These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What would happen if CCP finally nerfed hisec?

First post First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#2541 - 2014-02-06 03:41:53 UTC
E-2C Hawkeye wrote:
baltec1 wrote:
E-2C Hawkeye wrote:
So the most risk free? Then this would obviously br null-se


High sec has concord, null does not.

This alone shows that high sec is a lot safer than null.

you didnt say concord you said most safe.....this would be the big blue dougnhut. it is much safer and easier to manage.



Like hell.

Come hang out in Fountain with the rest of the freaks in Fountain core and tell me how "easy to manage" it is out here.
Tauranon
Weeesearch
CAStabouts
#2542 - 2014-02-06 03:52:03 UTC
Mara Rinn wrote:
Tauranon wrote:
For comparison, I own about 6b of BPOs for hulls, and if I was running missions in Osmon, I can babysit mineral and hull orders in jita since its the same region and thus my baseline income would be 250m a day, not 26m a day and the only thing I'd have to do is get redfrog to move stuff by pipelining sensibly.


The real income there doesn't come from mission-running, but the leveraging of your 6B investment in BPOs.



I have the best part of 3b in ihub (ihub itself belongs to pblrd but it still has to be there), arrays, poses, pi installations etc, it required a freighter and jump freighter to setup, requires a jumpfreighter service to operate time effectively and its all inspace stuff that can be shot and the 1.5B first months rent was upfront too. its by no means a trivial investment to get going here.

I could perhaps relay the emotion of scooping 250m isk of TEST and EMP drones from around a couple of billion isk of reinforced ihub and arrays, but that fortunately was *next door* where I did that, and not mine. Mine was SBU'd but they obviously got interrupted by my landlords and didn't finish the job, and then they lost a battle over another timer and lost sufficient capitals to contest further timers in Vale, but that was all out of my control.

Quote:


Are you the only one exploiting the planets on which you have POCOs? How much are you making from the other users?

WTH system are you in where belt ratting only provides 7M ISK/hr?


5 belt system of truesec -0.17. A vexor can empty a 5 belt null system of NPCs.

I am the only person with installations on the planets at the moment. The 3 extract, 1 factory is what after hours and hours of reading all the PI information it turned out my planets were amenable to. The effort required is not particularly greater than importing fuel and exporting goo - ie I set it up with sufficient buffers that I don't have to move stuff to the factory regularly.

If you were keen on using all 3 characters on an account, I'm sure you can make it 45m a day, but I'm also sure that the mucking around with characters and the extra hauls etc will start making it take half an hour a day on average and thus more or less exchangeable with ratting. The reuse your ratting character thing is best way imo to turn PI into sugar (and the main haul is free because its alternated against hauling fuel for a POS I had to own anyway, if I start needing to haul more PI than fuel, then I start making empty trips in the opposite direction).

In the medium term I am certainly continuing to explore other nullsec systems vs the PBLRD/BOT/NA rental agreements (which don't factor PI), but what i'm suggesting is that in the 30% or so all null systems that are lowband, not very many of them actually make good corp bases vs just doing the same thing in highsec, so even with a selection of many free systems, you may find it hard to genuinely base an actual corp with many actual people in it.

Yes I freely admit my system is enjoyable and very profitable to operate solo.
Kontrapshun
Doomheim
#2543 - 2014-02-06 05:17:09 UTC  |  Edited by: Kontrapshun
Wow, people play this game far too much.

I know it's an MMO, but when do you all have the time to setup groups, raids, etc... and blab on about nerfing HS as if no one needed it.

If you look at the numbers in space at any given time, 90% of this game is played in HS already, and that's because most people play solo most of the time, except maybe weekends. If it's just cruising around buying stuff, etc..

If you think you're not a PVE player because you live in SAFE Null you're just being silly. Everyone who has lived in Null knows it's actually safer there most of the time than in HS due to the color code and lite volume of actual people in space there.

There is so little actual PVP in this game it fails to even be called a PVP experience. There is no arena or one vs one experience when you log in, it's just random gangs puffing up their chest thinking they're amazing because 5 pilots in T3 ships ganked a freighter in Null... okay?

Don't believe me,, just look at the volume of killboard stats and you'll see one vs 12 pilots on 90 % on them. It's just wrong!
Granted there are some GREAT pilots in this game that love the challenge of a fair fight, but that's not EVE in general.

Vote in an Arena and that will change this game for the better forever.

It's a PVE game so get use to it.
Aargolos
Estrale Frontiers
#2544 - 2014-02-06 05:20:56 UTC
I'm not sure highsec needs to be "nerfed".

I'ts pretty boring really. Jump between mission systems, accept the good ones decline the bad. Rinse, repeat.

Spend enough time at it, and have sets of ships/mods/ammo in each station so you can shuttle/inty it around for "efficiency" purposes and cherry-pick missions. It's excruciatingly boring.

I remember spending months in WH space, travelling around doing a little PvE and avoiding PvP with my low-skilled pilot. Running out of sites in Hurricanes, logging off in safes, generally being stuck and ****** in higher class sites but still working my way around because it was an adventure. Almost 3 months on my own in WH space, and every day was an adventure. Burning into low armor out of the last WH to the exit, only to find myself a few jumps from where it all started.

Got bored of hisec once again, trained up an Ishtar, and went to local lowsec to run combat sites. Every time I jumped the gate into Parts or OMS, it got interesting. Watching local, cheap-fitting ships to run a site or two then haul ass...so much more interesting than highsec missions. Get in, get out, get paid, don't get killed. Learn the quiet times in those systems, scan and run the sites, haul ass out. Adrenaline running, more fun than memorizing EveSurvival. You can, and WILL, get shot in the face.

TL:DR - Highsec might not need a nerf. It gets boring and it gets boring fast. Lowsec needs some love. If that's the natural progression, then make it interesting enough for carebears to venture into. I went for adventure and profit, alone, with no alts.

I also had (and continue to have) an extraordinary time. When you're one jump off from getting shot in the face from highsec, I think your doing "highsec right". With lots of systems and trade hubs close to "pee vee pee" there's really no reason not to.

A little adrenaline, a littte incentive, and either spoils or ruins for the carebear in all of us.

Highsec doesn't need a nerf per say. An easier way for people to transition to WH, Low, Null could probably be looked at. As that is all player-driven content, it really doesn't seem like a CCP problem.
La Nariz
Aliastra
Gallente Federation
#2545 - 2014-02-06 05:25:18 UTC
Aargolos wrote:
I'm not sure highsec needs to be "nerfed".

I'ts pretty boring really. Jump between mission systems, accept the good ones decline the bad. Rinse, repeat.

Spend enough time at it, and have sets of ships/mods/ammo in each station so you can shuttle/inty it around for "efficiency" purposes and cherry-pick missions. It's excruciatingly boring.

I remember spending months in WH space, travelling around doing a little PvE and avoiding PvP with my low-skilled pilot. Running out of sites in Hurricanes, logging off in safes, generally being stuck and ****** in higher class sites but still working my way around because it was an adventure. Almost 3 months on my own in WH space, and every day was an adventure. Burning into low armor out of the last WH to the exit, only to find myself a few jumps from where it all started.

Got bored of hisec once again, trained up an Ishtar, and went to local lowsec to run combat sites. Every time I jumped the gate into Parts or OMS, it got interesting. Watching local, cheap-fitting ships to run a site or two then haul ass...so much more interesting than highsec missions. Get in, get out, get paid, don't get killed. Learn the quiet times in those systems, scan and run the sites, haul ass out. Adrenaline running, more fun than memorizing EveSurvival. You can, and WILL, get shot in the face.

TL:DR - Highsec might not need a nerf. It gets boring and it gets boring fast. Lowsec needs some love. If that's the natural progression, then make it interesting enough for carebears to venture into. I went for adventure and profit, alone, with no alts.

I also had (and continue to have) an extraordinary time. When you're one jump off from getting shot in the face from highsec, I think your doing "highsec right". With lots of systems and trade hubs close to "pee vee pee" there's really no reason not to.

A little adrenaline, a littte incentive, and either spoils or ruins for the carebear in all of us.

Highsec doesn't need a nerf per say. An easier way for people to transition to WH, Low, Null could probably be looked at. As that is all player-driven content, it really doesn't seem like a CCP problem.


Boredom I can relate to more tools for content creation in highsec would be nice. I'm not convinced that easier transition can be achieved without a highsec nerf.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Aargolos
Estrale Frontiers
#2546 - 2014-02-06 05:36:57 UTC
La Nariz wrote:
Aargolos wrote:
I'm not sure highsec needs to be "nerfed".

I'ts pretty boring really. Jump between mission systems, accept the good ones decline the bad. Rinse, repeat.

Spend enough time at it, and have sets of ships/mods/ammo in each station so you can shuttle/inty it around for "efficiency" purposes and cherry-pick missions. It's excruciatingly boring.

I remember spending months in WH space, travelling around doing a little PvE and avoiding PvP with my low-skilled pilot. Running out of sites in Hurricanes, logging off in safes, generally being stuck and ****** in higher class sites but still working my way around because it was an adventure. Almost 3 months on my own in WH space, and every day was an adventure. Burning into low armor out of the last WH to the exit, only to find myself a few jumps from where it all started.

Got bored of hisec once again, trained up an Ishtar, and went to local lowsec to run combat sites. Every time I jumped the gate into Parts or OMS, it got interesting. Watching local, cheap-fitting ships to run a site or two then haul ass...so much more interesting than highsec missions. Get in, get out, get paid, don't get killed. Learn the quiet times in those systems, scan and run the sites, haul ass out. Adrenaline running, more fun than memorizing EveSurvival. You can, and WILL, get shot in the face.

TL:DR - Highsec might not need a nerf. It gets boring and it gets boring fast. Lowsec needs some love. If that's the natural progression, then make it interesting enough for carebears to venture into. I went for adventure and profit, alone, with no alts.

I also had (and continue to have) an extraordinary time. When you're one jump off from getting shot in the face from highsec, I think your doing "highsec right". With lots of systems and trade hubs close to "pee vee pee" there's really no reason not to.

A little adrenaline, a littte incentive, and either spoils or ruins for the carebear in all of us.

Highsec doesn't need a nerf per say. An easier way for people to transition to WH, Low, Null could probably be looked at. As that is all player-driven content, it really doesn't seem like a CCP problem.


Boredom I can relate to more tools for content creation in highsec would be nice. I'm not convinced that easier transition can be achieved without a highsec nerf.


To what extent? Not a troll, but a serious inquiry.
La Nariz
Aliastra
Gallente Federation
#2547 - 2014-02-06 05:46:17 UTC
Aargolos wrote:
La Nariz wrote:


Boredom I can relate to more tools for content creation in highsec would be nice. I'm not convinced that easier transition can be achieved without a highsec nerf.


To what extent? Not a troll, but a serious inquiry.


That was pretty far back in the thread from what I remember:

-Highsec ESS,

-Deployable mining NPCs,

-Player given/designed missions,

-Wardec revamp,

-NPC corp revamp,

-POS revamp,

-Procedurally generated scaling missions, the more friends you bring the harder it gets but the more rewarding as well,

-More contract things.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Benny Ohu
Royal Amarr Institute
Amarr Empire
#2548 - 2014-02-06 05:52:18 UTC
Kontrapshun wrote:
Don't believe me,, just look at the volume of killboard stats and you'll see one vs 12 pilots on 90 % on them. It's just wrong!
Granted there are some GREAT pilots in this game that love the challenge of a fair fight, but that's not EVE in general.

Vote in an Arena and that will change this game for the better forever.

you've never pvp'ed before and can't read a killboard.
Anomaly One
Doomheim
#2549 - 2014-02-06 05:58:43 UTC
La Nariz wrote:
Deployable mining NPCs,


Everything you said is okay but this
I love mining man, I do it solo even with the **** pay but it's just fun for me relaxing and I get to enjoy the view and check the markets, maybe some stuff to help while a player is mining sure but having NPcs do it no.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Aargolos
Estrale Frontiers
#2550 - 2014-02-06 06:00:03 UTC
Good point(s).

So what's my motivation to get out of carebear land?

Yeah, its boring as **** all. I can fly anything Matari but command ships...just need training time and I can fly everyone's carriers and dreads.

I read Jester's blog and TMC regularly. Caps up for IT ONLY TOOK ME X AMOUNT OF YEARS TO FIGURE OUT EVE ONLINE.

So many Rifters burned, so, so many.

What's the next logical step? I'm almost a 100m sp pilot, I ate **** for the first 2 years of EvE. How does one go from whoring lvl 4 missions to null sec? If it makes a difference, I have Logit V :burritos:

Nope, don't want to fly a Titan or SC, just have more fun.

Where CCP has failed is explaining that jump from me, to you, in player terms.
La Nariz
Aliastra
Gallente Federation
#2551 - 2014-02-06 06:05:26 UTC
Aargolos wrote:
Good point(s).

So what's my motivation to get out of carebear land?

Yeah, its boring as **** all. I can fly anything Matari but command ships...just need training time and I can fly everyone's carriers and dreads.

I read Jester's blog and TMC regularly. Caps up for IT ONLY TOOK ME X AMOUNT OF YEARS TO FIGURE OUT EVE ONLINE.

So many Rifters burned, so, so many.

What's the next logical step? I'm almost a 100m sp pilot, I ate **** for the first 2 years of EvE. How does one go from whoring lvl 4 missions to null sec? If it makes a difference, I have Logit V :burritos:

Nope, don't want to fly a Titan or SC, just have more fun.

Where CCP has failed is explaining that jump from me, to you, in player terms.


Your motivation should be vast fortunes out in null/low/WH and things you can't do in highsec. Death2allsupercaps would help with nullsec activities. I'll try and find it there was a post on TMC about what would do what you asked for nullsec. It says it better than I can.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

PotatoOverdose
School of Applied Knowledge
Caldari State
#2552 - 2014-02-06 06:06:47 UTC  |  Edited by: PotatoOverdose
Mind you, I could certainly poke holes in the statement that the data "proves high sec reward need to be nerfed."

Some criticisms:
-It would be good to see actual comparisons, say Ishtar running anoms vs. T2 fit Raven running level 4s
-It would be good to see how the ishtar isk/hr varies with true sec
-I think a comparison needs to be made between running PVE with high end ships e.g. faction BS and Carriers
~~Specifically: I'd like to see how a Carrier + Evac Cyno fares compared to a Machariel/Vindicator + noctis or something along those lines. This comparison, I think, will not go in favor of the "nerf hisec" crowd. This would be a good comparison of the "high end" income for both types of space.
-The level 4's used for comparison should be both SoE and non-SoE, as CCP devs have expressed an interest in reducing SoE payouts through various means.

If you want to make a convincing data set, it should, after all, be reasonably complete.
La Nariz
Aliastra
Gallente Federation
#2553 - 2014-02-06 06:06:54 UTC
Anomaly One wrote:
La Nariz wrote:
Deployable mining NPCs,


Everything you said is okay but this
I love mining man, I do it solo even with the **** pay but it's just fun for me relaxing and I get to enjoy the view and check the markets, maybe some stuff to help while a player is mining sure but having NPcs do it no.


There's nothing saying you couldn't keep doing what you like as they are NPCs and like all the new deployables subject to suspect not criminal timers. I don't think they'll have a huge advantage over people that decide to do the mining themselves.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

La Nariz
Aliastra
Gallente Federation
#2554 - 2014-02-06 06:09:24 UTC
PotatoOverdose wrote:
Mind you, I could certainly poke holes in the statement that the data "proves high sec reward need to be nerfed."

Some criticisms:
-It would be good to see actual comparisons, say Ishtar running anoms vs. T2 fit Raven running level 4s
-It would be good to see how the ishtar isk/hr varies with true sec
-I think a comparison needs to be made between running PVE with high end ships e.g. faction BS and Carriers
~~Specifically: I'd like to see how a Carrier + Evac Cyno fares compared to a Machariel/Vindicator + noctis or something along those lines. This comparison, I think, will not go in favor of the "nerf hisec" crowd. This would be a good comparison of the "high end" income for both types of space.
-The level 4's used for comparison should be both SoE and non-SoE, as CCP devs have expressed an interest in reducing SoE payouts through various means.

If you want to make a convincing data set, it should, after all, be reasonably complete.


I've been comparing to what Stoicfaux did in highsec I'll try and find a link for you. The carrier thing someone else can do, I don't need to be feeding this blops gang any encouragement.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Frostys Virpio
State War Academy
Caldari State
#2555 - 2014-02-06 06:19:42 UTC
How about

1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.

2- Randomize trigger ship so people can't just follow a strict procedural kill order.

This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank.
Onictus
Federal Navy Academy
Gallente Federation
#2556 - 2014-02-06 06:22:06 UTC  |  Edited by: Onictus
PotatoOverdose wrote:
Mind you, I could certainly poke holes in the statement that the data "proves high sec reward need to be nerfed."

Some criticisms:
-It would be good to see actual comparisons, say Ishtar running anoms vs. T2 fit Raven running level 4s
-It would be good to see how the ishtar isk/hr varies with true sec
-I think a comparison needs to be made between running PVE with high end ships e.g. faction BS and Carriers
~~Specifically: I'd like to see how a Carrier + Evac Cyno fares compared to a Machariel/Vindicator + noctis or something along those lines. This comparison, I think, will not go in favor of the "nerf hisec" crowd. This would be a good comparison of the "high end" income for both types of space.
-The level 4's used for comparison should be both SoE and non-SoE, as CCP devs have expressed an interest in reducing SoE payouts through various means.

If you want to make a convincing data set, it should, after all, be reasonably complete.


-T2 raven vs ishtar.....iffy, the raven is a good deal slower due to no having the alpha of a CNR or Golem. That extra cycle to kill cruisers costs you 4 seconds per cruiser, which can add up RAPIDLY. Production with a vanilla raven is about 60 percent of a CNR or Golem.

-True Sec has more effect on belt ratting (clearing for faction spawns) than it does anomalies, and anom is an anom basically and from -1.0 to -0.7 to -0.5 has next to no difference on escalation rates in my experience.

-While I'm NOT going to spreadsheet with a carrier/pirate **** (I own both in variety) in Fountain...no way, no how in -0.7 serp space you are looking at 13-16 ishtar, 18-22 fighter carrier, 22-25 AC Machariel (slightly higher in Angle Space) 26-30 sentry carrier (archon or thanny) 30-33 3bill Vindi......maruader need not apply in my space rooting down for a minute at a time is suicide.

All values per tick, and NOT counting interuptions, and the longer your sample the longer you are going to have spinning in station or POS'd up because as kill counts go up so do people looking for the ratters driving the kill counts.

Oh and CCP expressed the reducing SOE SHIP prices....something about 120 pages of us beating up Rise over the Nestor, SOE LP exchange will remain high as it has been for years because of probes, launchers, and virtue sets.
Hell Ball
Doomheim
#2557 - 2014-02-06 06:25:55 UTC  |  Edited by: Hell Ball
Frostys Virpio wrote:
How about

1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.

2- Randomize trigger ship so people can't just follow a strict procedural kill order.

This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank.


The market will adjusted to it so in the end it wont do a thing.
Onictus
Federal Navy Academy
Gallente Federation
#2558 - 2014-02-06 06:28:31 UTC
Frostys Virpio wrote:
How about

1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.

2- Randomize trigger ship so people can't just follow a strict procedural kill order.

This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank.



Hardly, with a 20mil SP Golem pilot I can basically park on the button in a blockade and full trigger, with furies I cut the DPS down JUST fast enough to maintain tank. This allows full clears within bounty ticks, full clears on Damsel and Gone Berserk are sub 15 minutes.

Doesn't take much tank to make a marauder preform, mine is a little blinged but only the hardeners (30mil a pop) and BCSs are actually faction.....no deadspace at all. The module fit is in the 300mil range.
Frostys Virpio
State War Academy
Caldari State
#2559 - 2014-02-06 06:34:02 UTC
Hell Ball wrote:
Frostys Virpio wrote:
How about

1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.

2- Randomize trigger ship so people can't just follow a strict procedural kill order.

This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank.


The market will adjusted to it so in the end it wont do a thing.


If cal navy modules goes up in price too much, people will start buying deadspace instead. No matter how little LP/hours you gain, you can't sell a cal navy invuln for the same price as a Pith A. Then you only need to adjust those stupid out of whack LP stores a la SoE, Thukker and co... Provide alternate way to procure the items wrecking the balance of LP value. If SoE scanning equipement are head and shoulder above anything else which drive their price up, then make a new probe item being created by industry so some competition on the market is created to drag the prices down.

Yes CCP don't want to mess too much with the sandbox economy but that does not mean they can't remove the rocks people found in it.
Mara Rinn
Cosmic Goo Convertor
#2560 - 2014-02-06 06:37:04 UTC
Frostys Virpio wrote:
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.

2- Randomize trigger ship so people can't just follow a strict procedural kill order.

This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank.


Forcing full clears will drive up the value of LP, exacerbating the problem as all mission-runners get a boost to their ISK because the blitzers aren't applying downward pressure to LP value.

Random triggers is one idea that could slow down blitzing, but then you're running into the LP value control problem.

The solution to LP value spiralling out of control is to put an external pressure onto it. You do this by providing more avenues than LP store for items currently found in LP stores. One idea I had was to allow players to manufacture the fancy stuff. Thus you keep the LP stores as a control on the ceiling price of items. Another option was to allow players to buy a specific faction LP store to add to their station, with an alliance-specific ESS deployed to convert ISK bounties to LP for that specific store.

Thus it would be null- and low-sec players that provide the nerf to hi sec incomes, rather than relying on the developers to keep twiddling the dials and hoping nothing blows up.