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What's the future of Low Sec?

Author
Kaarous Aldurald
Black Hydra Consortium.
#21 - 2014-02-06 22:45:10 UTC
Herzog Wolfhammer wrote:
Jump freighters and bridges killed lowsec.


I rarely agree with you, but this is one of those times.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Evilishah
Native Freshfood
Minmatar Republic
#22 - 2014-02-06 23:25:47 UTC
PotatoOverdose wrote:
Lowsec seems fairly alive and well to me...black rise regularly tops out the regional kill charts.


Aren't they based in a FW system?

I admit freely that there will be FW people to kill in relevant FW areas, but my problem is that lowsec is either a FW area or completely empty.
Moneta Curran
Federal Defense Union
Gallente Federation
#23 - 2014-02-07 00:26:23 UTC
Evilishah wrote:
PotatoOverdose wrote:
Lowsec seems fairly alive and well to me...black rise regularly tops out the regional kill charts.


Aren't they based in a FW system?

I admit freely that there will be FW people to kill in relevant FW areas, but my problem is that lowsec is either a FW area or completely empty.


That's just not true. Low sec has plenty of residents and it's an area which is uniquely suited to teaching players how to depend on their own wits for survival. You'd have to live there to know this.. and I'm under the impression that most posters simply don't.

Like in wh-space, you can have a ton of fun there without subjecting yourself to the orders of some neckbeard bloblord.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#24 - 2014-02-07 00:42:15 UTC
Evilishah wrote:
I admit freely that there will be FW people to kill in relevant FW areas, but my problem is that lowsec is either a FW area or completely empty.


It's not empty outside FW areas, but the non-FW lowsec systems seem to be full of lowbears in my experience.

I spend 90% of my time in the FW systems because of the access to quick, quality fights from 1v1 to small gang to blobs. There are also explorers and mission runners to scan down in the same systems, espcially in systems with highsec entry/exit.

However, when I do venture into the non-FW systems they are not empty, but not good fighting areas either. I've had locals ask me in local chat if I'm there to fight and if so, they tell me they can run away better than I can track them down.

Fair enough though as far as I'm concerned. There's more than enough access to pvp within the FW areas that lowsec doesn't need any major changes.
Deadonstick Puppyseeker
Caldari Provisions
Caldari State
#25 - 2014-02-07 01:53:47 UTC
Kimmi Chan wrote:
Wait. Low Sec is still a thing?


For now, I heard CONCORD is planning on using a solar annihilation device to simply blow up every low sec system.

Despite what you may have heard there's only one rule of EVE:

Never stop learning and realise there's always a lot more to be learned. To this end, seek wisdom in everything.

Varius Xeral
Doomheim
#26 - 2014-02-07 02:04:48 UTC
They'll fix lowsec after they fix nullsec...what comes after never?

Official Representative of The Nullsec Zealot Cabal

MatrixSkye Mk2
Republic University
Minmatar Republic
#27 - 2014-02-07 02:05:40 UTC
Herzog Wolfhammer wrote:
Jump freighters and bridges killed lowsec.

I wouldn't even be in lo sec if it weren't for jump freighters. So, I disagree.

Successfully doinitwrong™ since 2006.

Evilishah
Native Freshfood
Minmatar Republic
#28 - 2014-02-07 02:43:54 UTC  |  Edited by: Evilishah
Moneta Curran wrote:
Evilishah wrote:
PotatoOverdose wrote:
Lowsec seems fairly alive and well to me...black rise regularly tops out the regional kill charts.


Aren't they based in a FW system?

I admit freely that there will be FW people to kill in relevant FW areas, but my problem is that lowsec is either a FW area or completely empty.


That's just not true. Low sec has plenty of residents and it's an area which is uniquely suited to teaching players how to depend on their own wits for survival. You'd have to live there to know this.. and I'm under the impression that most posters simply don't.

Like in wh-space, you can have a ton of fun there without subjecting yourself to the orders of some neckbeard bloblord.



Lord, don't assume. You end up coming across as a douchebag.

I have spent plenty of time in lowsec. I was based out of there for a while. The fights were few and far between. People don't often get caught off of a gate. On a gate you are super limited to the ships you can fly, unless you can bait a fight in a smaller ship.

Now, though I am based in highsec, I make most of my isk exploring lowsec in a Cheetah and farming clone tags in a Hound. To avoid cloaky ganks, I never run a site with someone in local, and I rarely uncloak to open up on Clone mercs.

Yet, I still am able to do it regularly because lowsec is a ghost town.
Vyl Vit
#29 - 2014-02-07 05:21:50 UTC
Too scared to go into nullsec. Too tough to be in hisec...let's just force all the traffic through our chokepoint lowsec systems so we can sit in a station and decide who to come out and gank. Why have to go into null and fight a capital? Make them come to us! Uh huh. This gets better and better.

Paradise is like where you are right now, only much, much better.

Anomaly One
Doomheim
#30 - 2014-02-07 05:28:36 UTC  |  Edited by: Anomaly One
ShahFluffers wrote:
A certain wet dream of mine is to see all of the NPC empires "split up" so that you MUST go through low-sec if you want to ship goods from, say, Jita to Amarr. To compensate, the number of connections between high-sec and low-sec will be doubled... as will the number of connections within low-sec itself (to limit the number of "chokepoints" that can be camped).

While this might certainly strangle "mini-trade hubs" it might also encourage people to "locally grow" their ships and equipment... effectively giving a need for people to have industrialist connections rather than just grabbing their cumbersome freighters (which have terrible AU/gal I might add) and going to "Super Jita" to buy goods of... questionable freshness.


there was big thread in F&I about it..
just need to find it to bump it..



Edit: found it https://forums.eveonline.com/default.aspx?g=posts&m=4205775#post4205775 go to this thread to make it happen let your voice be heard!

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

TharOkha
0asis Group
#31 - 2014-02-07 07:10:16 UTC
Mr Epeen wrote:
Low sec is the worst of both worlds. A failed experiment. A poor compromise.

Split it down the middle between high and null is the only solution that makes sense, in my opinion.

Mr Epeen Cool


"i dont like it = remove it"

damn fascists Ugh
Moneta Curran
Federal Defense Union
Gallente Federation
#32 - 2014-02-07 07:25:35 UTC
Evilishah wrote:
Moneta Curran wrote:
Evilishah wrote:
PotatoOverdose wrote:
Lowsec seems fairly alive and well to me...black rise regularly tops out the regional kill charts.


Aren't they based in a FW system?

I admit freely that there will be FW people to kill in relevant FW areas, but my problem is that lowsec is either a FW area or completely empty.


That's just not true. Low sec has plenty of residents and it's an area which is uniquely suited to teaching players how to depend on their own wits for survival. You'd have to live there to know this.. and I'm under the impression that most posters simply don't.

Like in wh-space, you can have a ton of fun there without subjecting yourself to the orders of some neckbeard bloblord.



Lord, don't assume. You end up coming across as a douchebag.

I have spent plenty of time in lowsec. I was based out of there for a while. The fights were few and far between. People don't often get caught off of a gate. On a gate you are super limited to the ships you can fly, unless you can bait a fight in a smaller ship.

Now, though I am based in highsec, I make most of my isk exploring lowsec in a Cheetah and farming clone tags in a Hound. To avoid cloaky ganks, I never run a site with someone in local, and I rarely uncloak to open up on Clone mercs.

Yet, I still am able to do it regularly because lowsec is a ghost town.


In my direct area there is plenty of conflict, there are roaming gangs, vendetta's, poco's and poses being reinforced and there are always opportunities to gank the unwary.

What you are describing is probably the most risk averse playstyle imaginable.. if low sec was so empty why did you retreat to high sec and why don't you ever come back in anything bigger than a covops frigate?




seth Hendar
I love you miners
#33 - 2014-02-07 08:55:56 UTC
Evilishah wrote:
I think lowsec is definitely the place to go for small gang pvp, but my problem is that 1. you need an alt unless you want to deal with the pain in the ass that is low sec status (though admittedly it is easier than ever to grind out).

I do remember reading something that the distant vision for eve is that everything is player run to include sec status punishments (am I mistaken in that)?

I think what I mean by my question is what reason is there to go to low sec. It seems that short of FW and Incursions (and of course faster travel), there is no reason at all to low sec.

The last time I spent any significant time in low sec was about two years ago, but the ganking wasn't that great (definitely better in a bubble camp in null), and the pvp wasn't that great either (though you would occasionally run into a decent small gang fight). It was a weird mix of high sec station wars and null sec blobs in which the average kill was still 10 on 1. I remember the vast majority of my time was spent on a gate in a buffer tank or sniper or else it was in something fun to fly like a firetail hoping to bait someone into taking a pot shot which rarely, rarely happened.

If you add in that it probably has the worst risk/reward of any EVE area, it is a place to find a fight but nothing more (which maybe how the majority of people like it?).

I'm not sure what I want out of low sec, but I'd like to keep it roughly as is, but it needs a reason to get people there. There are two types of lowsec systems: FW hubs and ghost towns.

In my opinion, it has the most potential but the worst implementation.

don't forget also that the pvp is limited in low too, because of the null entity.

pvp in lowsec actually, is more about ditching the 2500 null alts who try to bait you in a fight so they can drop you, even if you have 3 cruisers..... that is the reality.

also, forget about killing a pos that is not a small, unless you can field 200 pilots, field one dread, be ready to welcome 20+ supers

what low need, is a way to compete, especially vs supers.

there are carriers and dreads in low, but they are almost not used.

either limit the supers ability when in low (no bombers, no remote ECM) they can go throught, not fight.

or

give the low he ability to build them, they now have the chance to defend themselve, AND you solve the issue of the access "right" to null (the known issue "you need sov to get supers, you need supers to get sov)
Samillian
Angry Mustellid
#34 - 2014-02-07 09:31:52 UTC
seth Hendar wrote:
don't forget also that the pvp is limited in low too, because of the null entity.

pvp in lowsec actually, is more about ditching the 2500 null alts who try to bait you in a fight so they can drop you, even if you have 3 cruisers..... that is the reality.

also, forget about killing a pos that is not a small, unless you can field 200 pilots, field one dread, be ready to welcome 20+ supers

what low need, is a way to compete, especially vs supers.

there are carriers and dreads in low, but they are almost not used.

either limit the supers ability when in low (no bombers, no remote ECM) they can go throught, not fight.

or

give the low he ability to build them, they now have the chance to defend themselve, AND you solve the issue of the access "right" to null (the known issue "you need sov to get supers, you need supers to get sov)


While getting third partied is a real risk when upscaling as long as you keep your eyes open and have good scouts it is still possible and the same goes for killing larger POSes, although as you are dealing with a static target that takes time to drop you have to be very much more careful.

Carriers and dreads are used it doesn't always end well for them as its not without risks but what worthwhile is risk free in EvE?

As to building Supers in LowSec while I can understand your point I'd have to say a flat out no. Super proliferation is already at ridiculous levels and allowing supers to be built without Sov would make it more so. Consider allowing Null entities to hide Super construction all over EvE would only diminish the risks of them losing unborn supers not to mention removing one of the reasons to bother with having Sov in the first place.

NBSI shall be the whole of the Law

Kagura Nikon
Native Freshfood
Minmatar Republic
#35 - 2014-02-07 09:40:28 UTC
Kaarous Aldurald wrote:
Herzog Wolfhammer wrote:
Jump freighters and bridges killed lowsec.


I rarely agree with you, but this is one of those times.



That.

Jump freighters and bridges are the most ill tought things in this game.

Extremely convenient travel methods shoudl cost.. a LOT.

Like half a bil for a jump of the jump freighter.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#36 - 2014-02-07 09:41:36 UTC
seth Hendar wrote:
Evilishah wrote:
I think lowsec is definitely the place to go for small gang pvp, but my problem is that 1. you need an alt unless you want to deal with the pain in the ass that is low sec status (though admittedly it is easier than ever to grind out).

I do remember reading something that the distant vision for eve is that everything is player run to include sec status punishments (am I mistaken in that)?

I think what I mean by my question is what reason is there to go to low sec. It seems that short of FW and Incursions (and of course faster travel), there is no reason at all to low sec.

The last time I spent any significant time in low sec was about two years ago, but the ganking wasn't that great (definitely better in a bubble camp in null), and the pvp wasn't that great either (though you would occasionally run into a decent small gang fight). It was a weird mix of high sec station wars and null sec blobs in which the average kill was still 10 on 1. I remember the vast majority of my time was spent on a gate in a buffer tank or sniper or else it was in something fun to fly like a firetail hoping to bait someone into taking a pot shot which rarely, rarely happened.

If you add in that it probably has the worst risk/reward of any EVE area, it is a place to find a fight but nothing more (which maybe how the majority of people like it?).

I'm not sure what I want out of low sec, but I'd like to keep it roughly as is, but it needs a reason to get people there. There are two types of lowsec systems: FW hubs and ghost towns.

In my opinion, it has the most potential but the worst implementation.

don't forget also that the pvp is limited in low too, because of the null entity.

pvp in lowsec actually, is more about ditching the 2500 null alts who try to bait you in a fight so they can drop you, even if you have 3 cruisers..... that is the reality.

also, forget about killing a pos that is not a small, unless you can field 200 pilots, field one dread, be ready to welcome 20+ supers

what low need, is a way to compete, especially vs supers.

there are carriers and dreads in low, but they are almost not used.

either limit the supers ability when in low (no bombers, no remote ECM) they can go throught, not fight.

or

give the low he ability to build them, they now have the chance to defend themselve, AND you solve the issue of the access "right" to null (the known issue "you need sov to get supers, you need supers to get sov)


also Hihg sec should be limited to small POS, and low sec to medium POS.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#37 - 2014-02-07 09:43:01 UTC
Vyl Vit wrote:
Too scared to go into nullsec. Too tough to be in hisec...let's just force all the traffic through our chokepoint lowsec systems so we can sit in a station and decide who to come out and gank. Why have to go into null and fight a capital? Make them come to us! Uh huh. This gets better and better.



Most low sec people are less scared than the nullbears. BEcause low sec is FAR FAR more dangerous.

Most peopel that do not go to 0.0 is jsut because they HATE blobs. And no 50 man fleets are not SMALL ROAMING gangs. Small gangs are 4 people.

"If brute force does not solve your problem....  then you are  surely not using enough!"

seth Hendar
I love you miners
#38 - 2014-02-07 09:47:39 UTC  |  Edited by: seth Hendar
Samillian wrote:
seth Hendar wrote:
don't forget also that the pvp is limited in low too, because of the null entity.

pvp in lowsec actually, is more about ditching the 2500 null alts who try to bait you in a fight so they can drop you, even if you have 3 cruisers..... that is the reality.

also, forget about killing a pos that is not a small, unless you can field 200 pilots, field one dread, be ready to welcome 20+ supers

what low need, is a way to compete, especially vs supers.

there are carriers and dreads in low, but they are almost not used.

either limit the supers ability when in low (no bombers, no remote ECM) they can go throught, not fight.

or

give the low he ability to build them, they now have the chance to defend themselve, AND you solve the issue of the access "right" to null (the known issue "you need sov to get supers, you need supers to get sov)


While getting third partied is a real risk when upscaling as long as you keep your eyes open and have good scouts it is still possible and the same goes for killing larger POSes, although as you are dealing with a static target that takes time to drop you have to be very much more careful.

Carriers and dreads are used it doesn't always end well for them as its not without risks but what worthwhile is risk free in EvE?

As to building Supers in LowSec while I can understand your point I'd have to say a flat out no. Super proliferation is already at ridiculous levels and allowing supers to be built without Sov would make it more so. Consider allowing Null entities to hide Super construction all over EvE would only diminish the risks of them losing unborn supers not to mention removing one of the reasons to bother with having Sov in the first place.

ok, so no null entitys in low, no bridges possible to low nor no titan can fire any weapon, no supers can use any drone

it is not about being risk free, i don't mind loosing even expansive ships, wether being a cap or sub, to a fight, but when it come to be dropped 24/7 for cruisers, just because 50+ ppl are bored of sitting on a giant spacedildo, something is wrong

as for super proliferation, it is already a problem, i agree, but in the current status, it is one sided, leaving chance at all.

all we have, when we got dropped, is haha you are risk averse, you won't fight bla bla.

of course i won't, cause i KNOW the second i'll put 2 carriers at the undock so my 10 man gang can fight your 50 BC you just dropped, you will drop 20 supers.

thing is, even if i had the pilot and money, there is absolutely no way i can obtain 20 supers

this is the reality, lowsec ppl are artificially limited in their ability to fight back null entitys by ccp, this is a CCP sponsored imbalance.

if you add the fact lowsec gives you sec hit or pvp, and that the isk/hour ratio is the worst of all....well....

and for pos thingy, getting 3rd partied is not a risk, it's what happen every single time.

the split second a cyno is lighten up, a cyno alt is there within the 2-3 minutes, and will stay for hours (most likely until next DT at least)
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#39 - 2014-02-07 09:54:10 UTC
I'd like to see low completely redone.

Its been pretty stagnant since 2005, hasn't really changed much other than ores and npcs though their value is less now than it was in early EVE since null and high are much more profitable than low (unless you never die which is quite impossible) while in high and null its pretty easy to avoid losses, too easy in null imo.

I like what they did with wormhole space, been hanging out trying to kill this corporation in one and its definitely completely different to null. I'd have to say of all the people in EVE these wormhole guys are the bravest. No local is pure hellish :) Give low sec an overhaul so its completely different to high and null it'd be cool.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Hasikan Miallok
Republic University
Minmatar Republic
#40 - 2014-02-07 10:18:11 UTC
Evilishah wrote:



Lord, don't assume. You end up coming across as a douchebag.

I have spent plenty of time in lowsec. I was based out of there for a while. The fights were few and far between. People don't often get caught off of a gate. On a gate you are super limited to the ships you can fly, unless you can bait a fight in a smaller ship.

Now, though I am based in highsec, I make most of my isk exploring lowsec in a Cheetah and farming clone tags in a Hound. To avoid cloaky ganks, I never run a site with someone in local, and I rarely uncloak to open up on Clone mercs.

Yet, I still am able to do it regularly because lowsec is a ghost town.



Pretty much.

I have a few PI alts that live in lowsec and whilst its mainly empty its not necessarily safe. I regularly get pot shots at me on gates from passing Tengus and Legions. Generally a cloak/MWDcombo, some nanos and some warp stabs will see you through.

There are a lot of lowbears doing mining and PI but they are probably a lot more PvP aware than either carebears or null bears.
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