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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#601 - 2014-02-06 23:06:35 UTC  |  Edited by: Tyberius Franklin
Charadrass wrote:
Ive never seen the powerblocks clashing with lightdrones. So yes, there is a difference.

Otherwise i would like to have more then ten targets lockable so i can command my drones on seperate targets at the same time.
If not, then ccp is simply nerfing incursions by slowing down HQ fleets, by needing 4 dronebuddys reducing the killspeed of either the battleships or the frigs.

So ccp, butter bei de fische. Is your target the overwhelming usage of sentrys in big fleet fights or slowing down incursions.

So an HQ fleet has 40 DPS'ers that need to assign drones? I'm not terribly familiar with the fleet comps for HQ's.
Captain StringfellowHawk
Forsaken Reavers
#602 - 2014-02-06 23:06:43 UTC
I think the best out of this is the n3/pl/cfc Bro's that all Agree That this was horrid game-play and it needed changing vs the few players fighting to get it back vs the army of players hiding on neutrals arguing to fix the archons on toons not even flying them. It's a sad day when the players Officially using the Drone Doctrines, NOT hiding on ALT's are all Agreeing is was **** gameplay. Comparable to the ones not wiling to post on there mains arguing why it should stay.

Bring the game back to the players, Not to the FC's. Giving us back control of our ships and forcing us to stay at the keyboards, paying attention and not playing other games with EVE MINIMIZED is the best move yet.
AetomHaert Mother
The Scope
Gallente Federation
#603 - 2014-02-06 23:10:56 UTC
Oh Takashawa wrote:
CCP Rise wrote:
  • Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
  • Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps?

    Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.


    Why are you so buttmad about a broken mechanic being nerfed? You should be happy your theory crafters were able to figure out a means of breaking the game for a nice 2 year long period, and guess what? I bet those same theorycrafters are not buttmad, and are already on to the next thing. I will assume that you are just trolling here, but there are enough other buttmad N3 in this thread that it really makes me laugh.

    At its core, this change doesnt really nerf the slow cat. You just need to sacrifice a little bit more DPS to run extra triggers, with a still very high alpha volley damage rate from 10 carriers striking as one, and just like in any other high volley damage fleet like Maelstroms, all you need to do is count to 3 to get that volley even if you do need to individually target things.

    Your question about force multiplication is absolutely laughable. You still retain the idiotic rep power of your carriers, you still have the ability to field logi, to field the not yet nerfed t3 fleets, the ability to use your barley lost any supers and titans (in comparison with the total numbers that PL has) plus all of the other wonderful e-war that you can field at any given point. My god, can you not field Maulus alts like BL and Fweddit? Can you not bring a few extra brobirds on alt accounts like TEST? Are you too 1337 to bring some subcaps to a fight like... everyone else in this game?

    This is about balance, and although I still think this is a very good troll, you can no longer use your carrier fleet as a unstopable swiss army knife. You need to choose a little more carefully on whether to commit your full online numbers to carriers, or to use them as an ancillary part of a fielded group of fleets.
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #604 - 2014-02-06 23:13:20 UTC
    How about this; limit the starting amount of assisted drones by the size of the assisted ship.
    Frigates 5
    Destroyers 10
    Cruisers 15
    Battlecruisers 20
    Battleships 25
    Capitals 25

    Then add a skill that increases the amount by 20% per level.

    If you don't follow the rules, neither will I.

    Petrified
    Old and Petrified Syndication
    #605 - 2014-02-06 23:15:44 UTC
    Not a bad resolution to people's clamoring. Far better than nerfing sentries.

    Thank you.

    Cloaking is the closest thing to a "Pause Game" button one can get while in space.

    Support better localization for the Japanese Community.

    RDevz
    State War Academy
    Caldari State
    #606 - 2014-02-06 23:16:56 UTC
    I've wanted to do this for years:

    The tears, so delicious. Adapt or die.

    TwistedPirateTwistedPirateTwistedPirateTwistedPirateTwisted

    ~

    Batelle
    Federal Navy Academy
    #607 - 2014-02-06 23:24:17 UTC
    Now, if Fozzie had put ONE TENTH of this amount of explanation and justification in his thread about omnidirectional nerf, there would have been a lot less crying, anger, and confusion over that change.

    "**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

    Never forget.

    Hunter Arngrahm
    Deep Core Mining Inc.
    Caldari State
    #608 - 2014-02-06 23:28:30 UTC
    Seems like a good change, now can you unnerf Omnidirectional Tracking Links to some degree? Pre-nerf they made any drone boat a capable Sentry platform, post nerf really only the Dominix and Ishtar are viable due to their inherit bonuses. I'm not saying they should be back the way they were by any means, but an extra 5% here and there would help unbonused ships be able to use sentries effectively.
    Kiry Belvar
    Republic Military School
    Minmatar Republic
    #609 - 2014-02-06 23:29:35 UTC
    CFC is crying, CCP is changing!

    Change the Game Name to CFC Online pleace
    Ziranda Hakuli
    Brutor Tribe
    Minmatar Republic
    #610 - 2014-02-06 23:29:39 UTC
    Been reading thought his and considering the change they plan. After visiting Soul Crushing Lag a few times due to all the activity in system I can see the mad reasoning why CCP is doing a cap on drone assist. I like this idea very much.

    Yes it will change Strategy of the slow cats, how incursion runners run fleets, and so on. Everyone should be happy they are not making it skill based for the drone bunny. If it was Me I would have done said that for each class of drone till you got to 50 or 100.

    Hell I even thought that maybe CCP should put a drone assist bandwidth type thingy for ships.

    Overall I like what they are planning it changes strategy and work on fleets will operate. Good luck
    Drakun Kugisa
    Talada Federation
    #611 - 2014-02-06 23:32:59 UTC
    AetomHaert Mother wrote:
    Oh Takashawa wrote:
    CCP Rise wrote:
  • Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
  • Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps?

    Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.


    Sheeana Harb
    Deep Core Mining Inc.
    Caldari State
    #612 - 2014-02-06 23:34:02 UTC
    Batelle wrote:
    Now, if Fozzie had put ONE TENTH of this amount of explanation and justification in his thread about omnidirectional nerf, there would have been a lot less crying, anger, and confusion over that change.


    This got me thinking and I would like to thank CCP Rise for all the effort he has in the original post, much appreciated. I liked it and am looking forward to similarly well-crafted explanation posts in the future.

    Note: no sarcasm intended.
    Janeos
    Sebiestor Tribe
    Minmatar Republic
    #613 - 2014-02-06 23:34:17 UTC
    Kiry Belvar wrote:
    CFC is crying, CCP is changing!

    Change the Game Name to CFC Online pleace

    I'd prefer EverGoon or World of GoonCraft.
    Gayas Allhell
    Brutor Tribe
    Minmatar Republic
    #614 - 2014-02-06 23:37:10 UTC
    Drakun Kugisa wrote:
    AetomHaert Mother wrote:
    Oh Takashawa wrote:
    CCP Rise wrote:
  • Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
  • Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer advantages to offset the increased cost, effort, risk, and skills required to effectively field them, as compared to simply fielding big piles of subcaps?

    Also, a broader question - do you intend to leave any force multipliers in EVE, Rise, or simply reduce it to whoever has more dudes in T1 subcaps, or alternatively, in bombers? It seems to be trending a lot that way lately, and I'm just curious if that's intentional or simply persistent oversight.




    A carrier is still a force multiplier, it has 20x the EHP and twice the repping power of a subcap logistics ship, and 10x the reps in triage.
    MeBiatch
    GRR GOONS
    #615 - 2014-02-06 23:39:01 UTC
    Captain StringfellowHawk wrote:
    MeBiatch wrote:
    dei'ro wrote:
    rip 2000 drones shooting all at once.
    rip going afk during a fleetfight.

    oh no now i actually have to play eve ;_;

    thanks ccp


    yes now you can press f1 every 10 min in heavy tidi... totally see how that changes the afk thing.


    At least it actually lets ME pilot my ship and lets ME play the game I pay for Instead of SOMEONE ELSE. Whatever lets me do more with my ship then some Trigger handling I am for. Think about how much LESS tidi there will be and how many MORE ACTIVE players you can cram into a systems, put into these large Epic fights now before Tidi kicks in. the system to handle these fights has been greatly improved, lets keep items that break it out of it.


    What stopped you from doing stuff before?

    Or was your entire setup for drona assist and you didn't even bother to use nuets?

    Well that is what I expected now instead of 4k people goons will bring 6k then complain about black screens and lag.

    Ccp its not the ship or DA its game mechanics that offer zero diminishing returns and allow for unlimited players on grid that is the impetus for soul crushing lag.

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Desert Ice78
    Gryphons of the Western Wind
    #616 - 2014-02-06 23:41:51 UTC
    Why do people think this is going to do anything about lag (or indeed believe the excuse that its going to help lag)?

    Ignoring the fact that the change has nothing to do with lag, in the first instance there will potentially still be the same number of archons with the same number of sentries, with the same TiDi. Nothing changed. Second, even if there was less lag, they only consequence of that will be a bigger goon blob, with the result of the exact same lag as before.

    This is about nerfing into the ground the only viable threat to CFC.

    I'll just leave this here:

    Quote:
    [14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278

    Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot:

    *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored ***




    I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

    CCP Zulu: Came expecting a discussion about computer monitors, left confused.

    JD No7
    V I R I I
    #617 - 2014-02-06 23:42:38 UTC
    Just remove the assist mechanic. It's ********.
    Malcanis
    Vanishing Point.
    The Initiative.
    #618 - 2014-02-06 23:47:09 UTC
    Desert Ice78 wrote:
    Why do people think this is going to do anything about lag (or indeed believe the excuse that its going to help lag)?

    Ignoring the fact that the change has nothing to do with lag, in the first instance there will potentially still be the same number of archons with the same number of sentries, with the same TiDi. Nothing changed. Second, even if there was less lag, they only consequence of that will be a bigger goon blob, with the result of the exact same lag as before.

    This is about nerfing into the ground the only viable threat to CFC.

    I'll just leave this here:

    Quote:
    [14:48:37] directorbot: Drone assist is being limited to 50 drones per person. You may now spend the rest of the day posting like maniacs while trolling our various defeated foes. Enjoy yourselves, you've earned it. https://forums.eveonline.com/default.aspx?g=posts&t=319278

    Yes, this means we'll have to toss Dominixes into the dustbin and return to using some real goddamned warships once this hits. :toot:

    *** This was a broadcast from the_mittani to all-all at 2014-02-06 14:48:34.730289 EVE, replies are not monitored ***




    So it "nerfs carriers into the ground" while at the same time having "no effect" on archon usage.

    OK

    "Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

    Grath Telkin, 11.10.2016

    Tara Read
    Blackwater USA Inc.
    Pandemic Horde
    #619 - 2014-02-06 23:48:13 UTC
    1Of9 wrote:
    Seems a bit odd to me that when ccp talks about "community" is usually referring to goons.

    That Mitanus idiot that have high connections in CCP really knows how to use them.


    anyway, CCP: Can you kindly just grow some balls and remove caps from the game? We vets that actually been paying for this goon fest game would like to spend our time doing something useful besides skilling for stuff that goons want nerfed all the time.

    Or at least consider bringing AoE DD again, because honestly, you just removed the only counter in game against the blob (goons).

    With this change, they are invincible, there is no weapon to defeat them.


    I just wanted to thank you personally for such a fresh serving of tears. FYI you aren't a "vet" just because you wear an Alliance ticker and own a Super. Supers, Capitals like ALL ships in Eve have great strengths and weaknesses. You as a *cough* "vet" should understand that just because you own a Capital does not mean it's an instant IWIN button.

    Rather if you were an actual proficient pilot you'd understand that as a "vet" every ship has a specific role and usage it is capable of.
    But please keep crying that it's Goons fault for everything. You sound like a smug version of Gelvon Goblin.
    Desert Ice78
    Gryphons of the Western Wind
    #620 - 2014-02-06 23:53:20 UTC
    Malcanis wrote:


    So it "nerfs carriers into the ground" while at the same time having "no effect" on archon usage.

    OK

    Thats not what I said. Read more carefully.

    I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

    CCP Zulu: Came expecting a discussion about computer monitors, left confused.