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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
Ragnen Delent
13.
#521 - 2014-02-06 21:03:25 UTC
Tsikuu wrote:
:slowclap:

Nerf Omnis
Nerf Assist

Whats next, nerf carriers drone bandwidth? remove sentry drones? What Mittani inspired whine are you going to fold to next CCP?

How about ADDING to the game rather than the continuous folding to one section of the community who's sworn aim is to destroy the game?

When can we expect the drone tracking and optimal implants? Thats right, when Mittens cries about it behind his pay wall.


I actually like playing Eve Online a spaceship game, this drone assist change just shows how many people apparently don't.
baltec1
Bat Country
Pandemic Horde
#522 - 2014-02-06 21:03:56 UTC
Desert Ice78 wrote:


Blob much?


How does it feel to have your space repossessed by your masters?
Tippia
Sunshine and Lollipops
#523 - 2014-02-06 21:05:59 UTC  |  Edited by: Tippia
Tsikuu wrote:
How about ADDING to the game rather than the continuous folding to one section of the community who's sworn aim is to destroy the game?
They are.
In this case, they've added viability to non-drone setups.

Quote:
When can we expect the drone tracking and optimal implants? Thats right, when Mittens cries about it behind his pay wall.
What on earth ar you on about? Ugh

Dinsdale Pirannha wrote:
What is so sad in this whole mess is the fact that no speaks about.
Sentry drones were unloved, and unchanged, for years.
People used heavies.
No one cared about drone command.

Then along came fozzie who wiped out heavies in missions with the AI changes.
This still did not affect sentries or heavies in PvP.
Yeah, no.
No-one used heavies in missions because they were awful for the task: slow, low-damage, easy to lose. Sentries were better in every way. The AI changes made little to no difference since it was already well-known how to tickle the AI to keep your drones safe.

Groups running missions used drone assignment a lot, especially with sentries.

Quote:
Now, we see sentry drones ruined for PvE, and highly restrictive limits on drone command.
Drones work fine for PvE and the restrictions are absolutely minute — for PvE, they're downright irrelevant.

So the reason no-one speaks about it is because it's not a fact but something you've made up. What's sad about this whole mess is how detached from reality you are every time you feel personally slighted by reasonable and much-needed balance changes.
WK XI
Imperial Shipment
Amarr Empire
#524 - 2014-02-06 21:11:20 UTC
Maybe this way:

Everyone start drone assist 0.

After learning small drone assist Level 5 (1x), get 5 assist.

After learning medium drone assist L5 (4x), get 5+25 assist.

After learning big drone assist L5 (8x), get 5+25+50 assist.

can be more ?
Sheeana Harb
Deep Core Mining Inc.
Caldari State
#525 - 2014-02-06 21:11:28 UTC
Imouto Tan wrote:
Sheeana Harb wrote:
CCP Rise wrote:

We believe a flat cap will:

  • Limit large scale assist substantially
  • Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
  • Be very easy to communicate to players
  • Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
  • and will make further adjustments.

    As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site.
    On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries).

    Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones?


    Use two people for drone assist then?

    The idea is to not have ~1000-1250 drones assisted to the same person, and making them go down to having 50 target callers reduces the advantage of drone volleys, etc.

    If you need 70 drones, or even 100 drones, having 2 callers instead of 1 is hardly an inconvenience.


    70 drones is by no means the maximum you can see during a HQ site. I used it as an example. So your 'solution' is useless.
    Djakku
    U Subbed M8
    #526 - 2014-02-06 21:11:56 UTC
    Meh, doesn't change anything for the majority of the player base, who cares. What?
    Desert Ice78
    Gryphons of the Western Wind
    #527 - 2014-02-06 21:13:09 UTC
    baltec1 wrote:
    Desert Ice78 wrote:


    Blob much?


    How does it feel to have your space repossessed by your masters?

    A thought provoking, logical and excellently drafted come back there.....You obviously have a very valid argument.

    Now run along and complain to your pet dev's.

    I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

    CCP Zulu: Came expecting a discussion about computer monitors, left confused.

    Dave stark
    #528 - 2014-02-06 21:13:30 UTC
    Sheeana Harb wrote:
    Imouto Tan wrote:
    Sheeana Harb wrote:
    CCP Rise wrote:

    We believe a flat cap will:

  • Limit large scale assist substantially
  • Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
  • Be very easy to communicate to players
  • Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5)
  • and will make further adjustments.

    As an active incursion runner I strongly believe this change will (negatively) affect incursions as it's not uncommon to see more than 70 drones(small and medium) at a single site.
    On the other hand, heavy drones and sentries aren't used due to their slow dps application(heavies) or the need to keep moving(sentries).

    Is it possible to have separate caps for sentries and small/medium drones? The current 50 for sentries and let's say 100 for small/medium drones?


    Use two people for drone assist then?

    The idea is to not have ~1000-1250 drones assisted to the same person, and making them go down to having 50 target callers reduces the advantage of drone volleys, etc.

    If you need 70 drones, or even 100 drones, having 2 callers instead of 1 is hardly an inconvenience.


    70 drones is by no means the maximum you can see during a HQ site. I used it as an example. So your 'solution' is useless.


    it's not even that using more drone bunnies is an inconvenience. it's just that the original post makes no sense. he made special mention of not wanting to affect incursion runners, yet clearly contradicts that with a 50 drone limit.
    Promiscuous Female
    GBS Logistics and Fives Support
    #529 - 2014-02-06 21:15:25 UTC
    i guess i don't understand the incursion whining

    did you consider adapting your techniques to use four drone assists instead of one

    it's not like it's a massive change, and being a drone assist requires you to give up at most two targets and one civilian railgun to trigger with
    Tippia
    Sunshine and Lollipops
    #530 - 2014-02-06 21:17:01 UTC  |  Edited by: Tippia
    Dave Stark wrote:
    it's not even that using more drone bunnies is an inconvenience. it's just that the original post makes no sense. he made special mention of not wanting to affect incursion runners, yet clearly contradicts that with a 50 drone limit.

    Specifically, he says that he wants to preserve incursion drone managers. Even with this limit, they're preserved. Even with half the limit, they'd have been preserved. You still have one guy controlling an entire cloud of drones.
    Theodoric Darkwind
    The Scope
    Gallente Federation
    #531 - 2014-02-06 21:17:05 UTC
    Ok now that you are nerfing drone assist are you going to nerf the reason for drone assist?

    Nerf the hell out of Sensor Damps, its the only fair thing to do. Drone assist was the only defense against the CFCs **** You Fleet.

    Currently the Celestis is soo overpowered it alone has killed off all doctrines that are not either drone assist, or unable to engage from outside of 200km. Under current mechanics one Celestis can completely shut down 2 of any ship that isn't immune to EWAR.

    You nerfed ECM for less than what the Celestis is currently capable of.
    Dave stark
    #532 - 2014-02-06 21:19:20 UTC
    Tippia wrote:
    Dave Stark wrote:
    it's not even that using more drone bunnies is an inconvenience. it's just that the original post makes no sense. he made special mention of not wanting to affect incursion runners, yet clearly contradicts that with a 50 drone limit.

    Specifically, he says that he wants to preserve incursion drone managers. Even with this limit, they're preserved. Even with half the limit, they'd have been preserved. You still have one guy controlling an entire cloud of drones.


    you don't because there's still 3/4 of the drones unassigned because he's at the limit of 50 drones...
    Trillian Stargazer
    Perkone
    Caldari State
    #533 - 2014-02-06 21:25:22 UTC
    TL;DR of this thread.

    whaaa i have to think.
    Tippia
    Sunshine and Lollipops
    #534 - 2014-02-06 21:25:51 UTC
    Dave Stark wrote:
    you don't because there's still 3/4 of the drones unassigned because he's at the limit of 50 drones...

    …and that second cloud of drones is controlled by a second guy. The drone managers are still preserved. No amount of narrowmindedness can remove this simple fact.

    So yes, yes you do.
    Dave stark
    #535 - 2014-02-06 21:27:19 UTC
    Tippia wrote:
    Dave Stark wrote:
    you don't because there's still 3/4 of the drones unassigned because he's at the limit of 50 drones...

    …and that second cloud of drones is controlled by a second guy. The drone managers are still preserved. No amount of narrowmindedness can remove this simple fact.

    So yes, yes you do.


    well no, he's not. you just told me he'd be controlling an entire cloud of drones. i just pointed out that he wasn't.

    which also directly contradict's rise comment of not wanting to negatively impact incursion runners.
    Koby Botick
    Deep Core Mining Inc.
    Caldari State
    #536 - 2014-02-06 21:27:53 UTC
    Sipphakta en Gravonere wrote:
    Koby Botick wrote:
    It is possible to use this but you need to artifically recreate correct synchronization which is a non-trivial problem. Languages with proper multi-threading come with those build-in and (more important) tested and used facilities for this kind of work.


    I agree that python places much responsibility on the developer and other languages are better suited for that kind of work. I was just pointing out that python isn't as bad as people make it out to be.


    Yeah, though it always depends how bad bad means. Python clearly has no, let's call it state-of the art multi threading support. However not all problems require that. If you happen to have a specific problem that needs state-of the art multi threading, then Python is a bad fit. Not all problems are such though, so Python is a perfectly fine language for solving a huge amount of problems out there. If you require some multi-threading, then there are ways around that where you can get satisfactory results with minor adaptations. Your link (which is excellent, thanks!) shows a few options:

    Sipphakta en Gravonere wrote:

    http://www.jeffknupp.com/blog/2013/06/30/pythons-hardest-problem-revisited/ has a (in my opinion) great write up of the problem and possible solutions of utilizing multiple cpu cores/processors.


    While the link is great (and so is his preceeding entry linked in the head of that post) I find that the conclusion of reading the article however is basically that the GIL is still not going away and that is still very unlikely to change any time soon. It also gives an overview in such sufficient detail that it's clear that none of those solutions will help EVE. I have no idea how much data a big fleet fight is (I mean the in memory state representation of a fleet battle) but I just assume it's several houndred MB worth all in all (including Python management overhead). No solution can really deal with that. multiprocessing is fine with splitting of a process that does its thing and has limited contact with its origin parent and brings data back. What you need in a big single battle where probably 99.99% of processing happens in one single grid is calculate and iterate over all actors repeatedly, changing state based on proximity, damage, etc. in short: work massively parallel on a huge memory region without any corruption. Single threadedness guarantees that, but does not perform. Multithreaded you need the support of the language for proper isolation while still ensuring stuff gets executed in parallel. And there is nothing in Python for that.

    So while there are solutions for other problems, for this particular one we want here, there's none given. Worse, it paints a bit of a bleak outlook so you're on the safe side betting there won't be a solution for it anytime soon.

    Sipphakta en Gravonere wrote:
    Of course, Eve's codebase is 10 years old and written for Stackless, so adapting to current python versions and making use of improvements will certainly be a hard task.


    Which is basically why I pretty much expect a full rewrite is required and thus I am saying that this won't get fixed ever. Even a minor break-out of a single functionality to offload into a seperate process (brain in a box) is long overdue. CCP seems not to care enough to assign serious resources to such undertakings - they are not really visible and marketing sexy. I mean they just had another great news event so apparently it works well enough in the state it is in. Additionally, the subject matter at hand is too technical and complex so to see that nothing will help except true paralellism in the server processing for anyone who did not do actual work in a field where you get bound on single thread execution speed on current hardware requires very specific in-depth knowledge which simply is not widespread. So they get away with vague responses that they work hard at solving it and "looking into it" which placates the majority asking for improvement in this area.

    It won't come though. Not tomorrow, not in a year. Not in 5 years. Unless magically someone fixes the GIL problem in Python which the entire Python community tries to solve for.. what 14 years now? Or like I said, they rewrite the entire server code for fleet combat on grid. Potentially from scratch. Not. gonna. happen.
    Ulani Iaam
    KarmaFleet
    Goonswarm Federation
    #537 - 2014-02-06 21:30:25 UTC  |  Edited by: Ulani Iaam
    Does this cap also reflect when someone uses drones to guard another player?

    I don't think a drone guard tactic would be particularly valid in any way, but curious to know if a similar cap exists.
    Tippia
    Sunshine and Lollipops
    #538 - 2014-02-06 21:32:21 UTC
    Dave Stark wrote:
    well no, he's not. you just told me he'd be controlling an entire cloud of drones.
    …which he is.
    Thus, Rise's comment about wanting to preserve drone managers is entirely correct.

    You can twist it as much as you like, but it's still the case.
    MeBiatch
    GRR GOONS
    #539 - 2014-02-06 21:33:04 UTC
    baltec1 wrote:
    MeBiatch wrote:


    dont use that term it ended last year with bs rebalance. as only tech I ships had tiers. so any pending changes cannot be construde as tiericide.

    the term to use now is just ship rebalance.

    thanks


    Teircide will not be finished until all ships have seen it.


    tell that to fozzie

    CCP Fozzie wrote:
    We will touch every ship, and we will continue adjusting every ship over and over again.

    Balancing isn't a project with an end. Tiericide was a specific subgoal within the balancing project that we finished last summer.

    None of this is new information, we've said it before and we'll say it again.


    tiericide was only for tech I ships. that does not mean all ships wont be rebalanced it just means its not under the guise of tiericide

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Sheeana Harb
    Deep Core Mining Inc.
    Caldari State
    #540 - 2014-02-06 21:33:28 UTC
    Dave Stark wrote:
    Sheeana Harb wrote:
    Imouto Tan wrote:
    Sheeana Harb wrote:
    CCP Rise wrote:

  • Leave room for smaller scale assisting (there are several use-cases for assist that we wanted to preserve, such as incursion drone managers)
  • ...

    ...

    ...

    ...


    it's not even that using more drone bunnies is an inconvenience. it's just that the original post makes no sense. he made special mention of not wanting to affect incursion runners, yet clearly contradicts that with a 50 drone limit.


    Exactly why I made my original response. The change does affect incursions in a negative way (while devs stated they don't want that) and it needs to be pointed out.