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What would happen if CCP finally nerfed hisec?

First post First post
Author
PotatoOverdose
School of Applied Knowledge
Caldari State
#2521 - 2014-02-06 02:21:20 UTC
Jenn aSide wrote:

What is to be gained is that WE could ditch our high sec alts and actually live in our space (instead of being encouraged by the realities of the game to rent out the space for alliance income and make personal isk in high sec). We keep saying that, it isn't about making any of you do anything, it's about freeing us from a horrible imbalance.

Ok, we nerf hisec. Where does this train stop?

95% (statistic pulled straight form my ass) of Sov is **** compared to Running Lvl 4's in Stain or doing capital escelations in wormholes.

Will people then complain that they can't live in sov because their wormhole alts make far more isk? We nerf wormholes. Fine.
Will people then complain that they can't live in sov because their npc 0.0 mission runners make far more isk?

Your problem isn't that you can't live in your space. You can, and you'll still make isk. Your problem is that the income from your space is sub-optimal compared to other options. Well guess what, it will still be sub-optimal after a hisec nerf (for most of sov anyway).
La Nariz
Aliastra
Gallente Federation
#2522 - 2014-02-06 02:23:55 UTC
Nevyn Auscent wrote:
Already posted the figures ages ago with full references, you denied them despite them being the ONLY CCP FIGURES REFERENCED in this entire thread, all your argument is based on pretend figures that have been deliberately biased on the rare occasions they have actually been posted rather than 'Oh we have the figures'. And pretended that they didn't show a thing.

The gross figures are the figures that matter, not the individual, because the gross figures show what is sustainable across the whole population rather than mythical single person income figures that aren't sustainable when done large scale.

So yea, you are just all either delusional or trying to destroy high sec deliberately. It really is that simple. It's nothing to do with reality either way and to do with your personal agendas.


I searched your posts you referenced nothing. Citation needed.

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PotatoOverdose
School of Applied Knowledge
Caldari State
#2523 - 2014-02-06 02:26:43 UTC
La Nariz wrote:
Nullsec alts that dwell in highsec will return to nullsec and become targets for other people, strengthening the farms and fields/bottom up income.

This bit would probably happen. But nerfing hisec seems to be an unnecessarily roundabout way of buffing null.
Mara Rinn
Cosmic Goo Convertor
#2524 - 2014-02-06 02:27:26 UTC
La Nariz wrote:
ashley Eoner wrote:

EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.



That is because we are isolating mid-range combat PVE and comparing the two. We are comparing individual incomes and not alliance incomes as well. Which brings a point that this problem will have to be addressed before switching over to a "bottom up/farms and fields" style of alliance income instead of the current "top down" style of alliance income.


Other individual income streams:

  • Planetary Interaction (how does null sec compare to high sec? I'm betting it's at least an order of magnitude better)
  • Exploration
  • Belt ratting (you have fleets of battleships and cruisers in null sec belts, hi sec gets frigates, and hauler spawns that drop a few thousand tritanium)


This is one of those things I was talking about earlier: it's not the numbers in the spreadsheet that I'm disputing, it's what you've chosen to model in the spreadsheet. There are other income streams available, choosing to balance PVE income in high sec and low sec is a fool's gambit.

From my limited perspective, the hard part about balancing this area of game design is ensuring that rewards can scale to the number of players expected in any particular system, constellation or region, without injecting a flood of currency-style items into the game.

We could go a long way towards making null sec PVE income more rewarding by eliminating NPC drops of assembled modules entirely. NPCs should only drop scraps which can then be used to invent or reverse-engineer specific items. This would also apply for exploration sites, where you could collect data fragments that are converted by an R&D agent into data cores by starting a research project (higher level agents being able to handle more data fragments at a time, producing more data cores per week).

None of this is about risk versus reward. It is about finding things for players to do which encourage other players to interfere: this is what "farms and fields" is about. If you want to reverse engineer an officer's modified module, you'll need infrastructure to achieve that with. We already have moon harvesters, reactors and CSAAs which can only be anchored under certain conditions. Invention and reverse engineering are already activities we can do in-game.

The next step for me would be a meaningful EVE-DUST-EVE link where capsuleers commission DUST Bunnies to capture some "extracted subroutines" which are then transferred to a planet-based implant manufacturing structure. Then the DUST Bunnies have a structure to fight over which contains valuables: they can choose to destroy the plant or capture the manufactured implant (which can then be sold on the market).

This seems much more interesting to me than simply boosting bounties on NPC rats and complaining about ISK/hr inequality between hi sec and null sec.

Bickering about ISK/hr bounties is like two prisoners arguing about who owns which half of a puddle of water in the exercise yard, while the prison wall behind them is crumbling and a little coordination between the two could break it down.
Tauranon
Weeesearch
CAStabouts
#2525 - 2014-02-06 02:31:15 UTC
PotatoOverdose wrote:
Jenn aSide wrote:

I know you potato, and I know from your posts you're smarter than that.

There is no anomaly in null sec or anywhere else that has a citidel torp. And the null sec "burger flippers" are supposed to make more (relatively speaking) because this video game has a risk reward scheme that says so (that scheme being one of the founding principles of EVE Online).

That "just buff null" thing is nothing more than "leave my high sec alone, even if the power creep involved in buffing null would hurt the game". It's irresponsible thinking.

https://wiki.eveonline.com/en/wiki/The_Maze

Its also not the only one with a citadel torp if memory serves. Of course this was from years ago when I actually did PvE, and maybe things have changed since then. vOv



The maze is not an anomoly. It spawns approximately once per month per system on average in gurista space at the current exploitation rates (one of the advantages of me personally controlling my own nullsec system is I can see things like that) and it is an escalation from the longest anomaly in the game (and since escalation rates are very low, its possible to run sanctums for 10,000 minutes straight without them escalating).

Obviously your system fill and how amenable everyone around you is to you taking signatures will define whether or not you actually do the maze. (ie under pblrd rules and with a corp of 10, instead of a corp of 1, I'd have a 50:50 expectation of having done the maze by now, instead of the 5 times I've actually done it).
Onictus
Federal Navy Academy
Gallente Federation
#2526 - 2014-02-06 02:32:24 UTC
Mara Rinn wrote:


From my limited perspective, the hard part about balancing this area of game design is ensuring that rewards can scale to the number of players expected in any particular system, constellation or region, without injecting a flood of currency-style items into the game.

We could go a long way towards making null sec PVE income more rewarding by eliminating NPC drops of assembled modules entirely. NPCs should only drop scraps which can then be used to invent or reverse-engineer specific items. This would also apply for exploration sites, where you could collect data fragments that are converted by an R&D agent into data cores by starting a research project (higher level agents being able to handle more data fragments at a time, producing more data cores per week).

None of this is about risk versus reward. It is about finding things for players to do which encourage other players to interfere: this is what "farms and fields" is about. If you want to reverse engineer an officer's modified module, you'll need infrastructure to achieve that with. We already have moon harvesters, reactors and CSAAs which can only be anchored under certain conditions. Invention and reverse engineering are already activities we can do in-game.

The next step for me would be a meaningful EVE-DUST-EVE link where capsuleers commission DUST Bunnies to capture some "extracted subroutines" which are then transferred to a planet-based implant manufacturing structure. Then the DUST Bunnies have a structure to fight over which contains valuables: they can choose to destroy the plant or capture the manufactured implant (which can then be sold on the market).

This seems much more interesting to me than simply boosting bounties on NPC rats and complaining about ISK/hr inequality between hi sec and null sec.

Bickering about ISK/hr bounties is like two prisoners arguing about who owns which half of a puddle of water in the exercise yard, while the prison wall behind them is crumbling and a little coordination between the two could break it down.


Note that few were calling for another bandaid.......personally it requires a real paradigm shift in the way the various security spaces function and interact.

Basically nothing that I see happening ANYTIME in the forseeable future. Hell, they never actually completed a fraction of the changes the intended for Dominion, so we dealing with generation upon generation of bandaids and knee-jerks that are to the point that scrapping the system and starting over would be justified.
Tippia
Sunshine and Lollipops
#2527 - 2014-02-06 02:34:29 UTC  |  Edited by: Tippia
Nevyn Auscent wrote:
Already posted the figures ages ago with full references, you denied them despite them being the ONLY CCP FIGURES REFERENCED in this entire thread, all your argument is based on pretend figures that have been deliberately biased on the rare occasions they have actually been posted rather than 'Oh we have the figures'. And pretended that they didn't show a thing.
They didn't show a thing. They were listing faucets and sinks with no distinction between areas.
Ok, so 72% of the bounty faucet was came from nullsec. So what? That tells us pretty much nothing about incomes.

Oh, and top tip: if people ask you for a source, the intelligent thing is to provide it to show that you're actually right. I could just as well have called you out for making completely baseless claims… but then, since your original figures are pretty flawed to begin with, it's not really necessary.

Quote:
The gross figures are the figures that matter, not the individual, because the gross figures show what is sustainable across the whole population rather than mythical single person income figures that aren't sustainable when done large scale.
…except that there are no gross figures to begin with — just faucets and sinks — and that they don't say anything about sustainability, just current usage. It's particularly dishonest to try to transform it into a measure of “sustainable” when you have a wild mix of infinitely dynamic and expandable and strictly limited and contested sources of income.

Oh, and individual figures matter a lot because those are the ones that determine and/or reflect individual behaviour.
La Nariz
Aliastra
Gallente Federation
#2528 - 2014-02-06 02:37:49 UTC
Mara Rinn wrote:

Other individual income streams:

  • Planetary Interaction (how does null sec compare to high sec? I'm betting it's at least an order of magnitude better)
  • Exploration
  • Belt ratting (you have fleets of battleships and cruisers in null sec belts, hi sec gets frigates, and hauler spawns that drop a few thousand tritanium)


This is one of those things I was talking about earlier: it's not the numbers in the spreadsheet that I'm disputing, it's what you've chosen to model in the spreadsheet. There are other income streams available, choosing to balance PVE income in high sec and low sec is a fool's gambit.

From my limited perspective, the hard part about balancing this area of game design is ensuring that rewards can scale to the number of players expected in any particular system, constellation or region, without injecting a flood of currency-style items into the game.

We could go a long way towards making null sec PVE income more rewarding by eliminating NPC drops of assembled modules entirely. NPCs should only drop scraps which can then be used to invent or reverse-engineer specific items. This would also apply for exploration sites, where you could collect data fragments that are converted by an R&D agent into data cores by starting a research project (higher level agents being able to handle more data fragments at a time, producing more data cores per week).

None of this is about risk versus reward. It is about finding things for players to do which encourage other players to interfere: this is what "farms and fields" is about. If you want to reverse engineer an officer's modified module, you'll need infrastructure to achieve that with. We already have moon harvesters, reactors and CSAAs which can only be anchored under certain conditions. Invention and reverse engineering are already activities we can do in-game.

The next step for me would be a meaningful EVE-DUST-EVE link where capsuleers commission DUST Bunnies to capture some "extracted subroutines" which are then transferred to a planet-based implant manufacturing structure. Then the DUST Bunnies have a structure to fight over which contains valuables: they can choose to destroy the plant or capture the manufactured implant (which can then be sold on the market).

This seems much more interesting to me than simply boosting bounties on NPC rats and complaining about ISK/hr inequality between hi sec and null sec.

Bickering about ISK/hr bounties is like two prisoners arguing about who owns which half of a puddle of water in the exercise yard, while the prison wall behind them is crumbling and a little coordination between the two could break it down.


This is entirely about risk : reward and it is not the same as farms and fields. Farms and fields is about encouraging bottom up income and having it be based around some sort of advantage of investing in your space. So that its meaningful if people "salt the earth and burn the peasants." Balancing it between sec areas is very possible especially when it comes to PVE there are literal numbers that can be adjusted. When it comes to the market I agree with you it exists separate from the sec areas and can't be balanced with respect to them.

Sure new features would be interesting I agree with that but, I also want old problems like this one fixed. The other individual income streams can be adjusted so that they too follow the Null/WH > lowsec > highsec. I haven't done any research on them and we already have an example of a proven imbalance that needs to be addressed.

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La Nariz
Aliastra
Gallente Federation
#2529 - 2014-02-06 02:39:51 UTC
PotatoOverdose wrote:
La Nariz wrote:
Nullsec alts that dwell in highsec will return to nullsec and become targets for other people, strengthening the farms and fields/bottom up income.

This bit would probably happen. But nerfing hisec seems to be an unnecessarily roundabout way of buffing null.


CCP doesn't want power creep but, I agree with you it is roundabout.

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Tauranon
Weeesearch
CAStabouts
#2530 - 2014-02-06 02:40:11 UTC
Mara Rinn wrote:
La Nariz wrote:
ashley Eoner wrote:

EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.



That is because we are isolating mid-range combat PVE and comparing the two. We are comparing individual incomes and not alliance incomes as well. Which brings a point that this problem will have to be addressed before switching over to a "bottom up/farms and fields" style of alliance income instead of the current "top down" style of alliance income.


Other individual income streams:

  • Planetary Interaction (how does null sec compare to high sec? I'm betting it's at least an order of magnitude better)
  • Exploration
  • Belt ratting (you have fleets of battleships and cruisers in null sec belts, hi sec gets frigates, and hauler spawns that drop a few thousand tritanium)




The actual sugar in nullsec systems is the signatures. Trust me on that. In 5 months, the gurista troop reinvigoration camp has spawned 11 times, and paid 51x11 in boxes, and > 6b isk in loot. And before people moan gurista troop reinvig spawns in lowsec as well, and before people moan, angels, serps don't have a ded 6.

Belt ratting for my system (5 belts), was approximately 7mil isk/hr. I had to laboriously do that for days to get the initial pop to military 1.

I run a 4 planet PI system, it pays out 13m / day, for no effort. You could choose to start moving around to do PI, or get a better PI oriented system, but P3 and export is what my particular planets are amenable to. I had to personally install 2 pocos, so I'll leave it up to you to figure out how long it takes just to zero out pocos.

I run a moon, it pays about 13m a day.

For comparison, I own about 6b of BPOs for hulls, and if I was running missions in Osmon, I can babysit mineral and hull orders in jita since its the same region and thus my baseline income would be 250m a day, not 26m a day and the only thing I'd have to do is get redfrog to move stuff by pipelining sensibly.
Mr Epeen
It's All About Me
#2531 - 2014-02-06 02:48:13 UTC
La Nariz wrote:

This is entirely about risk : reward and it is not the same as farms and fields. Farms and fields is about encouraging bottom up income and having it be based around some sort of advantage of investing in your space. So that its meaningful if people "salt the earth and burn the peasants." Balancing it between sec areas is very possible especially when it comes to PVE there are literal numbers that can be adjusted. When it comes to the market I agree with you it exists separate from the sec areas and can't be balanced with respect to them.


To the underlined. Done and done. Just not the way you wanted. Hence the 130 pages of tears.

Mr Epeen Cool
Mara Rinn
Cosmic Goo Convertor
#2532 - 2014-02-06 02:51:08 UTC
Onictus wrote:
Note that few were calling for another bandaid.......personally it requires a real paradigm shift in the way the various security spaces function and interact.

Basically nothing that I see happening ANYTIME in the forseeable future. Hell, they never actually completed a fraction of the changes the intended for Dominion, so we dealing with generation upon generation of bandaids and knee-jerks that are to the point that scrapping the system and starting over would be justified.


What's "band-aid" about changing the nature of the EVE economy at a fundamental level?

With implants becoming manufactured by players, what happens to the LP store implant value?

With high-meta items being manufactured by players, what happens to the LP store high-meta item value?

The NPC economy becomes a back-stop to prevent the economy falling apart: if it becomes too expensive to manufacture Low Grade Virtue implants, the mission-runners get back into the action.

Nothing in hi sec needs to be nerfed. Just add to the options in low and null. You don't have to make anything already existing in null sec more valuable (i.e.: just forget ISK/hr whining), you add new options for making ISK which everyone has the opportunity to participate in. Then because it's a PvP world, you ensure that the ISK-making can be disrupted by other players.

You don't have to change anything about the LP stores in hi sec to reduce their value. You just add a competing product which is a player-controlled market. The DUST players get to decide how much the extracted subroutines are worth. The capsuleers get to decide how much the process of shoving extracted subroutines inside transcranial micro controllers is worth.

If a capsuleer wants more income than is afforded by the braindead activity of shooting red crosses, they can get involved in the activities which pay them enough ISK to keep them interested: PI, meta-item invention, implant manufacture, and whatever else comes along.
Mara Rinn
Cosmic Goo Convertor
#2533 - 2014-02-06 02:55:16 UTC
Tauranon wrote:
For comparison, I own about 6b of BPOs for hulls, and if I was running missions in Osmon, I can babysit mineral and hull orders in jita since its the same region and thus my baseline income would be 250m a day, not 26m a day and the only thing I'd have to do is get redfrog to move stuff by pipelining sensibly.


The real income there doesn't come from mission-running, but the leveraging of your 6B investment in BPOs.

Are you the only one exploiting the planets on which you have POCOs? How much are you making from the other users?

WTH system are you in where belt ratting only provides 7M ISK/hr?
Mara Rinn
Cosmic Goo Convertor
#2534 - 2014-02-06 02:58:58 UTC
La Nariz wrote:
Sure new features would be interesting I agree with that but, I also want old problems like this one fixed. The other individual income streams can be adjusted so that they too follow the Null/WH > lowsec > highsec. I haven't done any research on them and we already have an example of a proven imbalance that needs to be addressed.


If you introduce new industries, the potential income from hi sec LP stores will be reduced in turn. Why shouldn't hi sec income nerfing come from low & null sec activity, rather than requiring the debs to fiddle numbers that don't need to be fiddled?

If you want more income in null sec, do the stuff that produces more ISK in null sec. It's up to the devs to provide more options that allow the individual pilot to take action and increase their worth.
Onictus
Federal Navy Academy
Gallente Federation
#2535 - 2014-02-06 03:05:26 UTC
Mara Rinn wrote:

What's "band-aid" about changing the nature of the EVE economy at a fundamental level?

With implants becoming manufactured by players, what happens to the LP store implant value?

With high-meta items being manufactured by players, what happens to the LP store high-meta item value?


Nothing has changed at a fundamental level, Anoms make to much, nerf, now they make little UPGRADE, **** now they make to much nerf again, as noted the changes to loot and reprocessing arguably hit EVERY sec region.....maybe a little less in null because nearly no one loots anyway. The changes to exploration dump a LOT of salvage materials on the market so that crashed a good deal. LP basically isn't available in null to enough of the population to make it a significant contributor.....and don't tell me ESS ****, the first time I saw it mentioned someone had stolen the pay out ...surprise. Personally I'll never drop one.

Incursions were so borked in their original implementation that NO ONE bothered with HQs generally, just farm vans over and over and over......nerfed.....the rest of the issues there are social, as in the various communities can't get along. Amusing to me, if unsurprising, its eve after all.

PI has been up and down, they are finally putting more control in the players hands....that was how many iterations into that game?


....all bandaids or knee jerks to whatever the outrage du joir was that development cycle.



Mara Rinn wrote:

Nothing in hi sec needs to be nerfed. Just add to the options in low and null. You don't have to make anything already existing in null sec more valuable (i.e.: just forget ISK/hr whining), you add new options for making ISK which everyone has the opportunity to participate in. Then because it's a PvP world, you ensure that the ISK-making can be disrupted by other players.


I didn't say nerf, I said paradigm shift. Toss it. The eve you think you know.....chuck the **** from the PvE side, chuck it from the PvP side as well starting with SOV.


Mara Rinn wrote:

If a capsuleer wants more income than is afforded by the braindead activity of shooting red crosses, they can get involved in the activities which pay them enough ISK to keep them interested: PI, meta-item invention, implant manufacture, and whatever else comes along.


BORING

I'm a combat pilot as such I do combat activites, my alt dabble in exploration (recon alt) hauling (capital pilot) missions (cyno alt Roll ) etc etc.

invention, manufacturing, PI...particularly PI I ******* hate PI with a passion..... boring. Just time sinks and tedium with a terrible interface that requires a 1000 ******* click to accomplish a simple task. Seriously? WHY does it need to take 9 clicks to set up a ONE RUN manufacturing job Christ on a Cross its stupid.
La Nariz
Aliastra
Gallente Federation
#2536 - 2014-02-06 03:12:19 UTC
Mara Rinn wrote:
La Nariz wrote:
Sure new features would be interesting I agree with that but, I also want old problems like this one fixed. The other individual income streams can be adjusted so that they too follow the Null/WH > lowsec > highsec. I haven't done any research on them and we already have an example of a proven imbalance that needs to be addressed.


If you introduce new industries, the potential income from hi sec LP stores will be reduced in turn. Why shouldn't hi sec income nerfing come from low & null sec activity, rather than requiring the debs to fiddle numbers that don't need to be fiddled?

If you want more income in null sec, do the stuff that produces more ISK in null sec. It's up to the devs to provide more options that allow the individual pilot to take action and increase their worth.


While that is an interesting approach, its something that I don't think is feasible because of CCP development. They've promised us a lot and delivered not so much. Do ring mining and a POS revamp bring up any memories? Its vastly easier for them to adjust the reward numbers in whatever database they are stored in. I was trying to be realistic with my approach.

Ideally I do like that idea that nullsec actions have a greater influence over highsec through industry or other ways.

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Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#2537 - 2014-02-06 03:14:12 UTC
Diamond Zerg wrote:
Hello.

My prediction: Suddenly EVE becomes much more fun, and a better game in general.

Bots are no longer worthwhile as they make easy targets for PvPers.
The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.

Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK
(as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)

Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.

Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.


What are your thoughts on what would happen if CCP finally nerfed hisec?

Edit:

Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.

To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.

Why would many PvE gamers play a game that doesn't have much PvE content?


terrible idea. the whole game would be 100% massive capital fights and pirates EVERYWHERE. also, as a miner, there would be no way im going out in a mackinaw. same with mission running. no one would do them, not worth the risk. ALSO, eve wouldnt see a single new player ever again, pirates would be camping the **** out of starter space. high sec will never dissapear. and if it does, then EVE will crumble and dissapear, and we'll all go back to playing WoW and Star Citizen.
Onictus
Federal Navy Academy
Gallente Federation
#2538 - 2014-02-06 03:23:41 UTC  |  Edited by: Onictus
Stephanie Rosefire wrote:
also, as a miner,



Found the problem.

Star Citizen is vaporware at this point.

....and I will never give blizzard another penny.


/edit
Actually, let me expound on this.
Stephanie Rosefire wrote:


terrible idea. the whole game would be 100% massive capital fights and pirates EVERYWHERE.


HELL YES.

Let me tell a little story about my eve.

With in a month into the game from trialI was flying in an Incursis (WAY before they were good) chasing pirates around low sec. That only lasted so long before I bored of the CONSTANT hunting, seriously it was pretty difficult to get a damn fight once a week there was a brawl, it may have been 5 on ten or what not...but it was a grind.

So yapping with a buddy that was in my allaince for a while and moved on he mentioned that "If I had the time I could be fleeted and fighting 24/7 in null." Damned if he wasn't dead balls acurate, I joined -A- in the middle of a full on clusterfuck. PL, NC., White Noise, and RA ALL invading, FR4 in NC. hands GE- in PL's and HED in WNs, sure enough, what I found was low sec with the volume turned WAY up and 20mil SP, small gangs from 10-30 running two-three at a time, CTAs that involved 6-7 150 man fleets for various entities, all killer no filler.

Only issue, iskies. I had my main and a utility alt at the time, but moving to null and the constant doctine shifting meant that my 3-4 bill only lasted about 6 weeks....SRP and all... before I need to isk up, and seriously isk up when I had to look at a T2 logi as a "low cost" loss. So we made more alts, market toons, PI toons, my mains, being that this toon and another that I control are pretty much tied at the hip.

I had a carebear buddy in my corp, we talked leadership into letting us set up one of the systems that we controled as a corp carebear haven vice renting it......4 regions deep into null, dead end pocket, -0.7 sec fully upgraded.....this is where I learned null's PvE capabilities.....and it was equal to what a 20mil SP toon with a mach and a vangaurd fleet pulled in high sec...the only bonus being the rare 10/10 escalation....that requires three ships to run in any sort of acceptable time.

four if you counted the carrier to move them.

PvE is boring.

Jumping into 3WE- TFI, no capacitor from burning through bubble, capitals on field on the other side of the gate THAT is exciting. Sitting in your triage carrier waiting to jump into a clusterfuck grid to save a super THAT is exciting. Little else compares to me eve.

***** about TiDi if you will, but the servers didn't really handle 600 man systems when I moved to null, the 4200 in 6VDT was jaw dropping to me.
E-2C Hawkeye
HOW to PEG SAFETY
#2539 - 2014-02-06 03:33:32 UTC
baltec1 wrote:
E-2C Hawkeye wrote:
So the most risk free? Then this would obviously br null-se


High sec has concord, null does not.

This alone shows that high sec is a lot safer than null.

you didnt say concord you said most safe.....this would be the big blue dougnhut. it is much safer and easier to manage.
La Nariz
Aliastra
Gallente Federation
#2540 - 2014-02-06 03:40:07 UTC
E-2C Hawkeye wrote:
baltec1 wrote:
E-2C Hawkeye wrote:
So the most risk free? Then this would obviously br null-se


High sec has concord, null does not.

This alone shows that high sec is a lot safer than null.

you didnt say concord you said most safe.....this would be the big blue dougnhut. it is much safer and easier to manage.


Citation needed.

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