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Exploration Pilgrim ... with DSPs!

Author
Dorotent
University of Caille
Gallente Federation
#1 - 2011-09-09 13:00:10 UTC
I was using a Rapier to explore high/low sec. This fitted T2 versions of cov cloak, salvager, codebreaker, analyzer, and an expanded sisters launcher. Problem was it had tank and DPS of a wet noodle - 1 HML II and a PWNAGE.

So I trained for a Pilgrim, having heard it was the ship of choice for many low-sec explorers. However, upon finishing Amarr Cruiser V yesterday, I was disappointed to find I couldn't get an expanded launcher on with any fit that had been suggested to me. My main has Elite fitting skills, and fiddling with named versions, faction gear etc just didn't get me enough CPU. I could use co-proc but lack familiarity with armour tank to know when I'm gimping it. Also, many fits want cap mods in mids and not sure if there's any need.

So, does anyone have a solo exploration Pilgrim fit which has an expanded launcher?

Thanks.

(I did get a Sacrilege out of the skill too, which I'm looking forward to trying)
Uzbeg Khan
Henehen Conflict Logistics
#2 - 2011-09-09 13:08:12 UTC  |  Edited by: Uzbeg Khan
Sounds to me like you're pretty close to flying a T3. Wouldn't that solve your problems?

/edit: Post may not contain an answer to your question obviously. Just thought I'd mention it.

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Kolten Solari
Slow Chidlren at Play
SL0W CHILDREN AT PLAY
#3 - 2011-09-09 13:08:34 UTC
Menardii
Doomheim
#4 - 2011-09-09 14:41:16 UTC



Neither of those have what he's asking for, which is an EXPANDED probe launcher.

As another poster said, it seems you aren't far from using a T3, which would be much better for your purposes I think.

[u]Red Federation[/u]

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Kolten Solari
Slow Chidlren at Play
SL0W CHILDREN AT PLAY
#5 - 2011-09-09 14:55:15 UTC
Menardii wrote:



Neither of those have what he's asking for, which is an EXPANDED probe launcher.

As another poster said, it seems you aren't far from using a T3, which would be much better for your purposes I think.


I can't personally see much use in having an expanded for PvE, but I don't think it's possible to fit one on a pilgrim and still have a decent tank. Having flown both a Curse and Pilgrim myself I can say that they are pretty much tissue paper when focused on at all, even with a full tank.
Leopold Caine
Stillwater Corporation
#6 - 2011-09-09 14:59:29 UTC
You'll need Recon Ships V to be able to fit an Expanded Probe Launcher on a Pilgrim.

Don't even bother trying without that skill, and even then you'll probably need a co-processor.
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Menardii
Doomheim
#7 - 2011-09-09 15:10:59 UTC
Kolten Solari wrote:
Menardii wrote:



Neither of those have what he's asking for, which is an EXPANDED probe launcher.

As another poster said, it seems you aren't far from using a T3, which would be much better for your purposes I think.


I can't personally see much use in having an expanded for PvE, but I don't think it's possible to fit one on a pilgrim and still have a decent tank. Having flown both a Curse and Pilgrim myself I can say that they are pretty much tissue paper when focused on at all, even with a full tank.


Oh no, I'm not disagreeing with you. The Pilgrim and the Curse are awesome ships. (I fly both as well) And I run with one of the fits you linked in your post (the wormhole pilgrim) Never needed an expanded launcher either. The Pilgrim fields a nice little active tank, as long as you kill your target quick, and pick it carefully to begin with.

[u]Red Federation[/u]

We own the Night

Cyniac
Federal Navy Academy
Gallente Federation
#8 - 2011-09-09 15:43:54 UTC  |  Edited by: Cyniac
Leopold Caine wrote:
You'll need Recon Ships V to be able to fit an Expanded Probe Launcher on a Pilgrim.

Don't even bother trying without that skill, and even then you'll probably need a co-processor.


Yep... you aren't going to get away from the co-proc


Something like this will work IF you have perfect fitting skills and Recon V


Medium Armor repper II
EANM II
2x Armor hardeners
Co-Proc II

10 MN Afterburner II
3x Cap Rech
Codebreaker (optional)

Expanded probe launcher
Covops Cloak
2x Focus Modulated Energy Beams

Rigs & Drones to taste


A few thoughts - if you upgrade your co-proc to a Fed Navy co-proc you can upgrade your guns to Heavy Pulse Laser II - and get much better damage out of them, or simply make up for skills. You don't actually need to fit lasers in the Pilgrim (any gun will do given it has no bonuses to them) but not having to worry about ammo can be great depending on how you explore.

Rigs can be used to increase tank, scan strength, speed/agility, whatever rocks your boat it depends mainly on your style of play. I used lasers because I find them quite handy while exploring and it's close to cap stable but you can put in a NOS instead or ACs (you'll have trouble fitting in arties though)

For the cap mods in the mids - you can move some of the cap to the rigs and free up mids but you aren't going to have much CPU to play with there - (web & scram? Now you are starting to get real CPU problems) - in theory you could use NOS instead for cap in some situations but that gets you dangerously close to rats, and with a tank this light it's a bit of a toss up.

Kite the rats and stay out of trouble, you are light on tank but you should be ok for lowsec provided you manage distance to your advantage.

Good luck.
Large Collidable Object
morons.
#9 - 2011-09-09 16:32:57 UTC
Digging through my old fits, I found this:

[Pilgrim, explo]
Damage Control II
Adaptive Nano Plating II
Imperial Navy Medium Armor Repairer
Republic Fleet Gyrostabilizer
Energized Adaptive Nano Membrane II

10MN Afterburner II
Codebreaker I
Analyzer I
Cap Recharger II
Cap Recharger II

Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Core Scanner Probe I
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I


Hammerhead II x5


I used to use this on my alt, which has all V fitting skills along with recon V.
Cap lasts 4 mins without analyzer/codebreaker running, which I considered to perfectly suffice.

Today, I'd probably fit it somewhat different as I came to silike armor rigs in the meantime, but it's a fit that could be iterated upon (like dropping the ACs and the gyrostab if you want a salvager onthere, in which case the remaining AC and gyrostab should be dropped for a kiting setup with a drone link augmentor or something - you get the idea...).
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
She Who Waits
Mercantile Club Accounting Services
#10 - 2011-09-09 19:17:12 UTC
How close is it? Perhaps this is a stupid question but did you look at implants? (Gnome KZA)
mxzf
Shovel Bros
#11 - 2011-09-09 19:17:30 UTC
I have three suggestions:

First, I suggest C-Type ANPs and platings instead of T2 EANM or energized plates. There's 0.5% less resists, but 36 less CPU.

Second, you should be able to offline a couple mods when you're probing and online the probe launcher and then offline that and online the modules you need for combat (a bit of a clunky solution, but it'll work at Recon 4 instead or Recon 5. You might even be able to launch your probes and then probe with the launcher offline, I haven't tested that.

Third, your best bet is likely a Legion with a probing subsystem, it get CovOps probing bonuses and makes the expanded probe launcher take up only 2.2 CPU total. A Legion will have much more tank and DPS too (and the drone subsystem has a 50/200 bay, instead of the Pilgrim's 50/150 bay). A Legion will also have much more tank and gank, though it will be more expensive.
Dorotent
University of Caille
Gallente Federation
#12 - 2011-09-10 16:44:10 UTC
Leopold Caine wrote:
You'll need Recon Ships V to be able to fit an Expanded Probe Launcher on a Pilgrim.


Luckily, I do have Recon V. Needed it for the Rapier.
Dorotent
University of Caille
Gallente Federation
#13 - 2011-09-10 16:54:24 UTC
mxzf wrote:
I have three suggestions:
First, I suggest C-Type ANPs and platings instead of T2 EANM or energized plates. There's 0.5% less resists, but 36 less CPU.


Well, I have no idea what ANPs are (noobish with armour), but I think I'll hit the market after and grab some as 36 less CPU is exactly the sort of help I need. Thanks!

Second, you should be able to offline a couple mods when you're probing and online the probe launcher and then offline that and online the modules you need for combat (a bit of a clunky solution, but it'll work at Recon 4 instead or Recon 5. You might even be able to launch your probes and then probe with the launcher offline, I haven't tested that.
[/quote]

Tried that. I had to off-line basically half the ship! :-) And on-lining everything took too long with the cap req, and obviously docking to do this defeats the all-in-one approach.

mxzf wrote:


Third, your best bet is likely a Legion with a probing subsystem, it get CovOps probing bonuses and makes the expanded probe launcher take up only 2.2 CPU total. A Legion will have much more tank and DPS too (and the drone subsystem has a 50/200 bay, instead of the Pilgrim's 50/150 bay). A Legion will also have much more tank and gank, though it will be more expensive.


Expense is one consideration, another is the fact that I'm not really specced for the Legion. If I went T3, I'd do it in a Tengu. To be honest, the Tengu has a similar set of problems - I can get much more tank & gank but it's hard fitting an all-in-one there too. The advantage of the T3 is that if I give up, eg, a codebreaker or similar I can actually risk bigger rats guarding sites.

Between your help and the useful looking fits Cyniac and LCO above provided, I should get something working while I save the other half of my T3! (Sadly away from games PC for few days)
Dorotent
University of Caille
Gallente Federation
#14 - 2011-09-10 16:55:56 UTC
She Who Waits wrote:
How close is it? Perhaps this is a stupid question but did you look at implants? (Gnome KZA)


Have implants geared for main BS ships really, but the difference was much too large anyway. Looking at posts on this thread, I was running the wrong sort of tank I think.
Larton Dretta
Doomheim
#15 - 2011-09-10 17:32:37 UTC  |  Edited by: Larton Dretta
You won't fit it without recon 5 unless you offline modules, which is possible to do with an active armor tank. Other than that, the faction hardeners like Shadow Serpentis or Dark Blood are as good as T2 ones, they're cheap and require only 16 CPU, so use those if it helps. I still fail to see the point in flying a Pilgrim, it's a great ship, but now that we have T3 availible, they do a far better job and return their cost in one weekend.
Large Collidable Object
morons.
#16 - 2011-09-10 17:35:12 UTC  |  Edited by: Large Collidable Object
Dorotent wrote:


Well, I have no idea what ANPs are (noobish with armour), but I think I'll hit the market after and grab some as 36 less CPU is exactly the sort of help I need. Thanks!



Adaptive Nano Plating.

Anyway - if you have all V fitting skills and recon V anyway, above fit will use 437.5 CPU without any implants, which is exactly what the Pilgrim has. Of course it can easily be pimped with more faction mods as you please, which would free up more CPU but I think I had a reasonable price in mind when putting it together...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
fatherted1989
Caldari Provisions
Caldari State
#17 - 2011-09-10 20:02:01 UTC  |  Edited by: fatherted1989
Dorotent wrote:
mxzf wrote:
I have three suggestions:
First, I suggest C-Type ANPs and platings instead of T2 EANM or energized plates. There's 0.5% less resists, but 36 less CPU.


Well, I have no idea what ANPs are (noobish with armour), but I think I'll hit the market after and grab some as 36 less CPU is exactly the sort of help I need. Thanks!

Second, you should be able to offline a couple mods when you're probing and online the probe launcher and then offline that and online the modules you need for combat (a bit of a clunky solution, but it'll work at Recon 4 instead or Recon 5. You might even be able to launch your probes and then probe with the launcher offline, I haven't tested that.


Tried that. I had to off-line basically half the ship! :-) And on-lining everything took too long with the cap req, and obviously docking to do this defeats the all-in-one approach.

mxzf wrote:


Third, your best bet is likely a Legion with a probing subsystem, it get CovOps probing bonuses and makes the expanded probe launcher take up only 2.2 CPU total. A Legion will have much more tank and DPS too (and the drone subsystem has a 50/200 bay, instead of the Pilgrim's 50/150 bay). A Legion will also have much more tank and gank, though it will be more expensive.


Expense is one consideration, another is the fact that I'm not really specced for the Legion. If I went T3, I'd do it in a Tengu. To be honest, the Tengu has a similar set of problems - I can get much more tank & gank but it's hard fitting an all-in-one there too. The advantage of the T3 is that if I give up, eg, a codebreaker or similar I can actually risk bigger rats guarding sites.

Between your help and the useful looking fits Cyniac and LCO above provided, I should get something working while I save the other half of my T3! (Sadly away from games PC for few days)
[/quote][/quote]

Something like this?


[Pilgrim, Explo]
Medium Armor Repairer II
Centii C-Type Adaptive Nano Plating
Centii C-Type Adaptive Nano Plating
Armor Thermic Hardener II
Damage Control II

Analyzer I
Codebreaker I
10MN Afterburner II
Cap Recharger II
Cap Recharger II

Sisters Expanded Probe Launcher, Sisters Core Scanner Probe I
Salvager I
Covert Ops Cloaking Device II
Medium 'Solace' I Remote Bulwark Reconstruction

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5

The c-types are cheap (about 12m p/u i think). RR is for your drones, EC drones are 'just in-case' and the Thermic Hardener is a placeholder for any other specific hardener. comes in a shade under max CPU with max skills.

ed- formatting :<
Cyniac
Federal Navy Academy
Gallente Federation
#18 - 2011-09-12 15:05:09 UTC
That should pretty much work - but your only source of DPS are your drones. In itself it's not a problem, the five hammerheads should be able to take down anything you encounter in high/lowsec but they might be painfully slow at times.

About the remote armor repper - the idea of being able to rep your drones is a good one but there is another way of doing this.

Currently you are only using part of your drone bay (you have 150m3 bay - here is what I would put in there:

5x light drones
5x med drones
5x Vespa EC-600s (better than the hornets at getting you out of a tight spot)

1x light armour maintenance drone <- valuable little chap - you can use him to replace your remote armor rep

20m3 left over for your favourite replacements


Then you replace the remote armour repper with a gun of some kind which incidentally will also be very useful in drawing aggro so your drones can do their thing (may also help in applying some DPS depending on what you need)

Pro-tip on using drones to repair each other - make sure you don't inadvertently tell your drones to fight each other because they *will* kill one another. Drone gladiators!