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How do the t2 missiles work exactly?

Author
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#1 - 2014-02-06 13:46:11 UTC
Hi!

Been trying to google it on a couple of occasions and still cannot get a clear answer... How exactly do t2 missiles work?

I'm interested in getting my DPS up using rage rockets/fury missiles, but I kept believing it's a big no-no when not fighting against a) cruisers b) propless ships c) ships you can dual web. All that is coming down mostly to targets velocity.

One guy got me thinking tough - what would happen if I fitted 2x target painter? Would rage/fury retain good dps against a MWD frig? Or will the increased sig change nothing? The mate I mentioned wrote something that led me to believe that velocity and sig radius are brought into one equation, and you can counter one using ewar designed to target the other.

So let's imagine a kessie being chased by an RFF. Would kessie use fury of faction missiles? Would target painters help with damage of either?

Regards,
Thomas

"NUTS!!!" - general McAuliffe

Gregor Parud
Imperial Academy
#2 - 2014-02-06 13:59:06 UTC
The best thing you can probably do is go to this link and watch my EFT guide, yes it's quite long but it'll teach you how to find your own answers to those questions.

Teach a man to fish etc.
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#3 - 2014-02-06 14:41:43 UTC
wow - I cannot use youtube right now but I think I just found what you were talking about :D Thank you!

"NUTS!!!" - general McAuliffe

Chessur
Full Broadside
Deepwater Hooligans
#4 - 2014-02-06 19:49:57 UTC
Balshem Rozenzweig wrote:
Hi!

Been trying to google it on a couple of occasions and still cannot get a clear answer... How exactly do t2 missiles work?

I'm interested in getting my DPS up using rage rockets/fury missiles, but I kept believing it's a big no-no when not fighting against a) cruisers b) propless ships c) ships you can dual web. All that is coming down mostly to targets velocity.

One guy got me thinking tough - what would happen if I fitted 2x target painter? Would rage/fury retain good dps against a MWD frig? Or will the increased sig change nothing? The mate I mentioned wrote something that led me to believe that velocity and sig radius are brought into one equation, and you can counter one using ewar designed to target the other.

So let's imagine a kessie being chased by an RFF. Would kessie use fury of faction missiles? Would target painters help with damage of either?

Regards,
Thomas


Missiles in general apply better damage with the use of webs / rigors. Explosion velocity (and target speed) are much larger indicators for damage application than signature, in regards to light frigate missiles. Fury should almost never be used against frigats, no matter if you are using rockets / light missiles. They simply go to fast. TP's help a bit, but not nearly enough to justify using rage in place of CN. Personally I don't think 2X TP's are really what you want. Dual web offers more range control, and damage application. The only ships that would really benefit from dual TP are stealth bombers.

If you are flying a kessie, CN missiles. Unless you can get a web, then fury every time.
Soldarius
Dreddit
Test Alliance Please Ignore
#5 - 2014-02-06 20:30:46 UTC
You question is not a simple one to answer. It depends on the target, the ammo being used, and your skills.

For reference here is the missile damage formula:

applied damage = raw damage * MIN(1, SigRad/ExpRad, (SigRad/ExpRad * ExpVel/Vel)^(Log(DRF)/Log(5.5)))

SigRad = Signature Radius of the target
ExpRad = Explosion Radius of the missile
ExpVel = Explosion Velocity of the missile
Vel = velocity of the target.
Log is a logarithmic function
DRF = Damage Reduction Factor of the missile.

In short, the above formula limits your applied damage to the smallest of 3 possible amounts: Maximum theoretical damage, damage*(SigRad/ExpRad) for small targets, or damage*a fancy size/velocity ratio for fast targets. A target that is smaller than your missile's explosion radius will always take reduced damage unless target painted. A fast target can be webbed to increase applied damage. But it will still get a reduction if it is smaller than the missile's ExpRad no matter how well webbed it is.

For high damage T2 missiles, they tend to have poorer damage application stats than Navy ammo and deal more base damage then Navy ammo. Against smaller targets, they will usually actually do poorer damage than navy or precision ammo.

High damage ammo is most effective against targets one size category larger than the missile launcher used, or against targets with a bloated signature radius.

http://youtu.be/YVkUvmDQ3HY

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#6 - 2014-02-07 07:26:57 UTC
Thanks for the answers guys. I think I'm starting to get it. Been playing a bit with the EFT and even got some results.

I'm trying to build a caldari t1 frig with a dps a bit better than condor's, but I can see it's not going to be easy.

"NUTS!!!" - general McAuliffe

Kagura Nikon
Native Freshfood
Minmatar Republic
#7 - 2014-02-07 08:56:22 UTC
Balshem Rozenzweig wrote:
Hi!

Been trying to google it on a couple of occasions and still cannot get a clear answer... How exactly do t2 missiles work?

I'm interested in getting my DPS up using rage rockets/fury missiles, but I kept believing it's a big no-no when not fighting against a) cruisers b) propless ships c) ships you can dual web. All that is coming down mostly to targets velocity.

One guy got me thinking tough - what would happen if I fitted 2x target painter? Would rage/fury retain good dps against a MWD frig? Or will the increased sig change nothing? The mate I mentioned wrote something that led me to believe that velocity and sig radius are brought into one equation, and you can counter one using ewar designed to target the other.

So let's imagine a kessie being chased by an RFF. Would kessie use fury of faction missiles? Would target painters help with damage of either?

Regards,
Thomas



For thatyou have the OTHER t2 missile set.

"If brute force does not solve your problem....  then you are  surely not using enough!"