These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

LOST : Mini-Professions Expansion Oddessy Update, possible Cancel

First post
Author
Nova Fox
Novafox Shipyards
#61 - 2011-11-18 19:22:14 UTC
I have added

Junk Rounds

These are basically larger rounds (youll spend more times reloading these and replacing them in case of lenses) but I need to think of more unusal properties for the ammo. Ill leave damage metrics alone for now but they shouldn't surpass any equivalent tech ammo by 10% per shot to account for a comparable DPS to DPM and DPH ratio

Essentially these are bringing back some of the ammo penalties that Tech 2s are dropping like rocks with for
Some more unusual properties Ill be playing around with

Capless for rounds that normally use cap
Adding Cap sue for rounds that nomally doesnt use cap
Sheild Eating Ammo (they ea

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

hoshirito
Doomheim
#62 - 2011-11-18 22:08:07 UTC
Some really good idea's in here. I for one am a big fan of the exploration side of things. Would love to see more depth added to this aspect of the game
Zuju
Native Freshfood
Minmatar Republic
#63 - 2011-11-26 13:34:58 UTC
having read the entirety of this thread i must say, excellent work.

my inner spellchecker started yelling toward the end but quantity has its own quality.

I'm very much a fan of Garbage junking up a system. It makes having space add up to more than just ratting.
Nova Fox
Novafox Shipyards
#64 - 2011-11-26 17:26:46 UTC
I do apologize for the spell checks at the end jsut soemtimes i feel its more important to get the idea down first before forgetting about it.

At least I always go back and hammer it down eventually.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Gerrick Palivorn
Caldari Provisions
Caldari State
#65 - 2011-11-28 23:25:12 UTC  |  Edited by: Gerrick Palivorn
Maybe I missed it in the haze of how amazing it would be to have all this. Would it be possible to hack a secure container and flip the ore inside as the miner is mining into it? Cause if this isn't included it needs to be.

Also I would like to see digs on planets and having crews dig up wrecks and ancient cities.

The only real issue I see with all of this is implementation over several expansions, we need a step by step so that it's not overwhelming.

MMOs come and go, but Eve remains.  -Garresh-

Nova Fox
Novafox Shipyards
#66 - 2011-11-28 23:28:48 UTC  |  Edited by: Nova Fox
Yes you can hack a secure can however there will be new can types available that will make it hard for you. Including the booby trap and self destruct cans.

Also cans will have thier own garudian walls.

You however cannot hack a POS shields to fly inside of the pos itself, it only allows access to screw around with settings. Fail hacking that will result in you getting aggroed by the station if it didnt pick you up in the first place.

Covert ships can use tech 2 uploaders that wont decloak them when they upload unless caught. But they also cant gaurantee what they're hacking either.

Thanks for asking questions.

Thanks for reminding me Ill need to be adding these to the to do list.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Gerrick Palivorn
Caldari Provisions
Caldari State
#67 - 2011-11-28 23:37:27 UTC  |  Edited by: Gerrick Palivorn
Ok awesome thanks for the quick response. Of course I don't want it to be easy unless there is a lack of effort from the victim. The main reason people can flip is because it's to easy to do it, and for the easy kills. If hacking is to easy then it'll be too OP, then again, it should be easy to someone who didn't have any preparations ready.

I love that you can mess with build jobs and such, I'm assuming you can hack CSAA POS's and delay the jobs significantly. This would make an afk cloaker in system able to do more than he already does. Disrupting capital build times, but at risk of being caught, could be a dynamic that is needed.

Also want to be able to offline the cynojammer!! Twisted

MMOs come and go, but Eve remains.  -Garresh-

Nova Fox
Novafox Shipyards
#68 - 2011-11-28 23:58:22 UTC
offlining a cynojammer is better left to the spy to perform.

You can screw with the online and offline timers though to be unreasonable.

Also when you hack a can you dont obtain the password you just obtain the ability to take items out of it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#69 - 2011-12-03 01:15:02 UTC
Bleh Crucible Edition will have to be delayed Finals are next week and I need to study.

However still looking for serious feedback.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#70 - 2011-12-06 06:05:18 UTC  |  Edited by: Nova Fox
Okay new blog and this will hopefully start to outline my goals this expansion.

I changed my mind on the hacker ships the tech 2 versions will have uploader bonsues and they can hack better than normal ships becuase of that they wont have wepaons though but they wll have tankability that is probably going to be unmatched by the other four races.

New items

Various canisters all player built.

Armored Cans - allows regular joes to salvage trash safely and not suffer the negative effects of thier own cargo such as explosions.

Shielded Cans - Used for other kinds of trash particuarly the radioactive kind.

Stasis Cans - used to prevent contents from reacting, used for chemical trash.

Encrypted Cans - more secure than standard secure containers adds a second layer of digital protection at the cost of standard m3 storage.

Bobby Trapped Cans - gives out a false cargo result based on quality of installed program. detonates when hacked and stolen from. This agresses the owner as well.

And finally I am going to set aside the ground rules.

1. Any and every programs requires archeaology they will be rival to miners.
2. Research Programs and related tools are purley archeoalogy gathering only and nothing else. So Datacores fall under this.
3. Hackers will create all other digital assests however data from acheaologist will be the basis. Scripts fall under this currently.
4. Improved Salvagers can and still make rigs however rig parts and the new slew of rig parts will be used in making our jury rigged ships ammo and modules.
5 Research Points as you know it are going to be done away with, more details to follow.
6 SOE capital ships are a go now that I can give them purpose.

Also introduce all the other ships Ill go ahead and publish the concepts so far instead of making you guys wait.
Redesign the analyer turrets they're too agressive.
Salvagers will retain their models
Advanced Salvagers will be inspired by current salvagers.
Thukker ships would look like ships youd find at a construction zone but with the ability to break things down into smaller peices.
I am still wavering on how far into the echolon caldari and gallente desings I need to bleed into the Mordus ship however I think I am very close.
SOE will Have 1 utilitarian ship that would be a long range data anlayzer on wrecks similar to the noctis.
Thukker will have 1 utilitarin ship that will be a gas cloud miner.
Morudus will have one 1 utilitarian ship that would perform archeology in a stealthy manner.
Give SOE thier capital ship one is a ship ferry the other is a observatory.

Give Thukker thier capital ships 1 will be a mobile factory the other is going to be a juker hive ship by that I mean a carrier that builds various items on the fly and sends them out to do its bidding.

Mordus will be without a capital ship for now. Uncertain of functions overall One will be quite offensive in nature however the other would be considerably useful.
Possibly a mobile computer lab able to do only certain jobs.

As for ORE updates there wont be any mentioend here but I may have to discuss them in a quick quip when i get around to it.
Other than that crucible is going to keep me busy,

Stay tuned for more updates.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#71 - 2011-12-06 06:17:36 UTC
It has taken me several days to read through and start digesting all your work here. It is a work of total dedication and incredible depth and detail.

Your artwork is superb as well. I am simply astonished at all the time and effort you have put into all of this.
Good to see too that CCP takes interest in what you are trying to accomplish here.
Stay the course! I will provide you with some (hopefully) helpful feedback. Just give me another few days Big smile

Exceptional work, well done to you Sir.

o/

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#72 - 2011-12-06 06:36:20 UTC
In terms of what can and cannot be stored into a can, specfically a mining can, there could be a "critical mass" situation with certain ores.

For example, assume that a rare ore named "milcite" has the property of being highly radioactive. It has high ISK value due to it's rarity and due to the danger of mining it. It is also highly sought-after, further enhancing it's market value. It is used to build improved warp drives and improved propulsion-related modules.

Danger when mining Milcite.
Due to it being highly radioactive, special shielding is required for the ship mining the ore and special containers must be used if it is going to be moved into cans floating in space. The ship hold must also contain special cargo protective modules.

The reason for the special care in storing the Milcite is that when a certain amount of it is stored in a heap, the ore reaches a critical mass and explodes with pretty bad consequences.

If too little of the ore is mined and stored, it decays rapidly over the course of several days. There must be (x) amount of it stored together in a special container in order for the stability of the mineral to remain viable.

This means that it can only be sold in bulk, a special container full selling for (x) ISK. You cannot sell more than you can safely store in a container, you also cannot sell less.

I guess that what I am trying to define is an ore which is highly valuable and also dangerous to store and mine if not done properly. Skills for mining it would be very specialised, same for storing it. The manufacture of specialised modules from it would be unique and very rewarding. These modules would require further skills in order to build and to use.

If the above is out of line with your thoughts, please do say so. I would like to contribute to, not hinder your work Big smile

o/
Jonas Xiamon
#73 - 2011-12-06 06:39:26 UTC  |  Edited by: Jonas Xiamon
I didn't actually read the whole things, but I like most of it.

I'm a little unsure of to whether or not I like this hacking idea...

I'll come back to read the rest of this eventually...

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

Nova Fox
Novafox Shipyards
#74 - 2011-12-06 08:43:52 UTC  |  Edited by: Nova Fox
Thorn Galen wrote:
In terms of what can and cannot be stored into a can, specfically a mining can, there could be a "critical mass" situation with certain ores.

For example, assume that a rare ore named "milcite" has the property of being highly radioactive. It has high ISK value due to it's rarity and due to the danger of mining it. It is also highly sought-after, further enhancing it's market value. It is used to build improved warp drives and improved propulsion-related modules.

Danger when mining Milcite.
Due to it being highly radioactive, special shielding is required for the ship mining the ore and special containers must be used if it is going to be moved into cans floating in space. The ship hold must also contain special cargo protective modules.

The reason for the special care in storing the Milcite is that when a certain amount of it is stored in a heap, the ore reaches a critical mass and explodes with pretty bad consequences.

If too little of the ore is mined and stored, it decays rapidly over the course of several days. There must be (x) amount of it stored together in a special container in order for the stability of the mineral to remain viable.

This means that it can only be sold in bulk, a special container full selling for (x) ISK. You cannot sell more than you can safely store in a container, you also cannot sell less.

I guess that what I am trying to define is an ore which is highly valuable and also dangerous to store and mine if not done properly. Skills for mining it would be very specialised, same for storing it. The manufacture of specialised modules from it would be unique and very rewarding. These modules would require further skills in order to build and to use.

If the above is out of line with your thoughts, please do say so. I would like to contribute to, not hinder your work Big smile

o/


It has a few... inconviences espcially considering the ore amounts in the can. maybe make it so that only locked cans can sell and they only lock once full. Ill have to figure something out. Also what about refinabilty? Maybe a right click function and box dangeorus ore would come to mind.

Either way at least my ideas are system belt wide compatible I may have to revisit mining agian.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#75 - 2011-12-06 09:05:28 UTC
Jonas Xiamon wrote:
I didn't actually read the whole things, but I like most of it.

I'm a little unsure of to whether or not I like this hacking idea...

I'll come back to read the rest of this eventually...


Good news I think I just fixed the table of contents so you can zoom quickly to where you left off.

Also please please please do bring up any major concerns you have over hacking.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#76 - 2011-12-18 00:09:54 UTC
I think I am going to have to make some major changes around here concerning the salvage and default meta BPCs.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Kolya Medz
Kolya Inc.
#77 - 2011-12-18 21:21:16 UTC
OP, you are overflowing with good ideas, adding depth like this to the game would be awesome! I hope the devs give this thread a read through.

+100
Nova Fox
Novafox Shipyards
#78 - 2011-12-20 09:03:17 UTC  |  Edited by: Nova Fox
Okay Ill have to make a new post its going to be called the bitter pill for good reasons.

Bitter pill segment is going to contain a few changes that are not going to be received well likely. However these changes can enhance many carreers fields all at once by requiring thier services to be rendered.

First on the chopping block.
Current RP system will be removed entirely. Replaced with research soters stores. Gaining RP would be like gaining LP cept they will mostly be shopping lists sort of missions with room for reserach papers to be turned in. bottom line no more AFKing free isk.

Second on the chopping block.
Removal of all modules on hostile NPCs, only exceptions are off race modules on the loot table. Only drones and ammo will be dropped into the can and scrap metal. Rest of the wealth will be transfered into the salvaging of the wreck itself. Basic salvagers will still only pull rig parts, Advanced reclaimers will pull metalevel parts and information needed to make blueprints and Codebreakers will pull security codes from the wrecks. Bottom line its a boost to ninja salvaging, nerf to mission runners, boost to miners, and a nerf to people who mine with guns and missiles.

Ill put the reasonings together here soon.
I alsot started on the four new empire frigaets that are going to take over salvaging and hacking as a newbie tool to get started into the profession before upgraded to the civillian specialist ships.

Either way troves of updates on the way I just need to get them done.

And in other nitty gritty news.

I think I may do a one post on Mining just to keep her in line with all the other changes.

Either way I am still rolling out with this expansions edition. One major change is trying to unify the voice of the posts. There are times I talk in first second or third and this does not need to happen.

I also began removing the player reference and replacing it with pilots.

Also constant revision of statements for clarification, reduction in redundancy, and ultimately downsizing. Downsizing being the most troublesome as I have ot constantly reread my entire idea from a view point of a total ignorant who never herard of this idea before to ensure the quality of message is not based on assumptions of what you already know or dont know.

Some of the posts you may have began to notice I am getting links to work in them again instead of gett bad bbc coding errors. There are now links at the bottom of every page I hammer out for this expansion leading back to the table of contents.

My only other hope is that ccp brings back colored text and sized text. Trust me on this youll love the presentation of the idea if they ever introduce that fix in.

Either way busy expansion to fill out and try to get to a comfortable spot, I need to finish up all the remaining ships picture and engineering wise and the rest fo the equipment hopefuly by then specifics would be a small list after wards. I can however safely say that I can see the top of the mountain from here now. Once I reach the top it should be smooth sailing from there on out. The biggest bouldres in the way howeer is the entire hacking thing and how they will work.

There is also of course the chance that CCP will throw me a monkey wrench in my idea by changing eve. If that where to happen ill adapt.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#79 - 2011-12-24 10:07:33 UTC
Okay it seems that Mordus may be out of the hacker business soon if they are going to start providing things for ground wars.

Ill have to watch the lore as it evolves though there may be room for modus still.

If not I need to start looking for replacment faction for the legion on the hacking front, peferably a caldari one.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Aglais
Ice-Storm
#80 - 2011-12-24 20:13:56 UTC
Nova Fox wrote:
Okay it seems that Mordus may be out of the hacker business soon if they are going to start providing things for ground wars.

Ill have to watch the lore as it evolves though there may be room for modus still.

If not I need to start looking for replacment faction for the legion on the hacking front, peferably a caldari one.


Perhaps rather than an entire faction, go for a corporation within a faction? I can see Ishukone being a good replacement; if I remember correctly they are quite heavily based in electronics, far more than Kaalakiota or Lai Dai.

I very strongly support everything proposed in this thread; I wouldn't mind trying out hacking and such if this does get added. Would mean that I have a potentially not-grinding-L4s/Sanctums/Whatever method of income, which would be stupendous.