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Dev blog: Tracking Camera UI Improvements

First post
Author
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#41 - 2014-01-23 11:15:30 UTC
I haven't really checked the details about feature changes, but...

I hope you guys have added option to prevent tracking camera changing the zoom level.

I would use tracking camera for several things if it didn't change the zoom level at all. Currently it does and it is useless for me because of that.

Just my 5 cents... thank you.

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War Kitten
Panda McLegion
#42 - 2014-01-23 12:06:04 UTC  |  Edited by: War Kitten
Grey Stormshadow wrote:
I haven't really checked the details about feature changes, but...

I hope you guys have added option to prevent tracking camera changing the zoom level.

I would use tracking camera for several things if it didn't change the zoom level at all. Currently it does and it is useless for me because of that.

Just my 5 cents... thank you.


This.

I use the new tracking camera in situations where it's absolutely necessary to save time, but the fact that it changes my zoom level makes it irritating as hell. What should be a convenient tool is just a nuisance because of the forced zoom change.

I know it's not threadnaught-worthy, but it can't be a major change either. Please fix it so the client remembers my zoom level.

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Seismic Stan
Freebooted Junkworks
#43 - 2014-01-23 14:02:04 UTC
War Kitten wrote:
Give us a mode that always faces the direction we're traveling.


This too!

I've long campaigned for this feature, I think an optional fixed 'tail-cam' view could deliver a more connected spaceflight experience.

It might also make interceptor pilots motion sick, so win-win. ;)
War Kitten
Panda McLegion
#44 - 2014-01-23 14:04:41 UTC
Seismic Stan wrote:
War Kitten wrote:
Give us a mode that always faces the direction we're traveling.


This too!

I've long campaigned for this feature, I think an optional fixed 'tail-cam' view could deliver a more connected spaceflight experience.

It might also make interceptor pilots motion sick, so win-win. ;)


Hehe, manually piloting interceptors is exactly why I want it :)

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Richard TheLordOfDance
Operation Fishbowl Inc.
#45 - 2014-01-23 16:09:41 UTC
I like it, although the custom centered one seems a bit tight on sisi.
It would be nice if you could tweak where your ship was in relation to the tracking center.

otherwise I like the changes Big smile
Kevin Emoto
No Code of Conduct
Fluffeh Bunneh Murder Squad
#46 - 2014-01-24 16:46:36 UTC
Please provide an alternative to the radial control. It's so the opposite of accessible.

While it was certainly innovative in the mid '90s, most systems no longer use it because of the difficulties that people with even the lightest physical impairments have using it. (Arthritis, recovered hand or forearm injury...not to mention MS and the like)

Kevin Emoto
No Code of Conduct
Fluffeh Bunneh Murder Squad
#47 - 2014-01-24 16:53:46 UTC
CCP Delegate Zero wrote:


We're conscious of this and understand it's not necessarily ideal for everyone but we're going to hold to this decision for this release given the balance of feedback on it. That's not to say we won't keep it under review.


so....after less than 30 responses you've got a preponderance of feedback providing a convincing balance?

I see it's business as usual for the CCP development team since 2013.
CCP Delegate Zero
C C P
C C P Alliance
#48 - 2014-01-26 01:24:22 UTC
Kevin Emoto wrote:
CCP Delegate Zero wrote:


We're conscious of this and understand it's not necessarily ideal for everyone but we're going to hold to this decision for this release given the balance of feedback on it. That's not to say we won't keep it under review.


so....after less than 30 responses you've got a preponderance of feedback providing a convincing balance?

I see it's business as usual for the CCP development team since 2013.


There are several different means of gaining feedback and we look at them all.

For one, this has been on the public test server in several different iterations since well before the dev blog and we've had some very valuable feedback as a result.

I can only say that the balance of all feedback received has been positive and take it from there. We'll keep the feature under the review in any event.



CCP Delegate Zero | Content Designer - Writer | @CCPDelegateZero

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#49 - 2014-01-26 01:32:44 UTC  |  Edited by: Salpun
CCP Delegate Zero wrote:
Kevin Emoto wrote:
CCP Delegate Zero wrote:


We're conscious of this and understand it's not necessarily ideal for everyone but we're going to hold to this decision for this release given the balance of feedback on it. That's not to say we won't keep it under review.


so....after less than 30 responses you've got a preponderance of feedback providing a convincing balance?

I see it's business as usual for the CCP development team since 2013.


There are several different means of gaining feedback and we look at them all.

For one, this has been on the public test server in several different iterations since well before the dev blog and we've had some very valuable feedback as a result.

I can only say that the balance of all feedback received has been positive and take it from there. We'll keep the feature under the review in any event.




A way to change the reset distance would be a great change that the new control scheme would allow easily it seams. Looking forward to the next change you make to the feature.

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Challus Mercer
Viziam
Amarr Empire
#50 - 2014-01-26 11:45:56 UTC
Kevin Emoto wrote:
Please provide an alternative to the radial control. It's so the opposite of accessible.

While it was certainly innovative in the mid '90s, most systems no longer use it because of the difficulties that people with even the lightest physical impairments have using it. (Arthritis, recovered hand or forearm injury...not to mention MS and the like)


Don't know why du you have problems with radial buttons. I do personally like this concept, because it doesn't overload your screen and easy to access.
Texty
State War Academy
Caldari State
#51 - 2014-01-27 06:53:36 UTC
Rek Seven wrote:
I would like an option to always lock the camera to face directly in front of your ship as it would help for manual flight. The function would work best if it were tied to a toggle key stroke.


And a shortcut to align your ship to camera view would be also nice.
Seismic Stan
Freebooted Junkworks
#52 - 2014-01-30 20:54:27 UTC
Um.. either something peculiar has happened to the tracking camera or I'm not using it right, but now the Custom Tracking Position function seems to behave like the Esc menu Ship View Camera Settings slider. Instead of the selected object and the player ship being kept in different relative positions, they are both pushed together.

That's not intended is it?
Nelly Uanos
Stimulus
Rote Kapelle
#53 - 2014-02-04 06:55:21 UTC  |  Edited by: Nelly Uanos
Why do I need the use the "center tracking position" to d-scan thing???

I know I might be one of the few, but I always play with the tracking camera on.

In the old version my camera was offset to the left and the object tracked wasn't directly behind my ship but I was still getting perfect result from the 5 degree scan. WHY that doesn't work anymore?

I don't want to have my ship lined up with the object I want to d-scan... Why did you change this? X

Or someone tell me how to reproduce that with the new system if that possible, might have missed it.
Nelly Uanos
Stimulus
Rote Kapelle
#54 - 2014-02-05 05:05:31 UTC  |  Edited by: Nelly Uanos
Re-tested everything... it's now impossible to have any camera offset if you want to d-scan something... Straight

Either using the camera offset in the "Esc" menu or using the custom tracking position **** up the d-scan.

This suck... wasn't broken... why change it... hate you Cry

Now I'm going to be stuck at looking at my target through my ship... which sadly isn't very translucid...

Or give me a shortcut to switch from custom tracking position to center position! Blink
Seismic Stan
Freebooted Junkworks
#55 - 2014-02-05 22:07:48 UTC
Nelly Uanos wrote:
Why do I need the use the "center tracking position" to d-scan thing???

I know I might be one of the few, but I always play with the tracking camera on.

In the old version my camera was offset to the left and the object tracked wasn't directly behind my ship but I was still getting perfect result from the 5 degree scan. WHY that doesn't work anymore?

I don't want to have my ship lined up with the object I want to d-scan... Why did you change this? X

Or someone tell me how to reproduce that with the new system if that possible, might have missed it.

Nelly Uanos wrote:
Re-tested everything... it's now impossible to have any camera offset if you want to d-scan something... Straight

Either using the camera offset in the "Esc" menu or using the custom tracking position **** up the d-scan.

This suck... wasn't broken... why change it... hate you Cry

Now I'm going to be stuck at looking at my target through my ship... which sadly isn't very translucid...

Or give me a shortcut to switch from custom tracking position to center position! Blink

This was the issue I was trying to express, but Nelly explains it better. The camera off-set 'cinematic' effect has been broken by the new changes.

Are there any plans to fix it or is this the new 'working as intended'?
CCP Delegate Zero
C C P
C C P Alliance
#56 - 2014-02-07 13:50:59 UTC
Seismic Stan wrote:
Nelly Uanos wrote:
[...]

[...]


It is not entirely clear to me or the team quite what you are describing as an issue.

It would be very helpful if either of you could clearly set out the steps you used to take to get the behaviour you found useful.

CCP Delegate Zero | Content Designer - Writer | @CCPDelegateZero

Seismic Stan
Freebooted Junkworks
#57 - 2014-02-07 16:54:15 UTC  |  Edited by: Seismic Stan
CCP Delegate Zero wrote:
Seismic Stan wrote:
Nelly Uanos wrote:
[...]

[...]


It is not entirely clear to me or the team quite what you are describing as an issue.

It would be very helpful if either of you could clearly set out the steps you used to take to get the behaviour you found useful.



THEN (from memory)

Prior to the 1.1 revision, activating the tracking camera would allow me to position the target of the camera on the right whilst my ship would remain on the left. Irrespective of how either my ship or the target behaved, their position on the screen would remain constant, making good use of the screen real estate to provide a cinematic view.

So:

1. Activate Tracking Camera
2. Set target to the right side of the screen.
2. Target is kept to the right
3. My ship stays to the left.

NOW

Setting up the same conditions using the new Custom Tracking Position button on the radial menu sometimes causes both my ship and the target to move to the right. In attempting to replicate this I was unable to consistently achieve the same result. Sometimes the expected behaviour would occur: ship to the left target to the right, but occasionally this would not be the case and the camera would shift to both ship and target to the same area of screen (on the right).

So:

1. Select CUSTOM TRACKING POSITION button from radial menu.
2. Drag target square to the right side of the screen.
3. Target is kept to the right.
4. My ship also moves to the right (sometimes).

At some point when I have time, I will endeavour to FRAPS or stream the effect, but at least now I have found it to be inconsistent I realise it is a bug and not an intended modification of the camera behaviour.
CCP Delegate Zero
C C P
C C P Alliance
#58 - 2014-02-07 16:59:22 UTC
Seismic Stan wrote:

So:

1. Select CUSTOM TRACKING POSITION button.
2. Drag target square to the right side of the screen.
3. Target is kept to the right.
4. My ship also moves to the right (sometimes).

At some point when I have time, I will endeavour to FRAPS or stream the effect, but at least now I have found it to be inconsistent it is a bug and not an intended modification of the camera behaviour.


As described it certainly sounds like a defect.

We will look into this.

Thanks,
DZ

CCP Delegate Zero | Content Designer - Writer | @CCPDelegateZero

Maximus Andendare
Stimulus
Rote Kapelle
#59 - 2014-02-07 17:19:24 UTC
Can we get either the graphic in the Tracking Camera button or the camera tracking brackets in space fixed? One shows arrows inside brackets (the button) and the visual in space shows the brackets with arrows outside them.

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Sabriz Adoudel
Move along there is nothing here
#60 - 2014-02-07 23:01:52 UTC
The main change I want to see with this feature is an easier way to turn it off forever.

The "c" key toggling it is a pain because you often type 'c' for other reasons (chat messages when you accidentally did not select corp chat first, whatever) and unintentionally turning this 'feature' on is disorienting, distracting and dizzying.

Change it to something like Alt+Shift+'c'. Noone's going to accidentally hit that, but it's still there if someone wants to use it and they can access it at a moment's notice once they build up the muscle memory to press those keys fast.

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