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Crime & Punishment

 
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The Recantment of PVP In High Sec

First post
Author
Serendipity Lost
Repo Industries
#41 - 2014-01-30 18:45:07 UTC
Suggestion: Now that you can't interact with the MTU just gank them. Gank them and then thank them in local for changing the MTU mechanics. Then gank another one. Go run some missions or whatever to recoup your sec status and do it again. Then do it again. If the bears clearly don't want teh MTU aggro option available - give them the alternative.

There are 2 sides to this. Two weeks ago the bears were whining and the MTU aggro jockeys were gloating about the mechanic and telling the bears to adapt. This week the bears are gloating and the MTU jockeys are whining. It's time for the MTU jockeys to take some of their prescription and adapt. GANK THEM. GANK THEM ALL.

Scan them down in mission and gank them. If they MJD then warp to safety - sit on their mission gate. When they jump through a system gate - there should be 10 tornados waiting. If you guys really want to pop them.... just do it. Don't tell bears to adapt one week and then cry 'cuz mechanix sux' the next. They are there for the taking.



Naydra Adni
Doomheim
#42 - 2014-01-30 18:53:07 UTC
Serendipity Lost wrote:
Suggestion: Now that you can't interact with the MTU just gank them. Gank them and then thank them in local for changing the MTU mechanics. Then gank another one. Go run some missions or whatever to recoup your sec status and do it again. Then do it again. If the bears clearly don't want teh MTU aggro option available - give them the alternative.

There are 2 sides to this. Two weeks ago the bears were whining and the MTU aggro jockeys were gloating about the mechanic and telling the bears to adapt. This week the bears are gloating and the MTU jockeys are whining. It's time for the MTU jockeys to take some of their prescription and adapt. GANK THEM. GANK THEM ALL.

Scan them down in mission and gank them. If they MJD then warp to safety - sit on their mission gate. When they jump through a system gate - there should be 10 tornados waiting. If you guys really want to pop them.... just do it. Don't tell bears to adapt one week and then cry 'cuz mechanix sux' the next. They are there for the taking.





there you go.. just like it says.. DO something about it. people always **** on the sillybears when they run to the forum and cry. then when it's your turn you cry even harder lol

I know, I know.. taking a dose of your own advice is a bitter pill to swallow but it's healthy for ya sparky :)

don't run to forums... gank them, gank gank gank...
Serendipity Lost
Repo Industries
#43 - 2014-01-30 19:04:27 UTC
Naydra Adni wrote:
Serendipity Lost wrote:



my stuff




there you go.. just like it says.. DO something about it. people always **** on the sillybears when they run to the forum and cry. then when it's your turn you cry even harder lol

I know, I know.. taking a dose of your own advice is a bitter pill to swallow but it's healthy for ya sparky :)

don't run to forums... gank them, gank gank gank...



Please don't agree with me. I feel smarter when you are on the other side.
Naydra Adni
Doomheim
#44 - 2014-01-30 19:09:44 UTC
I don't just agree with you on that point.. I Liked your posts... and I did it with love :)
Abdul 'aleem
Sumiko Yoshida Corporation
#45 - 2014-01-30 22:05:19 UTC
Jebediah Beane wrote:


So folks, what's your take on this? I do love shooting an occasional mission runner or two. CCP seemed to be cool with it. But has now dropped this little bomb shell. Just another step back from awesomeness of high sec PVP. A CCP response would also be appreciated.




There is a locked thread in Features & Ideas that would have given you what you desire: the opportunity for multiple death at the hands of high sec carebears Big smile

I posted the idea, but can't claim ownership of it since it was the result of a conversation in another thread.

Link is in my sig for anyone brave enough to wade into all the thread crapping lol.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Sabriz Adoudel
Move along there is nothing here
#46 - 2014-01-30 22:46:43 UTC
Serendipity Lost wrote:
Suggestion: Now that you can't interact with the MTU just gank them. Gank them and then thank them in local for changing the MTU mechanics. Then gank another one. Go run some missions or whatever to recoup your sec status and do it again. Then do it again. If the bears clearly don't want teh MTU aggro option available - give them the alternative.

There are 2 sides to this. Two weeks ago the bears were whining and the MTU aggro jockeys were gloating about the mechanic and telling the bears to adapt. This week the bears are gloating and the MTU jockeys are whining. It's time for the MTU jockeys to take some of their prescription and adapt. GANK THEM. GANK THEM ALL.

Scan them down in mission and gank them. If they MJD then warp to safety - sit on their mission gate. When they jump through a system gate - there should be 10 tornados waiting. If you guys really want to pop them.... just do it. Don't tell bears to adapt one week and then cry 'cuz mechanix sux' the next. They are there for the taking.






I'm looking to organise this in the next few days in Apanake, assuming it is possible given RL commitments.

With organised podcatchers at the sun and station as well, to make the slaughter even more enjoyable for all involved.

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#47 - 2014-01-30 22:48:15 UTC
Serendipity Lost wrote:
To add to the actual thread. I had a buddy shoot an MTU in a bear system a few weeks back. I had 2 scimmy on standby to back him up (because I am that kind of gal). 2 min after he shoots the MTU a merlin and a dessy show up. The drake is pointed so the I put the reps on grid and start propping him up.

At this point we're laughing on comms that we may set a record for the number of T1 crap kills by a single drake. As time went on the crowd grew and it was soon apparent that we were going to lose everything. We did. Drake and 2 scimmy down.

We took our medicine and endured the chest beating in local. It was their win - let them roll in it and enjoy it. I think everyone involved had a good time.

My point - they responded fairly quickly and did a good job of setting things right from their perspective. The MTU mechanic blessed the coordinated mission runners with 3 nice kills at the cost of (I think) 1 merlin and 2 destroyers. They risked a few T1 ships and (once they had the situation under control) a deimos. We underestimated them by a mile and paid for it. This could have been repeated in any system any number of times. Now it can't, because it got 'fixed'.

EVE is an MMO where group play is desired. EVE is a pvp game where pretty explosions are desired. I get a little worried when opportunities for group play and pvp (I think those are actual design goals) get pulled back and put away. I've absolutely loved this game for years. Years folks. This game has lasted for years and slowly but surely built a core of devoted players.

The 1000s of subscriptions that dunked the PL titans a few days back had zero to do with mission whiners. They all grew up on the mean streets of new eden. PVP guys love this game. PVE guys play this game. THAT is what CCP needs to understand. Casual 'take a break for years' PVE guys don't pay the rent over the long haul. It's the guys that love the game, not the guys that play it.



I love it when things like that happen, or when I'm about to gank a miner and they come up with a countermeasure I had not anticipated and leave with their ship intact.

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#48 - 2014-01-31 00:07:35 UTC
OP - check your EVEmails.(In a couple minutes).

I support the New Order and CODE. alliance. www.minerbumping.com

Jebediah Beane
Trent Industries
BLACKFLAG.
#49 - 2014-01-31 21:50:57 UTC
I think we're also still waiting on an official CCP response to this. (Waits for cut and paste response)
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#50 - 2014-02-01 00:11:25 UTC
A word of advice: You can disagree in a discussion without reverting to personal attacks. Please leave those in game. Preferably backed up with overwhelming fire power or more nefarious tactics.

I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.

ISD Ezwal Community Communication Liaisons (CCLs)

Jebediah Beane
Trent Industries
BLACKFLAG.
#51 - 2014-02-01 05:00:28 UTC
And this is the best that a CCP representative can come up with? Really?
Demerius Xenocratus
The Scope
Gallente Federation
#52 - 2014-02-04 23:17:39 UTC
If only there were vast regions of the EVE universe dedicated solely to pvp gameplay. A place where pvp bot-aspirants could go to test their skills against challenging opponents. CCP should really get moving on that...
Jonah Gravenstein
Machiavellian Space Bastards
#53 - 2014-02-05 08:06:56 UTC
Demerius Xenocratus wrote:
If only there were vast regions of the EVE universe dedicated solely to pvp gameplay.
There is, it's called the entire universe.
Quote:
A place where pvp bot-aspirants could go to test their skills against challenging opponents. CCP should really get moving on that...
I'd love to see people try and PvP with bots, they'd get slaughtered.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Naydra Adni
Doomheim
#54 - 2014-02-05 09:24:07 UTC
I don't mean this in a negative way but your avatar kinda reminds me of a sea turtle
Demerius Xenocratus
The Scope
Gallente Federation
#55 - 2014-02-05 23:11:10 UTC
Jonah Gravenstein wrote:
Demerius Xenocratus wrote:
If only there were vast regions of the EVE universe dedicated solely to pvp gameplay.
There is, it's called the entire universe.
Quote:
A place where pvp bot-aspirants could go to test their skills against challenging opponents. CCP should really get moving on that...
I'd love to see people try and PvP with bots, they'd get slaughtered.


If the entire universe is dedicated to pvp, why not just get rid of non-pvp activities entirely? We can all buy extra plex to finance our warring - now there's a business model to make EA proud.

Get rid of security standings too, and let people camp outside newbie stations with T3s. All the 5-10 year old players can have fun shooting each other while those of us who don't have 50m skillpoints and ISK built up over a few years spend 3 months training skills and brushing up on our station trading.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#56 - 2014-02-05 23:25:04 UTC
Naydra Adni wrote:
yeah.. except I'm not mad, really :)
and you didn't really make a valid point. you told a cool little story
also I don't argue the nerf hammer swings hard in highsec and the safety net does indeed get raised and extra padding added so the little ones don't hurt themselves.

*Snip* Please refrain from personal attacks. ISD Ezwal.

since you brought up SC I am anxious to find out if it lives up to it's goal or not


ISD Ezwal thinks you're mad too.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#57 - 2014-02-05 23:29:56 UTC
Demerius Xenocratus wrote:
Jonah Gravenstein wrote:
Demerius Xenocratus wrote:
If only there were vast regions of the EVE universe dedicated solely to pvp gameplay.
There is, it's called the entire universe.
Quote:
A place where pvp bot-aspirants could go to test their skills against challenging opponents. CCP should really get moving on that...
I'd love to see people try and PvP with bots, they'd get slaughtered.


If the entire universe is dedicated to pvp, why not just get rid of non-pvp activities entirely? We can all buy extra plex to finance our warring - now there's a business model to make EA proud.

Get rid of security standings too, and let people camp outside newbie stations with T3s. All the 5-10 year old players can have fun shooting each other while those of us who don't have 50m skillpoints and ISK built up over a few years spend 3 months training skills and brushing up on our station trading.


Not all PvP involves shooting other ships ... don't forget the Market ... so "brushing up on station trading" is a valid strategy. Imagine the feels your rivals will get when they realize that all the ISK they just spent refitting those ships you destroyed went to the person who destroyed them because that player was smart enough to seed their home/staging system with ships, rigs and modules they would need to restock.

Jonah Gravenstein
Machiavellian Space Bastards
#58 - 2014-02-05 23:36:30 UTC  |  Edited by: Jonah Gravenstein
Demerius Xenocratus wrote:
If the entire universe is dedicated to pvp, why not just get rid of non-pvp activities entirely? We can all buy extra plex to finance our warring - now there's a business model to make EA proud.
Pretty much everything in Eve is either there to fund and drive PvP or is actual PvP, which incidentally isn't confined to shooting each other in the face, if you're competing with another player, it's PvP.

Please enlighten us as to what you consider is and is not PvP, then we can correct any misconceptions you may have about so called non-PvP activities.

Quote:
Get rid of security standings too, and let people camp outside newbie stations with T3s.
That's expressly forbidden, picking on newbies in newbie systems will get you a swift kick up the arse from CCP.

Quote:
All the 5-10 year old players can have fun shooting each other while those of us who don't have 50m skillpoints and ISK built up over a few years spend 3 months training skills and brushing up on our station trading.
Eve is at its core a PvP game, the recently published official New Player FAQ says so repeatedly. You don't need 50M SP or billions of ISK to compete in Eve, using your brain usually suffices.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Masao Kurata
Perkone
Caldari State
#59 - 2014-02-06 00:17:55 UTC  |  Edited by: Masao Kurata
Independent of whether this should have been "fixed" (the mechanic was very bug like but it certainly created content), the fix CCP chose actually had very undesirable side effects, namely preventing people from getting aggression timers and limited engagements because of aggressive drones when their ships are attacked. The stupid and lazy are now favoured more than they were before Rubicon, there are no longer sec status loss free pod kills against most players and docking, jumping, refitting etc. are all allowed in situations where they would previously have been automatically prevented by a weapons timer caused by drone retaliation against an attack. Whether drones should retaliate if you attack a deployable or not (probably not), they certainly should retaliate against an attack on your ship regardless of whether this will initiate a limited engagement.

Some vital information before I continue: drone retaliation against deployable structure attacks only occurred when the drones are already fighting a target and that target disappears. Mostly this means a rat but suiciding a rookie ship to give them a target worked too.

An incident gave me a clue as to the nature of the underlying bug. I was scouting for someone shooting mission runners' MTUs when the mechanic was new and poorly understood and a raven didn't engage. Pretty standard. The interesting thing was about ten minutes later the raven died to rats and he got the killmail despite having never attacked the ship itself. So an attack on a deployable is considered an attack on a player at some level and qualified him to receive the killmail even though it was a pve loss.

If I were to guess, EVE's code might have logic something like this (please excuse horrible pseudocode mixing Python, C++ and English with curly brackets because I can't work out how to retain indentation):

# Called when an aggressive module is activated
Ship::on_aggress(object):
{
# Is player owned, not an NPC ship or structure
if object.owner != None: object.owner.killers.append(self)

# Is a ship and is not vacant
if object.pilot != None:
{
for drone in object.drones:
{
if drone.target == None: drone.select_target()
}
}
}

Drone::lost_target():
{
self.select_target()
}

Drone::select_target():
{
if not self.aggressive: return
self.target = sorted(self.owner.killers, by distance)[0]
}

CCP "fixed" this issue by adding an additional check to select_target() in this pseudocode to not initialise an LE, but the correct fix is to change "if object.owner != None" at the top of Ship::on_aggress to "if object.pilot != None".
Jebediah Beane
Trent Industries
BLACKFLAG.
#60 - 2014-02-06 05:05:04 UTC
In all honesty I think some of you (mainly the OMG PVP IS ONLY LOWSEC YOU EVIL PERSON) are missing the point of this entire thread.

Some of you feel that this should have been removed. Some of you feel that PVP should be removed from high sec entirely. To all of you who are in these categories, you're completely out of touch with this game.

Again. Yes. I say again, CCP validated this mechanic as intended until recently and quietly tried shove a fix under the covers for it. After backing it?

Many theories are taking place as to why this is the case. I do agree that enough carebears who only want to grind a few years of the game in mission rats and eventually unsubscribe because of burn out threatened to quit. Then CCP caved to them, yet again.

We're constantly seeing small nickle and dime nerfs to highsec combat and warfare that are just now being recognized as a progression towards some sort of happy lovey type utopia for high sec space. I can only suspect that CCP is indeed now chasing the money for those who want this utopia and want to keep those subscriptions.

Now I know discussing petitions is slightly frowned upon here in the forums. But ironically I find it necessary to say that I have petitioned this change in the mechanics. The GM's response was (in summary) that they are in no way allowed to discuss decisions to change game mechanics. The GM also recommended that I come to the forums to post my questions and concern so that the Dev's who constantly monitor the forums would provide a response. I have been asking for a dev response since the 28th of January and have heard nothing.

This suggests that CCP is only interested in money at this point. I remember another company that was once great and loved by its customer base until they became addicted to the money... EA.

So again CCP. What gives?