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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
Frygok
Republic Military School
Minmatar Republic
#201 - 2014-02-06 15:52:18 UTC  |  Edited by: Frygok
Powers Sa wrote:
Frygok wrote:


And seriously, how is Shift-click, press F1, wait 10 minutes in any way, shape or form less passive than the Ishtar/Domi sentry fleets where you assign drones, then tackle and a hostile and go afk 10 minutes? The first argument in the Dev post is that they want to move away from passive gameplay. How is having 1 person probing down the hostile fleet, warping the entire fleet to said hostile fleet, broacasting all the targets neeeded encouraging active gameplay for the individual pilots?

Yay, we fixed drones. Now the battles in 10% Tidi requires you to press 1 more button in Baltec, Proteus, Eagle or whateverfleet, and then go afk, due to the fact that 1 individual basically can run the entire fleet, except for the 2 clicks with a mouse.

How awesome and revolutionary this will be for the actual activity of individual pilots in fleet fights!

Probing a good warpin and acting on that can win or lose a fight.
Assiting your drones or hitting f1 at the right time isn't anywhere near the same thing.


Trying once again:

You are absolutely right that getting a proper warp-in requires skill, practice and knowledge of what is on grid. My questions is, if we are to follow the CCP logic of wanting to remove passive gameplay, why is this vital piece of gameplay allowed to be done on behalf of the entire fleet by one person? And the same go for warping fleet, broadcasting to fleet and getting fleet to orbit.

If active gameplay is what CCP wants, delegating the ability to do the above mentioned things to squad or wing commanders would put more requirements on more players being able to do these things, which is something that should be encouraged.

Instead, they focus on this1 single thing and decides this is apparently bad for the game due to being passive (I still can't see how assigning drones, then tackling hostile is more passive than shift-clicking and then F1), while the VAST majority of important and semi-difficult player skills are CCP happily letting 1 single individual control on behalf of 254 other players.

So yeah, drone fleets will probably be exchanged with a non-drone doctrine, great. Then we're back to shift-click + F1, which apparently is what constitutes "active gameplay" these days? Sorry, I just don't see the mad active piloting behind that.
Victor Dathar
Lowlife.
Snuffed Out
#202 - 2014-02-06 15:53:04 UTC
MeBiatch wrote:
so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig?



There should be a hard cap on your posting, as in you should not be able to post..

^^^ lol that post is so bad you should get back 2 GBS m8 o7

@grr_goons : Wisdom, Insight, GBS Posts

Epic Rupture
Trident Holdings
#203 - 2014-02-06 15:53:05 UTC
While I know this game is balanced for PVP first and formost (as it should), this change will have a much bigger effect on large Incursion communities that run Headquarter sites than people might realize.

Is there any way that drone assists for small combat drones stay the same as it is now, while all other combat drones get a max of 50?
Venetian Tar
State War Academy
Caldari State
#204 - 2014-02-06 15:54:54 UTC
Epic Rupture wrote:
While I know this game is balanced for PVP first and formost (as it should), this change will have a much bigger effect on large Incursion communities that run Headquarter sites than people might realize.

Is there any way that drone assists for small combat drones stay the same as it is now, while all other combat drones get a max of 50?


I don't pretend to know much about Incursions, but couldn't you just adapt and use guns instead? Bring a few webs, maybe a target painter or two and you're good to go.

I don't hate you, I'm just not necessarily excited about your existance.

Jean Mift
The Mift Initiative
#205 - 2014-02-06 15:55:04 UTC
So there will be multiple drone bunnies.

Means there will be a slightly more clicks to assign them.....this is ridiculous guys.You are limiting an option that is completely logical because its "Passive game play"?

This is the set of rules and those not happy with it just need to deal with it.

Stop nerfing the game or at least make a poll to see what the community really thinks.

Even I would shut up if the majority speaks against my thoughts,but some arbitrary CCP rule is just outrageous to some degree.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#206 - 2014-02-06 15:55:14 UTC
For me perfect solution for this problem would be setting drone assist limit to 5 / ship, plus adding high slot module to game that would expand that limit by +5 per module, up to 45 maximum drones assisted with 8 high slots full.

But as old saying goes, perfect is enemy of the good, and this 50 drones limit is good enough. Good work CCP!Smile

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Artcanin
GSF Logistics and Posting Reserves
Goonswarm Federation
#207 - 2014-02-06 15:55:32 UTC
Frygok wrote:
Harrigan VonStudly wrote:
Frygok wrote:
I don't care much for drone doctrines, so personally I don't get too fuzzed about this. However, what makes me annoyed is that you seem incredibly keen on nerfing symptoms, rather than actual issues.

Letting one person control the combined drones of an entire fleet is bad. Okay, fair enough. But why oh why, is it absolutely fine for one person in the entire fleet be the prober, the fleet warper and the broadcaster of targets for the entire fleet? How is that in any way different from drone assisting, in terms of what is required of a player? Oh no, you have to shift+clik and push F1, mad skills there!

If you really wanted to make players more involved in these fights, you would put more responsibility on the individual pilot, for instance removing fleet warp and broadcasting targets, and only being able to warp/broadcast to your own wing.

I would think that changing how fleets work altogether should be the goal, to require more pilot involvement, but instead you are trying to cure underlying mechanics by putting on a bandaid on the most superficial wound. It is the exact same pattern as with the changes to supers vs. the underlying problem of sov mechanics and too easy movement of big fleets.



Drones, especially sentries, are a main weapons platform. It's one thing to "broadcast" a target to an entire fleet. A broadcast is simply an electronic message, so to say. Fleet warp isn't broken. I've never seen anybody complain about entire fleets being able to be warped by one dude. It's too bad you can't see the difference between main weapon systems of an entire fleet being controlled by one dude with a fast lock ship and fleet broadcasts.

Assigned sentry fleets are literally one guy playing the game (fighting the battle) while the rest of the fleet goes off to make a sammich. Guess it's back to lock/press F1/keep at range time again for you sammich makers.


And seriously, how is Shift-click, press F1, wait 10 minutes in any way, shape or form less passive than the Ishtar/Domi sentry fleets where you assign drones, then tackle and a hostile and go afk 10 minutes? The first argument in the Dev post is that they want to move away from passive gameplay. How is having 1 person probing down the hostile fleet, warping the entire fleet to said hostile fleet, broacasting all the targets neeeded encouraging active gameplay for the individual pilots?

Yay, we fixed drones. Now the battles in 10% Tidi requires you to press 1 more button in Baltec, Proteus, Eagle or whateverfleet, and then go afk, due to the fact that 1 individual basically can run the entire fleet, except for the 2 clicks with a mouse.

How awesome and revolutionary this will be for the actual activity of individual pilots in fleet fights!



N3 tears best tears
Gilbaron
The Scope
Gallente Federation
#208 - 2014-02-06 15:55:36 UTC
Powers Sa wrote:
Gilbaron wrote:
Don't ship this without fixing fighters. It's cool for subcaps but kills carriers as a counter against subcaps

That's the point


Yeah, kill all expensive force multipliers, exactly what eve needs.
Neckerll
The Scope
Gallente Federation
#209 - 2014-02-06 15:55:59 UTC
50 drones is just fine.

It will not impact PvE or small PvP, and hopefully will make disapear Madness like the use of 38 000 drones in a single system, like we have seen in the last B-R battle.

Imagine B-R with few drones and 2000 real players and a RF node, it would probably have worked smoothly.

I look forward to the next large battle in thèses conditions!

Thanks CCP for this improvement.
Kenhi sama
Project Stealth Squad
The Initiative.
#210 - 2014-02-06 15:56:38 UTC
Awesome! Nice to see ccp reacting to this abusive use of drones right now :-)
BobFromMarketing
Imperial Academy
Amarr Empire
#211 - 2014-02-06 15:57:20 UTC
Malcanis wrote:
Sort Dragon wrote:
Crysantos Callahan wrote:
So we just use 5x Wing leaders with drone assists on them for a full fleet?

Just saying...


Sigh learn to read.

And ffs you are in my alliance too.


Don't feel bad, there are people in INIT. who unironically think that removing AoE doomsday was wrong. It just goes to show.


Hah, can you imagine B-R or HED with AoE DD's? What a ******* nightmare for both sides.

edit: These changes are good, down with drone doctrines.
Wolf Kraft
Underground Smellroad
#212 - 2014-02-06 15:58:07 UTC
I haven't had a chance to read the entire thread or think about potential technical limitations/issues. However was there any thought about adding a new ship stat 'Drone Assist Bandwidth'? This would resolve any lore issues by just saying this is your ship's ability to properly transmit targeting data to the drone's host ship. It would also allow greater granularity for balancing as well.
Leigh Akiga
Kuhri Innovations
#213 - 2014-02-06 15:58:20 UTC
CCP Rise wrote:
  • Drones, for the time being, are the most taxing weapon system for our hardware, which means overall play experience has suffered some because of the popularity of sentry doctrines

  • This is the biggest thing to take away from all of this.
    Artcanin
    GSF Logistics and Posting Reserves
    Goonswarm Federation
    #214 - 2014-02-06 15:58:23 UTC
    MeBiatch wrote:
    so when we getting a hard cap on power projection? should there not be deminishing returns when you have over 2k people shooting one frig?


    Go back to hisec and mine veldspar.
    Kama Kairade
    Caldari Provisions
    Caldari State
    #215 - 2014-02-06 15:58:30 UTC  |  Edited by: Kama Kairade
    Rise,

    Players like drone assist because it 'works' during large fleet fights. As in, I asist drones, drone master locks target, drone master activates offensive module on the target, the drones fire at the target (repeatedly even).

    Players dislike fighting against drone assist fleets because the alternatives (turrets, missiles) do not work correctly during large fleet fights. We lock a target, we attempt to activate our offensive modules. If the module activates, it doesn't cycle properly. Should we wish to deactivate the module, it doesn't deactivate properly. The experience is so poor that 200 naglfars get destroyed by 200 archons, when the stats are greatly in the naglfar's favor (we can demonstrate this wherever tidi is not present).

    As much as I dislike drone assist, there are a couple part of your argument that I cannot wrap my head around. You insist that drone-assist leads to passive playing, and later point out that it's necessary for things like logistics ships. That you would apply the former logic to archons and not the latter, makes us think that might not understand what an Archon does while in a fleet. Alternatively, you might be completely ignoring our requests, much like the client does when we wish to deactivate our modules.

    So, to summarize. The problem with drone assist isn't that it is broken. The problem is that it works and everything else (turrets) are broken.

    The pragmatic response would be to fix turret/module activation/cycling/deactivation under tidi.
    MeBiatch
    GRR GOONS
    #216 - 2014-02-06 15:58:39 UTC
    dei'ro wrote:
    rip 2000 drones shooting all at once.
    rip going afk during a fleetfight.

    oh no now i actually have to play eve ;_;

    thanks ccp


    yes now you can press f1 every 10 min in heavy tidi... totally see how that changes the afk thing.

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Kesthely
    State War Academy
    Caldari State
    #217 - 2014-02-06 15:59:05 UTC
    Is there any mechanic in place that prohibits persons with drones assigned to them to assign their own drones to someone else?

    If not this change will make things only WORSE

    Example 10 people assign 50 drones to person A, 10 people assign 50 drones to person B, 10 people assign 50 drones to person C; Person A, B and C assign their drones to Person D, Person D assigns there drones to Person E, Person E assigns There drones to Person F

    Person F is killed, Person E immediatly takes over, Person E is killed Person D immediatly takes over.

    Drone assist still has multiple more drones the then the absolute limit, but you also Incourage an extra problem: If the other fleet identifies the last one in chain (person F) and kills it, the underlying structure makes it so that Person E has all the chains commanded. Since players / fleet commanders want to maximize the potential, its an extremely easy doctrine to say "squad members assist to your squad leaders, Squad leaders assist to your wing commanders, and the wing commanders assist to the fleet commander. You can even pre designate backups in squad / wing / fleet, in the case the chain collapses a little bit.

    In realistic terms, if the controller is killed now, 200 people need to re-assist their drones. In the new scenario, people will know who the've assited too, and only up to 10 people need to re-assist their drones. since people can put their assisted person in the watchlist, they can immediatly see if their assisted is dead, and assist their drones to anyone else to start contributeing to the chain again.

    Secondly due to phased shooting, i think with chain assisting in the proposed method without prohibiting people that have drones assisted to them to assist their own drones, the lag issues will actually Increase. Since the chains makes the amount of commands and checks even more.
    Abernie
    Thoroughly Incompetent
    #218 - 2014-02-06 16:00:12 UTC
    Nami Alden wrote:
    Abernie wrote:
    Nami Alden wrote:
    CCP Rise wrote:

    snip


    No, no you haven't. 50 is not even enough for a typical VG fleet (12 pilots) and certainly not for an HQ with 40 pilots.

    Just make the assist depend on drone bandwidth. That way you can limit alpha with sentries which can be considered main weapon while not interfering with light drones which are used as secondary damage application.

    1250 bandwidth and this change is at least reasonable.

    2 people have to take care of their own drones. ISK/h ruined. -17 accounts. Thanks CCP.

    Also having to do math on 17 lights+ 12 mediums + 3 heavies + 11 sentries sounds like so much fun.


    Oh no. 2nd grade math too hard. Better make it dumbed down for newbies. Or maybe the damage of 250 light drones troubles your sleep?

    Having 4 drone bunnies instead of 1 does make it an unnecessary hassle and a significant loss of damage by those vindies.
    It's not hard. It's tedious and doesn't add much into the game.
    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #219 - 2014-02-06 16:00:41 UTC
    Is it a perfect solution? Nope. I'd prefer something with choices, so you can gimp your fit, to take more drones. (A new script for SeBos would work, and provide a balancing factor)

    But it's a simple one, which won't add additional load. I like it.

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Alina Thano
    Shadow Jumpers
    #220 - 2014-02-06 16:00:42 UTC
    Kesthely wrote:
    Is there any mechanic in place that prohibits persons with drones assigned to them to assign their own drones to someone else?

    If not this change will make things only WORSE

    Example 10 people assign 50 drones to person A, 10 people assign 50 drones to person B, 10 people assign 50 drones to person C; Person A, B and C assign their drones to Person D, Person D assigns there drones to Person E, Person E assigns There drones to Person F

    Person F is killed, Person E immediatly takes over, Person E is killed Person D immediatly takes over.

    Drone assist still has multiple more drones the then the absolute limit, but you also Incourage an extra problem: If the other fleet identifies the last one in chain (person F) and kills it, the underlying structure makes it so that Person E has all the chains commanded. Since players / fleet commanders want to maximize the potential, its an extremely easy doctrine to say "squad members assist to your squad leaders, Squad leaders assist to your wing commanders, and the wing commanders assist to the fleet commander. You can even pre designate backups in squad / wing / fleet, in the case the chain collapses a little bit.

    In realistic terms, if the controller is killed now, 200 people need to re-assist their drones. In the new scenario, people will know who the've assited too, and only up to 10 people need to re-assist their drones. since people can put their assisted person in the watchlist, they can immediatly see if their assisted is dead, and assist their drones to anyone else to start contributeing to the chain again.

    Secondly due to phased shooting, i think with chain assisting in the proposed method without prohibiting people that have drones assisted to them to assist their own drones, the lag issues will actually Increase. Since the chains makes the amount of commands and checks even more.



    Drones are not triggering other drones as far as i have expirienced it in my eve time