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Optimizing my first pvp year

Author
Daifuku Bidermaier
Royal Amarr Institute
Amarr Empire
#1 - 2014-02-01 00:36:01 UTC
Hello. This is a pvp alt (if i like pvping as much as i have tasted with my main i might switch roles).
I want to squeeze as many sp/hour as posible but only using +3s because well im eve poor and yes u can lose pods in low too. And i plan to spend all time in bleak lands with this poor little khanid beggar

I want to fly in this priority: all races frigs, assault ships, amarr cruiser, amarr destroyers, other cruiser,covert ops, maybe stealth bombs.

My master plan: use fisrt remap for int/perc (full int).
Get relevant combat skills to ...4
Start becoming a fw leyend (with meta 2 module fitted frigates)
Now use int/perc to max out navigation branch. Becoming a kiter leyend. Nanopunisher ftw
After maxing out navigation switch atributtes to perc/will and get many spaceships/dps skills to 5
When i think i have enough with ship/dps switch to int/mem and spend rest of year training tank/capacitor/targeting/drones To 5

So my questions.
Does it make sense?
How much should i max out navigation? Is there any navigation skill i should forget training to 5 until my second year?
Is there any int/mem skill i should train to 5 during my first months? Once i switch to perc/will it would be a pain to get that extra 5% of that.
What ship/dps should i train to 5 before going full wack with int/memfor the rest of the year?
Aivo Dresden
State War Academy
Caldari State
#2 - 2014-02-01 10:16:25 UTC  |  Edited by: Aivo Dresden
Well this character is 1 month from being exactly 1Y old. My total SP by that time will be 17.5m SP. That is only using +3 implants. I guess that should give you some sort of indication what to expact. I didn't use the 'starter' packs though, so I didn't have a Cerebral accelerator available to me. You can probably add 1-2 mill if you purchase the starter pack and use that.

I get your drift, but I'm a bit lost by your remaps and so. I really can't see any reason to go int/per first. I would suggest you use int/mem first, as that will also apply to all your engineering, armor, shield, ... skills. The difference between int/mem and int/perc on navigation skills is minimal (120 sp per hour) and the benefit is that you won't have to remap when you want to do the rest of the support skills because lets face it, there are a lot more support skills than navigation skills.

After that you can use a Per/willpower remap to do weapons and spaceship command.

Personally, I did it the other way around. I trained weapons, frigs/cruiser to 5 first using a perc/wp remap, and then switched to support skills. Mainly because I didn't want to wait 6 months before having T2 missiles. I'm now still in my int/mem remap and will be for some time.

You can find my EVEboard here. As you can see, I'm pretty much finished with Engineering. I'm currently doing Mechanics and Hull upgrades and after that I'll go max out Shields and Navigation. Once that is done I'll probably do the scanning skills or maybe drones. When my next remap is available again I'll go back to Perc/Willp and train all the missile/gunnery support skills to 5. I'd like to keep my remaining bonus remap available. You never know when you might suddenly need it.

You need to keep in mind that if you use all your remaps early on, you will at some point be stuck in the same remap for a very long time. You want to make sure that the remap youre stuck with, is one that applies to skills you can train for that very long time. Generally int/mem and perc/wp are the ones you'll want. Unless you plan on training all drone / leadership skills in 1 go or something, I really wouldn't bother with another remap. At least not when starting out.

Just FYI, with +3s you will be training at 2520SP/hour. There are people who would argue that it's probably better to get +5s straight away. You'll train much faster. However, on a PvP alt +5s is quite an investment. +3s are reasonably cheap and easy to replace. Getting podded with +5 can get really expensive really fast.
Daifuku Bidermaier
Royal Amarr Institute
Amarr Empire
#3 - 2014-02-01 23:12:36 UTC  |  Edited by: Daifuku Bidermaier
Thanks for your reply I agree i might have rushed my atributes remap. The thing is that i put amarr frigate, cruiser and all combat skills and the remap calculator sugested int/perception. Sadly at the time i was not interested on training multiple races. A few days later this guy made me want to train for all races.

Anyway I think that early int/perception remap has its benefits.
As i said it allows ok frigate/ destroyer training, very good tank/support training and perfect navigation skills training.
My plan is to get into pvp learning asap. I have always heard that a light frigate like executioner/condor are very good pilot trainers and very useful with low skills. Light electronic warfare ships like griffin or crucifier are excellent speed tankers, and the whole minmatar race relies on speed.
Aivo Dresden
State War Academy
Caldari State
#4 - 2014-02-03 15:59:33 UTC
If you're using EVEmon without the proper attribute remap settings it will just take the 2 most used ones. It's better to instead group the similar ones together and then you can just use the remap points instead. It'll save you a bunch of days and ultimately that's what remaps are for. You just need to make sure you make the most of them and don't waste too much time remapping for short skills.

That's why you can do guns and frigates first etc in the first remap and then use the 2nd one for your core skills. :)
Batelle
Federal Navy Academy
#5 - 2014-02-03 17:11:07 UTC  |  Edited by: Batelle
Even if you want to crosstrain, this is generally optimal.
Focus one race, train frigs, destroyers, cruisers, and possibly t2 frigs.
Finish training core skills to minimum level of competence (level 4s mostly, level 5 in the rank 1's and essentials)
This will take a few weeks at most.
Map perc/will
Cross train other races/weapons, get lots of weapon/ship skills to 5.

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2014-02-03 17:51:58 UTC
Batelle wrote:
Even if you want to crosstrain, this is generally optimal.
Focus one race, train frigs, destroyers, cruisers, and possibly t2 frigs.
Finish training core skills to minimum level of competence (level 4s mostly, level 5 in the rank 1's and essentials)
This will take a few weeks at most.
Map perc/will
Cross train other races/weapons, get lots of weapon/ship skills to 5.


This is sort of the skill plan I followed:

1rst Learning skills (which are removed from the game).
2nd Basic ship skills for a single race (to give you ships to fly and stuff to do).
3rd Hammer out the Core Skills hard (Int Mem for most of these).
4th Remap Precep-Will and train all the ship and weapon skills until your heart is content.