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Faction dreadnoughts

Author
Anthar Thebess
#1 - 2014-02-07 12:37:35 UTC
Someone can say - we don't need more capitals.
I cannot agree more, but dreads are not OP when compared with other capital ships.
When they do damage they cannot repair remote help or hit smaller targets.

This idea is not about making them more powerful but to create additional ISK sink - as this game needs them badly.

We are not talking about faction carriers!

My idea is to add both Navy and Pirate version of each dreadnought.
1. BPC, and only BPC will be available on faction LP store for 20k LP and 250 (navy) or 50k lp 500 (pirate) mil isk.
2. Each BPC will have T1 Hull and PL materials as requirements.
3. Navy faction will get flat bonus specific for race +15 % of armor or shield / Pirate faction will get 15% flat bonus to cap recharge.

Those bonuses are only suggestions to start discussion.
Main goal - no bonuses that will affect DPS
Pirate dreads > Faction Dreads
No changes in weapon systems.

Acceptable ones :
- bigger fuel bay
- less stront per cycle
- faster align time
- more passive buffer
etc.

Insurance payout for dread will be equal to normal

Goal is simple - that each faction dread dead will remove isk from EVE.
Schmata Bastanold
In Boobiez We Trust
#2 - 2014-02-07 12:43:42 UTC
Meh, better idea would be to introduce command ships in frig and dessie classes. Much more needed, much more useful, much more fun, much more accessible to new players, much more explodable.

Invalid signature format

Anthar Thebess
#3 - 2014-02-07 12:53:29 UTC
We have pirate navy frigates, cruisers, battlecruisers , battleships.
( yes we are missing destroyers).
We also have faction command ships.
All Navy battle cruisers "Can fit Warfare Link modules ".

All of them you build from base materials.
What im suggesting base on modification of T1 hull.

The only goal for this suggestion is to make additional isk sink.
I think 80-90 % of new dreads that will have rigs fitted will be Navy or Pirate version , and at the same time the base version will still have the same DPS.

Batelle
Federal Navy Academy
#4 - 2014-02-07 13:13:00 UTC
BPC typically require a lot more LP than that and a lot less isk. Seriously those amounts of LP pretty much represent.. 4-5 missions at most.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Anthar Thebess
#5 - 2014-02-07 13:17:38 UTC
Batelle wrote:
BPC typically require a lot more LP than that and a lot less isk. Seriously those amounts of LP pretty much represent.. 4-5 missions at most.


My idea is not about creating LP sink but ISK sink.
25/50k LP is just to make LP still useful and be consistent.


Schmata Bastanold
In Boobiez We Trust
#6 - 2014-02-07 13:25:33 UTC
No matter your intention it is still about introducing more caps into a game that really doesn't need any more of them. And reason for it is that in YOUR OPINION there is too much ISK flowing around.

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Kenrailae
Center for Advanced Studies
Gallente Federation
#7 - 2014-02-07 13:27:19 UTC
I agree that Command Destroyers would be a better choice for dev's at this point.

But even more than that would be Capital rebalance.



However, if you want to give me a Serpentis Moros with web bonuses... TY PLS.

The Law is a point of View

The NPE IS a big deal

Anthar Thebess
#8 - 2014-02-07 13:28:48 UTC  |  Edited by: Anthar Thebess
I don't want to introduce more caps in the game, and im talking about the only capital ship that is not abused.
If you want to have DPS on dread you have to siege.

Bonuses of those navy/pirate versions will not be affecting main aspect of dread - DPS.
You will not see more caps - just faction ones.


Kenrailae wrote:
I agree that Command Destroyers would be a better choice for dev's at this point.

But even more than that would be Capital rebalance.
However, if you want to give me a Serpentis Moros with web bonuses... TY PLS.



No im not talking about this kind of abuse.
All Navy will get the same bonus - for example 10% more armor or shield.
All Pirate will again get the same bonus - for example 15% cap recharge .

They just will be a bit better than normal ones and Pirate faction will be again a bit better than Navy ones.
Kagura Nikon
Native Freshfood
Minmatar Republic
#9 - 2014-02-07 13:35:20 UTC
Thukker issue Naglfar (as per empire age novel).. IGNORE CYNO JAMMERS.. muhuahuahuahuahuahua!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kenrailae
Center for Advanced Studies
Gallente Federation
#10 - 2014-02-07 13:38:28 UTC
I actually have to disagree with both of you. Eve could use more capitals. Not stupidly broken Supers, or mega fleet Slow cats, but more capitals.

There is a decent amount of support for something in the field of an escort/light carrier. The details for the idea vary from group to group, but something like this could definitely be used considerably.

Less rep/tank than a carrier
Less drone bay
Less ship maint. bay
Some iterations float the idea of it being able to fit a couple capital turrets, or a rack of large weapons
Cheaper to build
Easier to get into
Some iterations sway back and forth on the fighters
Some iterations disagree on whether this should be high sec or just low/null capable, but high sec capable minus capital mods + bonuses to large(significant bonuses) has been tossed around.

Basic idea is like a battle orca + Domi

I'd really like to see that.


I'd also like to see a combat oriented cap, something built to stay on the field for a long time, if not do tons of DPS.

And another ship along the lines of the dread, but able to more DPS out of siege, but much less while in it, with all the penalties of x-l weapons.


Eve has plenty of room for capital expansion. Cap expansion may be the answer to the cap problem where nothing else really can be. But only 4 caps, at least 2 of which are stupidly broken, is not good for the game.

The Law is a point of View

The NPE IS a big deal

Kenhi sama
Project Stealth Squad
The Initiative.
#11 - 2014-02-07 13:41:52 UTC
Anthar Thebess wrote:
Goal is simple - that each faction dread dead will remove isk from EVE.


That is totally wrong, because the isk went into the pockets of the producer, and the miners and ist NOT gone!
The opposite is right: When it dies it gives isk to the player via insurance.

The only time isk would leave new eden in this scenerio is, when the bpc is bought in the lp store with isk.
Schmata Bastanold
In Boobiez We Trust
#12 - 2014-02-07 13:45:12 UTC
If they will have same DPS but better tank or cap they will completely replace current dreads because nobody uses inferior ships unless it is for lolz or out of boredom or their own preference And caps are rather not a class of ships where you choose one over another just for lolz.

And with amount of grind people are capable of doing there is no way new dreads would stay very unique and exceptional commodity. Unless their prices would be at ludicrous levels which would simply lead them to being mostly ignored.

At least that is my opinion.

Invalid signature format

Anthar Thebess
#13 - 2014-02-07 14:08:34 UTC  |  Edited by: Anthar Thebess
Kenhi sama wrote:
Anthar Thebess wrote:
Goal is simple - that each faction dread dead will remove isk from EVE.


That is totally wrong, because the isk went into the pockets of the producer, and the miners and ist NOT gone!
The opposite is right: When it dies it gives isk to the player via insurance.

The only time isk would leave new eden in this scenerio is, when the bpc is bought in the lp store with isk.


Read my suggestion.
You buy BPC that cost 250 or 500 mil isk.
Material requirements for each this BPC is T1 Hull and some PL materials.

ISK spent in LP store will be removed from game.
Someone still have to build T1 hull so no carebear miner will be harmed during the process.
Insurance payout will be equal to T1 hull.
unidenify
Deaf Armada
#14 - 2014-02-07 14:25:21 UTC
sure, after they fix Phoenix issue

otherwise Navy Phoenix is just piece of junk with camo paint.
Deadonstick Puppyseeker
Caldari Provisions
Caldari State
#15 - 2014-02-07 15:37:05 UTC
Dreads have always seemed more like a T2 ship to me than they ever seemed to be capitals. Their use is very very specific, just like a T2 ship. They're just way too specialized imo. So yeah, a pirate Dread might not be the worst idea. +1

Despite what you may have heard there's only one rule of EVE:

Never stop learning and realise there's always a lot more to be learned. To this end, seek wisdom in everything.

Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2014-02-07 17:42:31 UTC
You do realise that's less LP than a one run BPC for a bloody FRIGATE, right?
Anthar Thebess
#17 - 2014-02-09 11:26:49 UTC
Yes.
The main idea is to create ISK not LP sink.

Dreads are only capital and super capital ships that dont rise any issues.
I know that phoenix is almost worthless - but - this is the BEST capital ship for structure grinding.
It can overdps any other ship.
On good skills it will do more damage than mothership.

Excelent skills, faction stuff , missile implants and you can get over 14k dps on it o.0 - but only for structure bashing.

Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2014-02-09 13:16:25 UTC
Anthar Thebess wrote:
Yes.
The main idea is to create ISK not LP sink.

Dreads are only capital and super capital ships that dont rise any issues.
I know that phoenix is almost worthless - but - this is the BEST capital ship for structure grinding.
It can overdps any other ship.
On good skills it will do more damage than mothership.

Excelent skills, faction stuff , missile implants and you can get over 14k dps on it o.0 - but only for structure bashing.




But the people who are going to be buying these things will view 250, or even 500 million ISK as pocket change. It's not a particularly good ISK sink..


Hell, I just went and checked. A battleship BPC costs 200 million. Fifty million over that price is a joke.
Anthar Thebess
#19 - 2014-02-10 06:42:36 UTC
If you are talking about faction battleships check how much they are better than a t1 version.
I dont want buff the dreads in the aspect of DPS , but give them some bonuses that will still make them preferable.
Paikis
Vapour Holdings
#20 - 2014-02-10 07:06:07 UTC
Hahahaha. Just had an amusing thought. Angels ships are OP because they are fast and agile. Angel's Dreadnaught has agility and mass bonuses, and then it activates siege LOLOLOLOL.
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