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Player Features and Ideas Discussion

 
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Turn the Jaguar into a missile boat

Author
Petrus Blackshell
Rifterlings
#1 - 2014-02-07 19:11:06 UTC  |  Edited by: Petrus Blackshell
The tiericide and rebalancing of ships breathed new life into a lot of the lesser AFs, but the Jaguar was not one of them. It only received very slight tweaks that did not change the underlying problem: the Jaguar has no niche or role it fits into. Some of its current problems include:


  • poorest damage of all AFs by a mile
  • inability to capitalize on range bonus; ACs get nothing out of it, artys are very hard to fit and automatically out-performed by the Wolf and its falloff bonus
  • Fastest of the AFs, with decent tank, indicating a "heavy tackle" role, but it's outperformed here by many interceptors and even T1 frigates.
  • Slot layout is not unique and makes it a much more expensive flavor of the Rifter/Firetail pattern.
  • Overall eclipsed by the Wolf for damage, and other frigates for mid slot utility.


Seeing as how CCP is shifting Minmatar closer having a whole line of missile ships... why not turn the Jaguar into a missile boat? A less-tanky and faster version of the Hawk/Vengeance?

My thoughts:

Quote:

Jaguar, Minmatar Assault Frigate

Minmatar Frigate Skill Bonus:
10% bonus to Missile Explosive Damage per level
5% bonus to Missile Launcher Rate of Fire per level

Assault Frigates Skill Bonus:
7.5% bonus to Missile Explosion Velocity per level
3% reduction in ship signature radius per level

Role bonus: 50% reduction in MicroWarpdrive signature radius penalty

Slot Layout: 4/4/4
Hardpoints: 3 turret hardpoints, 4 launcher hardpoints

Fittings: slightly higher than current ones to accommodate for missiles being harder to fit, but not enough to make up for it completely; this will cause fitting tradeoffs resulting in (likely) less tank.

Signature radius: Increase to 36. (31 with Assault Frigate V and no MWD, 107 with AF V and MWD)


All other stats should stay pretty much the same. The inspiration was a more offensively-focused Hawk.

Ed:Sample working fit. Running the damage results in 197.4 DPS with Caldari Navy Nova Rockets, and 238 DPS with Nova Rage Rockets. Non-explosive faction rockets would do a mere 131.6 DPS, with non-explosive rages doing 158.7 DPS. Its signature radius would be 32.5 with MWD off, and 113 with the MWD on.

Redone for missiles, the Jaguar can provide a credible threat on field as an "attack assauly frigate" (yeah, sounds stupid) that can be both mobile and apply damage well, but has to be cautious about overwhelming damage. I feel this conforms to the Minmatar ship archetype and serves as a nice step-up from the Breacher.

Your thoughts?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

LtauSTinpoWErs
Caldari Provisions
Caldari State
#2 - 2014-02-07 19:19:12 UTC
im all for more ships with missiles

+1 from me
Petrus Blackshell
Rifterlings
#3 - 2014-02-07 19:49:14 UTC
Comparisons to existing AFs:


  • Wolf has higher damage, projection, armor tank potential, and damage type flexibility. Jaguar has extra mobility, smaller signature radius, better utility (mids), and a lot more fit versatility.
  • Vengeance has much better tank, capacitor, and overall short-range brawl ability, plus a utility high slot. Jaguar has higher damage, is significantly faster, and applies the damage better (but does much less damage with non-exp missiles). Jaguar is probably hard-countered by Vengeance.
  • Hawk has much better tank and range, plus some utility (including +1 high slot) and other Caldari attributes (e.g. crazy good sensor strength). Jaguar is faster, applies damage better, and is harder to hit. They do the same damage. Jaguar is probably hard-countered by Hawk as well.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ix Method
Doomheim
#4 - 2014-02-07 20:53:16 UTC
They weren't actually rebalanced were they, just given the mwd bonus?

Either way the whole lot need another look at.

Travelling at the speed of love.

Milton Middleson
Rifterlings
#5 - 2014-02-07 21:01:25 UTC  |  Edited by: Milton Middleson
Quote:
They weren't actually rebalanced were they, just given the mwd bonus?


They got a fourth bonus and extra slots in addition to the MWD bonus. Problem is, they were rebalanced against T1 cruisers back when T1 cruisers were mostly crap. Buffs to destroyers and T1 cruisers (especially T1 cruisers) have pretty much relegated them to sports car-equivalent status.
Batelle
Federal Navy Academy
#6 - 2014-02-07 21:18:47 UTC
Petrus Blackshell wrote:
The tiericide and rebalancing of ships breathed new life into a lot of the lesser AFs, but the Jaguar was not one of them. It only received very slight tweaks that did not change the underlying problem: the Jaguar has no niche or role it fits into. Some of its current problems include:


Underlying problem? They didn't change it because it was good. You know which other AF didn't get changed much because it was good? The Ishkur. Are they both mediocre now? Maybe, I haven't flown either since before tiericide started. Am I going anywhere with this? No.

I'm inclined to disagree with your proposal because you're proposing to remove guns from a minmatar ship.

Remove guns...
Minmatar ship...

Madness. But why the hell not? could be cool.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Petrus Blackshell
Rifterlings
#7 - 2014-02-07 21:24:37 UTC
Ix Method wrote:
They weren't actually rebalanced were they, just given the mwd bonus?

Either way the whole lot need another look at.


They were some of the first ships rebalanced in this balance pass: https://forums.eveonline.com/default.aspx?g=posts&t=54037

However as Milton said, the other ships getting largely improved has put AFs in a tough spot again. Most of them are viable (yes, even the Ishkur), but the Jaguar is in an especially poor spot where it cannot shine at anything.

Batelle wrote:

Remove guns...
Minmatar ship...

And it's a Rifter hull, too! Cry

I find it makes me feel a bit better to think of it as adding one extra bonused weapon, or to think of the storm of rockets around a fighting Jaguar.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Seranova Farreach
Biomass Negative
#8 - 2014-02-07 21:39:48 UTC
Batelle wrote:
Petrus Blackshell wrote:
The tiericide and rebalancing of ships breathed new life into a lot of the lesser AFs, but the Jaguar was not one of them. It only received very slight tweaks that did not change the underlying problem: the Jaguar has no niche or role it fits into. Some of its current problems include:


Underlying problem? They didn't change it because it was good. You know which other AF didn't get changed much because it was good? The Ishkur. Are they both mediocre now? Maybe, I haven't flown either since before tiericide started. Am I going anywhere with this? No.

I'm inclined to disagree with your proposal because you're proposing to remove guns from a minmatar ship.

Remove guns...
Minmatar ship...

Madness. But why the hell not? could be cool.


minmatar = fast ships with versitile fitting (shield vs armor and guns vs missiles)

examples.. typhoon, cyclone, something.. and talwar.. i forget the frig.. and the naglfar used to be able to use missiles too

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Milton Middleson
Rifterlings
#9 - 2014-02-07 21:59:12 UTC
Petrus, regarding your suggested stats

Quote:
slightly higher than current ones to accommodate for missiles being harder to fit, but not enough to make up for it completely; this will cause fitting tradeoffs resulting in (likely) less tank.


I'm not sure that would be necessary. The Jag already has a merely average tank for an assault frigate, so I'm not sure there's a need to offset the moderate gains from switching to rockets. My greater concern would be that with that set of bonuses and the Jag's speed and slot layout, an LML Jag would be able to do terrible things to pretty much any other frigate.
Noxisia Arkana
Deadspace Knights
#10 - 2014-02-07 22:02:56 UTC
Batelle wrote:
[. Am I going anywhere with this? No.

.


That made me laugh. Have a good weekend.
Deryn Angrard
Lightning Squad
Snuffed Out
#11 - 2014-02-07 22:43:05 UTC  |  Edited by: Deryn Angrard
Sure, turn it into a missile boat if it loses no damage, tank, speed, sig or anything while changing. Jag is atm the best AF for piracy, tanky enough to kill pretty much any drones, fast enough to avoid guns, and enough damage to kill targets before next DT.

It is terrible for "honorable" 1v1 pvp, which doesnt matter if you can use the ship.

edit: the optimal bonus is pretty much useless, as arty jaguar is missing damage anyway, but other than 1 useless bonus the ship works really well.
Sugar Kyle
Middle Ground
#12 - 2014-02-08 00:07:13 UTC
Please no. I'm a very dedicated frigate pilot and spend most of my time in a Jaguar. It does several things well but it does not do everything well, it doesn't have to. It is an amazing, tanky, heavy tackle boat that can chase down interceptors with a seriousness.

Missiles will not help the Jaguar. Minmatar already has missile focused frigates and ship platforms. Not everything needs to have missiles.

My poor love of my life. Do not harm it so.

Member of CSM9 and CSM10.

Davion Falcon
Those Once Loyal
#13 - 2014-02-08 00:17:30 UTC
I can't say I like the idea of a rocket Jaguar. I'd just as prefer getting a 4th turret on there (with a little extra pg/cpu for it) and call it at that.

Ruthlessness is the kindness of the wise. Never forgotten, never forgiven.

seth Hendar
I love you miners
#14 - 2014-02-08 00:37:52 UTC
STOP with this missile thingy on matars, if i wanted missiles, i'll fly a drake or any other caldari missile boat.

CCP already turnd +- half the matar ships into useless missile platform, this is bad enought