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Incursions and ship balancing.

Author
Snow Axe
Republic Military School
Minmatar Republic
#61 - 2014-02-07 06:36:19 UTC  |  Edited by: Snow Axe
Missiles are largely worthless in incursions, this is correct.

The above fact being something that needs fixing is what's wrong. Missiles are a very unique system with plenty of uses, both PvP and PvE. They just really don't match up well to the "Speed >>>>>>>>>>>>> *" way of Incursions. That's not a broken thing, or a problem, it's just a fact that you have to deal with.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Nevyn Auscent
Broke Sauce
#62 - 2014-02-07 06:48:42 UTC
Snow Axe wrote:
Missiles are largely worthless in incursions, this is correct.

The above fact being something that needs fixing is what's wrong. Missiles are a very unique system with plenty of uses, both PvP and PvE. They just really don't match up well to the "Speed >>>>>>>>>>>>> *" way of Incursions. That's not a broken thing, or a problem, it's just a fact that you have to deal with.

It's not missiles themselves that actually cause the issue. It's the lack of a missile pirate ship that compares with the Vindicator. The Vindicator is valued both for it's extreme webs and for it's extreme DPS. Missiles are very poor at long range in a fleet situation as you will loose DPS. So the Missile ships are attempting to compete with the Vindicator for their spots in fleet. And quite simply, no T1 or Navy ship can compete with the Vindicator. (Pretty much nothing can in that close range brute DPS role) It's not the hate on missiles directly, it's just the Vindi is too obviously the best tool for the close range job against any other option.
Snow Axe
Republic Military School
Minmatar Republic
#63 - 2014-02-07 07:03:56 UTC
It's pretty much missiles. You could clone the vindicator, give it to Caldari exclusively with an equivalent torp bonus replacing the blaster bonus (replace the tracking bonus with either more damage or velocity), and the Vindi would still be preferred b/c of the instant damage application. This tag-teams with "preferred" basically meaning "the only one we take" being nearly interchangeable with Incursions.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

ashley Eoner
#64 - 2014-02-08 00:08:43 UTC  |  Edited by: ashley Eoner
Nevyn Auscent wrote:
ashley Eoner wrote:

Snide? I stated the truth. You don't really have to pay attention in an HQ incursion while piloting most of the turreted ships. ONly if you're assigned a job does it become something that requires real attention. Set your shield warning to 99%, cap warning to a bit under your stable spot and/or pay slight attention to the overview. Otherwise it's a matter of targeting in the right order at the start of a spawn and hitting f1 occasionally till the next spawn.

Unless you over-tank your ships in which case you are costing not just yourself but the entire fleet income, if you don't pay attention and broadcast before you start taking damage, you will quite possibly be dead before logi can lock you. A properly tanked incursion ship (Of any sort, be it T1, T2 or Pirate BS) needs you to be fully aware of your environment. If you are lazy and only broadcast after you start taking damage, that's how you end up in hull or a pod.
First off I'm not suggesting people do it. I just know that people joining PUGs can and will do so.

Second off most of the requirements for public fleets such as TVP are over tanked. Granted there are some setups where you can't slack or you will have trouble (such as a Napoc). The time between lock and that first dps hitting is a matter of a couple seconds at most generally. In the grand scheme of things the reaction time of an older person versus that of a younger person is roughly the same when accounting for lag and such. My logi pilots have maximum locking speed and target capability. I can lock someone new up very quickly. I pay careful attention when playing my logi pilots.

Third I've ran logi quite a lot including multiboxing them. In fleets one thing you'll notice as a logi is that usually only a handful of people get aggro which are the people I put on my watchlist. Sometimes a fleet will have more bouncing aggro but in the end it's usually a handful of people hogging most of the threat. Usually it's the same couple of vindis but I've actually seen golems fight with vindis for threat. Then again those golems were piloted properly.

Fourth lazy people suck :P

Nevyn Auscent wrote:
Snow Axe wrote:
Missiles are largely worthless in incursions, this is correct.

The above fact being something that needs fixing is what's wrong. Missiles are a very unique system with plenty of uses, both PvP and PvE. They just really don't match up well to the "Speed >>>>>>>>>>>>> *" way of Incursions. That's not a broken thing, or a problem, it's just a fact that you have to deal with.

It's not missiles themselves that actually cause the issue. It's the lack of a missile pirate ship that compares with the Vindicator. The Vindicator is valued both for it's extreme webs and for it's extreme DPS. Missiles are very poor at long range in a fleet situation as you will loose DPS. So the Missile ships are attempting to compete with the Vindicator for their spots in fleet. And quite simply, no T1 or Navy ship can compete with the Vindicator. (Pretty much nothing can in that close range brute DPS role) It's not the hate on missiles directly, it's just the Vindi is too obviously the best tool for the close range job against any other option.
I've seen golems do quite well in fleets when piloted properly. They can fill the role of dps and sniper at will depending on the fit. Although a torp golem is pretty much a vindi competitor with better range. I've also seen golems participate in the cap chain lol.

The speed of damage application doesn't matter once the first missile hits when played properly. Now in contest fleets stuff blows up unexpectedly quickly which causes issues for missile users.



EDIT : The public incursion fleets run overtanked ships because they know that the average player is either bad or still learning and as a result will make mistakes (be bad). That is why missiles are frowned upon because the average player is "bad" at incursions. The few that are good at using their missiles meanwhile are screwed because the masses suck at missiles.