These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next page
 

Merlin/Kestrel Solo PvP suggestions please

Author
Kelt Kalfren
Doomheim
#1 - 2014-02-04 07:37:51 UTC
Hi,

New to PvP. Any help with fits and tactics for either Kestrel or Merlin would be much appreciated.

Regards

Kelt
Valleria Darkmoon
Imperial Academy
Amarr Empire
#2 - 2014-02-04 09:01:53 UTC  |  Edited by: Valleria Darkmoon
I've been a big fan of AB/scram/web and long range gun setups and killing things inside FW plexes where you can easily set up to scram an inbound coming through the gate, so to that end:

Merlin:

High:

3x 125mm Railgun II, CN Antimatter

Mids:

1MN Afterburner II
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator I
Medium Ancillary Shield Booster, Navy Cap Booster 50

Low:

Damage Control II
Magnetic Field Stabilizer II
Tracking Enhancer II

Rigs:

Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Hybrid Burst Aerator I

Sure EFT will say you have the wrong tank but it's so rare these days that I get punished for leaving an EM resist hole, your dps will be lower than the blaster version but your damage projection is far better. Set up to keep at range 8 km hold point and web then pick apart the high damage setup that either can't reach or has terrible damage in deep falloff at that range allowing you to easily let your shields fall down then rep back up when you feel like it, while you never let up punching holes in your enemy.

EDIT: I was cheating slightly with that fit, it's over by 1 grid which you can easily fix with and implant.

Reality has an almost infinite capacity to resist oversimplification.

Gregor Parud
Imperial Academy
#3 - 2014-02-04 09:23:05 UTC
Above fit makes good sense in that specific scenario (kudos for stating its use btw), but it won't necessarily work in other situations.

OP, a fit is based on a strategy, a plan and a decent idea of what's going to happen and what, where and who you'll be fighting. So while "gief fit" does sound logical it's pretty much the wrong approach, it is however what most people do but that doesn't make it the right way to do stuff. You'll be much better off to first learn about the different strategies, ship types and which counter to use against them than just being given "a fit" and then "go do stuff".

For frigate solo PVP there's effectively 3 strategies:

- brawl: well inside scram range, preferably at 500m orbit. Used against ships with missiles, terrible tracking weapons or ones who try to (scram) kite you. Possible issues are webs and energy neuts, also it means you fully commit to that fight and if the situation changes you probably won't be able to get away

- scram kiting: within scram range but at the edge of it, relying on the fact that most turret based frigates will be fit and loaded for brawl range meaning they do fck all dps beyond 5km and even if they would have the ammo for it, by the time they realise they're being scram kited and are switching ammo the fight is already lost. Doesn't work against missile or drone frigates. However, scram kiting generally relies on fitting an afterburner which means you'll be slow in and out of trouble. AB is great when you're in a fight, not so great when you try to get in to or away from one. The above fit is a prime example of this strategy.

- kiting: Point range (20-24km), relies on being faster and have better damage projection at those ranges and is preferably accompanied by sensor dampeners or tracking disruptors. This works great against just about any frigate other than a direct counter (of which you won't find many), this can also work fine against cruisers or even BC AND it, generally, means that if the situation should change and you're about to get in big trouble you have the range and speed to GTFO. However, kiting also takes the most experience because it's easy to mess up.


Once you know these strategies and you understand what your ship and fit of choice is supposed to do THEN you have to learn about aaalll the other ships you're likely to encounter. You need to learn what other ships and possible/most obvious fits can and can't do, and when you know that and you know what your ship can and can't do THEN you can make a plan of attack. Should you orbit that target, stay at range, perhaps fully kite it or possibly just not attack it at all because his strategy will trump yours.


And all that will probably be moot again when you're not solo but in a fleet, because then your strategy and role will probably change. This may not be the reply you asked for but it's pretty much the reply you need :) Learn the different ships, learn the options you have, figure out what and where you'll be fighting and THEN come up with a fit for that scenario.


Kelt Kalfren
Doomheim
#4 - 2014-02-04 11:35:11 UTC
Awesome advice thanks. I appreciate that circumstances, opponents and strategy will dictate the best fitting.

I'm particularly interested in kiting fits (20km-40km) as I can also fly caldari interceptors, particularly the Crow as I have decent light missile skills.



Gregor Parud
Imperial Academy
#5 - 2014-02-04 11:43:58 UTC
If you want to learn to fly a solo Crow have a look at this, it's borderline hilariously overpowered. Given that it fits tracking disruptors means it'll be focusing on anything that's slower than it while using turrets. You could also go the damper route but that generally only really works if you are backed by gang links (increased point range means you have a bigger window for your damps to work), without them you're better off using TD and focusing on turret ships.

[Condor, Kite]
Ballistic Control System II
Ballistic Control System II

Limited 1MN Microwarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
[empty high slot]

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Polycarbon Engine Housing I

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#6 - 2014-02-04 12:46:25 UTC
Valleria Darkmoon wrote:
I've been a big fan of AB/scram/web and long range gun setups and killing things inside FW plexes where you can easily set up to scram an inbound coming through the gate, so to that end:

Merlin:

High:

3x 125mm Railgun II, CN Antimatter

Mids:

1MN Afterburner II
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator I
Medium Ancillary Shield Booster, Navy Cap Booster 50

Low:

Damage Control II
Magnetic Field Stabilizer II
Tracking Enhancer II

Rigs:

Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Hybrid Burst Aerator I

Sure EFT will say you have the wrong tank but it's so rare these days that I get punished for leaving an EM resist hole, your dps will be lower than the blaster version but your damage projection is far better. Set up to keep at range 8 km hold point and web then pick apart the high damage setup that either can't reach or has terrible damage in deep falloff at that range allowing you to easily let your shields fall down then rep back up when you feel like it, while you never let up punching holes in your enemy.

EDIT: I was cheating slightly with that fit, it's over by 1 grid which you can easily fix with and implant.


Tracking enhancer is a wasted slot. You get a bigger tracking benefit from increasing your speed. As long as you are faster/close to as fast as your opponent your tracking is irrelevant.

[Merlin, New Setup 1]
Magnetic Field Stabilizer II
Pseudoelectron Containment Field I
Nanofiber Internal Structure II

1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster, Cap Booster 50

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S

Small Ancillary Current Router I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Faster, hits harder and has more range.

The first being by far the most important seeing how merlins are kind of slow. (You can also use an OD)

If you want a good kiting Kestrel i suggest looking up Telari Satar on the killboards, he has like 1000 kills with a kestrel (Not even exaggerating ) and his is about as good as it gets.

BYDI recruitment closed-ish

Kelt Kalfren
Doomheim
#7 - 2014-02-06 09:01:30 UTC
Nice fits. Thank you.

With regards to flying the Crow solo - what type of targets would you typically be looking for?

Regards

Kelt
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#8 - 2014-02-06 10:12:16 UTC
Kelt Kalfren wrote:
Nice fits. Thank you.

With regards to flying the Crow solo - what type of targets would you typically be looking for?

Regards

Kelt


Anything that cannot permatank sub 100 dps.

Given enough time a crow can kill just about anything.

BYDI recruitment closed-ish

Gregor Parud
Imperial Academy
#9 - 2014-02-06 11:32:53 UTC  |  Edited by: Gregor Parud
Kelt Kalfren wrote:
Nice fits. Thank you.

With regards to flying the Crow solo - what type of targets would you typically be looking for?

Regards

Kelt


It has the same target options the Condor has and actually; the Crow is worse than the Condor.

- they're about the same top speed but the condor aligns much faster
- dps is exactly the same
- crow gets a bit more EHP but frankly it won't be enough to survive a few seconds longer and if you have to start relying on EHP you lost anyway
- you can't get the Crow cap stable in similar fits, that means that you suddenly lost the ability to kill stuff with more EHP simply because you lose your MWD, TDs and/or tackle at some point.
- Crow has massive fitting issues
- it does get bubble immunity of course and a sig reduction but that only matters in 0.0 (somewhat) and if you're fighting more than one target

stick to the condor :)
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#10 - 2014-02-06 15:38:20 UTC
Gregor Parud wrote:
Kelt Kalfren wrote:
Nice fits. Thank you.

With regards to flying the Crow solo - what type of targets would you typically be looking for?

Regards

Kelt


It has the same target options the Condor has and actually; the Crow is worse than the Condor.

- they're about the same top speed but the condor aligns much faster
- dps is exactly the same
- crow gets a bit more EHP but frankly it won't be enough to survive a few seconds longer and if you have to start relying on EHP you lost anyway
- you can't get the Crow cap stable in similar fits, that means that you suddenly lost the ability to kill stuff with more EHP simply because you lose your MWD, TDs and/or tackle at some point.
- Crow has massive fitting issues
- it does get bubble immunity of course and a sig reduction but that only matters in 0.0 (somewhat) and if you're fighting more than one target

stick to the condor :)


A crow with two td's has more than 2 minutes of cap permarunning everything.. Thats more than enough if you aren't bad.

The sig and point range are kind of a big deal though. The sig means that if you overheat a crow.. Light missiles do about.. 15% damage to it.. with proper piloting it can mitigate just about any incoming damage.

The lock range.. Well having lock range that when heated goes 36 km is just really ******* nice when your ship has more than 40km weapon range. Do i like the crow? No i hate it.. But its really ******* good.

BYDI recruitment closed-ish

Gregor Parud
Imperial Academy
#11 - 2014-02-06 15:41:18 UTC
Garviel Tarrant wrote:
Gregor Parud wrote:
Kelt Kalfren wrote:
Nice fits. Thank you.

With regards to flying the Crow solo - what type of targets would you typically be looking for?

Regards

Kelt


It has the same target options the Condor has and actually; the Crow is worse than the Condor.

- they're about the same top speed but the condor aligns much faster
- dps is exactly the same
- crow gets a bit more EHP but frankly it won't be enough to survive a few seconds longer and if you have to start relying on EHP you lost anyway
- you can't get the Crow cap stable in similar fits, that means that you suddenly lost the ability to kill stuff with more EHP simply because you lose your MWD, TDs and/or tackle at some point.
- Crow has massive fitting issues
- it does get bubble immunity of course and a sig reduction but that only matters in 0.0 (somewhat) and if you're fighting more than one target

stick to the condor :)


A crow with two td's has more than 2 minutes of cap permarunning everything.. Thats more than enough if you aren't bad.

The sig and point range are kind of a big deal though. The sig means that if you overheat a crow.. Light missiles do about.. 15% damage to it.. with proper piloting it can mitigate just about any incoming damage.

The lock range.. Well having lock range that when heated goes 36 km is just really ******* nice when your ship has more than 40km weapon range. Do i like the crow? No i hate it.. But its really ******* good.



So you have 2 mins max but you don't enter fights at 100% cap: you might not be 100% to start with, then warp to the fight, then burn mwd to get into range and THEN you start fighting.

But even if you did have 2 minutes that means, you do in total some 12k damage. So THAT means you can't kill cruisers or the majority of AF's. Which in turn means that if you want to punch above your weight (which you can) this is one of the few PVP situations where cap stability is actually very useful.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2014-02-06 19:22:08 UTC
Gregor Parud wrote:
Garviel Tarrant wrote:
Gregor Parud wrote:
Kelt Kalfren wrote:
Nice fits. Thank you.

With regards to flying the Crow solo - what type of targets would you typically be looking for?

Regards

Kelt


It has the same target options the Condor has and actually; the Crow is worse than the Condor.

- they're about the same top speed but the condor aligns much faster
- dps is exactly the same
- crow gets a bit more EHP but frankly it won't be enough to survive a few seconds longer and if you have to start relying on EHP you lost anyway
- you can't get the Crow cap stable in similar fits, that means that you suddenly lost the ability to kill stuff with more EHP simply because you lose your MWD, TDs and/or tackle at some point.
- Crow has massive fitting issues
- it does get bubble immunity of course and a sig reduction but that only matters in 0.0 (somewhat) and if you're fighting more than one target

stick to the condor :)


A crow with two td's has more than 2 minutes of cap permarunning everything.. Thats more than enough if you aren't bad.

The sig and point range are kind of a big deal though. The sig means that if you overheat a crow.. Light missiles do about.. 15% damage to it.. with proper piloting it can mitigate just about any incoming damage.

The lock range.. Well having lock range that when heated goes 36 km is just really ******* nice when your ship has more than 40km weapon range. Do i like the crow? No i hate it.. But its really ******* good.



So you have 2 mins max but you don't enter fights at 100% cap: you might not be 100% to start with, then warp to the fight, then burn mwd to get into range and THEN you start fighting.

But even if you did have 2 minutes that means, you do in total some 12k damage. So THAT means you can't kill cruisers or the majority of AF's. Which in turn means that if you want to punch above your weight (which you can) this is one of the few PVP situations where cap stability is actually very useful.


2 minutes of cap with point + 2 td's means that if you aren't bad you will never run out of cap if you're not bad..

BYDI recruitment closed-ish

Gregor Parud
Imperial Academy
#13 - 2014-02-06 20:12:00 UTC  |  Edited by: Gregor Parud
Yes, right up to the point where your TD drops and they actually hurt you given the low EHP. You're fine to drop your MWD instead if you want and get scrammed and/or low transversal. Fact is that the Crow, apart from the obvious bubble immunity, isn't really any better at all than the Condor, which is quite silly.
Chessur
Full Broadside
Deepwater Hooligans
#14 - 2014-02-06 20:25:31 UTC
Gregor Parud wrote:
Yes, right up to the point where your TD drops and they actually hurt you given the low EHP. You're fine to drop your MWD instead if you want and get scrammed and/or low transversal. Fact is that the Crow, apart from the obvious bubble immunity, isn't really any better at all than the Condor, which is quite silly.


No turret based ship, not even a slicer, can hit a crow out at 36K Except maybe a pulse coercer. Other than that, no you don't need to have your TD's running all of the time- and will be perfectly fine with your speed tank. The only ships that can hit intys, are Omen Navy issues / oracles. And that is provided that the crow has not already gotten near orbit distance. Because once that happens, is basically impossible to kill an inty. Unless you take strong drop and pray.

The crow is better than the condor in every way. The fact that you think otherwise, is more proof that again you have no idea what you are talking about, and should probably stop misleading new players on this forum.
Gregor Parud
Imperial Academy
#15 - 2014-02-06 20:46:07 UTC  |  Edited by: Gregor Parud
Chessur wrote:
Gregor Parud wrote:
Yes, right up to the point where your TD drops and they actually hurt you given the low EHP. You're fine to drop your MWD instead if you want and get scrammed and/or low transversal. Fact is that the Crow, apart from the obvious bubble immunity, isn't really any better at all than the Condor, which is quite silly.


No turret based ship, not even a slicer, can hit a crow out at 36K Except maybe a pulse coercer. Other than that, no you don't need to have your TD's running all of the time- and will be perfectly fine with your speed tank. The only ships that can hit intys, are Omen Navy issues / oracles. And that is provided that the crow has not already gotten near orbit distance. Because once that happens, is basically impossible to kill an inty. Unless you take strong drop and pray.

The crow is better than the condor in every way. The fact that you think otherwise, is more proof that again you have no idea what you are talking about, and should probably stop misleading new players on this forum.


- do a quick calc how much damage you can apply within that overheated 36km point range before it burns out, then think about how much EHP most cruisers/AF have and contemplate the result

- then go and try fit a TD running crow with a T2 long point that does decent dps and see how that works out
Kitty Bear
Deep Core Mining Inc.
Caldari State
#16 - 2014-02-07 00:13:38 UTC
you can try this kestrel fit


4x Rocket Launcher II

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
1MN Afterburner II

Ballistic Control System II
Damage Control II

2x Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I


dps isn't too bad, dual prop helps keep you mobile without significant sig-bloom
it's not overly squishy, but will probably lose to a blaster/AC based brawler
Christine Peeveepeeski
Low Sec Concepts
#17 - 2014-02-07 00:21:44 UTC
Gregor Parud wrote:
Chessur wrote:
Gregor Parud wrote:
Yes, right up to the point where your TD drops and they actually hurt you given the low EHP. You're fine to drop your MWD instead if you want and get scrammed and/or low transversal. Fact is that the Crow, apart from the obvious bubble immunity, isn't really any better at all than the Condor, which is quite silly.


No turret based ship, not even a slicer, can hit a crow out at 36K Except maybe a pulse coercer. Other than that, no you don't need to have your TD's running all of the time- and will be perfectly fine with your speed tank. The only ships that can hit intys, are Omen Navy issues / oracles. And that is provided that the crow has not already gotten near orbit distance. Because once that happens, is basically impossible to kill an inty. Unless you take strong drop and pray.

The crow is better than the condor in every way. The fact that you think otherwise, is more proof that again you have no idea what you are talking about, and should probably stop misleading new players on this forum.


- do a quick calc how much damage you can apply within that overheated 36km point range before it burns out, then think about how much EHP most cruisers/AF have and contemplate the result

- then go and try fit a TD running crow with a T2 long point that does decent dps and see how that works out


My dual damp crow is cap stable. If yours isnt you need more sp into skills to fly it.
Gregor Parud
Imperial Academy
#18 - 2014-02-07 00:22:56 UTC
link fit please.
Chessur
Full Broadside
Deepwater Hooligans
#19 - 2014-02-07 00:29:04 UTC
Gregor Parud wrote:
Chessur wrote:
Gregor Parud wrote:
Yes, right up to the point where your TD drops and they actually hurt you given the low EHP. You're fine to drop your MWD instead if you want and get scrammed and/or low transversal. Fact is that the Crow, apart from the obvious bubble immunity, isn't really any better at all than the Condor, which is quite silly.


No turret based ship, not even a slicer, can hit a crow out at 36K Except maybe a pulse coercer. Other than that, no you don't need to have your TD's running all of the time- and will be perfectly fine with your speed tank. The only ships that can hit intys, are Omen Navy issues / oracles. And that is provided that the crow has not already gotten near orbit distance. Because once that happens, is basically impossible to kill an inty. Unless you take strong drop and pray.

The crow is better than the condor in every way. The fact that you think otherwise, is more proof that again you have no idea what you are talking about, and should probably stop misleading new players on this forum.


- do a quick calc how much damage you can apply within that overheated 36km point range before it burns out, then think about how much EHP most cruisers/AF have and contemplate the result

- then go and try fit a TD running crow with a T2 long point that does decent dps and see how that works out



Here is an image, of a crow orbiting a cruiser that is made to kill frigates. The cruiser is under no TD effects. You will notice that the distance is 27K which is within unheated point range.

http://i.imgur.com/gYDzn4z.png

You will also notice that the crow is stable, running an MWD and point. So tell me, what am I worrying about? What about the TD? What about the cap?

You don't need to over heat your point to get a kill. And it certainly isnt some kind of time limit. You know, there is a way for you to get better at this. Get in a ship, and go PvP. Get about 4000 kills and then get back to me. Ok?
Gregor Parud
Imperial Academy
#20 - 2014-02-07 00:45:46 UTC  |  Edited by: Gregor Parud
You're the one yapping about how 36km is somehow important, not me. I'm not noticing anywhere that said crow is stable, please provide a fit. What I AM noticing is that a non-TD Crow will get eaten by, say, a shield Cane (you know, those BC's that suck) and is forced to leave fairly quickly. In fact there's several T1 cruisers who can do the same thing; force a non-TD crow to leave. Apart from that, given the speed of the Nomen, you're not going to be doing nice and round orbits, you ARE gonna get hit especially if that Nomen starts to pilot manually a bit.
123Next page