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New dev blog: Introducing New Nebulae into EVE

First post
Rakshasa Taisab
Sane Industries Inc.
#281 - 2011-11-15 08:17:09 UTC
Gevlin wrote:
I originally though that Nebula upgrade was going to be a waist of time and resources, adding nothing to the game

When they first announced it at FanFest, it was instantly obvious to anyone with half a working brain that it would be awesome...


Industrial Mining and Mayhem HS
Brave United
#282 - 2011-11-16 07:56:09 UTC
Well just been on the latest build of sisi and "WELL DONE CCP" EVE looks amazing.

Guess the new expansion will live up to the dev blogs of recent weeks. Big smile

One happy capsuleer.

You only realise you life has been a waste of time, when you wake up dead.

Caldari State
#283 - 2011-11-17 16:27:37 UTC

I've been trying to get the word out on that for ages...this is a major +1 !!!

It always seemed weird to fly to another star and the gate was pointing a weird direction when the next star is actually above the plane of the system... Is my ship teleporting or is it being flung across the galaxy?? The way it was setup made me think i'm just teleporting, now I feel we'll be going somewhere for real. :)

Also one thing that bugs me along those lines, despite the fact that the system orbits of the planets are in 3 dimensions, the planets are always on a flat bout having some of the planets above the system and below it? Even better would be that depending on the time of the year, the position of the planet along it's orbit is moved. Bookmarks associated with an object should move with that object IE a bookmark for a planet should always be in the same place reletive to that orbital position, but a static point bookmark could potentially be in mid space half way through the year because the planet has moved it's reletive location.

Would also be nice to see the stations move in the sense that the customs offices and space stations are on the light side of the planet, while other times they're on the dark side based on the time of day. Everything is always in a geosyncronous orbit and it's kind of unrealistic. Since we're talking about changing orientations of jump gates, those are static objects and wouldn't orbit, unless they're positioned around a planet.

Again, this is a nice to have thing, i'm sure it's a pretty hard thing to implement since you'd have to implement gravitational physics lol...
#284 - 2011-11-18 15:39:44 UTC

Dear CCP,

There is one question that i have to ask and it is kind of important.
CCP,..with the new backgrounds and all your proposing, keeping in mind that you all tryed this once before, bad of a hit to the computers resouirces is this going to be and are the computers out there in EVE that we all are running going to be able to handle the extra load?

If i remember correctly, you all did this a couple patcs ago, and you all did an exelent job at it too, the planets were bigger, brighter and all the graphix were more robust BUT,....Things took for ever to load and the lag was not from the server but from the client end just to load the graphix when warping around and stuff,...

If i remember correctly, the programmers has to remove the bigger graphix, back things down a bit just so that the hardware out there could handle the client.

The question that i have for you is just this, is this going to be another gaff?

I hope not, i truthfully love EVE, I did take a break from it and just resontly returned from my hyatus,....resontly I built a new machine but im just wondering if it will be able to handle the extra load.

Your truely PJRiddick

Clatu Verada Nicto
Fly safe and eat your vegatables
Caldari Provisions
Caldari State
#285 - 2011-11-18 18:15:40 UTC
PJRiddick wrote:

Dear CCP,

There is one question that i have to ask and it is kind of important.
CCP,..with the new backgrounds and all your proposing, keeping in mind that you all tryed this once before, bad of a hit to the computers resouirces is this going to be and are the computers out there in EVE that we all are running going to be able to handle the extra load?

Really good question.

But anyway.

Dear CCP,

i hope that you will also fix the directional light effects that a Gate produce when someone is materialized and squeezed through the Gate. I think it really helps to better understand the visual part of the effect or better to enhance it where what goes where.
Flax Volcanus
Montezuma's Revenge.
#286 - 2011-11-21 21:40:51 UTC
If we're going to worry about gate orientation, can we finally get full three-axis control of our ships and stop having the things all auto-orient in the same way? And ditch the banking in turns, too. These flight mechanics just are not visually realistic.
Rockbiter Industries
#287 - 2011-11-22 05:44:35 UTC
Hi all,
I just saw the new blog and I'm very much impressed with the new change that will point the gates in the right direction. I always wanted to see that done... thumbs up CCP =)

While your're at it could you please fix the gallente gates?

I don't know how many ppl noticed but the beam of light that shoots out when the gallente gate is activated is tilted a little to the left. It's not shooting in the same direction as the gate is pointing.
I'm not sure if the biggest gate has that issue but I'm certain the smaller ones do have it.

I never posted about this because it's a minor bug, but if you're working with gates you might aswell fix it. I do mind details and it's a bit annoying ;)

Keep up the good work,

Today - The Power of Two Tomorrow - 2 Hulks and an Orca

Zene Karudaire
No Bull Conglomerate
#288 - 2011-11-24 16:17:43 UTC
Dalton Vanadis wrote:
Any chance that over time you'll increase granularity so that there's at least some movement of objects as you jump constellations? ...

Fun wish! :D

When I viewed the samples posted in the blog I was struck by the fact that stars in, or behind, the nebula dust were no different in hue/brightness/intensity than those stars not occluded by star dust. Of course that is just an observation from the sample.

I love the idea this update is addressing. :D
Gallente Federation
#289 - 2011-11-25 04:14:40 UTC
See, that's what were talking about. CCP developing stuff that we want, need and appreciate. That's how you keep subscribers.


Oberine Noriepa
#290 - 2011-11-26 12:42:09 UTC
CCP t0rfifrans wrote:
Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare.

Is this something we can actually expect after Crucible is released?

Varik Xavier
Caldari Provisions
Caldari State
#291 - 2011-11-27 16:00:51 UTC  |  Edited by: Varik Xavier
DeMichael Crimson
Republic University
Minmatar Republic
#292 - 2012-01-25 10:30:44 UTC
I picked this thread since it deals with Eve's visual content.

I've been playing Eve Online for over 3 1/2 years on the lowest settings available due to having a 10 year old computer. It worked OK but after all the updated graphics to the game, it was having long load times and very noticeable lag, even with the Captains Quarters deactivated.

Old Computer:
HP clone - Win XP Pro
Intel Pentium 4 CPU 2.40 GHz
Nvidia GeForce 6200
80GB Hard Drive
1GB Ram

All the patches and expansions along with Window's updates coupled with Anti Virus and a couple of other programs had basically almost filled up my poor old computer. The game was still playable but since Eve will continue to do upgrades, patches and expansions, I knew I had to upgrade my system as well.

So I decided to just get a new computer which has made a really big difference in both visual and performance. I now have all Eve settings set to the highest options available. Load times are very very quick, no noticeable lag and the visual graphics are most excellent. And this is while docking at Jita 4/4 with the Captains Quarters active.

New Computer:
HP P62020T - Win 7 Home Prem 64
Intel Pentium G620 CPU
Nvidia GeForce GT 520
500GB Hard Drive
4GB Ram

The computer was a package deal from HP for $400 which also included a few programs, 1x CD Read/Write Drive, Integrated Sound Card, Ethernet and USB Ports, wired keyboard / mouse, etc. The computer was ordered on-line with free shipping and delivered within 2 weeks. This computer has plenty of room to upgrade everything later in the future when needed. Hopefully this one will last me for another 10 years.

Anyway, after connecting my Sony 2.1 40watt sound system, LG Flattron 22" Wide LCD monitor and MS wireless keyboard / mouse, I spent a couple of hours getting acquainted with Win 7 and then downloaded Eve Online.

Gratz to CCP and the Devs for all their hard work.

I am a very impressed happy camper now and look forward to enjoying Eve Online at high settings for a very long time.