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Why freighter bumping in High Sec is an exploit

First post
Author
Petrified
Old and Petrified Syndication
#21 - 2014-02-05 21:56:48 UTC
As much as it pains me to say it, and being someone who has freighter pilots in High Sec: this is not an exploit.

That said, the real problem is why such a large kinetic energy transfer from a fast moving small object impacting a larger object causes no damage could address the issue easily. Reducing the effectiveness of bumping (by taking into account the aether that exists in the eve universe - why you come to a stop if you turn your engines off and why you do not accelerate to C) and adding a kinetic threshold which if broken causes damage to both ships and flags the aggressor - the faster moving ship impacting the slower, as suspect.

I don't really think something like this would make it into EVE Online, but it would be interesting way to resolve high sec bumping with impunity overall. Twisted

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Kenrailae
Center for Advanced Studies
Gallente Federation
#22 - 2014-02-05 21:59:23 UTC
Rivr Luzade wrote:
You cannot counter-bump a destroyer.
Webbing doesn't help if you are bumped.
People gank for tears, not for necessarily for profits.
You sacrifice several cruisers, who cannot insta-kill a destroyer with sufficient transveral, to kill off several bumpers.
I have no counter to E because I don't understand what you are talking about.
You normally cannot recover anything because either the ganker destroy the wreck or loot it.
Trying is no counter to this.
As a freighter, you always are a (potential) cow that is led to the slaughter house.




Then Pay Red Frog 10m isk to move your stuff for you for 1b isk Collateral per contract if you're so intent on everything being impossible. I Hear WoW is giving out Free trials. Take one, and uninstall Eve.


You CAN bump a destroyer.

You CAN time your webs and use them... or... IDK, bump your freighter friend TOWARD the station so he can warp.

Yep, we gank for Tears. And Profit. And tears.

You CAN 1 shot a dessie with a cruiser. Wait on it to align for it's bump, hit ~0 transversal then.... blap.

Which is the Problem, you refuse to look outside the box you've constructed.

Which is why you bring friends, so you can loot it before they do... but reading comprehension is hard I see.

Failing to try and crying is not a viable reason for change.

As a ship undocked you will Always be a potential cow. Minimize your risks. Or use a cloaky MWD Orca, or red frog, or... BRING FRIENDS, or anything other than thread after thread of
'My space box was killed while I was AFK watching a movie. Nrf Pls!'

The Law is a point of View

The NPE IS a big deal

Daoden
The Scope
Gallente Federation
#23 - 2014-02-05 22:01:16 UTC  |  Edited by: Daoden
Petrified wrote:
As much as it pains me to say it, and being someone who has freighter pilots in High Sec: this is not an exploit.

That said, the real problem is why such a large kinetic energy transfer from a fast moving small object impacting a larger object causes no damage could address the issue easily. Reducing the effectiveness of bumping (by taking into account the aether that exists in the eve universe - why you come to a stop if you turn your engines off and why you do not accelerate to C) and adding a kinetic threshold which if broken causes damage to both ships and flags the aggressor - the faster moving ship impacting the slower, as suspect.

I don't really think something like this would make it into EVE Online, but it would be interesting way to resolve high sec bumping with impunity overall. Twisted


Bumping someone causing suspect will never happen. I would make people in Jita bump me on accident so I could kill them and I doubt I'm the only one that would.


Edit: mistyped
Cassie Helio
Push Industries
Push Interstellar Network
#24 - 2014-02-05 22:01:44 UTC
Kenrailae wrote:
[quote=Cassie Helio][quote=Kenrailae][quote=Cassie Helio][quote=Kenrailae]
The point is Freighters are fine. CrimeWatch works fine. Have a friend in a vigilant with you dual webs. Those webs will get you into warp as fast as the vigilant can lock. It's not a loop hole. It's a change. Adapt.

Again, Stop assuming you can be perfectly safe. Adapt to the Evolving Eve.


The webs do not work if you get bumped even once because the alignment is gone. If they touch you before the webs get on the freighter, the exploit is on.

Also, I am not assuming I am perfectly safe. In the original post I said (paraphrase),"If they showed up on grid with the gank squad and a tackler, scrammed you and destroyed you all before CONCORD showed up that would be fine." But instead they can use the bumping exploit to make it much easier for them as for the "tackler" can not be attacked
Kenrailae
Center for Advanced Studies
Gallente Federation
#25 - 2014-02-05 22:04:47 UTC
Cassie Helio wrote:


The webs do not work if you get bumped even once because the alignment is gone. If they touch you before the webs get on the freighter, the exploit is on.

Also, I am not assuming I am perfectly safe. In the original post I said (paraphrase),"If they showed up on grid with the gank squad and a tackler, scrammed you and destroyed you all before CONCORD showed up that would be fine." But instead they can use the bumping exploit to make it much easier for them as for the "tackler" can not be attacked



So why can't your friend (Who would solve all your problems if you brought him along) Not bump you toward station? That would get your accel up right quick yeah? And then... oh... IDK webs then warp?

The Law is a point of View

The NPE IS a big deal

Cassie Helio
Push Industries
Push Interstellar Network
#26 - 2014-02-05 22:09:48 UTC  |  Edited by: Cassie Helio
Kenrailae wrote:
Cassie Helio wrote:


The webs do not work if you get bumped even once because the alignment is gone. If they touch you before the webs get on the freighter, the exploit is on.

Also, I am not assuming I am perfectly safe. In the original post I said (paraphrase),"If they showed up on grid with the gank squad and a tackler, scrammed you and destroyed you all before CONCORD showed up that would be fine." But instead they can use the bumping exploit to make it much easier for them as for the "tackler" can not be attacked



So why can't your friend (Who would solve all your problems if you brought him along) Not bump you toward station? That would get your accel up right quick yeah? And then... oh... IDK webs then warp?



No it doesn't work that way, we've tried it (My friends and I). The issue isn't speed it's alignment. The freighter takes about 45 seconds to align and so the bumper (usually a Machariel) can bump you again before you can get into alignment. This is also why the webs do not work after it has bumped the first time.
Cassie Helio
Push Industries
Push Interstellar Network
#27 - 2014-02-05 22:13:17 UTC
Daoden wrote:


Bumping someone causing suspect will never happen. I would make people in Jita bump me on accident so I could kill them and I doubt I'm the only one that would.


Edit: mistyped


In the original post, I suggested turning this feature off around stations for a certain radius.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#28 - 2014-02-05 22:18:01 UTC
"Kenrailae" wrote:
...


Red Frog freighters can be bumped as well; what kind of logic is that, if I may ask? Roll


  • Have fun trying to bump a destroyer, which is at full speed flying to your freighter.
  • You can time your webs, but if your freighter is bumped or gets bumped in time, webs are pointless.
  • My point, invalidating your previous point.
  • You can wait for it to bump your freighter and then it's too late to kill it and you waste your cruiser.
  • I don't see how playbooks are connected to the issue, but my box is fairly wide already. Maybe you should switch from your playdoo box back into the topic related box. How does that sound?
  • If the gankers see your friends, they simply kill the wreck with a remaining ship before it gets concorded. Reading comprehension skill injected yet?
  • Numerous people have tried already. Is that not enough try yet? Maybe it's just a theory that needs more proof? Sounds fun.
  • No, not every ship is a cow. Most other ships have means to defend themselves, freighters have none. Bringing friends is your only solution to this, as I see. How about you jump out of your box of friends and at least try to consider that friends are NOT the solution to everything: friends cannot be everywhere, friends cannot be online all the times, friends can be occupied with other things, while you have to move their stuff, friends (in this case rather just corp members) might also just don't care about your hauling business. Friends is NOT the solution, it is but ONE way to alleviate the symptoms of a problem.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Daoden
The Scope
Gallente Federation
#29 - 2014-02-05 22:21:17 UTC
Cassie Helio wrote:


In the original post, I suggested turning this feature off around stations for a certain radius.


ok ill sit on 0 at mining belts so they bump into me and I get free miner kills.
Cassie Helio
Push Industries
Push Interstellar Network
#30 - 2014-02-05 22:23:15 UTC  |  Edited by: Cassie Helio
Daoden wrote:
Cassie Helio wrote:


In the original post, I suggested turning this feature off around stations for a certain radius.


ok ill sit on 0 at mining belts so they bump into me and I get free miner kills.


Yeah that's true. My other suggestion was to allow freighters to use a micro jump drive.

EDIT: Actually, scratch that above. It was suggested that not just one bump sets off the flag but multiple bumps within a certain time frame. This way accidental bumps wouldn't set off the flag.
Mag's
Azn Empire
#31 - 2014-02-05 22:32:41 UTC
Why freighter bumping in High Sec is NOT an exploit.

This is a sandbox MMO and you have options. Stop asking for CCP to hold your hand, because you do not wish to employ those options. Or you think :effort:.
Do those options mean you are perfectly safe? No and they shouldn't mean that, but you can reduce the risk using those options. The options available have been suggested many times, time to start using them.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#32 - 2014-02-05 22:36:47 UTC  |  Edited by: Gizznitt Malikite
A few things:

1.) The cost of goods in your freighter is irrelevant to this discussion. You control how much you put in your cargo hold, so it is YOUR fault if you are a flying pinata!

2.) The cost of a freighter, of ABC's, and dessies is completely irrelevant to this discussion. Those ships are fairly well balanced in terms of combat effectiveness and build costs. If they are effective for ganking, deal with it. Suicide ganking has taken many nerfs over the last several years, especially in terms of no-more-insurance payouts on suicide ganks. The addition of attack BC's to this game is hardly noteworthy compared to that nerf.

3.) I don't believe bumping should be an "exploit", and support keeping bumping as is.

4.) I acknowledge there is a problem here. It is poor game play when someone can keep your freighter indefinitely stuck in system simply by bumping your ship. The freighter pilot has no means of defending themselves from this, and is completely stuck.

Unfortunately, I don't know what the solution is: Bumping is a decent mechanic with many legit uses (bumping players out of a POS, bumping them away from a gate or station, etc). You can't give a bumper a suspect flag without causing massive chaos in the trade hubs. So, how do we implement a solution?

The problem is that it is too late to save your ship by the time someone is bumping it. You've ALREADY lost at that point, you just didn't realize why. Stopping the incoming suicide gankers should not be a priority. The only priority should be preventing the abuse of this situation. To do that, you need to implement a "Hurry up and gank me or you'll lose the opportunity" type mechanic.

I imagine a new deployable for this:

Road Side Service Deployable: Launch it from your freighter to deploy it in space. Once deployed, you can activate a "Road Side Service Call". After the call goes out, some NPC agents will arrive and tow (teleport) your ship to the closest station in System. There is your get out of jail free card, but this needs to be balanced:

1.) The Road Side Service Device prevents your ship from leaving grid (i.e. it warp disrupts you). This is so the towing NPC's know where to find your ship.

2.) Tow'er Union laws require them to drive very carefully, so don't expect a quick tow. A 15 minute response time seems about right, but perhaps if you are a premium customer (with an advanced Road Side Service Device), they will respond more quickly (5-10 minutes).

3.) If the Road Side Service Deployable is destroyed the tow'ers won't know where to find you. Luckily, the device has non-negligible EHP (40k EHP) and can sustain some damage, although it is very susceptible to prolonged aggression.

Other nooks and crannies:
As your deployable, people that can legally engage you may legally engage it.
If there is no station in system, it won't function.
Only the ship that deploys this unit may utilize it.
Travasty Space
Pilots of Epic
#33 - 2014-02-05 22:38:07 UTC
Rivr Luzade wrote:

  • You can time your webs, but if your freighter is bumped or gets bumped in time, webs are pointless.


  • I'm just going to point out that put freighters into warp in 1 second after they decloak, upwards of 5 times faster then anyone can bump you.
    Mag's
    Azn Empire
    #34 - 2014-02-05 22:45:16 UTC
    Travasty Space wrote:
    Rivr Luzade wrote:

  • You can time your webs, but if your freighter is bumped or gets bumped in time, webs are pointless.


  • I'm just going to point out that put freighters into warp in 1 second after they decloak, upwards of 5 times faster then anyone can bump you.
    I'm not sure about 1 second, but it is fast for sure.

    For those that do not know or understand how the game works, it makes no difference where the ship is pointed when you enter a system through a gate as you are not moving. Even if you are visually pointed in the opposite direction, your ship will enter warp in exactly the same time, as it would if you face the right direction.

    This is one of the reasons, why webbing fleet ships work so well on freighters. But I do suggest practising your timing and using comms.

    Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

    Cassie Helio
    Push Industries
    Push Interstellar Network
    #35 - 2014-02-05 22:45:22 UTC  |  Edited by: Cassie Helio
    Mag's wrote:
    Why freighter bumping in High Sec is NOT an exploit.

    This is a sandbox MMO and you have options. Stop asking for CCP to hold your hand, because you do not wish to employ those options. Or you think :effort:.
    Do those options mean you are perfectly safe? No and they shouldn't mean that, but you can reduce the risk using those options. The options available have been suggested many times, time to start using them.


    That is in the context of miner bumping which is why I mentioned that in my original post. Miners were being bumped off of their rocks and then the rocks are held ransom to let the miner continue to shoot the rocks. But the miner has the option leave which a freighter does not. I've never see a definite post from CCP on freighter bumping in high sec.
    Cassie Helio
    Push Industries
    Push Interstellar Network
    #36 - 2014-02-05 22:48:10 UTC  |  Edited by: Cassie Helio
    Travasty Space wrote:
    Rivr Luzade wrote:

  • You can time your webs, but if your freighter is bumped or gets bumped in time, webs are pointless.


  • I'm just going to point out that put freighters into warp in 1 second after they decloak, upwards of 5 times faster then anyone can bump you.


    I used a webber all the time but my freighter has landed on grid next to a Machariel before and was decloaked automatically. There was no time for my webs to hit my freighter before the bump occurred. The issue is the exploit in the bumping mechanic itself. Once the exploit is started there is no retaliation against it.
    Mag's
    Azn Empire
    #37 - 2014-02-05 22:48:40 UTC
    Cassie Helio wrote:
    Mag's wrote:
    Why freighter bumping in High Sec is NOT an exploit.

    This is a sandbox MMO and you have options. Stop asking for CCP to hold your hand, because you do not wish to employ those options. Or you think :effort:.
    Do those options mean you are perfectly safe? No and they shouldn't mean that, but you can reduce the risk using those options. The options available have been suggested many times, time to start using them.


    That is in the context of miner bumping which is why I mentioned that in my original post. Miners were being bumped off of their rocks and then the rocks are held ransom to let the miner continue to shoot the rocks. But the miner has the option leave which a freighter does not. I've never see a definite post from CCP on freighter ganking
    No it's not just about miner bumping, it's in regards to the bumping of another players ship.

    Quote:
    CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit.


    You may not like the ruling, but it is quite clear.

    Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

    Riot Girl
    You'll Cowards Don't Even Smoke Crack
    #38 - 2014-02-05 22:51:33 UTC
    Cassie Helio wrote:
    Riot Girl wrote:
    Invest in a couple of smartbombing battleships or gank the bumper.


    This is not an option in high sec. If you attack the bumper you will be CONCORDed.

    It's an option, you're just not prepared to look at it, which is unfortunate as it is the most effective way of keeping your ship alive. You choose the value of your own ship and loot, and when you choose not to counter-gank, you've decided that your freighter and cargo is worth less than the cost 5-10 catalysts. If it's worth so little, why are you even complaining?
    Cassie Helio
    Push Industries
    Push Interstellar Network
    #39 - 2014-02-05 22:52:24 UTC
    Mag's wrote:
    Cassie Helio wrote:
    Mag's wrote:
    Why freighter bumping in High Sec is NOT an exploit.

    This is a sandbox MMO and you have options. Stop asking for CCP to hold your hand, because you do not wish to employ those options. Or you think :effort:.
    Do those options mean you are perfectly safe? No and they shouldn't mean that, but you can reduce the risk using those options. The options available have been suggested many times, time to start using them.


    That is in the context of miner bumping which is why I mentioned that in my original post. Miners were being bumped off of their rocks and then the rocks are held ransom to let the miner continue to shoot the rocks. But the miner has the option leave which a freighter does not. I've never see a definite post from CCP on freighter ganking
    No it's not just about miner bumping, it's in regards to the bumping of another players ship.

    Quote:
    CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit.


    You may not like the ruling, but it is quite clear.


    The bumping itself is not an exploit, what I am saying is that bumping a freighter in high sec is an exploit of that mechanic because there isn't anything that you or anyone else can do to stop it or prevent it.
    Mag's
    Azn Empire
    #40 - 2014-02-05 22:54:12 UTC
    Riot Girl wrote:
    Cassie Helio wrote:
    Riot Girl wrote:
    Invest in a couple of smartbombing battleships or gank the bumper.


    This is not an option in high sec. If you attack the bumper you will be CONCORDed.

    It's an option, you're just not prepared to look at it, which is unfortunate as it is the most effective way of keeping your ship alive. You choose the value of your own ship and loot, and when you choose not to counter-gank, you've decided that your freighter and cargo is worth less than the cost 5-10 catalysts. If it's worth so little, why are you even complaining?
    They don't want to use certain options apparently. It seems to be OK for the aggressor to lose ships when suicide ganking them, but they do not wish to lose any ship whatsoever to save their cargo.

    Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.