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Player Features and Ideas Discussion

 
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The Carebear's Dilemma

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Author
Nikk Narrel
Moonlit Bonsai
#61 - 2014-02-07 16:17:42 UTC
Ultimately, I believe you are looking for a way to change perception.

I cannot say for certain that you see it as a perception based issue, but I can assure you it is exactly that.

That gate dividing high sec from low, has the impression of a cliff.

You don't know exactly what is on the other side, but you hear rumors.
You do know that if you gate over, anyone even vaguely prepared to ambush you can certainly do so, and you are unlikely to escape if they are competent.

You even know gate camps exist, for the express purpose of blocking out those not favored by the local powers there.

So, your options are limited, if you want a sense of security moving forward.
Either select a disposable ship, and clone, to scout it, or avoid the encounter for fear of losing more than you can accept playing without.

Your real question is, how do you break this perception?
You have already defined that you have an interest in doing so.
Mag's
Azn Empire
#62 - 2014-02-07 17:14:53 UTC
Deadonstick Puppyseeker wrote:
Mag's wrote:
The whole point of any space, is that your protection is down to you. It's just that certain parts of space, have higher penalties than others. Now you are asking for the penalties in low sec, to be increased.

No thanks.


Actually, that is your opinion of what the whole point of space is, objectively this cannot be verified. If that is your opinion that is fine by me, but remember this is neither "the point" nor the truth. However if you think that that will make EVE a better game, how would you go about changing the system then to suit your needs? Or is the system in your opinion perfect?

And actually, I am asking for a more sensible security curve. The binairy nature of the one we have now is neither logical nor stimulating.
But objectively it can be verified. No NPC protects, they only punish. They do not care about your ship, only the fact that some part of crimewatch has been broken. The speed of which that punishment happens from Concord, depends on the sec status of the system and if they are already present. But at no point do they or the gate guns, protect your ship. If that was their intent, then they would rep you.

Therefore protection is down to you, whether it be null, low or high sec. Punishment is also down to you, but helped in certain situation by NPCs.

Now you are asking for punishments in low to be increased, seemingly to suit your needs. I say no thanks, although find it funny you chose to go that direction.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Scuzzy Logic
Space Spuds
#63 - 2014-02-07 17:23:18 UTC
IMHO Solitude is the best ''stepping stone'' to low/nullsec.

We could use more solitude-like pockets of highsec, but it's not going to happen unless CCP moves some security settings around.
Kenrailae
Center for Advanced Studies
Gallente Federation
#64 - 2014-02-07 19:15:48 UTC
Oh Pup, I went and wrote a nice long letter for you, but then the Eve-O forums in it's typically poorly written fashion decided it wanted to post a stub 'draft' rather than the whole thing.


So, in summation:

I don't need to call you anything. You're well and truly capable of proving your own ignorance on your own.


Go join a low sec corp before assuming to have any idea what works for low sec.

Then do the same for Null.


Then when you've finally begun to understand Eve, come back and tell me what you think of Concord.


Until then, you are woefully misinformed about so many things. I'll let you figure out which are which.


You claim to be trying to learn but don't listen to what is said.

You claim to be trying to improve the game, but have no idea what the game needs.

And.... you claim that those of us who swat your bad ideas down are only here to punish you.

Yet have no idea what we've done in Eve, who we are or are not, how much of the game we've experienced, who/what we are behind our Keyboards, and more importantly, how much we want to see things improve vs maintain a status quo.


So... GG Pup. GG. When you grow up into a big strong Dog on your own, come find me and tell me what you think.

Til then, Pup, back into the den with you until you're ready to take the plunge and really learn.

The Law is a point of View

The NPE IS a big deal

Malcanis
Vanishing Point.
The Initiative.
#65 - 2014-02-07 19:39:42 UTC
Kaarous Aldurald wrote:
Malcanis wrote:
CONCORD is a terrible horrible game mechanic that was put in as a hasty patch a decade ago, and rather than expanding this bad idea, we should be looking for ways to phase it out and replace it with concepts that aren't arbitrary, anti-immersive and anti-sandbox.


Please run for a second term.


I'm told that the US Supreme court has confirmed that gifts of money count as speech.

I'm listening.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vincent Athena
Photosynth
#66 - 2014-02-07 19:42:03 UTC
At one time CONCORD was less than omnipotent. The result was a group got together some highly tanked ships, formed a big RR fleet, set up at a gate and popped all the pilots who came, thinking they were in High sec. With your system there will be a security level where that will again become possible. So players will again set up such camps at that security level. All security space above that level will be considered High sec and all space below: Low sec.

Players will segregate themselves out as now, just base it on the new constraints.

There will always be a big step between where you know CONCORD will kill the ganker, and where you know the ganker can survive.

The best way for any player to get into low sec is join a corp that operates there.

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Frozen fanfiction

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#67 - 2014-02-07 20:21:08 UTC
Vincent Athena wrote:
At one time CONCORD was less than omnipotent. The result was a group got together some highly tanked ships, formed a big RR fleet, set up at a gate and popped all the pilots who came, thinking they were in High sec. With your system there will be a security level where that will again become possible. So players will again set up such camps at that security level. All security space above that level will be considered High sec and all space below: Low sec.

Players will segregate themselves out as now, just base it on the new constraints.

There will always be a big step between where you know CONCORD will kill the ganker, and where you know the ganker can survive.

The best way for any player to get into low sec is join a corp that operates there.


That still raises the 'barrier of entry' for the campers, and gives an advantage to anyone who wants to fight back. Sounds like a good conflict driver to me.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#68 - 2014-02-08 03:31:40 UTC
Why is there so much high sec? What does it do? What purpose does it serve? Other then provide false security to players who want to shoot rocks, and click endlessly on mission rats. Get rid of it and its security crutches, or get rid of concord. If someone tries to kill you, You try to kill him right back!