correct fittings or roles I should be trying out, but everyday I regret more and more being an Amarr pilot (two...really two midslots on any t2 laser platform....okay..okay I am calm.) .

Like I said I would love to hear what I am doing wrong, thanks for your time.


What you are doing wrong is fitting your two mid slot sader with a scram! Fit a web and you can acurately project damage to anywhere in scram range and when that damage is in the range of 200dps from an inty a lot of people will just die before they realise they are not scrammed.

Or you go 'fishing' with a mwd/scram setup to catch the other fast kitey ships. The sader is tanky for an inty and puts out very good dps (I think only the taranis gets better 'applied' dps). Most of the time it is people not knowing how to apply the laser damage correctly. Once you have that down you'll be surprised how much damage these can put out.

That is the Way, the Tao.

Balance is everything.

snake03
#7 - 2014-02-11 10:05:04 UTC
Silvetica Dian wrote:
The fleet interceptors are for keeping things still while your fleetmates kill them.
Combat interceptors are for killing things.
A fleet of combat interceptors can travel fast, Is hard to trap anywhere and can kill a huge array of stuff.
We have a 1shot1kill club that we run monthly. Everyone flys a ceptor and we go on a long roam and kill stuff. The last one was roughly 25 of us and we killed 8 bill of stuff including a Golem that bastion moded on us. Fleet ceptors would not have killed that.
They end with us very drunk as every ship killed (or lost from our fleet) requires everyone to drink a shot of alcohol. (thus the fleet name).
Using combat inties as scouts /initial tackle is however a bad idea as they need to be in close and thus die to scram /web/ drones/ nuets.
The 2 roles are not even close to similar.



noone cares about your drinking problem....

I'm just a modern day caveman in search of a bigger club.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#8 - 2014-02-11 10:30:56 UTC
While i think all inties should have the fleet inty bonuses..

Combat inties are pretty decent at what they do?

BYDI recruitment closed-ish

Batelle
Federal Navy Academy
#9 - 2014-02-11 15:30:52 UTC
fleet inties are designed to tackle and stay alive
combat inties are designed to kill as fast as possible

You can fit a combat inty like a fleet inty and it does an okay job at tackling, being +1, etc. But its real job is to murder things with maximum dps.

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