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Ship loss causing smart-bomb-like explosion

First post
Author
Waltaratzor
Glorious Revolutionary Armed Forces of Highsec
#21 - 2014-02-06 19:30:34 UTC
This would be a straight buff to suicide gankers(and I do support your idea on those grounds).
hydraSlav
Synergy Evolved
#22 - 2014-02-06 19:30:58 UTC
Loraine Gess wrote:
No proponent of this idea stopped to think of the balance at all. Either the damage is negligible and has NO FUNCTIONAL REASON TO EXIST or the damage is non-negligible and there is always, always, always going to be a break even point where it becomes a valid tactic to simply throw ships at the enemy for their explosion damage.


Yes! Which will force formations, not blobing in a ball.
Vira'li
A Place in Time and Space
#23 - 2014-02-06 19:38:26 UTC
hydraSlav wrote:


Yes! Which will force formations, not blobing in a ball.



It would be nice to read about a huge fight in EvE that didn't involve the Blob. But that seems to be the first and foremost used Cap formation. The Blob.
Spurty
#24 - 2014-02-06 19:38:36 UTC
Smart bombs have too many draw backs.

Give me 'Stupid bombs' that I can set off while on the station undock or gate please.

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Vira'li
A Place in Time and Space
#25 - 2014-02-06 19:46:02 UTC
Spurty wrote:
Smart bombs have too many draw backs.

Give me 'Stupid bombs' that I can set off while on the station undock or gate please.


I thought you could still set them off there, just that the CONCORD would get upset with you.
Grayland Aubaris
Aliastra
Gallente Federation
#26 - 2014-02-06 20:20:52 UTC
Vira'li wrote:
Spurty wrote:
Smart bombs have too many draw backs.

Give me 'Stupid bombs' that I can set off while on the station undock or gate please.


I thought you could still set them off there, just that the CONCORD would get upset with you.


I think you should try it out and let us know ...Big smile
hydraSlav
Synergy Evolved
#27 - 2014-02-06 20:23:19 UTC
Grayland Aubaris wrote:
Vira'li wrote:
Spurty wrote:
Smart bombs have too many draw backs.

Give me 'Stupid bombs' that I can set off while on the station undock or gate please.


I thought you could still set them off there, just that the CONCORD would get upset with you.


I think you should try it out and let us know ...Big smile


Last time i tried (4 years back), i could not activate them in proximity of gates (i guess same restriction for missions)
Vincent Athena
Photosynth
#28 - 2014-02-06 20:40:15 UTC
hydraSlav wrote:
Why isn't there such a thing?.......
- What about High-sec? Should collateral damage trigger CONCORD response or just be ignored

People would gank miners by flying in a fleet of ships and self destructing (or just having everyone shoot the fleet member to their left). Miner popped, no sec status loss. It would not matter if there was a CONCORD response as all the ganker's ships have been destroyed.

But lets say CONCORD at least gives out a sec status loss. Then:

Park some "innocent" small ships about the victim.
Gank the victim. Result: Victim explodes, takes out the small "innocent" ships and gets such a big sec hit they get barred from high sec.

Lets say the pilot who gets the sec status loss is the person who shoots and destroys a ship. Then: Invade a mission and park next to the NPCs. Each explosion dings the mission runner's sec status. Or park innocent ships next to war targets (The ones on your side). The enemy kills you and gets a hit.

So there you have it. If ship explosion damage is ignored by CONCORD, it will be used for ganks. If its not ignored by CONCORD it will be used for griefing.

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hydraSlav
Synergy Evolved
#29 - 2014-02-06 21:09:30 UTC
Vincent Athena wrote:
hydraSlav wrote:
Why isn't there such a thing?.......
- What about High-sec? Should collateral damage trigger CONCORD response or just be ignored

People would gank miners by flying in a fleet of ships and self destructing (or just having everyone shoot the fleet member to their left). Miner popped, no sec status loss. It would not matter if there was a CONCORD response as all the ganker's ships have been destroyed.

But lets say CONCORD at least gives out a sec status loss. Then:

Park some "innocent" small ships about the victim.
Gank the victim. Result: Victim explodes, takes out the small "innocent" ships and gets such a big sec hit they get barred from high sec.

Lets say the pilot who gets the sec status loss is the person who shoots and destroys a ship. Then: Invade a mission and park next to the NPCs. Each explosion dings the mission runner's sec status. Or park innocent ships next to war targets (The ones on your side). The enemy kills you and gets a hit.

So there you have it. If ship explosion damage is ignored by CONCORD, it will be used for ganks. If its not ignored by CONCORD it will be used for griefing.


Good analysis
Tuttomenui II
Aliastra
Gallente Federation
#30 - 2014-02-06 21:41:52 UTC
your capsule is spat out before your ship explodes so the ship exploding would pod you if it did AOE damage.
Frostys Virpio
State War Academy
Caldari State
#31 - 2014-02-06 21:49:57 UTC
hydraSlav wrote:
Loraine Gess wrote:
New fleet doctrine: insured cheapest racial carrier/dread fleet without fittings is suicided into anything subcap. You put enough capitals on the field it'd be cost effective to suicide titans too...





Haha! Would be funny to watch carriers flying on collision course into enemy blob.... but i doubt there would be a sub capital fleet slow enough to not scatter from that


Warp @0?
Felicity Love
Doomheim
#32 - 2014-02-06 21:51:25 UTC
hydraSlav wrote:


So why not? I am looking for a debate why this isn't a good idea.


You have answered your own question, Padwan... Blink

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Khergit Deserters
Crom's Angels
#33 - 2014-02-06 21:56:24 UTC  |  Edited by: Khergit Deserters
Actually, is there a reason that every ship explodes? And doesn't just go dead and turn into perforated space junk? Is there a Michael Bay Explosive Core Reactor in them or something?
hydraSlav
Synergy Evolved
#34 - 2014-02-06 21:56:36 UTC  |  Edited by: hydraSlav
Frostys Virpio wrote:
hydraSlav wrote:
Loraine Gess wrote:
New fleet doctrine: insured cheapest racial carrier/dread fleet without fittings is suicided into anything subcap. You put enough capitals on the field it'd be cost effective to suicide titans too...





Haha! Would be funny to watch carriers flying on collision course into enemy blob.... but i doubt there would be a sub capital fleet slow enough to not scatter from that


Warp @0?


First, requires a warpable target. Not impossible, but does give more roles in fleet for other people, which is a good thing.
Sure, you can warp to wrecks too, but that just means the friendly fleet should keep it's own area free of wrecks.

Second, a self-destruct takes 2 minutes, so when you see an enemy carrier jump in middle of your fleet, you can already start burning to clear its blast radius.

Even if the enemy fleet locks and shoots their own carrier in middle of your fleet, it will take time to kill it (short of a Titan's superweapon). And if the enemy has enough critical mass to insta-pop a carrier, even more reason for you to not keep all your ships blobbed together. Spread out to the point where it is not cost-effective to suicide a carrier.

Finally, being just 1 class higher than a Battleship, a Carrier won't do that much damage to battleships (in the OP i mentioned it should be effective when the exploding ship is at least 2-3 classes higher than your ship)
DaReaper
Net 7
Cannon.Fodder
#35 - 2014-02-06 21:59:24 UTC
hydraSlav wrote:
Unsuccessful At Everything wrote:
I can think of a way this idea would be a little over the top...

I can already almost solo blap an entire frig/desi fleet with 1 well timed bomb. Now, you are letting me get the rest of the fleet with the secondary AOE explosions fromt he dying ships. Now I can ge the whole fleet AND the pods with 1 bomb...

Wait...what am I saying? Make this a thing CCP. My bombing epeen requires more stroking.


A explosion from a single dieing frigate would not do a lot of damage to other frigates. Even if the other frigates are severely damaged, the radius of the explosion will be too small, unless they are all bunched up together.

And if they are all bunched up together, then by all means they should die. I hate these ship blobs bouncing off each other. Bring on Formations!

And no matter what i tried, a single Smartbomb is not enough to kill a frigate.

See, i envision it from a completely different angle.

A bunch of frigates are attacking a lone tackled battleship. They all get in close under his guns, afterburners glaring to avoid the slow fire of his large guns.
Pilot 1: "He is into structure!"
Pilot 2: "We've got him! Wooho, my first BS kill"
Pilot 1: "Don't get too comfortable, get ready to get outside of the explosion radius"
Pilot 2: "What explosion radius?"
Fleet Commander: "Fleet get clear of the target! Pilots 3 and 4, finish it"
Pilot 2: "What explosion radius??"
Pilot 3: "Yes sir, activating railguns"
Pilot 2: "Guys? What radius???"
Pilot 4: "Target is destroyed"
Pilot 2: "Arghhhhhh *boooom* ... hey guys, there was this blue flash and i am in an egg.... did i level up?"

I want to see formations.
I want to see a mix to fleet compositions, not just all close range, but requiring long range too.
I want to see a penalty for hugging the other guy at point blank.

I am not saying "change it now to this way". This isn't even an idea for F&I section. But between what Vira'li linked, and what i just described, i think it would be cool.

Othran wrote:

We've had splash damage before in Eve (on missiles).


I didn't know that, could you tell more please? When was that removed?

I know there were even mines at one point in time, but they were removed (probably due to highsec/concord concerns)


This was way back when, it would suck when you were a miner, the npcs or for that matter your own missles would hit a roid and do damage to you (yes missles used to be blocked by astroids in the day) or if you got hit your buddy took damage. I don't remember why it was removed, but it was removed around either exodus or cold war, i'd have to dig for the blog and patch notes though.

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Nevyn Auscent
Broke Sauce
#36 - 2014-02-06 23:12:19 UTC
Khergit Deserters wrote:
Actually, is there a reason that every ship explodes? And doesn't just go dead and turn into perforated space junk? Is there a Michael Bay Explosive Core Reactor in them or something?

Yes actually. It's the warp drive going critical and breaking the ship. They can't be powered down once initiated basically. Or something like that. It's in lore.
Medude
Deep Core Mining Inc.
Caldari State
#37 - 2014-02-07 00:02:31 UTC
They have this in star trek online, the funny bit was they had a skill where you could self destruct. Surprisingly it was the goons / somethingawful brigade that might of abused this on the warp in of the sol system by constantly self destructing ships and popping ships left right and center.

Was funny as hell watching the tears on that one, until that skill got nerfed to hell and back
Vincent Athena
Photosynth
#38 - 2014-02-07 01:20:43 UTC
Khergit Deserters wrote:
Actually, is there a reason that every ship explodes? And doesn't just go dead and turn into perforated space junk? Is there a Michael Bay Explosive Core Reactor in them or something?

Because we are all here to see explosions in space.

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Zeko Rena
ENCOM Industries
#39 - 2014-02-07 01:25:27 UTC
I love this idea, could you imagine the chain reaction outside Jita 4-4 Big smile
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#40 - 2014-02-07 10:38:55 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

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