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New dev blog: Player Owned Customs Offices: An update!

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Author
uglybass
Spatial Idiocity Inc.
#341 - 2011-11-25 07:51:27 UTC  |  Edited by: uglybass
Atleast in low-sec interbus should rebuild their tax offices if the planet is unoccupied for longer than 24h.
Better yet make them sent fleet to deploy tax offices.... :P

I think the tax is ridicilously high atm, with 100% tax you cant make any profit ?
I can see how low-sec becomes wasteland in PI aspect

can you import/export stuff when office is in reinforced mode?
if you can maybe send mail to those who have plants on that planet aswell so they can atleast try to salvage something...
Rek Seven
University of Caille
Gallente Federation
#342 - 2011-11-25 10:24:41 UTC
Thanks for listening to us CCP. Keep up the good work Smile
Jack Dant
The Gentlemen of Low Moral Fibre
#343 - 2011-11-25 10:32:55 UTC
Salpun wrote:
http://wiki.eveonline.com/en/wiki/CustomsOffice

Customs Office Wiki is up

Those numbers make a lot more sense.

Thanks!

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Arkady Sadik
Gradient
Electus Matari
#344 - 2011-11-25 10:57:55 UTC
A somewhat more arcane request:

Could we please get some good story background on the Interbus customs offices? My alliance has been discussing whether we want to shoot down Interbus COs (they're neutral, why would we?), and even whether we consider others shooting Interbus COs as piracy (they're shooting corp property of a peaceful entity, so yes; CONCORD doesn't care at all, so no?)

It's a lovely discussion, but there's awfully little backstory on the issue, so it's not easy to actually discuss the ethical ramifications. *Some* background would be nice :-)
Scrapyard Bob
EVE University
Ivy League
#345 - 2011-11-25 13:07:32 UTC
Jack Dant wrote:
Salpun wrote:
http://wiki.eveonline.com/en/wiki/CustomsOffice

Customs Office Wiki is up

Those numbers make a lot more sense.

Thanks!


Agreed, but I'm still not sure that, using those numbers, that you should be able to set the POCO tariff rates any higher then 20% (maybe 30% to drive potential player conflict).

Right now - as designed, POCOs are very risky from the standpoint of a PI colony owner. Someone can charge you very little, or they can jack your tariff rate up to 10x what it would be in hi-sec. That means you have almost zero ability to plan if you try to use a planet with a POCO owned by anyone other then a corp/alliance member. Third party POCO owners can too easily screw you over by playing around with the tariff slider (moving it from 10% up to 100%).

If the tariff slider was limited to 20% as a maximum value - then the worst case scenario (excluding complete denial) with a POCO becomes a more limited issue of "well, you might have to pay 2x the tariff rate as you would in hi-sec". Which would still be a "grr" moment, but it wouldn't completely put your goods out of the running as being economically viable. It would limit the potential damage for using a 3rd party POCO that isn't corp/alliance owned.

(Margins on existing PI tiers is traditionally between 8-20% for converting a lower tier PI into higher tier PI.)
Dr Mercy
Imperial Academy
Amarr Empire
#346 - 2011-11-25 15:37:05 UTC
Seems like they've gone with the upper end of the values.

Quote:
Taxation

*Tax % is taken off the material's taxable value.
**This value is set by CCP and is based off the market values in November 2011
**Import is always half of export tax

*The taxable value are the same for all items in the same tier
**Advanced Commodities: 1,350,000.00 ISK
**Specialized Commodities: 70,000.00 ISK
**Refined Commodities: 9,000.00 ISK
**Basic commodities: 500.00 ISK
**Planet Resources: 5,00 ISK


Tested just now on Sisi. Imported and exported on a highsec CO (10% tariff rate). Import cost was at 5%, export was at 10%.

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Jack Dant
The Gentlemen of Low Moral Fibre
#347 - 2011-11-25 15:53:52 UTC
Scrapyard Bob wrote:
Agreed, but I'm still not sure that, using those numbers, that you should be able to set the POCO tariff rates any higher then 20% (maybe 30% to drive potential player conflict).

On the other hand, if you set a max of 30%, you can be sure 90% of the POCOs will be set at that rate. If you don't limit it, people will have to find their own balance in a more emergent way.

CCP can always restrict it later if it becomes a problem.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Jiska Ensa
Estrale Frontiers
#348 - 2011-11-25 16:04:59 UTC
Is is possible to considerably drop the HP of wh/low/null NPC customs offices? I run a modest operation in a wormhole and don't entirely look forward to spending 12 hours a day bashing all 10 or so offices we have in our system.

Dr Mercy
Imperial Academy
Amarr Empire
#349 - 2011-11-25 17:16:48 UTC
Jiska Ensa wrote:
Is is possible to considerably drop the HP of wh/low/null NPC customs offices? I run a modest operation in a wormhole and don't entirely look forward to spending 12 hours a day bashing all 10 or so offices we have in our system.



Use dreads then. and the 17% tax really isn't that high for the lowends for extraction and POS fuels. Just replace the few you use for high ends, if you have any.

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

D'Kelle
Federal Navy Academy
Gallente Federation
#350 - 2011-11-25 17:53:04 UTC  |  Edited by: D'Kelle
Jiska Ensa wrote:
Is is possible to considerably drop the HP of wh/low/null NPC customs offices? I run a modest operation in a wormhole and don't entirely look forward to spending 12 hours a day bashing all 10 or so offices we have in our system.



Are you just pretending to be thick, or are you a hereditary blond and so naturally dumb. FFS give your head a shake then go play preferably in another MMOG.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#351 - 2011-11-25 22:32:19 UTC
Rek Seven wrote:
Thanks for listening to us CCP. Keep up the good work Smile



Uhm, still horking up low sec and WHs, not seeing so much listening as committing to a bad idea and ignoring.

Issler
Zleon Leigh
#352 - 2011-11-26 00:47:40 UTC
So are the Interbus CO's going to be pinata's? Does all my PI that I won't be able to get to right after DT become party prizes for ******* CO griefers?


Fail CCP - bullshit fail.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#353 - 2011-11-26 01:54:30 UTC
Zleon Leigh wrote:
So are the Interbus CO's going to be pinata's? Does all my PI that I won't be able to get to right after DT become party prizes for ******* CO griefers?


Fail CCP - bullshit fail.



"sarcasm"

No!! This is awesome!! This will make PI and low sec awesome!!! And clearly CCP is not turning major aspects of the economy over to interns or fresh outs with no game development or Eve experience! These guys are geniuses and pros!! Oh, and ruining the PI supply chain couldn't be anything to worry about, CCP would have years to get back around to fixing this is its all wrong because they "will be watching it closely"!

"/sarcasm"

Yes, CCP has put someone in charge of PI that clearly has no concept of the mechanism and side effects of this craptastic "feature".

My theory is the person that came up with this has never done anything in the game industry that succeeded. But in the new CCP there seems to be a very low bar for success.

Issler


pmchem
Brutor Tribe
Minmatar Republic
#354 - 2011-11-26 01:58:58 UTC
Interbus COs do not drop loot. They are not pinatas.

They're also intended to be temporary holdovers until people place POCOs, which have a reinforcement timer. You want to do PI in lowsec? Use the Interbus, get some friends and drop a POCO, or use someone else's POCO.

Player-driven economy.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Nyla Skin
Caldari Provisions
Caldari State
#355 - 2011-11-26 07:47:06 UTC
Zyrbalax III wrote:

Can we now build PI structures in someone else's sov nullsec?


This is a question I would want an answer to.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

ZaBob
The Scope
Gallente Federation
#356 - 2011-11-26 08:23:01 UTC
pmchem wrote:
Interbus COs do not drop loot. They are not pinatas.

They're also intended to be temporary holdovers until people place POCOs, which have a reinforcement timer. You want to do PI in lowsec? Use the Interbus, get some friends and drop a POCO, or use someone else's POCO.

Player-driven economy.


More like punching dummies, I'd say. It remains to be seen how long the life expectancy of a POCO will be.

I like the player-driven economy part of it. but if it isn't reasonably economical to place these, we could see a pronounced shift in economic power to the likes of the Goonwaffe, which would be good for you, but bad for the game, and thus ultimately bad for you as well.

A lot depends on what you guys end up doing in reality. I won't be blaming you guys if it all goes to Hek in a handbasket. You guys are part of the game, and whatever behavior emerges from this, emerges from this.

Eliminating the ability to restrict access, making BPCs more affordable/accessible, introducing it more gradually -- anything that makes it less likely that Goonswarm or any other large group (you guys just have the good name) actually ends up with an effective losec PI monopoly, would make this a lot less risky as a new feature.

Aside from the risk of totally mangling the economy and balance of power between large and small, the real thing that annoys me is not being able to launch these for myself, rather than for my corp. I should be able to do a little side venture, without dragging my corp into it. Then if it works out, I can pitch doing it with corp backing on a grander scale. If they get knocked down whack-a-mole style, then I eat the loss, with any earnings to console me.

I might still have a scout or two try putting up some of these in losec just to learn how they work out. Since I'm presently wormhole-based, I'll be dealing with that set of issues.

Any bets on how long until the last Interbus CO disappears from losec? I really have no idea, myself, but I'd love to see the data on that, the number of POCO's put up, killed, average life, average time a planet goes without a CO, etc.
D'Kelle
Federal Navy Academy
Gallente Federation
#357 - 2011-11-26 11:32:05 UTC
Issler Dainze wrote:
Zleon Leigh wrote:
So are the Interbus CO's going to be pinata's? Does all my PI that I won't be able to get to right after DT become party prizes for ******* CO griefers?


Fail CCP - bullshit fail.



"sarcasm"

No!! This is awesome!! This will make PI and low sec awesome!!! And clearly CCP is not turning major aspects of the economy over to interns or fresh outs with no game development or Eve experience! These guys are geniuses and pros!! Oh, and ruining the PI supply chain couldn't be anything to worry about, CCP would have years to get back around to fixing this is its all wrong because they "will be watching it closely"!

"/sarcasm"

Yes, CCP has put someone in charge of PI that clearly has no concept of the mechanism and side effects of this craptastic "feature".

My theory is the person that came up with this has never done anything in the game industry that succeeded. But in the new CCP there seems to be a very low bar for success.

Issler


It's still amazing in the current state of the world economy how CCP still risk pis**ng off their "paying" customer base with poorly concieved ideas, yet it still gets rolled out despite their known history of taking years to fix stuff that is still in the game which is broken all because the game model is greater than their capacity to understand it any more. It has totally gotten away from them.
Jack Dant
The Gentlemen of Low Moral Fibre
#358 - 2011-11-26 11:34:32 UTC
ZaBob wrote:
More like punching dummies, I'd say. It remains to be seen how long the life expectancy of a POCO will be.

This is going to be a hard one to find out. Depending on whose POCO it is, who else lives in the area, their relationships, and how previous fights have gone, it can be anything from 24 hours to months and years. Towers usually last a long time, but they are both harder to attack, and more discreet. POCOs are visible on the overview from the entire system.

Quote:
I like the player-driven economy part of it. but if it isn't reasonably economical to place these, we could see a pronounced shift in economic power to the likes of the Goonwaffe, which would be good for you, but bad for the game, and thus ultimately bad for you as well.

Unlikely. Shooting them is boring enough that 0.0 alliances won't travel long distances to do it. If it takes an hour to get there, 5 minutes shooting, and another hour to get home, nobody is going to bother. Especially when 10 guys can quickly reinforce your POCO the next day and force you to do it all again.

Control will probably go to the dominant entities in each area. That's going to be strong pirate groups, FW groups, and the occasional strong highsec/antipirate group (when I say group, I mean either single corp, alliance, or coalition). But the low defenses mean you need to live near your POCOs to make sure you can defend them, especially if they get attacked often.

Quote:
the real thing that annoys me is not being able to launch these for myself, rather than for my corp. I should be able to do a little side venture, without dragging my corp into it.

It takes less than a day to train a new char to anchor POCOs, including corp management and hauler skills. Go for it Smile

Quote:
Any bets on how long until the last Interbus CO disappears from losec? I really have no idea, myself, but I'd love to see the data on that, the number of POCO's put up, killed, average life, average time a planet goes without a CO, etc.

People anchoring POCOs in their home area have a strong incentive to either cover all planets, or make sure they don't have NPC COs on them. So those will die over the next month or two. In isolated areas with no activity, they'll probably last a year or more.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Jack Dant
The Gentlemen of Low Moral Fibre
#359 - 2011-11-26 13:53:18 UTC
Interbus COs on Sisi give killmails, but the damage on them is 0.

I'm not sure what's the point of those mails. NPCs have never given killmails before. Is this intended? I suspect any kb will give them a zero value anyway, but it's a bit silly to have them.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

CCP Nullarbor
C C P
C C P Alliance
#360 - 2011-11-26 14:37:24 UTC
Jack Dant wrote:
Interbus COs on Sisi give killmails, but the damage on them is 0.

I'm not sure what's the point of those mails. NPCs have never given killmails before. Is this intended? I suspect any kb will give them a zero value anyway, but it's a bit silly to have them.


Yep that's a known bug, it probably won't make the cut for the initial crucible rollout but should be fixed shortly after.

CCP Nullarbor // Senior Engineer // Team Game of Drones