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Crime & Punishment

 
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Destroyed cargo mechanics

Author
Mynutor
Myn Industries
#1 - 2014-02-03 02:33:52 UTC
How does the cargo destruction mechanic work?

If I carry an item in my cargo or if I if I have modules fitted what is the chance that the item gets dropped if my ship is popped?

For example I have 1m tritanium, does the game roll a % for each and every tritanium or does it handle it as one stack and it has 50% chance to survive?

Are there items that are always destroyed?

-

How much is the current EHP/isk ratio, how much m isk can I carry with how much ehp without being ganged in high sec?

-

How much cargo is safe to carry in a freighter? For example in a providence?

-

Is there a safe way to use a Jump freighter into 0 sec? Do you need a cyno for it?

Thanks

Objective sighted. Target locked. Lasers activated. Pew-pew-pew. Die roid..., DIE!

KnowUsByTheDead
Sunlight...Through The Blight.
#2 - 2014-02-03 02:46:41 UTC
The internet. It's your friend...

Roll

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Paranoid Loyd
#3 - 2014-02-03 06:06:20 UTC
The loot fairy decides what you get, that is all you need to know.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Erotica 1
Krypteia Operations
#4 - 2014-02-03 06:11:01 UTC
A permit, proudly displayed, and living the Code will dramatically increase your chances of surviving in high sec.

www.minerbumping.com

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Mynutor
Myn Industries
#5 - 2014-02-03 13:08:07 UTC
Anyone?

Objective sighted. Target locked. Lasers activated. Pew-pew-pew. Die roid..., DIE!

Loraine Gess
Confedeferate Union of Tax Legalists
#6 - 2014-02-03 14:26:11 UTC
Mynutor wrote:
Anyone?




First post answered you, not sure what else you could possibly want.
Leto Thule
Caldari Provisions
Caldari State
#7 - 2014-02-03 14:26:54 UTC
Loot is made on a random determination.

There is no "safe" amount to carry in your freighter.

Yes, you will need a cyno if you intend to jump anywhere.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Xiderpunk
Brutor Tribe
Minmatar Republic
#8 - 2014-02-03 14:34:56 UTC
Mynutor wrote:
Anyone?


Firstly in respect of cargo to isk ratio, I can't give you a definitive answer but personally I would limit cargo to a max value of about 150-200m in a tanked standard hauler, about 1-2b in a freighter, and jump freighter no limit. If you need to carry expensive stuff then carry it in a blockade runner. Nano'ed Blockade runners are very hard to catch in high sec (not impossible) and also can not be cargo scanned.

The same rules apply to carrying stuff in frigates or cruisers or whatever ship your flying, you are not immune to a quick cargo scan.

There might be times when you absolutely need to carry very expensive loads in a freighter, if you do then be sensible, scout ahead and avoid choke points and travel in off-peak times.

Basically there is no guarantee you won't be ganked what ever your load value, so always way up the risk versus the convenience before you undock. If you just decide 'hell I will take this load in 1 trip' then you are accepting the associated risk.

As with all ships in eve, don't fly or carry what you can not afford to lose.

Also to your question about jump freighters, yes you need cyno's to operate them and they are safe to use if you know what you are doing. I would not recommend learning by trial, read about them and speak to other JF pilots first to learn the ropes.

The safest way to operate a JF would be to base it out of a backwater HS system.. ferry stuff to it using blockade runner or standard freighter then use JF to go down the cyno chain direct to destination station.

There are plenty of people who ignore all the above and we enjoy seeing the expensive killmails.
Jove Death
Garoun Investment Bank
Gallente Federation
#9 - 2014-02-03 14:37:27 UTC
Mynutor wrote:
How does the cargo destruction mechanic work?

If I carry an item in my cargo or if I if I have modules fitted what is the chance that the item gets dropped if my ship is popped?

For example I have 1m tritanium, does the game roll a % for each and every tritanium or does it handle it as one stack and it has 50% chance to survive?

Are there items that are always destroyed? Depends how lucky the gankers are. Grr goons have a contract with the loot fairy and she tries to drop as much as she can for them. In other words its random

-

How much is the current EHP/isk ratio, how much m isk can I carry with how much ehp without being ganged in high sec?
Currently chars are ganking anything. Some do it just for the fun. However most for the isk. Vexor is cheap and cheerfull so if you have a itty 5 with 150 mill loot in it you might actually get blown up anyway.

-

How much cargo is safe to carry in a freighter? For example in a providence?. Most chars advise 1 bill or less in a freighter yet that can also depend on the chars factor of just blowing you up if they want to. Just carry 1 bill or less to deter them a bit.

-

Is there a safe way to use a Jump freighter into 0 sec? Do you need a cyno for it? Yes you do and unless your in a protected null sec alliance the likely hood of you being blown up is high. Also this is random aswell if chars have the chance to blow up a freighter and your not blue they will take that chance because your in a 6 bill isk ship.

Thanks

Quoting "you will die" in EvE is fail Chars dont die in EvE. Unless you have a heart attack eek.

Mynutor
Myn Industries
#10 - 2014-02-03 19:12:55 UTC
Thank you. :)

Objective sighted. Target locked. Lasers activated. Pew-pew-pew. Die roid..., DIE!

Xintri Ra'Virr
Yamaguchi-Gumi
#11 - 2014-02-03 23:13:28 UTC
Get a Crane,

with T2 cargo Extenders Rigs it has 10.246m3 cargo space max skilled.
I use it for years sometimes carring even 6-7 Bills in faction loot throu lowsec.
If you max aigility skilled Crane allign like frigate. Dont put Nanos on it - it wont ever need it.

Small tip:

Waste some of time and do Insta undocks and docking safespots on every station hub you used to use.
While Insta undocks are obvious ( more than 600km away!!! ) Ill tell you what is docking safespot.
Its safespot made right next to station for fast and safe docking - no more landing 2500m from station.

Mister Simms
Society for Miner Education
#12 - 2014-02-04 01:43:10 UTC
Mynutor wrote:
How does the cargo destruction mechanic work?

If I carry an item in my cargo or if I if I have modules fitted what is the chance that the item gets dropped if my ship is popped?

For example I have 1m tritanium, does the game roll a % for each and every tritanium or does it handle it as one stack and it has 50% chance to survive?

Are there items that are always destroyed?



Seems as if these capsuleers were more interested in sounding clever (they failed btw) than in answering your question.

imo, stacks of minerals/ore are not split. They either drop or not.

Rigs and subsystems are destroyed every time.

Modules and items in cargo have a 50% chance of dropping as near as I can tell.
Sabriz Adoudel
Move along there is nothing here
#13 - 2014-02-04 02:20:48 UTC
Mynutor wrote:
How does the cargo destruction mechanic work?

If I carry an item in my cargo or if I if I have modules fitted what is the chance that the item gets dropped if my ship is popped?

For example I have 1m tritanium, does the game roll a % for each and every tritanium or does it handle it as one stack and it has 50% chance to survive?

Are there items that are always destroyed?

-

How much is the current EHP/isk ratio, how much m isk can I carry with how much ehp without being ganged in high sec?

-

How much cargo is safe to carry in a freighter? For example in a providence?

-

Is there a safe way to use a Jump freighter into 0 sec? Do you need a cyno for it?

Thanks


I believe the chance is ~35% to destroy the whole stack, ~35% for the whole stack to drop, and ~30% for a random amount of the stack to drop (averaging half of it). Rigs and subsystems are always destroyed.

There is no absolute safety in highsec. Be dilligent always. Carry expensive very compact items in an Interceptor or Blockade Runner, carry cheap items in an Iteron, and never fill a freighter beyond a billion ISK unless you have an escort. Or just outsource your hauling to one of the many useful idiots that do it cheap.

JFs are never 'safe' but a cyno alt is pretty close to it (for entering null).

I haul blueprints of considerable value (200m-2000m) through lowsec regularly without issue in an interceptor (nano fit, warp speed rigs) but I exercise dilligence, only move them when necessary and scout with an off-account alt when carrying 500m or more.

I support the New Order and CODE. alliance. www.minerbumping.com

Sniper Wolf18
Aggressive Diplomacy
#14 - 2014-02-04 15:14:31 UTC
Hmm are you sure cargo/module drops work that way, with set percentages and everything? I was under the impression that every item ingame had a set number of HP and the damage from the final blow bled through to these modules and items. I seem to have had more success with lot drops when I let my drones finish a target in low hull off. Might just be my imagination though.