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Double tanking?

First post
Author
Maximus Martinus
Project.Nova
The Initiative.
#1 - 2014-02-03 00:17:06 UTC
If that's the right phrase. In the sticky "What do you wish you had known?" several players talk about the incorrectness of adding extra armour/repairers etc and shields/repairers etc. Can someone explain what is wrong with doing this?

MM

We are here to educate and amuse

Kharaxus
Republic Military School
Minmatar Republic
#2 - 2014-02-03 00:40:19 UTC
Using both armor and shield tank?

Because you would end up with a ship that flies like a brick. In some cases it may seem smart. However, having a tank as well as DPS is the balance people learn to pursue instead.

You could build a ship that can tank anything, but it won't do any good if you can't kill the hostile ship.
Riel Saigo
Facta.Non.Verba
#3 - 2014-02-03 00:43:37 UTC
As a general rule - mixing types of anything is a usually a bad idea in ship fitting. Don't mix guns/weapons, and don't mix tank.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2014-02-03 01:19:39 UTC
Maximus Martinus wrote:
If that's the right phrase. In the sticky "What do you wish you had known?" several players talk about the incorrectness of adding extra armour/repairers etc and shields/repairers etc. Can someone explain what is wrong with doing this?

MM


Quite simple for a couple of reasons:

1. You are wasting fitting slots.

If you field both a shield (mid slots) and armor (low slot) tank. You are wasting slots in one or the other.

If you would go with shield, it opens up those low slots for damage enhancing modules. Which in term are also a good tank, as a dead enemy can't hurt you.

If you go with armor, it opens up those mid slots for stuff like E-war (Warp disruptors, webifiers, tracking disruptors), propulsion mods (Afterburner / Microwarp drive).

2. You are wasting combat ability.

Say you have a shield booster and an armor repper. When in taking shield damage, your armor repper is useless (and vice versa).

And even more, say you used all your capacitor on your shield booster and enter armor. You are already dead anyway because you have no capacitor left to keep that armor repper going.

3. Shield base stats.

Each ship in EVE has it's own base stats. A ship with twice or 3 times the base armor HP over shield HP, it's easier to make a solid strong tank on your armor then your shield.

Slot lay outs. A ship with 1 mid slot and 5 low slots, it's easier to put an armor tank on such a ship then it is to field a proper shield tank.

4. Penalty on mods.

A shield extender has a penalty in that it increases your signature level. Which makes you easier to lock and easier to hit / harder to hit.

A armor plate has a penalty that is slows you down, which makes it easier to hit you / hit you harder.

Combining those 2 together...you end up with a ship that is slow as ****, easy to lock and much easier to hit (harder).

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Thomas Builder
Center for Advanced Studies
Gallente Federation
#5 - 2014-02-03 04:33:52 UTC
What everyone else said.

In general, you want to fit modules that complement each other. E.g. if you fit a shield resist module, a shield booster, a shield boost amplifier and a capacitor recharger, they all complement each other. The shield booster will repair more HP thanks to the amplifier, repair more EHP thanks to the higher resists and you can run it longer because you have more capacitor. Because they complement each other, the whole is better than the sum of its parts.

However, if you fit a shield resist module and an armor repairer, they do not complement each other. And if you fit both a shield booster and an armor repairer it's even worse as they both require capacitor.

Therefore, it's better to dedicate all tank modules to the same type of tank.
Lilliana Stelles
#6 - 2014-02-03 05:17:33 UTC
If you just mean having multiple reppers, there are a few fits that use two armor reppers. There are no practical fits I've seen using two shield boosters, as you can just use a boost amplifier.

Not a forum alt. 

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#7 - 2014-02-03 07:58:30 UTC
Lilliana Stelles wrote:
If you just mean having multiple reppers, there are a few fits that use two armor reppers. There are no practical fits I've seen using two shield boosters, as you can just use a boost amplifier.

One word:

Harpy.

Pirate

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#8 - 2014-02-03 09:50:54 UTC
ISD LackOfFaith wrote:
Lilliana Stelles wrote:
If you just mean having multiple reppers, there are a few fits that use two armor reppers. There are no practical fits I've seen using two shield boosters, as you can just use a boost amplifier.

One word:

Harpy.

Pirate


Don't forget the Hawk. Big smile
Valencia Mariana
School of Applied Knowledge
#9 - 2014-02-03 11:17:27 UTC
Maximus Martinus wrote:
If that's the right phrase. In the sticky "What do you wish you had known?" several players talk about the incorrectness of adding extra armour/repairers etc and shields/repairers etc. Can someone explain what is wrong with doing this?

MM


When I ran the training of an old corp this was such a common issue, and people really had issues understanding the reasoning behind it.

Tialano Utrigas
Running with Dogs
Out of the Blue.
#10 - 2014-02-03 12:09:43 UTC
You need to understand why you select to tank a ship in a certain way. Usually this has more to do with the slot layout and base stats, but you also need to consider how you want to fly the ship.

Shield Tanks rely on you being fast and applying high damage quickly. The mid slots are mainly used by tank which means you have minimal tackle mods, but you should be quick enough to keep up with the target. The low slots are mainly used for damage/damage application enhancements.

Armor tanks are generally much beefier but as a penalty, you are slow and lack the DPS of a shield boat. To compensate you can bolster your mid slots with plently of tackle to hold the faster ships down, cap boosters, or damage application mods in the case of drone boats.

A brick (dual) tank's only purpose would be to survive long enough. It would be no good for combat since you cant really hold down the enemy or apply any damage to them. Its not unheard of, but you'll likely only see it on bait ships with a cyno fitted, as its sole purpose is to survive while your fleet does the rest.

Hope that helps.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#11 - 2014-02-03 15:21:29 UTC
Myriad Blaze wrote:
ISD LackOfFaith wrote:
Lilliana Stelles wrote:
If you just mean having multiple reppers, there are a few fits that use two armor reppers. There are no practical fits I've seen using two shield boosters, as you can just use a boost amplifier.
One word:

Harpy.

Pirate
Don't forget the Hawk. Big smile
Well, yeah, ancillary boosters are something special and you might fit more than one. But they are used more like shield extenders than like a normal shield boosters.

Just like Lilliana, I haven't seen any practical fit using two normal (= non-ancillary) shield boosters.
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2014-02-03 16:42:50 UTC
There is one situation where dual (armor & shield), and even triple (hull), is legit: bait ships.

However, a competent FC will quickly see through the ruse.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#13 - 2014-02-03 16:44:14 UTC
Myriad Blaze wrote:
Don't forget the Hawk. Big smile

Ah, crap. I meant to type Hawk but typed Harpy. Serves me right for posting sleep-deprived.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Maximus Martinus
Project.Nova
The Initiative.
#14 - 2014-02-03 18:42:22 UTC
Thanks for the helpful replies. I can certainly see the logic in PvP and I will pursue the complimentary modules suggestion in one of my ships. However, in my current lowly L2/3 security missions I get chased by dozens of NPCs intent on destroying me while I try to keep far enough away to pick them off with longish range railguns and drones. Several layers of defence has saved my bacon in the past.

MM

We are here to educate and amuse

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#15 - 2014-02-03 18:44:13 UTC
Maximus Martinus wrote:
Several layers of defence has saved my bacon in the past.


The best thing about the "rules" and best practices of Eve is knowing when to break them. Every so often, dual tanking is effective, but unless you really know what you're doing you have to get really lucky for it to work.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Dkeh Weis
Digital Innovations
#16 - 2014-02-03 18:49:33 UTC  |  Edited by: Dkeh Weis
ISD LackOfFaith wrote:


The best thing about the "rules" and best practices of Eve is knowing when to break them. Every so often, dual tanking is effective, but unless you really know what you're doing you have to get really lucky for it to work.


That sounds like the politically correct way of saying "You're probably doing it wrong". Big smile

Would you mind linking your fit? If you are having to fit mediums and lows with tanking modules, you may just be fitting incorrectly, or managing triggers improperly (L3 blockade, anyone?).

To be frank, a properly fitted cruiser shouldn't have an issue with L2s, and a properly fitted battlecruiser shouldn't have a problem with L3s as long as your triggers are managed properly.
Additionally, your skills will impact you tanking abilities substantially. Have you neglected Armour / Shield skills?

Eve will make you work a solid month all on your own for your first cookie. Then kick you in the nuts and take that cookie, and laugh at you for thinking you could have a cookie at all.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#17 - 2014-02-03 18:58:28 UTC
Dkeh Weis wrote:
That sounds like the politically correct way of saying "You're probably doing it wrong". Big smile

That's my job! But no seriously, some people swear by dual tanks on stuff like the PvP Breacher.

If the OP gives some more details on what ship he's running and what missions are the target, we can probably provide some specific insights into the benefits of using only one kind of tank.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Thomas Builder
Center for Advanced Studies
Gallente Federation
#18 - 2014-02-03 19:16:43 UTC
Maximus Martinus wrote:
Several layers of defence has saved my bacon in the past.MM
As LackOfFaith said, sometimes you can break the rules, but for PvE lvl 2 and 3 missions, I cannot see any reason to dual tank.

If you want to have multiple layers of defence, you can fit a Damage Control - anything more than that and there's probably something much more effective that you could do. E.g. if you have trouble kiting the NPCs, consider fitting overdrives instead of an armor tank to help you keep the distance. Or you can boost your shield tank by fitting a power diagnostic system, a capacitor flux coil or a shield power relay. And if you are armor tanking, consider putting capacitor rechargers into free mid slots. Or fit dps/tracking modules to kill things more quickly before they can harm you.

That being said, there is no "wrong" way to play EVE. If you like your ineffective ways, you can play as you want. But usually an effective killing machine is more fun to fly than a lame foam brick.
Maximus Martinus
Project.Nova
The Initiative.
#19 - 2014-02-03 19:40:33 UTC
Thanks for the latest replies. I now have no problems completing any of the L2 security missions I am given, so I want to move on. I have 4.7million SP. I tried one L3 and was 1 second away from destruction before I could warp out.

If I knew how to add the fitting of my Vexor - I would.

BUT

I'm away from my PC for a month and the netbook I'm currently using is too weedy to run EVE so I can't access any aspect of the game - only what's in the forums etc. That's why I'm doing now what I should have done before I started - get some advice and do some reading. I did just find a new and useful post on the "what I wish I'd known" sticky linking to ship fittings on eve university.

MM

We are here to educate and amuse

Marsan
#20 - 2014-02-03 21:08:15 UTC  |  Edited by: Marsan
In general dual tanking is frowned upon, and generally means 2 different things.

A) Fitting multiple armor/shield repair modules. Generally this is bad as you run out of cap to run the modules. A better tactic is to increase your armor/shield resists, speed or damage output.

b) Fitting both shield and armor mods. This is a bad idea unless you are bait*, don't need to actually attack** or are tanking an Orca for cargo transport (in the case of the Orca it should be shield and hull tanked). You won't be able to fit damage mods which means the opposition will have more time to break your defenses, and you likely won't have enough cpu/grid to fit both types of tanking modules.

*Such as a bait drake with shield tanking, a DC, and an armor plate....
** Such as a HIC which needs all the help it can get to survive, and doesn't need to shoot anyone to be deadly. (That said I often prefer to fit a BS afterburner instead to speed tank, and chase down people.)

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