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Discussion - The Fall of Battlecruisers ?

First post
Author
Chukkaa
Omega Engineering
#101 - 2014-02-07 11:00:47 UTC
Since so many people are chiming in with bullshit, I just want to do the same. Lol


I SUCK at PvP. But I enjoy it. I lose far more ships than I ever manage to kill, but apart from the ISK cost I enjoy it!

I have noticed however, being a long time BC pilot (and will continue to be despite the changes) that the balance is off. BC's have been gimped TOO much, and I've noticed this drastically since my return to EVE.

I fly Amarr and Minmatar BC's (Prefer the Proph for the tank and the Cane for the DPS) and have decent skills, so my EHP or DPS isn't really an issue. I just find the trade off in chosing one or the other to be a little too great at the moment.

I can now spec an armor tanked cruiser which can match the DPS and survivability of my BC. (I am not saying I can match EHP here...)

Maybe the bonus' need tweaked on the BC's? Maybe increasing the speed/agility would help? Maybe as has been mentioned it is more an issue now of rebalancing the slot allocation? I don't know.


TLDR; The long winded point I am trying to make is that BattleCruisers aren't really BATTLEcruisers anymore. They are just giant floating slow cruisers. BC's need a buff! What that is can be debated, but I for one would like them to be returned a little to their former glory.
Gregor Parud
Imperial Academy
#102 - 2014-02-07 11:18:11 UTC
Chukkaa wrote:
but I for one would like them to be returned a little to their former glory.


Not gonna happen, because they were silly.
Chukkaa
Omega Engineering
#103 - 2014-02-07 11:20:58 UTC
Gregor Parud wrote:
Chukkaa wrote:
but I for one would like them to be returned a little to their former glory.


Not gonna happen, because they were silly.



...

Quote:
returned a little


I did not say returned fully. I do agree they were overpowered initially.
Kagura Nikon
Native Freshfood
Minmatar Republic
#104 - 2014-02-07 13:50:51 UTC
Gregor Parud wrote:
Again, you're looking at it from your perspective, try looking at it from your target's perspective. Apart from not having the links and organisation (and possibly RR) a BC in the hands of a less experienced player is more straight forward to use and more forgiving. They stand a higher chance of going "come at me bro".

If you're just 1 or 2 people you'd have more trouble taking on 2-3 decently fitted newbro canes than, say, Ruptures. Nothing saying you won't win but you're going to be a tad more careful about it. That's the point. BC's aren't the OP overpowering ships any more like they were, nor should be they. But they'll still kick your head in if you get caught by them.

Stop looking at it from the "I have links and RR, my targets they don't and they're clueless so I'll always win" perspective, start looking at it from the "I'm fairly new so can't fly T2 and don't want to risk pirate faction because I'm probably gonna lose this ship fairly soon, also I'm not experienced enough to make more intricate strategies happen. BC seems like a good deal to me." pov.



Agtain, ship balance cannot be discussed on the Lower SP level. Because then you need to have infinite different balance discussions for ech SP level. The only level worth discussing is FULLY TRAINED for the ship.

And if now I would make a new character, the only reason to spend SP on BC woudl be to get a Talos for POCO fast bashing (in high sec).

If there is something makes me sad is when I see a hurricane. That thing was nerfed to pathetic level.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gregor Parud
Imperial Academy
#105 - 2014-02-07 14:23:25 UTC
Yeah, fck those ppl who don't have cruiser and HAC 5, maxed out fitting and nav skills. Round them all up and kill them while running gang links and RR.
Kiryen O'Bannon
SUNDERING
Goonswarm Federation
#106 - 2014-02-07 14:55:09 UTC
Gregor Parud wrote:
Yeah, fck those ppl who don't have cruiser and HAC 5, maxed out fitting and nav skills. Round them all up and kill them while running gang links and RR.


It has nothing to do with "**** those people" and everything to do with using a stable baseline for comparison. Eventually those people with less skill points will become people with more.

As to the BCs themselves, the situation os different for each. The 2 drone ships seem to be in usex the prophecy especially is doing much better. The ferrox is also seeing some use as a fleet doctrine now. Cyclone and harbinger Im unsure of.

Drake needs a fix to HML, might need a small HP nerf to compensate. Hurricane needs agility and speed back; its slots, fittings etc are fine.

The warp speed changes for all BBs and BCs went too far, too. BCs should get cruiser level warp acceleration; they can keep the 2.5 tp speed. BB needs current BC acceleration and a small(10%) increase to warp speed. Warp movent with all larger subcaps is just too much of a time sink now.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Gregor Parud
Imperial Academy
#107 - 2014-02-07 15:22:38 UTC
You can always argue about percentages left and right but the difference that lots of people go "they're worse now and holy crap stuff got changed what happened, fix pl0x". You're still trying to think of BC and BS as they were (used) before. Forget about how they were, CCP finally decided that the special (and rather broad) niche BCs had was entirely wrong and they should be just an option, a side grade just like Destroyers are.

They're slower because CCP wants bigger ships to have less advantages, people might not realise that or agree to it but that's what's happening and while I certainly don't agree with everything Fozzie and Rise do (I'm very much against bubble immunity for instance) I can see what they're going for.

So stuff got changed and it's rearranging everyone's views and perspectives on what ships should and shouldn't do, deal with it.
Kagura Nikon
Native Freshfood
Minmatar Republic
#108 - 2014-02-07 15:36:20 UTC
Gregor Parud wrote:
You can always argue about percentages left and right but the difference that lots of people go "they're worse now and holy crap stuff got changed what happened, fix pl0x". You're still trying to think of BC and BS as they were (used) before. Forget about how they were, CCP finally decided that the special (and rather broad) niche BCs had was entirely wrong and they should be just an option, a side grade just like Destroyers are.

They're slower because CCP wants bigger ships to have less advantages, people might not realise that or agree to it but that's what's happening and while I certainly don't agree with everything Fozzie and Rise do (I'm very much against bubble immunity for instance) I can see what they're going for.

So stuff got changed and it's rearranging everyone's views and perspectives on what ships should and shouldn't do, deal with it.



no.. you are ASSUMING you know what we are thinking. I do not CARE at ALL for what BC were.

I am smart enough and have a clear analytic mind capable of deducting if a ship has or not a role in current metagame. Do not impose your own limitation while observing a situation upon others.

We DO NOT CARE how the BC were, we care that they are BAD now.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pookoko
Sigma Sagittarii Inc.
#109 - 2014-02-07 17:33:37 UTC
I like mixed gangs - throwing in a cruiser in frig gangs, throwing in a BC in cruiser gangs, not many, but just one or two heavy tank heavy power ship in the mix can be interesting. The main problem, as many people pointed out, is that after the warp speed changes BCs arrive too late to the fight to make meaningful contribution, or in case of having links there are times when it's actually better just not to warp in at all because your gang will lose the links while you're in mid-warp (hence the whole argument about why T3 OGB is better). However, in a static fight, e.g. gate camping/defensive positions, having a BC with link running can be a good thing.

Once you move to T2, then having a command ship in mix with HACs and Recons with a Logi can make a nice gang indeed. (doesn't even have to be a big gang, a command ship in a gang of 4~6 other T2 ships can be a good force multiplier, and sometimes it does turn out to be better than having another DPS ship). But T1 BCs with no bonus to links and needing super gimped fit to fit more than one link means that it's very hard for T1 BC to fulfill a meaningful role. Heck, after the warp speed change even command ships became somewhat cumbersome (made me a sad panda).

Better align time (but of course worse than a cruiser) + warp speed that match cruisers will do a world of good for BC. The current combination of significantly slower align and the warp speed nerf had a compoud effect that I think went a bit too far, and as slow as current BCs are I can understand the argument 'hell, why not just bring a Geddon or Domi?'

Having said all this though, BCs currently make a great bait. :p
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#110 - 2014-02-08 04:58:27 UTC
In a nutshell, solo BCs suck because none of them are fast enough to catch any kiting cruisers nor do they have the projection to force off kiting cruisers. If they are kite fit and have the projection to force off/kill other kiters, they're not fast enough to kite themselves and get caught and die.

What this boils down to is a low engagement profile which means you need to be super choosy about your fights. However, due to their slow warp speed/acceleration and poor agility, they are extremely easy to catch and be forced into fights they can't take. This is why soloing in a BC is a bad idea.

In a gang concept, BCs are also bad and are out classed in almost every way by navy cruisers that cost the same when fully fit. Naugorors have only slightly less dps than a harb, but can have better tanks and double medium neuts as well as going twice the speed and having less than half the sig radius. Canes are in the same position as the harb when compared with the SFI. Both of the navy cruisers fully fit are in the 90 million price range while BCs are in the 70 - 80 mill price range so it cannot be argued BCs are more cost effective as they have only slightly less cost for significantly worse performance.

/thread

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Preden
Omega Engineering
#111 - 2014-02-08 06:55:34 UTC
Kagura Nikon wrote:


We DO NOT CARE how the BC were, we care that they are BAD now.




Seconded.
Gregor Parud
Imperial Academy
#112 - 2014-02-08 11:55:08 UTC  |  Edited by: Gregor Parud
Lets have a look at destroyers.

They're in between frigates and cruisers but aren't really a direct upgrade from frigates. They have their uses and niches but that's mostly about PVE and some very specific PVP use. They're obviously "pre nerfed" to avoid them becoming hilariously overpowering and devouring other ship classes. This means that they're side grades on purpose, you could choose to never fly a destroyer in your EVE career and do just fine and everyone realises that Faction or T2 frigates are much better choices for most PVP stuff especially when we're talking about "advanced PVPers".

Somehow everyone is OK with this, somehow you don't see whines on the forums about how destroyers are "useless in the grand scheme". Want to know why? Because "it's always been like that".


Now look at BC.

Previously they were the obvious goal to aim for, being OP as hell raping T1 cruisers without any difficulty and if your precious T2 cruiser would get caught be one you'd probably die and If used right they could take on BS as well. They were SO good they effectively made cruiser hulls an endangered species, you'd see solo BC, small BC gangs and whole fcking swarms of them. Why on earth would you fly a Rupture if you could fly a Cane? An in-between ship like that would make any balancing entirely impossible because it has WAY too much overlap. That has been the problem for years.

CCP recently decided that, just like destroyers, BC should become side grades. Not direct upgrade but a choice for some niche use which, if you wanted to, could be completely avoided going straight into BS if you'd upgrade from cruisers. And while one might not like that decision it does make sense, we're just not used to the idea.

Destroyers and BC aren't the same obviously, they don't have the same pros and cons so you can not make a direct comparison. But if you squint your eyes a little bit you can sorta see how ABC are effectively kinda like destroyers in the way that they are "high dps, low EHP gun boats". They're obviously different with different uses and issues but on the whole it makes sense. They have their niche, they have their uses and they have their problems.

That leaves CBC and because CCP decided they needed to stop being so obvious and useful in "aggressive pvp" (for lack of a better description) they needed to come up with a nerf. So, what options did CCP have for that?

First thing people would think about is to nerf dps but that would just be silly because that would make the ship useless for ALL uses and while individual BC got boosted/nerfed a bit on the whole nothing really happened. Ok, how about EHP then? Well, apart from some minor adjustments (mostly to the Drake which was entirely silly to begin with and some 4% resists changes) they didn't really touch that either, they adapted it a bit but on the whole they didn't bother much, not enough to alter the balance issues.


So, no dps nerf, no real EHP nerf. How is CCP going to nerf the CBC "aggressive pvp" role then, what other options do they have?

I KNOW, HOW ABOUT NERFING THEIR MOBILITY! That way the ship on its own is pretty much the same as it was before for many things like PVE and basic PVP but "advanced PVPers" would stop using it and decide to use (faction/T2) cruisers or ABC/BS. JUST like how these folks simply ignore destroyers.

CBC is no more a pvp powerhouse, on purpose, because it's WAY too good if you let it "roam freely". It is now, just like a destroyer, mostly a PVE ship that in specific pvp scenarios has a use albeit it (obviously) different ones. It's a design choice but why are people whining about it then? Because "it's never been like that".

And if you think ahead a bit and accept that OGB is going the way of the dodo you then realise that CBC will be a poor man's link ship, and since links shouldn't be as obvious and over abundant as they are atm you then realise that stating "well, if you want to bring links you'll have to make sacrifices" makes good sense, so they put it on a ship that can't really keep up with fast moving frigs and cruisers, on purpose.


Why is this so difficult to comprehend?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#113 - 2014-02-08 13:23:32 UTC
God's Apples wrote:
In a nutshell, solo BCs suck because none of them are fast enough to catch any kiting cruisers nor do they have the projection to force off kiting cruisers. If they are kite fit and have the projection to force off/kill other kiters, they're not fast enough to kite themselves and get caught and die.

What this boils down to is a low engagement profile which means you need to be super choosy about your fights. However, due to their slow warp speed/acceleration and poor agility, they are extremely easy to catch and be forced into fights they can't take. This is why soloing in a BC is a bad idea.

In a gang concept, BCs are also bad and are out classed in almost every way by navy cruisers that cost the same when fully fit. Naugorors have only slightly less dps than a harb, but can have better tanks and double medium neuts as well as going twice the speed and having less than half the sig radius. Canes are in the same position as the harb when compared with the SFI. Both of the navy cruisers fully fit are in the 90 million price range while BCs are in the 70 - 80 mill price range so it cannot be argued BCs are more cost effective as they have only slightly less cost for significantly worse performance.

/thread


I agree with all of this

And i can't see how they can be made more relevant without screwing things up more. Thus my opinion is that they are have a small niche and they aren't terrible ships, but they aren't great.

BYDI recruitment closed-ish

Lloyd Roses
Artificial Memories
#114 - 2014-02-08 14:44:11 UTC
Wonder how much battlecruisers would profit -right now- from a role bonus to projection range similiar to destryoers-frigates.
Right now, the only really annoying BCs are Harbingers for their scorchrange and arguably the Gnosis for it's myriad of slots.
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#115 - 2014-02-08 18:45:12 UTC
Lloyd Roses wrote:
Wonder how much battlecruisers would profit -right now- from a role bonus to projection range similiar to destryoers-frigates.
Right now, the only really annoying BCs are Harbingers for their scorchrange and arguably the Gnosis for it's myriad of slots.


A range bonus would be sick nasty especially on the harb. But would it be too sick nasty...

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Taoist Dragon
Okata Syndicate
#116 - 2014-02-08 23:45:19 UTC
God's Apples wrote:
Lloyd Roses wrote:
Wonder how much battlecruisers would profit -right now- from a role bonus to projection range similiar to destryoers-frigates.
Right now, the only really annoying BCs are Harbingers for their scorchrange and arguably the Gnosis for it's myriad of slots.


A range bonus would be sick nasty especially on the harb. But would it be too sick nasty...


A rage bonus would probably fit quite well with their current limitations tbh. It would make then far more of a defense asset being able to scare of the odd kitey cruiser etc while still being a short range brawling type.

It would still have the problem of being to slow to effectively kite as they would be caught easily etc. But would a range bonus encroach upon the ABC jobs? vOv

That is the Way, the Tao.

Balance is everything.

God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#117 - 2014-02-09 00:36:22 UTC
It's all fun and games until you give the harbinger a 50% range bonus, 2 t2 locus, 2 TCs, and 75k ehp.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Taoist Dragon
Okata Syndicate
#118 - 2014-02-09 01:13:08 UTC
God's Apples wrote:
It's all fun and games until you give the harbinger a 50% range bonus, 2 t2 locus, 2 TCs, and 75k ehp.


How about give on of the Combat BC a small range bonus (say 2.5%/lvl for a total of 12.5%) and one a tank or cap bonus so it can stick around longer. Make then a cruiser concept marauder thingy. Tankiey as all **** with decent range. admittedly in todays meta still very limited but gives them 'something'

Other than that I don't really care too much as I never fly them P

That is the Way, the Tao.

Balance is everything.

Aralieus
Shadowbane Syndicate
#119 - 2014-02-09 09:29:16 UTC
Gregor Parud wrote:
Yeah, fck those ppl who don't have cruiser and HAC 5, maxed out fitting and nav skills. Round them all up and kill them while running gang links and RR.


This is already being done m8...and its the exact reason why if you're going to PvP you should take it somewhat seriously and train the appropriate skills to do so. Leave out the links tho, I honestly hope they get nerfed into the ground.

Oderint Dum Metuant

Kagura Nikon
Native Freshfood
Minmatar Republic
#120 - 2014-02-09 09:50:39 UTC
God's Apples wrote:
It's all fun and games until you give the harbinger a 50% range bonus, 2 t2 locus, 2 TCs, and 75k ehp.


Then dont give a 50% ragne bonus. Give 25% range bonus to Harbinger and ferox . 25% flgith time to drake and cyclone 15% range 30% falloff to the brutix and cane a 20% drone speed bonus to myrmidon and prophecy.

"If brute force does not solve your problem....  then you are  surely not using enough!"