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Who actually hates the concept of Incarna?

Author
Etheoma
Brutor Tribe
Minmatar Republic
#1 - 2011-11-26 10:10:47 UTC  |  Edited by: Etheoma
I was there raging against incarna, but 2 - 3 years ago I couldn't wait for walking in stations.

What changed, well first things first they had spend x amount of time on it and when it was brought out you could only get into captains quarters. But that wasn't even the main sticking point for me. I think so many things in the current game need to be improved / fixed that going along and releasing another massive feature was in my mind a mistake.

I know I'm just re hashing what people have said so far, but what I want to add is that if CCP keeps to making miner expansions leaning more towards improving the day to day operations in eve making things more simple for new players while also keeping depth for current players and making the life easier, I can pretty much guarantee that it would bring in more players than incarna.

if they trundle along with incarna while improving the day to day operations at a faster rate in a year or maybe 2 I would love to see incarna fulling implemented, and I cant see there being a great number of people that would be against adding a new depth to the game.

But if you are against incarna hole heatedly; think that more players means more money for CCP and incarna can bring eve to a larger market which means they have more money to spend on what you want to happen in eve.

although they may have already done the lion's share of the work on incarna and it may just be best to bring it out, but at least in hindsight it would have been better if they had produced it more slowly and released it when it was fully ready.

But thumbs up for the new expansion, its a step in the right direction and I hope you keep it up.

Quote:
Summary for CCP: from the comments it seems like people wouldn't have hated it if;

A: It had been useful when lunched on TQ or at least hadn't been the main selling point of the incarna patch.
B: Not mandatory. "fixed"
C: That it came with the NEX store.
D: Added to game play.
E: That pew pew wasn't being worked on because of incarna. "semi fixed"
F: People feel like it will not be developed properly, because you didn't get it finished on incarna patch day and will be left unfinished like so much of eve.

Fix these things CCP pleas and most of us will love you for ever, admittedly you will not be able to make everyone love you but you can at least aim for a large percentage

So don't let the few who say incarna is a total waste of time stop you from developing it because the majority us hated the execution; not the concept.

PS: CCP PRICE THINGS ACCORDING TO WHAT THERE WORTH NOT WHAT YOU WOULD LIKE THEM TO BE WORTH AND YOU'LL MAKE MORE MONEY *head in hands*

side note: enable people to make there avatar's fully naked. ;p Jokes but the rest was completely serious
Poetic Stanziel
The Scope
Gallente Federation
#2 - 2011-11-26 10:12:00 UTC
I did not hate the concept ... I hated the execution.
Etheoma
Brutor Tribe
Minmatar Republic
#3 - 2011-11-26 10:15:00 UTC  |  Edited by: Etheoma
Poetic Stanziel wrote:
I did not hate the concept ... I hated the execution.


yeah for one getting ride of hanger view but that's been fixed so happy days.
Arthur Frayn
V.O.F.L IRON CORE
#4 - 2011-11-26 10:20:22 UTC
Spending several years being promised that something awesome will soon be delivered to your table, only to receive a pile of poop on a plate will anger just about any customer.
Bischopt
Sebiestor Tribe
Minmatar Republic
#5 - 2011-11-26 10:23:30 UTC
Incarna was nothing more than a platform for nex. They needed money so they released a half finished, pointless feature and hoped nobody would notice how bad it is.
Sirius Cassiopeiae
Perkone
Caldari State
#6 - 2011-11-26 10:25:00 UTC
Quote:
Who actually hates the concept of Incarna?


2 "bitter vets"
Molly Molotov
Doomheim
#7 - 2011-11-26 10:25:42 UTC
It was almost the worst execution possible and one of the key concepts, customizing your character, they ruined. In the days and weeks leading up to it's deployment the forums were abuzz with talk of monocles and canes (at least MD) eye patches in C&P opporating on the assumption that these would be so cheap and available (in varying degrees) that they could plausibly be destructible. Then... CCP made them cost hundreds of million to over a billion ISK? Then they gave us nothing to do in stations and no way to see each other? The end result was being forced into a tiny cell (if your computer worked at this point) staring at like 5 extrodinarily over priced pieces of internet clothes... Everyone who had any involvement in any of that is ******* ********, no one can get out of it, that is the most ******** implementations I've ever seen and a complete bastardization of the WiS concept.
Solhild
Doomheim
#8 - 2011-11-26 10:33:33 UTC
I'd like Spaceships & Incarna & whatever else to be one vast high quality compelling world that I can access superficially or spend days on end in extended operations into unknown space etc. I want to be able to build a small habitat out on the frontier, or control a city on a hisec planet.

It goes without saying that all elements of the game should work, be maintained and iterated on.

Remember that we still haven't seen Incarna and the NeX store is really another matter all together.
Etheoma
Brutor Tribe
Minmatar Republic
#9 - 2011-11-26 10:34:03 UTC
Molly Molotov wrote:
It was almost the worst execution possible and one of the key concepts, customizing your character, they ruined. In the days and weeks leading up to it's deployment the forums were abuzz with talk of monocles and canes (at least MD) eye patches in C&P opporating on the assumption that these would be so cheap and available (in varying degrees) that they could plausibly be destructible. Then... CCP made them cost hundreds of million to over a billion ISK? Then they gave us nothing to do in stations and no way to see each other? The end result was being forced into a tiny cell (if your computer worked at this point) staring at like 5 extrodinarily over priced pieces of internet clothes... Everyone who had any involvement in any of that is ******* ********, no one can get out of it, that is the most ******** implementations I've ever seen and a complete bastardization of the WiS concept.


there was a good reason for only allowing you to have a room to your own and making it mandatory so they could collect information on how it worked on a varying computers, on a regular basis.

yeah the monocles and stuff are **** no doubt

but I was actually saying the concept of incarna isn't bad, and something we would want to see in the future.
Zimmy Zeta
Perkone
Caldari State
#10 - 2011-11-26 10:42:54 UTC
I don't hate the concept of Incarna. I hate that there wasn't any concept to begin with.
CCP should have asked themselves: What could we offer the players that they want to leave their pod?
What new kinds of gameplay could we implement?
3d avatars are just tools, but without any purpose at all even the best tools are worthless.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Liam Mirren
#11 - 2011-11-26 10:44:27 UTC
I don't dislike incarna, I actually welcome it, but not at the expense of core gameplay. Once core gameplay is taken care of and in good shape they can waste as much time&effort as they want on other stuff.

Excellence is not a skill, it's an attitude.

Generals4
#12 - 2011-11-26 10:46:41 UTC  |  Edited by: Generals4
Personally i love the concept but like someone else said the execution was horrible. We were promised in station interactions and what not and all we got was one CQ in which you are alone 24/7. If they would have at least been able to release all 4 CQ's i think people wouldn't have hated it so much.

But i would also like to add releasing incarna at the cost of dropping development of everything else isn't what i want either. I also want FiS to be worked on. (and ironically Crucible does just that, fix FiS and adds WiS content)

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Molly Molotov
Doomheim
#13 - 2011-11-26 10:58:14 UTC
As far as I know the Incarna engine is defunct and was at launch and any WiS we'll be getting in the future will be a completely new project. Please, tell me if I'm wrong. But I believe that's part of the reason WoD is also on semi-permanent hold as they were both based on the same engine. The problem being rendering multiple characters in an environment. Which, if true just sort of makes lashing out on the player base and finally having to fire a large segment of their workforce look a bit silly.

But if I'm not understanding correctly, tell me.
Mr Epeen
It's All About Me
#14 - 2011-11-26 11:10:32 UTC
The concept of Incarna is fantastic and I have been looking forward to the implementation of it since first announced over three years ago.

Much like Poetic Stanziel said above though, the execution sucked balls. I think the release was rushed and definitely incomplete.

What I'm hoping is that now that the space whiners are getting their little paper-cut expansion, CCP will put some effort into updating WIS with some sort of content for release in the near future.

Fingers crossed.

Mr Epeen Cool
Azahni Vah'nos
Vah'nos Family
#15 - 2011-11-26 11:18:28 UTC
Bischopt wrote:
Incarna was nothing more than a platform for nex. They needed money so they released a half finished, pointless feature and hoped nobody would notice how bad it is.

It's certainly difficult to view it as anything else in light of CCP funding 3 projects on the back of EVE and with a large loan repayment due as well. Sadly CCP payed the price for their lack understanding of what the playerbase would tolerate with an 8% sub drop and also having to layoff 20% of their employees as a subsequence.

The concept of Incarna was fine when it was Ambulation, but it seems marketing and microtransaction 'experts' thought the EVE playerbase were akin to WoW or f2P game players where they would accept any garbage thrown at them. Removing meaningful content that we saw in Ambulation just to implement the NeX was a poor decision by CCP and did nothing to endear Incarna to the players.

I for one was actually looking forward to WiS after seeing the Ambulation videos, etc, but if it just means further saturation of that NeX **** instead of meaningful gameplay then I have no interest in it at all.

Really the NeX store should receive the headshot it deserves and put those items back in the players hands via industry and through LP rewards where they should be. Give players more diversity, not less.

CCP themselves also fostered alot of angst against Incarna (WiS) by virtually ignoring FiS, which is pretty stupid considering that is the core of the game.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Marcus Wilde
The Scope
Gallente Federation
#16 - 2011-11-26 11:20:58 UTC
I like the concept, but unless there's actually something exicting to do in stations like FPS or something like that, its just gonna be boring as hell, regardless of how cool it looks.

Tears + Bucket = Win

Malcanis
Vanishing Point.
The Initiative.
#17 - 2011-11-26 11:21:30 UTC
Poetic Stanziel wrote:
I did not hate the concept ... I hated the execution.


This. It was the gigantic amount of development resources wasted on producing zero gameplay that made me angry. If they'd used those resources to produce an environment where I could actually do stuff, then I'd be delighted with Incarna.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alexandros Balfros
Liberty Rogues
Aprilon Dynasty
#18 - 2011-11-26 11:23:23 UTC
I don't "hate" incarna, i just don't see it as required, we have survived for many years without ever having the need to walk anywhere, i don't perticularly think the people who are demanding WIS actually play the game or they would realise that walking has no real place in EVE other than something to do while being camped in a station, in which case alt-tab and play something else :P
Kymara
Ministry of War
Amarr Empire
#19 - 2011-11-26 11:23:40 UTC  |  Edited by: Kymara
I do.

It's a epic spaceschip simulation game, not another ******* fairy-hopping-through-the-grass siumulation game.
If you want to dress up, go to any of the other MMO's out there.


But, $ being king, there's no turning back. 95% of the market wants to play dress-up-doll, then that's what the market gets.
Rixiu
PonyTek
#20 - 2011-11-26 11:26:11 UTC
There wasn't even a concept, at most there was an idea like "Let's do this, we don't know exactly how to do it but it sounds cool!".

I'm sure that one day we'll see more incarna but I hope that CCP takes this time while working on spaceships to also think about exactly what they want to do and how to make incarna more seamless and more of an addition to the EVE rather than a glorified disconnected barbie-viewer.
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