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A rationale for conflict in high sec.

Author
ShipToaster
#1 - 2011-11-26 04:26:15 UTC
Why do you want to fight with someone in high sec? What is in it for YOU? Are all the carebears are correct that only griefers will wardec someone? What if we could force the eternal carebears to grow a pair? EVE is meant to be a harsh unforgiving universe, it fails at this currently, but what if we could make a simple change that could have this desired effect?

Carebears fight? Never going to happen, they will quit rather than fight, nothing will make carebears choose to attack others. I sense you thinking these thoughts but I think you are wrong and here is why.

There is one simple change that will create more conflict in EVE. It is a change of such stunning simplicity that you too will be amazed. It fits right into what the ethos of EVE is. This change is to introduce actual resource scarcity into high sec and will introduce cut throat competition to control scarce resources.

Reduce the amount of daily resources in high sec to a less than infinite amount. Make agents only give X missions, make Incursions only spawn X sites, make asteroid belts only spawn X minerals per day, less than infinite ice, make everything farmable X per day. Ensure that the supply is less than the demand. To make things fair we would need downtime to not be not the major spawn point but have farmable events happen at random throughout the eve day. Only CCP can know what the X number is.

This change would give people a reason to fight their little highsec turf wars. All the carebear whines that wars have no purpose will now be gone as the carebears will be the ones wanting to dec people. Some people might even leave for low or null where the resources are more plentiful.

There are some problems with this (of course) but some problems are easy to identify.

People who are permanently in NPC corps to avoid wardecs (one of my pet hates) would need something to be done to stop them hoovering up these scarce resources with no one having the ability to limit them.

One of the other problems, that of casual players, could be solved by having everyone get some immunity from this resource scarcity before they have to join the conflict over scarce resources. Give everyone about an hour of exempt time per day. A few missions or some rocks spawning to keep the casual EVE player getting their EVE fix.

Game mechanics and how this works would need fleshing out. Since wardecs are being worked on anyway, now is as good a time as any to introduce changes to wardecs to support other ideas, and there have been a lot of ideas posted on wardecs over the years beyond more costs and generic carebear whines so CCP lets see some of these implemented.

.

H8FilledVoid
Perkone
Caldari State
#2 - 2011-11-26 04:48:39 UTC
I like the idea of encouraging more competition. I've even gotten fed up enough with some jurks coming into my backwater neck of the woods and bleeding dry what is there to wardec them. I think removing npc corps could also reduce macro mining as you could identify these people and let the pew pew fly. I had a proposition in an erlier thread which suggested an increase in rat activity in belts. That coupled with your resource bottlenecking would certainly enhance the game to an extent. I might go another way to incourage highsec war decs and ensure the pew pew. But I can't think of any immediate suggestions atm.

However I'm not a fan of reducing scan sites as I already have one hulluva time finding anything worthwhile as is. I scan 10 sites a day and wind up with 7 wormholes.

Aqriue
Center for Advanced Studies
Gallente Federation
#3 - 2011-11-26 04:55:36 UTC
Quote:
Reduce the amount of daily resources in high sec to a less than infinite amount.

This change would give people a reason to fight their little highsec turf wars. All the carebear whines that wars have no purpose will now be gone as the carebears will be the ones wanting to dec people. Some people might even leave for low or null where the resources are more plentiful.

Yeah....no it wouldn't. I could care less what you percieve I need to do and can cancel my subscription faster then Mary Poppin's catch phrase word. I have zero interest in what you think is best for EVE but CCP in leaving highsec roughly as it is for so long though it was better for you to just leave a target rich environment (cause you can still fire without asking, basic EVE 101), sadly you don't relize this and want to screw with it Roll

Of course, if CCP was more interested in getting people to be more aggressive they could get rid of attributes, +attribute implants, and SP loss. The one thing that holds me back, because EVE being such a patient game to get anywhere with a skill advancement system measured in weeks/months/years with no one even remotely close to the skill cap should have such a painful penalty: Loss of SP cause you forgot to upgrade a clone, loss of training time if implants are destroyed, and basicly loss of the time invested that I paid for with real world money to either take longer to train or retrain a skill (outside a T3 which is basicly a shortcut I just don't get it). Its my choice to wait and the consequences bore the **** out of me as I train so I don't get involved, but CCP is at fault before my by implementing such a system that pisses you off cause I have zero interest in the rest of EVE.

Quote:
People who are permanently in NPC corps to avoid wardecs (one of my pet hates) would need something to be done to stop them hoovering up these scarce resources with no one having the ability to limit them.

And they pay a higher price of 11% tax from mission rewards. The laughable thing idiots like you think you idea is the "bestest in the world will solve everything!!!" is the fact is its their choice to do as they wish and that it costs them more then 2 million wardec fee for that protection: Whats 11% of 1 Billion? 110m isk pissed away into nothing for less hassle of dealing with idiots that think a mission fit ship is actually equal to a PVP ship in a fight (still gankable though), less dealing with idiots that think they can be a "rouge rogue" and steal my **** I paid for the time with my real world cash to accumulate in game (can't access anything of another player in NPC corp like PC corp). For 11% of my income which is X amount subtracting 11% (far higher then that lol-2mill wardec cost) I get a better piece of mind, less hassle of dudes that like slapping people around in game but they are not ballsy enough to do it in real life, and less chance of some dude taking something from me (lol insurance payout fix in Crucible, about time. I don't fly expensive fits so they have to just chalk it up to being bored and loosing isk in the process for their laughs if they are so inclined).
Adunh Slavy
#4 - 2011-11-26 04:59:50 UTC  |  Edited by: Adunh Slavy
I agree with the basic premise of some scarcity creating conflict, but in my view, this idea goes about it the wrong way. Instead of limiting resources by quantity, instead limit it by who.

For instance, make high sec stations something that are not owned but instead "managed" by high sec corps. There can be semi-sov. Those who "manage" a station are the ones that can use agents there at full value. All others can use them at half value.

The NPC corps that have sov over a system could "lease" mining rights, which can be fought over by high sec corps. If a corp does not having mining rights in a system, they get much less per cycle in the belts.

Not only does this create some scarcity, it also creates a sense of ownership and pride and something to covet by others. It's not enough to simply covet the fact that some nameless people could run the missions in a system for that day, in fact it would be seen as unfair if such timers/counts were reset at downtime. But if you can covet from someone you can identify, and can blow them up, then rage can be focused and makes conflict by arms more likely.

The system does not need to be any more complicated than having a certain module on a POS in some given system, or something that can be shot at outside a station, "the flag" if you will.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

ShahFluffers
Ice Fire Warriors
#5 - 2011-11-26 05:36:52 UTC
I like the idea. Supported.
Venus Rinah
Arcanum Industry
#6 - 2011-11-26 07:44:25 UTC  |  Edited by: Venus Rinah
To OP:

-1, Unsupported.

SUPPLY < DEMAND, with increased hostilities implying and increase in demand = sure fire way to see people quit EvE in the long run as opportunites for game play dwindle with the loss of production items. Maybe it might reach a lower saturation point, but it certanly does not promote a growth model. Which imho, doesn't favour CCP's buisness model or players wanting more population. It is also self defeating, as PvP would reduce with the reduced amount of equipment. That and prices would likley soar. Opportunites for new players and smaller player run organisations would dwindle etc.

I seriously doubt it will cause any significant migration to other security areas, other MMO's perhaps.



To Adunh:

As to players owning empire rights or managing corporation interests, does not make sense, I seriously doubt any player corporation or alliance is significant enough to warrent that kind of power. It just doesn't seem plausable from a political or economic view. Considering the lore behind the partnerships with empire and the factions they have, they are unlikley to rearrange their services based on small player corporation interests.

The idea of reducing yield for some works as an economic PvP gameplay mechanic but makes no sense in real terms, why would a business arrangement suddenly change how technology works?

Surely better to make refining yields transferable as a small % to owning interests like stock options, at least it makes more sense from a realism point of view. In this way, player corporations can invest into NPC stations and get a cut of the refinery process payable to said NPC corporation based on their share. However, given the amounts it might need to be calculated over a significant term like weeks or months to both ensure, floating point mathmatics give sensible units based on the cumulated amounts and a need to maintain an effective controlling share for whatever defined period. However, others would also be "paid out" based on their share options also.
Kai Lomu
Cube Zombie Consortium
#7 - 2011-11-26 10:40:39 UTC  |  Edited by: Kai Lomu
I think it would make sense that rather than some sort of nerf to mining lasers as such, there is some enhanced tax implication for refining in that system using NPC corp stations. So as a NPC corp member with a valid license from the Corp within that system etc, I get some sort of refining boost or tax break for using that corp's system station. Non members pay some sort of extra tax for the privilege.

Maybe taking this a step further, in order to defend the Corp interests, the NPC corp could issue Letters of Marque - essentially privateer contracts to attack rival corporations. These would be expensive ISK sinks (theory is that the ISK pays for Concord turning a blind eye to the private war) and would be for a limited run only - time or perhaps kill value? So letter of marque is valid for example 2 weeks or total kill value of 1bn isk lost to the enemy corp, whichever is reached first.
Jack Carrigan
Order of the Shadow
#8 - 2011-11-26 11:00:54 UTC
As usual, the mere mention of a high sec nerf, and all of the carebears are prepared to unsub.

Well, doesn't affect me. Because if you look at the numbers, most of the players of EVE are actually members of large alliances.

So all of the carebears unsubbing at once wouldn't really affect things, except possibly IMPROVING the economy of EVE.

They're not real people anyway.

I'd wager to say at least 75% of carebears are bots.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Adunh Slavy
#9 - 2011-11-26 13:40:36 UTC  |  Edited by: Adunh Slavy
Venus Rinah wrote:

To Adunh:



I do agree, my example of changing mining yields makes little sense, but it did illustrate the idea, which was the point. Limit by who and not by some arbitrary number in a database. Your idea of diverting some % of taxes, refining etc, are good too.

As for the argument to lore ... that's just story line fluff that can be changed, it is infinitely malleable, it's fiction.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Grumpy Owly
Imperial Shipment
Amarr Empire
#10 - 2011-11-26 14:05:40 UTC
Adunh Slavy wrote:
Venus Rinah wrote:

To Adunh:

... it's fiction.


The only real work of fiction is the OP's arguments.

-1
Goose99
#11 - 2011-11-26 16:40:32 UTC
Jack Carrigan wrote:
As usual, the mere mention of a high sec nerf, and all of the carebears are prepared to unsub.

Well, doesn't affect me. Because if you look at the numbers, most of the players of EVE are actually members of large alliances.

So all of the carebears unsubbing at once wouldn't really affect things, except possibly IMPROVING the economy of EVE.

They're not real people anyway.

I'd wager to say at least 75% of carebears are bots.


The bs is overwhelming on this one...Lol

Check CCP stats (a bit out of date, but I doubt it changed much), 92% highsec. Btw, 90% of sov null population are bots, 100% for Russian sov null. You should unsub and I should haz ur stuffzCool
Vio Geraci
Viziam
Amarr Empire
#12 - 2011-11-26 19:08:42 UTC  |  Edited by: Vio Geraci
Increasing population pressure is probably the most painful, least player-pleasing way to get people to fight. Most people want to fight over a prize, not a metaphorical scrap of bread.


edit: That said, ccp do need to incentivize conflict in eve, rather than just allowing it it take place. This is especially true in high-sec.
ShipToaster
#13 - 2011-11-27 08:39:02 UTC
Vio Geraci wrote:
edit: That said, ccp do need to incentivize conflict in eve, rather than just allowing it it take place. This is especially true in high-sec.


EVE used to have things happening in it. Most of EVE is stale now but it seems I am in a minority (of one?) in thinking this.

.

el alasar
The Scope
Gallente Federation
#14 - 2011-11-29 23:35:26 UTC
scarcity is good, but i doubt it will force many wars. after all, sharing the available ressources probably leaves you with more wealth than fighting over it. only people believing having a near 100% success ratio would fight, otherwise it would not be rational. on the other hand you might decide to fight just for the fun of it ;)

instead of giving no more missions or having no asteroids left... make ressources / payout dynamic.
a) agents: they pay based on a 5-day running average how badly they are farmed, dropping to as low as 10% of their regular pay, increasing to max. 200% of their regular pay. how many missions are given to maintain 100% is up to CCP to figure out.
b) asteroid belts do not only respawn at downtime, remove them entierly. replaced them 100% with exploration sites. they respawn as usual. higher farming means more little roids in there instead of easier fewer big ones with higher overall yield in low farmed systems.
==> people spread out more
==> running lower level missions could be lucrative again. those agents naturally should raise their offer if nobody comes and takes the mission
==> introduce need to get intel on your environement

regarding players in NPC corp ...
- increase tax rate to 25%
- add a tax to trades (not only for npc corp though)
- increase fees for npc research facility use (overall, favors building POS / going to non-npc corps)
- there is still ganking - which got sooo easy these days ;)

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Nephilius
Deep Core Mining Inc.
Caldari State
#15 - 2011-11-30 01:14:01 UTC
Jack Carrigan wrote:
As usual, the mere mention of a high sec nerf, and all of the carebears are prepared to unsub.

Well, doesn't affect me. Because if you look at the numbers, most of the players of EVE are actually members of large alliances.

So all of the carebears unsubbing at once wouldn't really affect things, except possibly IMPROVING the economy of EVE.

They're not real people anyway.

I'd wager to say at least 75% of carebears are bots.


I disagree, respectively. As I read the OPs post, one thing popped into my head, the Theory of the Big Freeze as it relates to the universe. Make everything finite, and some people may leave. The serious ones will stay, of course, and wage war for possession of the material goods of Hisec. War takes materials, and materials will be constantly destroyed. I'd bet that Hisec populations would pulse, but eventually they would slowly go down as people grew fed up with what its become. What would be left would most likely conglomerate into a few super alliances in a constant state of conflict, which would further drive down the ability to extract the necessary materials needed to support such a galaxy spanning war.

As war continues to rage, you'd probably see both a migration from losec to join in the festivites, as well as people migrating into losec and possibly nulsec in order to avoid such a conflict. When everything in Hisec was exhausted (provided that CCP didn't stop such a venture in order to staunch the blood loss from lost subs), you'd see it continue to ripple outwards into losec and nul. Eventually you'd end up with an entire galaxy fighting for finite materials, because if you did such a thing in Hisec, you'd have to do it in losec and nulsec as well.

After all the dust settled, the population of the entire New Eden galaxy would probably be 10-25% of what it is now, and while there would be plenty of materials to extract from various sources, the manpower would be a fraction of what is needed. Entire systems would be devoid of inhabitants, and the ones that did have people in them would probably see continued conflict out of sheer stubbornness. People would get bored, and more would leave, a constant trickle that would deplete the galaxy further of inhabitants. Sure, there may be some hold out corps under umbrella alliances, but to actually get anywhere, they'd have to essentially start carebearing it up just to rebuild themselves. Essentially, they'd have to become what they hate the most just to keep going in a galaxy that was once full of carebears.

Of course, I could just be visualizing the worst case scenario in the simplest terms. It could actually be much worse than that. Might be interesting to watch.
"If."
Rina Asanari
CitadeI
#16 - 2011-11-30 08:36:10 UTC  |  Edited by: Rina Asanari
Yet another posting like "lets make hisec unbearable to force players into lowsec or 0.0", one of my favourites next to "let's make killmail padding easier and less costy in hisec".

You think me to be wrong with my assumption that I rather leave than fight. But I know that I would do exactly that. And I'm definitely not alone with my sentiment. PvP in itself simply doesn't have any appeal to me. Bountyhunting with a real payout may have, just for the payout's sake, but a) the current bounty system is flawed and b) if there is a bounty on someone, he usually is way out of my league. So, no PvP related activities for me.

To your proposal to make resources more limited: You're forgetting that they already are. Asteroid belts can (and many times are) emptied. Too bad if you happen to live in the wrong timezone.

Next, people who are not inclined to do PvP would get even more defensive with the little they can scrounge up. Meaning they would use even cheaper ships to cut their potential losses (regardless whether by NPC or PC) or they may be more inclined to make themselves less of a target (maybe even leaving player corp).