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Player Features and Ideas Discussion

 
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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
MeBiatch
GRR GOONS
#241 - 2014-02-06 16:16:56 UTC
Victor Dathar wrote:
MeBiatch wrote:
so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig?



There should be a hard cap on your posting, as in you should not be able to post..


I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed?

Plus blobing is just as brainless as drone assist.

I calling fowl on this one as it seems rather fishy.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#242 - 2014-02-06 16:18:13 UTC
Artcanin wrote:
MeBiatch wrote:
so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig?


Go back to hisec and mine veldspar.


No to busy bearing it up in stain brosef

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Arkived
Royal Amarr Institute
Amarr Empire
#243 - 2014-02-06 16:19:12 UTC
The assist function gets about 50% chance of actually assisting who you select. Most of the time they just sit their floating around doing nothing :).

Works perfect in WH and 0.0 but very iffy in LS

Steve Ronuken wrote:
Arkived wrote:
Please make drone assist work correct first in LS



What doesn't work right? For those of us who haven't run into it.
HVAC Repairman
Hedion University
Amarr Empire
#244 - 2014-02-06 16:19:13 UTC  |  Edited by: HVAC Repairman
MeBiatch wrote:
Victor Dathar wrote:
MeBiatch wrote:
so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig?



There should be a hard cap on your posting, as in you should not be able to post..


I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed?

Plus blobing is just as brainless as drone assist.

I calling fowl on this one as it seems rather fishy.

banned for the blobbing exploit
captain foivos
State War Academy
Caldari State
#245 - 2014-02-06 16:19:50 UTC
Now that drones are out of the way, death2allsupers
Grarr Dexx
Blue Canary
Watch This
#246 - 2014-02-06 16:20:55 UTC
Steve Ronuken wrote:
Arkived wrote:
Please make drone assist work correct first in LS



What doesn't work right? For those of us who haven't run into it.


Unless you personally have a limited engagement timer with the target, or the target has incurred a suspect / GCC timer, your assisted drones will not engage said target. This is really aggravating since it basically rules out drone assist for pirates, while it allows the other side to use it anyways.
Arkived
Royal Amarr Institute
Amarr Empire
#247 - 2014-02-06 16:22:33 UTC
Yeah, would be nice to have that cleaned up so it just works, I need my LOGI Kill Mails

Grarr Dexx wrote:
Steve Ronuken wrote:
Arkived wrote:
Please make drone assist work correct first in LS



What doesn't work right? For those of us who haven't run into it.


Unless you personally have a limited engagement timer with the target, or the target has incurred a suspect / GCC timer, your assisted drones will not engage said target. This is really aggravating since it basically rules out drone assist for pirates, while it allows the other side to use it anyways.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#248 - 2014-02-06 16:23:40 UTC
Huh. Sucky.

Probably a Crimewatch side effect.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Implying Implications
Sebiestor Tribe
Minmatar Republic
#249 - 2014-02-06 16:24:39 UTC
All this does is remove the afk part of drone based fleets. I don't think much will change.
vidax
Aliastra
Gallente Federation
#250 - 2014-02-06 16:25:26 UTC  |  Edited by: vidax
Instead of a number cap, a simpler mechanic would be to only allow drone assist to squad commander. Remove all the right clicking needed to assist drones and replace with simple toggle switch. Preferably the setting will be saved with the ship so next time you launch drones they are automatically assisted to SC if one is present. Sure it means 100 possibly even 150 drones in Boot fleets per SC, but the interface becomes so much cleaner.... I hate right click menus.
Harvey James
The Sengoku Legacy
#251 - 2014-02-06 16:25:31 UTC  |  Edited by: Harvey James
Arkived wrote:
Yeah, would be nice to have that cleaned up so it just works, I need my LOGI Kill Mails

Grarr Dexx wrote:
Steve Ronuken wrote:
Arkived wrote:
Please make drone assist work correct first in LS



What doesn't work right? For those of us who haven't run into it.


Unless you personally have a limited engagement timer with the target, or the target has incurred a suspect / GCC timer, your assisted drones will not engage said target. This is really aggravating since it basically rules out drone assist for pirates, while it allows the other side to use it anyways.



like seriously how hard is it to tell your own drones what too do ... there is no need for this mechanic in the first place..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Sentamon
Imperial Academy
Amarr Empire
#252 - 2014-02-06 16:25:39 UTC
Logical progression...

If more then 10 drone ships + 1 target caller hitting one ship at once is bad, then 11 ships with other weapon systems hitting a single target all at once is also bad.

~ Professional Forum Alt  ~

Ashzariel Captor
Federal Navy Academy
Gallente Federation
#253 - 2014-02-06 16:26:38 UTC
Did you think about limiting the Bandwith a player can control instead of number of drones?.
If bandwith limited to 1250 Mbit/sec, for example, it still limits the sentrys to 50, but allows a single person to still be able to control all the light drones of an HQ incursion fleet.
Master Darklight
Imperial Academy
Amarr Empire
#254 - 2014-02-06 16:26:43 UTC
Why not just remove drone assist at all? Why should any player control drones of others. From a lore standpoint it doesn't make much sense either, a ship needs bandwith for it's own drones.
Harvey James
The Sengoku Legacy
#255 - 2014-02-06 16:28:19 UTC
CCP

please tell us what this mechanic actually adds to the game?
if this was not in the game would you have thought that adding it is worth the time and effort too put it in?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MeBiatch
GRR GOONS
#256 - 2014-02-06 16:30:02 UTC
HVAC Repairman wrote:
MeBiatch wrote:
Victor Dathar wrote:
MeBiatch wrote:
so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig?



There should be a hard cap on your posting, as in you should not be able to post..


I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed?

Plus blobing is just as brainless as drone assist.

I calling fowl on this one as it seems rather fishy.

banned for the blobbing exploit



i am fine with brining 2k people to a fight... I just think after a few dozen people shooting one ship any more people shooting it should not do any aditional damage.

example you have mael fleet each with 8 turrets. so 3 dozen males with 8 turrets means you now have 288 turrets shooting a ship that can be no larger then 50m.

that my friend is just as stupid as having 2k drones asigned to one person and is why it had to be nerfed.

but you wont see deminishing returns for regular applied damage becuase this is goons modus operandi and if nerfed the goons would actually have to use strategy and not just shove more noobs in baltecs and press F1 every 10 min.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kisey
The Scope
Gallente Federation
#257 - 2014-02-06 16:30:33 UTC
Good change. PVP should require more individual or organizational skill, not less.
Ketov Aktar
Grey Wolff
#258 - 2014-02-06 16:31:00 UTC
Honest Blob wrote:
I am starting to see a big time trend here thats gone back several years.

If the CFC or Goons encounter somthing that decimates thier fleets they yell for nerf, they yell for changes and qq whine and complain and stomp thier feet untill ccp doesnt somthing that will benifit them. A way for a inferior amount of numbers to counter a much larger group was invented, and while it let the small group counter the much larger one the smaller one put more risk in isk and ship out there. CFC didnt like this and much like titan tracking screamed for nerf.

Did you stop and think how this would negativly effect mining fleets? As it is youv allready nerfed mining in non empire to ****, making mining sites not need to be scanned, putting null ice fields on a 4 hour cycle, letting ceptors warp through bubbles. Now one of the last things that miners had to defend with and that was a cloud of drones is gone.

Please ccp keep fixing the things that Goons dont like. instead of working on things that would reduce your server load, likeeeee after 50 drones on are field they generate no model.


Hmmm... If there was only some way to keep from being scanned...... OH WAIT!Shocked
Dorijan
W-Space IT Department
Test Alliance Please Ignore
#259 - 2014-02-06 16:32:35 UTC
Gilbaron wrote:
Don't ship this without fixing fighters. It's cool for subcaps but kills carriers as a counter against subcaps


Yeah, no ****..
HVAC Repairman
Hedion University
Amarr Empire
#260 - 2014-02-06 16:37:08 UTC
MeBiatch wrote:
HVAC Repairman wrote:
MeBiatch wrote:
Victor Dathar wrote:
MeBiatch wrote:
so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig?



There should be a hard cap on your posting, as in you should not be able to post..


I pay my sub scrub... I dont get it. Goons have been abusing blobing for over 7 years which constantly cause lag anf even haf to introduce tidi. Why hasn't the blob been nerfed?

Plus blobing is just as brainless as drone assist.

I calling fowl on this one as it seems rather fishy.

banned for the blobbing exploit



i am fine with brining 2k people to a fight... I just think after a few dozen people shooting one ship any more people shooting it should not do any aditional damage.

example you have mael fleet each with 8 turrets. so 3 dozen males with 8 turrets means you now have 288 turrets shooting a ship that can be no larger then 50m.

that my friend is just as stupid as having 2k drones asigned to one person and is why it had to be nerfed.

but you wont see deminishing returns for regular applied damage becuase this is goons modus operandi and if nerfed the goons would actually have to use strategy and not just shove more noobs in baltecs and press F1 every 10 min.
yes lets ignore conventional logic and reason to introduce a bad mechanic. 2008 era ccp would probably hire you as a game designer