These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

CCP, Delete NPC Corp Chat

First post
Author
Gregor Parud
Imperial Academy
#101 - 2014-02-03 20:12:47 UTC  |  Edited by: Gregor Parud
Myathe Brinalle wrote:
OP, lets read between the lines. What you really want is a cheap, disposable labor force, made up of rookies and new players with no ISK or skills, not people who could potentially create rival corps by building up skills and ISK behind the wall of safety in NPC corps. Amirite? Which of these would provide more of a 'sandbox' experience, do you think? One of these is dictated by corporations and their demands and wills, while the other is more player oriented. Which do you think will drive off new players? The promise of a quick fight, or the power to build your own empire?



No, the issue is this;

ON AVERAGE player quality will be lower in NPC corp, yes it will have alts but generally the people who choose to stay in NPC tend to not be all that great at the game. Not saying that by joining a corp your IQ goes up 20 points but on average NPC corp will have less active and less knowledgeable players.

On its own that's not a problem, but true newbies will also be in that corp chat and the older morons will feed these newbies silliness, nonsense, mistaken facts and more hilarious bullshit. Just as how being in help chat is mostly about correcting people's mistaken info it's the same in NPC corps. Of course newbies will give other newbies wrong info and that you can't stop but it's specifically the morons who have been playing for a longer time, HIDING in NPC corp telling those newbies all kinds of boogie man stories, mistaken "facts" and silliness.

NPC corp should be for newbies only, not the mistaken moron telling people how bad the game is and that you have to hide and how mining is this awesome way of playing the game. Because that surely isn't helping with newbie retention.
Anslo
Scope Works
#102 - 2014-02-03 20:30:51 UTC
I think CAS has done more for newbro retention than all the marketing projects CCP developed.

NPC corps create content, plain and simple. You just don't like the content doesn't involve assholery to a segment of players who prefer to carebear.

[center]-_For the Proveldtariat_/-[/center]

Myathe Brinalle
Center for Advanced Studies
Gallente Federation
#103 - 2014-02-03 20:31:46 UTC
Gregor Parud wrote:
Myathe Brinalle wrote:
OP, lets read between the lines. What you really want is a cheap, disposable labor force, made up of rookies and new players with no ISK or skills, not people who could potentially create rival corps by building up skills and ISK behind the wall of safety in NPC corps. Amirite? Which of these would provide more of a 'sandbox' experience, do you think? One of these is dictated by corporations and their demands and wills, while the other is more player oriented. Which do you think will drive off new players? The promise of a quick fight, or the power to build your own empire?



No, the issue is this;

ON AVERAGE player quality will be lower in NPC corp, yes it will have alts but generally the people who choose to stay in NPC tend to not be all that great at the game. Not saying that by joining a corp your IQ goes up 20 points but on average NPC corp will have less active and less knowledgeable players.

On its own that's not a problem, but true newbies will also be in that corp chat and the older morons will feed these newbies silliness, nonsense, mistaken facts and more hilarious bullshit. Just as how being in help chat is mostly about correcting people's mistaken info it's the same in NPC corps. Of course newbies will give other newbies wrong info and that you can't stop but it's specifically the morons who have been playing for a longer time, HIDING in NPC corp telling those newbies all kinds of boogie man stories, mistaken "facts" and silliness.

NPC corp should be for newbies only, not the mistaken moron telling people how bad the game is and that you have to hide and how mining is this awesome way of playing the game. Because that surely isn't helping with newbie retention.


Too much ad hominem and name calling in this argument. What YOU cannot control is that everyone is a newbie at some point in something. That's just how games go, new people come in, and they learn or they leave. Or - they make their own fun. Not everyone is going to like this game. People who have played a long time will leave. What it sounds like is you don't want people to have their own fun with the game, but what YOU consider to be fun. No one cares about the quality of the player, they care about the quality of the game. If it isn't fun, they won't play. Forcing everyone out of NPC corps would suck the fun out of the game. Also, why should you care about what other players are doing in NPC corps? Maybe I am in CAS and I don't see these other "horrible" NPC Corps that you're talking about...

Also: Mining *is* awesome. WIthout mining, ships don't get built. Do you think the ships, those titans that get blown up in epic battles just materialize out of thin air? I don't mean when they warp in, someone had to mine all those rocks for those ships to be built. If you don't like it, I'd suggest you don't buy rocks from Dodi or Jita. Or anywhere, because they might have come from those nasty NPC corps. Me, I like the 'fun' of mining rocks, refining ore, and making my own ships. And selling some on the side. To me, that's fun. That keeps me playing and interested in the game.
Pinky Hops
Caldari Provisions
Caldari State
#104 - 2014-02-03 21:00:12 UTC
Gregor Parud wrote:
NPC corp should be for newbies only, not the mistaken moron telling people how bad the game is and that you have to hide and how mining is this awesome way of playing the game. Because that surely isn't helping with newbie retention.


So where does Red Frog fit into this, or countless other hauler alts or other such people who have a legitimate reason to stay in an NPC corp?

Scouts, etc.

I don't see how forcing people to join a corp is good for the game. That would hurt the game, not make it better.
Snagletooth Johnson
Center for Advanced Studies
Gallente Federation
#105 - 2014-02-03 21:06:07 UTC
Yonis Kador wrote:
You know, sometimes, this game really surprises you.

A month ago, I would've instantly disregarded this topic as rubbish, and not given it a second thought. But in the aftermath of B-R and after spending a considerable amount of time in the rookie npc corps this week, this idea amazingly doesn't seem all that unreasonable anymore.

At just about any given moment, I can pull up a npc corp chat and see terrible advice being given. Just terrible. And I'm sorry, but CAS isn't some magical exception. Not even an hour ago, before writing this, I tested the CAS chat to see how long it would take for something I thought qualified as bad advice to scroll by. Time: ~5 minutes.

Session started: 2014.02.03 08:27:23

[ 2014.02.03 08:32:27 ] Dracko88 > lol I'm thinking of going to low sec for some fun, I'm itching to try pvp before ccd
[ 2014.02.03 08:32:50 ] Sandor Kurovsky > don't. it won't be the same at all.


This is not an isolated example. I've now seen dozens upon dozens of instances of folks advising ppl to never go to low/null, that folks who pvp are sociopaths, that anyone who shoots shuttles is evil, that missions should be predictable and never change, tank all the things, just on and on. I hate to say it, but these corps apparently collect a lot of the people who fail at EVE. And I mean you can try to combat some of these specific instances, and I have, but this mindset is engrained in those guys. And you can't be everywhere at once.

What's worse is that some npc corps, like CAS, advise new players NOT to leave npc corps. I've seen them giving this advice repeatedly over the last couple days....

Here's an exchange that occurred just a brief 10 minutes after the one cited prior:

[ 2014.02.03 08:42:18 ] Dakota Slim > Khadur en Tilavine one slight drawback is that to do FW, you would have to leave CAS to join one of the militia corps
[ 2014.02.03 08:42:34 ] Khadur en Tilavine > oh....
[ 2014.02.03 08:42:53 ] Khadur en Tilavine > IDK bout that....
[ 2014.02.03 08:42:53 ] Dakota Slim > Khadur en Tilavine & once you leave CAS, you can never rejoin with that char


Oh no. Heaven forbid a new player should leave CAS to try FW. We can't have that. Advise against.

While I'm still not sure I agree that npc corp chat needs to be eradicated, after this week, I'd probably be more inclined to support some kind of concerted effort to disincentivize making noob npc corps a permanent home. And I think the bad advice those guys are giving new players is bad for EVE. I mean, comeon, these guys are so entrenched that they petition CCP when corps drop recruitment advertisements in their channel (just once) or if anyone at all lets new players know about the larger EVE community (in any way) beyond npc corp chat. They literally are protecting their npc corp from, well, EVE.

I'll just say that imo, what I saw this week is, at best, worrisome. It demands attention.

YK


"[ 2014.02.03 08:32:27 ] Dracko88 > lol I'm thinking of going to low sec for some fun, I'm itching to try pvp before ccd
[ 2014.02.03 08:32:50 ] Sandor Kurovsky > don't. it won't be the same at all.[/i]"

Um, have you ecver been in a CCD roam? It's not anything at all like Low sec..That's not bad advice, it's just being truthfull.

"[ 2014.02.03 08:42:18 ] Dakota Slim > Khadur en Tilavine one slight drawback is that to do FW, you would have to leave CAS to join one of the militia corps
[ 2014.02.03 08:42:34 ] Khadur en Tilavine > oh....
[ 2014.02.03 08:42:53 ] Khadur en Tilavine > IDK bout that....
[ 2014.02.03 08:42:53 ] Dakota Slim > Khadur en Tilavine & once you leave CAS, you can never rejoin with that char[/i]"
What? That's true, if you leave CAS you are not able to return. CAS has had many leave, mostly to FW. only to want to return, then find out afterward that they can't. What's wrong with making that clear? There's a misconception that you can do FW and remain in the orignal NPC Corp, what's wrong with clarity?

Yiu seem to have a problem with CAS members clarifing things and being truthfull to players. Oh, the humanity, We must stop NPC corp players from being honest and truthfull to new players.
Seranova Farreach
Biomass Negative
#106 - 2014-02-03 22:13:57 UTC
CAS is a nice example of newb corp chat being helpful... SAK was so-so..

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Gregor Parud
Imperial Academy
#107 - 2014-02-03 22:18:03 UTC
Pinky Hops wrote:
Gregor Parud wrote:
NPC corp should be for newbies only, not the mistaken moron telling people how bad the game is and that you have to hide and how mining is this awesome way of playing the game. Because that surely isn't helping with newbie retention.


So where does Red Frog fit into this, or countless other hauler alts or other such people who have a legitimate reason to stay in an NPC corp?

Scouts, etc.

I don't see how forcing people to join a corp is good for the game. That would hurt the game, not make it better.


Why should we care about people who actively try to avoid being part of the sandbox?
Rollo Brinalle
Imaginary Rats.
#108 - 2014-02-03 22:24:43 UTC
Since this has been moved to features and ideas. I will say overall theme of this and the responses about shutting down rookie NPC corps for the reasons the OP mention just has well dumb but since it's here I want to provide a different idea for CCP to consider.

How about instead of deleting the NPC corps or moving people out as the OP suggested let's have CCP get more involved with the NPC corps. I mean what better way to have influence and provide a better New Player Experience then by monitoring and providing information at the corporation level. By having CCP representation in the NPC, they can ensure the proper information is getting out to the new players. If they feel an open mind is not being provided well then they can insert their feedback. If a NPC has no life or very negative they can change that by having more roams and doing more with that specific community. You want to bolster a community, I say then get in with the community with influence and support or through providing opportunities. I feel this is a much better use of employee time then sitting in rookie chat and being able to respond to one or two simple questions because of all the useless banter that occurs.

Here are some other reasons to keep rookie NPCs in place and allow players to remain in rookie NPCs:

1. No one wants to PvP all the time.
2. Experienced players in the NPCs are willing to help through instruction and give them isk, ships, modules, and their time all for nothing.
2. Players at a 3-6 month time period are at a point that can make or break them in the game by sending these players out into the wild west could make them quit.
3. Being wardec can suck and limit your ability to do day to day stuff. (See #1 & 2)
4. Without NPC and those players ability to move around the map freely the economy of eve may not prosper I mean who else is going to make all those nice modules you guys need all the time to fight.
4. Some players don't want to be in a crappy Player Corp and I would argue there is a lot of them out there by evaluating the employment history of many characters. The turn over rate in player corps is horrendous.
4. Players don't want to be told what to do on a day to day basis. I have a boss at work that tells me what to do I don't want one in a game.

In closing, I have to assume you guys forgot how difficult this game is as a new player and creating an alt is not the same. The one who has never played before, has no knowledge of game mechanics, or how that changes across the different sectors. They need some guidance and coaching from more experienced players who choose to reside in an NPC. Yes they need to be told don't go into lowsec until you are able to do certain things or be prepared die. Oh and by the way, here is how you prepare to die. They need an injection of funds when they do stupid things like warp off into anomaly site and loose their ship after you've just help them complete an agent mission because there ship wasn't properly fit.


I would also bet a large majority of you have alts or even mains in rookie NPCs for at least on or more of the reasons I mentioned above. If not well, you're probably one of the rare few congrats on wanting to take that path but hey how else would you know what's really going on in rookie NPCs.


Silent Rambo
Orion Positronics
#109 - 2014-02-03 22:26:17 UTC
You know what would up player retention, and also give new players a social medium to meet actually experienced players?

Walking in stations.

EvE lacks any really well done social medium for new players. Avatar game play is a natural fit for this niche that EvE really lacks. Everything seems so impersonal in this game, and that disconnect is something that is a very large hurdle for new players to get over.

You really think someone would do that? Just log into EvE and tell lies?

Yonis Kador
KADORCORP
#110 - 2014-02-03 22:52:18 UTC
Snagletooth Johnson wrote:

Yiu seem to have a problem with CAS members clarifing things and being truthfull to players.


Definitely not the case.

I've just literally spent all week in a number of rookie npcs, including CAS (my post wasn't about CAS though - I used it as my example because of the praise it receives, and am unsurprised that my post wouldn't get rave reviews from those folks of which it was critical) but I also know full well that stating those guys are only interested in 'clarifications' abuses that word. I don't have enough fingers and toes to count the number of times I witnessed them reacting violently to strangers popping into their channel, how many times the channel pop was commented on and talk about keeping it up was mentioned, how many times it was stated that anyone who stopped by to visit was there for a nefarious purpose, how many newbros were told to block all strangers (what? forever?) or how many times newbros were advised not to leave or they would be cast adrift. Nothing I wrote about happened only once and my testimony is that it's happening in a lot of places.

Long-term residency in the rookie npc corps does allow (obviously, in some instances) new players organizational opportunities that they probably wouldn't have access to outside of that group. But the fact that the experience is undeniably inconsistent (both across the board and even at different times within the same channel) is an issue and the NPE is so critical to player retention that it demands egos be put aside and this is looked at objectively. And as they exist completely outside of the wardec mechanic, whether it should be so much fun to live there forever is debatable. I may come across as insensitive, but I care about EVE and I'm just being objective. I'm not out to get anybody. So debate the issues - not me.

But before I go, I have one more point of contention I'd like to mention here and it's with a number of you speaking fondly of the many millions of isk and ships you have gifted newbros to 'help' them. This probably deserves its own topic, but are you positive that you are helping them by doing this?

I can remember very clearly mining in a tormentor, a coercer, and an abbadon, in my first year of EVE. I remember how huge this place was and how every isk mattered to me. Those limitations drive the consequences of newbro decisions. The 23 missions of the SoE epic arc pay out (with bonuses) less than 8 million isk and that takes the average newbro days to navigate. So just giving them 10 million isk - a pittance to an established player - is the equivalent of days of gameplay for those guys and is more than they'e going to get from Sister Alitura. And yet I've known veterans to run down the list in rookie help and help chat gifting 10 million isk to all present.

There's likely two camps on this subject. Those who think grinding is stupid and anything that gets you to a goal of having fun more quickly is best. And those who think grinding is necessary as it provides the value in the experience and invests you in your gameplay. (Instant vs delayed gratification) Which is right? Which is best? Which is better for player retention? All debatable. But I will state simply that no one gifted me millions of isk or free ships when I started playing, and after 6 years, I'm still here.

YK
Pinky Hops
Caldari Provisions
Caldari State
#111 - 2014-02-03 22:57:23 UTC
Gregor Parud wrote:
Pinky Hops wrote:
Gregor Parud wrote:
NPC corp should be for newbies only, not the mistaken moron telling people how bad the game is and that you have to hide and how mining is this awesome way of playing the game. Because that surely isn't helping with newbie retention.


So where does Red Frog fit into this, or countless other hauler alts or other such people who have a legitimate reason to stay in an NPC corp?

Scouts, etc.

I don't see how forcing people to join a corp is good for the game. That would hurt the game, not make it better.


Why should we care about people who actively try to avoid being part of the sandbox?


You think Red Frog Freight isn't a part of the sandbox?

Shocked

http://community.eveonline.com/news/dev-blogs/community-spotlight-red-frog-freight/

Read up.
Gregor Parud
Imperial Academy
#112 - 2014-02-03 23:21:25 UTC
Pinky Hops wrote:
Gregor Parud wrote:
Pinky Hops wrote:
Gregor Parud wrote:
NPC corp should be for newbies only, not the mistaken moron telling people how bad the game is and that you have to hide and how mining is this awesome way of playing the game. Because that surely isn't helping with newbie retention.


So where does Red Frog fit into this, or countless other hauler alts or other such people who have a legitimate reason to stay in an NPC corp?

Scouts, etc.

I don't see how forcing people to join a corp is good for the game. That would hurt the game, not make it better.


Why should we care about people who actively try to avoid being part of the sandbox?


You think Red Frog Freight isn't a part of the sandbox?

Shocked

http://community.eveonline.com/news/dev-blogs/community-spotlight-red-frog-freight/

Read up.


They hide their freighter pilots in NPC corp so then they're hiding outside the sandbox, yes.
Kharamete
Royal Assent
#113 - 2014-02-03 23:37:19 UTC
Sentamon wrote:
Kharamete wrote:

Then you can make the second tier NPC corps dec-able.


heh, dream on, CCP likes their subs


No, you are wrong.

I disagree with the OP, but my disagreement in slight, so I didn't want to say anything about that. What he points to is a symptom, not the cause, of what's really wrong.

What ails Eve most of all is player retention. Oh, nowadays you are hand-held for a certain bit, and you go to where you're pointed to. As long as this guiding hand is there, people go along. But at one point, the guiding hand stops, and here is where most people quit, because they have no flipping clue about what to do next.

That is a feature of the game, and not a flaw. Those of us who over-came that hump have found one of the deepest gaming experiences ever. We found the sandbox, and in our own little ways we learned to play in the sandbox. But, not all crest that hump. Some people slam right into it as if it was a vertical wall. And they quit.

And the reason they quit is because they've been lead so far, and then pushed out into a player environment that has been raked bare by many NPC corp members who push them into practical isolated inactivity. They mine, or they rat, or they mission, and that's all they do because that's what people tell them Eve is all about. NPC people. They might as well be code themselves; simple repetitive bots.

To overcome this, the second tier NPC corps need to be decable. That will give variability to the game while in that NPC corp. That will give the sandbox where you never know if somebody will come and try to knock over your sand castle.
So what if it pushes the old bitter NPC players away. They've calcified in their inactivity. The rush of new players who will stay and fight and play with others will more than replace those accounts. They will treble them.

CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."

My little youtube videos can be found here

Pinky Hops
Caldari Provisions
Caldari State
#114 - 2014-02-04 00:08:17 UTC  |  Edited by: Pinky Hops
Gregor Parud wrote:
They hide their freighter pilots in NPC corp so then they're hiding outside the sandbox, yes.


And this brings us back in full circle.

Can you please define "sandbox" then, because I think my view of a sandbox is much much more broad than yours.

They hide their freighters in an NPC corp so they can do their job.
Xe'Cara'eos
A Big Enough Lever
#115 - 2014-02-04 00:17:49 UTC
not read past the first page due to the stupidity of advice given, the guy's trying to fix it for people who know nothing, not himself! so telling him to minimize a chat's not going to help the rookies! I like the 3 month timer, since alt recycling's bannable offense, it'll be difficult to get away with constantly trolling these channels, particularly if you create a rookie corp brand of ISD to help out in these channels

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Gregor Parud
Imperial Academy
#116 - 2014-02-04 00:22:01 UTC
Pinky Hops wrote:
Gregor Parud wrote:
They hide their freighter pilots in NPC corp so then they're hiding outside the sandbox, yes.


And this brings us back in full circle.

Can you please define "sandbox" then, because I think my view of a sandbox is much much more broad than yours.

They hide their freighters in an NPC corp so they can do their job.


They can do their job being in a corp and having defences, it's too easy to avoid trouble this way.
Pinky Hops
Caldari Provisions
Caldari State
#117 - 2014-02-04 00:31:23 UTC  |  Edited by: Pinky Hops
Gregor Parud wrote:
Pinky Hops wrote:
Gregor Parud wrote:
They hide their freighter pilots in NPC corp so then they're hiding outside the sandbox, yes.


And this brings us back in full circle.

Can you please define "sandbox" then, because I think my view of a sandbox is much much more broad than yours.

They hide their freighters in an NPC corp so they can do their job.


They can do their job being in a corp and having defences, it's too easy to avoid trouble this way.


Question

You didn't answer the question. Can you please define "sandbox" in this context and explain how being in an NPC corp is outside of that?

Because last I checked, avoiding conflict is a perfectly valid thing to do.

What about station trader characters? Are they "outside of the sandbox" because they never undock?
Gregor Parud
Imperial Academy
#118 - 2014-02-04 00:57:10 UTC
Very simple. Being IN the sandbox means you're taking part, you build your own sand castle which can be taken down and everyone is on the same rules. Being in an NPC corp is all about frantically trying to avoid having to build a castle in the first place. The result is a difference in rules, people who build castles can be attacked, ones who don't build castles can not.

Sandbox doesn't mean that there are or shouldn't be rules, it means that the rules are the same for everyone and that anything goes. The whole concept of NPC corp that can't be decced means that not anything goes simply because they can't be attacked.

So no, NPC corps where you can hide in full safety have no place in a sandbox.
Pinky Hops
Caldari Provisions
Caldari State
#119 - 2014-02-04 01:06:15 UTC
Gregor Parud wrote:
Very simple. Being IN the sandbox means you're taking part, you build your own sand castle which can be taken down and everyone is on the same rules.


You are free to compete with Red Frog and try to do a better job.

They have developed many external tools to assist them with their goals - which is exactly the kind of behavior you would expect in a sandbox, no?

Gregor Parud wrote:
So no, NPC corps where you can hide in full safety have no place in a sandbox.


You can attack any undocked ship. Just because you can't wardec somebody doesn't mean you cannot attack them.

For example consider station traders. Many of them never need to undock....Ever. By your definition, they would be far more avoidant of the sandbox than a hauler in an NPC corp.

You can't possibly ever shoot the station trader. He could even be his own tax haven corp. You can war dec him. But you'll never have an opportunity to destroy his ship because he's not undocking.

So why the special hate for NPC corps?
Gregor Parud
Imperial Academy
#120 - 2014-02-04 01:12:54 UTC
No, you're obviously avoiding the issue. Being in a corp that can be wardecced or otherwise attacked (by being part of FW) means that you built your sand castle which you will have to defend and which can be attacked. By being in an NPC corp you're not on an even playing field, suddenly different rules apply.

Being a station trader means there's no difference between being in a corp or not as they never undock, so that doesn't create a difference in rules.

Safe NPC corps (outside "newbie protection") needs to go.