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CCP, Delete NPC Corp Chat

First post
Author
Notorious Fellon
#81 - 2014-02-03 16:25:05 UTC
Batelle wrote:
Gregor Parud wrote:

- first 3 months (max) a character is in a true NPC starter corp that can't be decced, if you join a player corp and then leave it again you default back to this true starter NPC corp
- after 3 months you get put into the base FW corp, if you join a player corp and leave it you get put back into this one.

First part is good. But second part has problems, like being a huge potential PITA to people that just want an alt, or want to be out of corp for a few days, or whatever.


Or people who run hauling between all regions, or those who want good status in all areas of space, etc.

Terrible idea.

Crime, it is not a "career", it is a lifestyle.

Batelle
Federal Navy Academy
#82 - 2014-02-03 16:25:17 UTC
captain foivos wrote:
putting new players in the same chat channel as all the worst/dumb/antisocial players is a bad idea.


Quoting again, just because it deserves it.

Sentamon wrote:
Hate to point out the obvious, but if player corps were better then NPC corps, more people would join them. OP just mad people don't like his.


The problem isn't that NPC corps are bad, the problem is that they are bad AND they discourage players from even trying something else. See CAS telling people to never to leave because they can never come back.

Quote:

NPC corps are one of the best and more unique features of any MMO, its too bad CCP doesn't expand on with tools to encourage , as one example, NPC corp fleets.

General chat/Faction chat is not unique in any MMO.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Notorious Fellon
#83 - 2014-02-03 16:32:59 UTC
There are times when I play the game that I do not want anyone dictating when or how I play the game. I am not available for batphone multiple times a day. I am not available for scheduled raids on our neighbor's hole. I am not available to spot for blops gangs. I am not available for anything, except when it fits into my life. At which time I may decide to daytrip into another WH, spin my favorite ship, or maybe just help new people.

Being forced into any corp except the simple NPC corp would be *forcing* me to play a certain way.

This is a sandbox.

No.

Crime, it is not a "career", it is a lifestyle.

Mr Epeen
It's All About Me
#84 - 2014-02-03 16:35:02 UTC
Batelle wrote:
Gregor Parud wrote:

- first 3 months (max) a character is in a true NPC starter corp that can't be decced, if you join a player corp and then leave it again you default back to this true starter NPC corp
- after 3 months you get put into the base FW corp, if you join a player corp and leave it you get put back into this one.

First part is good. But second part has problems, like being a huge potential PITA to people that just want an alt, or want to be out of corp for a few days, or whatever.


Rather than forcing people out of NPC corps (sandbox, remember), how about giving them a reason to do it. I'll give the little bees credit for doing this, but they only recruit from the SA cesspool. If other alliances put their minds to it, I bet they could pretty much empty NPC corps in no time.

Sure, someone will have to take one for the team and sit in NPC chat recruiting. Could be done in shifts though so it's a little less painful.

There'd still be the hardcore paranoid solo-players like the OP that will never leave. But **** 'em.They can be the gank targets for all your new recruits to practice on.

The point is, this game is what we make it. Whining because people don't want to leave NPC because of misinformation is our fault. Not anybody elses. It's up to us, as vets, to show these newbs what EVE can be. Crying on the forum because CCP wont' kick them out is just lame.

Be proactive, not reactive and we'll give these guys a much better NPE.

Mr Epeen Cool
Kaarous Aldurald
Black Hydra Consortium.
#85 - 2014-02-03 16:41:42 UTC
Quote:
If other alliances put their minds to it, I bet they could pretty much empty NPC corps in no time.


I find this assertion to be rather dubious. Characters in NPC corps are there for only a few reasons. One of which, yes, is because they're new. The rest of which however would make it highly unlikely the NPC corp is ever empty.

Quote:
The point is, this game is what we make it. Whining because people don't want to leave NPC because of misinformation is our fault. Not anybody elses. It's up to us, as vets, to show these newbs what EVE can be. Crying on the forum because CCP wont' kick them out is just lame.

Be proactive, not reactive and we'll give these guys a much better NPE.


Why do you think I have several gank alts? Because NPC corps are not indicative of what EVE is. If someone gets the wrong impression, and a lot of people do, then it will be dispelled for them, violently, eventually.

Might as well do it sooner rather than later, give them the chance to make the decision. If they choose wrong, then they weren't likely to stick around anyway. (Or if they did, it would be the kind of toxic player who just mines all day trying to pretend other people don't exist, and those people are good for nothing but being targets)

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#86 - 2014-02-03 16:42:56 UTC
Notorious Fellon wrote:
Batelle wrote:
Gregor Parud wrote:

- first 3 months (max) a character is in a true NPC starter corp that can't be decced, if you join a player corp and then leave it again you default back to this true starter NPC corp
- after 3 months you get put into the base FW corp, if you join a player corp and leave it you get put back into this one.

First part is good. But second part has problems, like being a huge potential PITA to people that just want an alt, or want to be out of corp for a few days, or whatever.


Or people who run hauling between all regions, or those who want good status in all areas of space, etc.

Terrible idea.


That's a big part of the whole point. It should be possible to stay in a wardec-immune NPC corp, but there should be huge disadvantages.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Mr Epeen
It's All About Me
#87 - 2014-02-03 17:38:27 UTC  |  Edited by: Mr Epeen
Kaarous Aldurald wrote:
Quote:
If other alliances put their minds to it, I bet they could pretty much empty NPC corps in no time.


I find this assertion to be rather dubious. Characters in NPC corps are there for only a few reasons. One of which, yes, is because they're new. The rest of which however would make it highly unlikely the NPC corp is ever empty.

Quote:
The point is, this game is what we make it. Whining because people don't want to leave NPC because of misinformation is our fault. Not anybody elses. It's up to us, as vets, to show these newbs what EVE can be. Crying on the forum because CCP wont' kick them out is just lame.

Be proactive, not reactive and we'll give these guys a much better NPE.


Why do you think I have several gank alts? Because NPC corps are not indicative of what EVE is. If someone gets the wrong impression, and a lot of people do, then it will be dispelled for them, violently, eventually.

Might as well do it sooner rather than later, give them the chance to make the decision. If they choose wrong, then they weren't likely to stick around anyway. (Or if they did, it would be the kind of toxic player who just mines all day trying to pretend other people don't exist, and those people are good for nothing but being targets)


I guess I should have qualified my statement by saying, "If they put their minds to it, I bet they could pretty much empty NPC corps of new players in no time". Not much you can do about the people that have learned to game the system. That will never change and what ever solution CCP comes up with will last exactly long enough for those people to figure out a way around it.

But I'm talking about new players and the NPE that we could make into something of quality for new players instead of helping to reduce the player base by telling CCP to force people into doing something they don't want to do. We need to give them something to do so they want to leave NPC.

Simple as that.

Mr Epeen Cool
Notorious Fellon
#88 - 2014-02-03 17:43:59 UTC  |  Edited by: Notorious Fellon
Haedonism Bot wrote:
Notorious Fellon wrote:
Batelle wrote:
Gregor Parud wrote:

- first 3 months (max) a character is in a true NPC starter corp that can't be decced, if you join a player corp and then leave it again you default back to this true starter NPC corp
- after 3 months you get put into the base FW corp, if you join a player corp and leave it you get put back into this one.

First part is good. But second part has problems, like being a huge potential PITA to people that just want an alt, or want to be out of corp for a few days, or whatever.


Or people who run hauling between all regions, or those who want good status in all areas of space, etc.

Terrible idea.


That's a big part of the whole point. It should be possible to stay in a wardec-immune NPC corp, but there should be huge disadvantages.


There are huge disadvantages. The entire playerbase has to deal with forum whiners.

Crime, it is not a "career", it is a lifestyle.

Gregor Parud
Imperial Academy
#89 - 2014-02-03 17:59:37 UTC
Notorious Fellon wrote:
Batelle wrote:
Gregor Parud wrote:

- first 3 months (max) a character is in a true NPC starter corp that can't be decced, if you join a player corp and then leave it again you default back to this true starter NPC corp
- after 3 months you get put into the base FW corp, if you join a player corp and leave it you get put back into this one.

First part is good. But second part has problems, like being a huge potential PITA to people that just want an alt, or want to be out of corp for a few days, or whatever.


Or people who run hauling between all regions, or those who want good status in all areas of space, etc.

Terrible idea.


No, that's why it's a GOOD idea so that you can't hide and everything takes effort. Even if you try to evade a wardec it might backfire on you. As it should be.
Notorious Fellon
#90 - 2014-02-03 18:09:52 UTC
Gregor Parud wrote:
Notorious Fellon wrote:
Batelle wrote:
Gregor Parud wrote:

- first 3 months (max) a character is in a true NPC starter corp that can't be decced, if you join a player corp and then leave it again you default back to this true starter NPC corp
- after 3 months you get put into the base FW corp, if you join a player corp and leave it you get put back into this one.

First part is good. But second part has problems, like being a huge potential PITA to people that just want an alt, or want to be out of corp for a few days, or whatever.


Or people who run hauling between all regions, or those who want good status in all areas of space, etc.

Terrible idea.


No, that's why it's a GOOD idea so that you can't hide and everything takes effort. Even if you try to evade a wardec it might backfire on you. As it should be.



So you prefer the universe where all those people make one-man corps? How fun. Yes, let us remove all of their social interaction just so a few tough-guy wardec griefers have more targets. How fun. Or shove them into FW against their will so they are forced to play the game the way others want them to.

Screw the sandbox, let's force people to do what they don't want to do. Good plan.

Crime, it is not a "career", it is a lifestyle.

Slapchop Gonnalovemynuts
Science and Trade Institute
Caldari State
#91 - 2014-02-03 18:10:33 UTC
So many people jumping in here yelling about being forced from NPC corps, when that is not what the OP is suggesting at all, he is talking about forcing the eternal NPC corp people (like me?) from the starter corp into the one which you go into after leaving a player corp (which is not the same as your starter corp). NPC corpers can remain in an NPC corp, they will just not be allowed to stay in the same corp with the newbies. I see nothing wrong with this personally, as there is nothing i cannot do in this newbie corp that cannot be done in the NPC corp that i would get dropped to if i joined a player corp and left...
Gregor Parud
Imperial Academy
#92 - 2014-02-03 18:17:27 UTC
Notorious Fellon wrote:
Gregor Parud wrote:
Notorious Fellon wrote:
Batelle wrote:
Gregor Parud wrote:

- first 3 months (max) a character is in a true NPC starter corp that can't be decced, if you join a player corp and then leave it again you default back to this true starter NPC corp
- after 3 months you get put into the base FW corp, if you join a player corp and leave it you get put back into this one.

First part is good. But second part has problems, like being a huge potential PITA to people that just want an alt, or want to be out of corp for a few days, or whatever.


Or people who run hauling between all regions, or those who want good status in all areas of space, etc.

Terrible idea.


No, that's why it's a GOOD idea so that you can't hide and everything takes effort. Even if you try to evade a wardec it might backfire on you. As it should be.



So you prefer the universe where all those people make one-man corps? How fun. Yes, let us remove all of their social interaction just so a few tough-guy wardec griefers have more targets. How fun. Or shove them into FW against their will so they are forced to play the game the way others want them to.

Screw the sandbox, let's force people to do what they don't want to do. Good plan.



NPC corp interaction is hardly meaningful and worthwhile, people hiding in NPC corp are actually not in the sandbox, they're hovering on the side of it.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#93 - 2014-02-03 18:28:43 UTC
Thread has been moved to Features & Ideas Discussion.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Pinky Hops
Caldari Provisions
Caldari State
#94 - 2014-02-03 18:38:31 UTC
Gregor Parud wrote:
NPC corp interaction is hardly meaningful and worthwhile, people hiding in NPC corp are actually not in the sandbox, they're hovering on the side of it.


I'm seeing this ridiculous notion being spread around a lot.

Apparently if you aren't in one of the giant coalitions, you automatically are not "in the sandbox" and are thus playing the game "wrong."

Not everybody is going to have the same goals within the sandbox as you, and some of those goals don't involve being in some giant coalition.
Batelle
Federal Navy Academy
#95 - 2014-02-03 18:56:44 UTC  |  Edited by: Batelle
Pinky Hops wrote:
Gregor Parud wrote:
NPC corp interaction is hardly meaningful and worthwhile, people hiding in NPC corp are actually not in the sandbox, they're hovering on the side of it.


I'm seeing this ridiculous notion being spread around a lot.

Apparently if you aren't in one of the giant coalitions, you automatically are not "in the sandbox" and are thus playing the game "wrong."

Not everybody is going to have the same goals within the sandbox as you, and some of those goals don't involve being in some giant coalition.


Now who's being ridiculous? "Giant coalitions" have absolutely nothing to do with the cancer that is npc corp chat. NPC corps are a critical part of the New Player Experience that have never been touched or iterated upon. The assertion is that they do harm to the game by hurting new player retention.

It would be nice to pay a fee to the relevant NPC corp in order to join their chat to recruit players, so that you aren't required to use alts.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Anslo
Scope Works
#96 - 2014-02-03 19:04:29 UTC
Or you could let us play how we want and teach our newbros as we would. That works too.

[center]-_For the Proveldtariat_/-[/center]

Gregor Parud
Imperial Academy
#97 - 2014-02-03 19:25:52 UTC
Pinky Hops wrote:
Gregor Parud wrote:
NPC corp interaction is hardly meaningful and worthwhile, people hiding in NPC corp are actually not in the sandbox, they're hovering on the side of it.


I'm seeing this ridiculous notion being spread around a lot.

Apparently if you aren't in one of the giant coalitions, you automatically are not "in the sandbox" and are thus playing the game "wrong."

Not everybody is going to have the same goals within the sandbox as you, and some of those goals don't involve being in some giant coalition.


Nice straw man. I didn't know that not being in NPC corp somehow automatically means you're a 0.0 drone. I must have been doing very wrong all these years then.
Pinky Hops
Caldari Provisions
Caldari State
#98 - 2014-02-03 19:40:00 UTC
Gregor Parud wrote:
Pinky Hops wrote:
Gregor Parud wrote:
NPC corp interaction is hardly meaningful and worthwhile, people hiding in NPC corp are actually not in the sandbox, they're hovering on the side of it.


I'm seeing this ridiculous notion being spread around a lot.

Apparently if you aren't in one of the giant coalitions, you automatically are not "in the sandbox" and are thus playing the game "wrong."

Not everybody is going to have the same goals within the sandbox as you, and some of those goals don't involve being in some giant coalition.


Nice straw man. I didn't know that not being in NPC corp somehow automatically means you're a 0.0 drone. I must have been doing very wrong all these years then.


You still fall into the trap that somehow the sandbox is dependent on which corporation you are in, which absolutely is not true.
Myathe Brinalle
Center for Advanced Studies
Gallente Federation
#99 - 2014-02-03 19:54:12 UTC
OP, lets read between the lines. What you really want is a cheap, disposable labor force, made up of rookies and new players with no ISK or skills, not people who could potentially create rival corps by building up skills and ISK behind the wall of safety in NPC corps. Amirite? Which of these would provide more of a 'sandbox' experience, do you think? One of these is dictated by corporations and their demands and wills, while the other is more player oriented. Which do you think will drive off new players? The promise of a quick fight, or the power to build your own empire?
Gregor Parud
Imperial Academy
#100 - 2014-02-03 20:06:55 UTC
Pinky Hops wrote:
Gregor Parud wrote:
Pinky Hops wrote:
Gregor Parud wrote:
NPC corp interaction is hardly meaningful and worthwhile, people hiding in NPC corp are actually not in the sandbox, they're hovering on the side of it.


I'm seeing this ridiculous notion being spread around a lot.

Apparently if you aren't in one of the giant coalitions, you automatically are not "in the sandbox" and are thus playing the game "wrong."

Not everybody is going to have the same goals within the sandbox as you, and some of those goals don't involve being in some giant coalition.


Nice straw man. I didn't know that not being in NPC corp somehow automatically means you're a 0.0 drone. I must have been doing very wrong all these years then.


You still fall into the trap that somehow the sandbox is dependent on which corporation you are in, which absolutely is not true.


I like how you're completely negating my reply to your hilarious statement.