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Most cost effective Level 4 Battleship.

First post
Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2014-01-31 12:32:10 UTC
Hesod Adee wrote:
Ralph King-Griffin wrote:
mission long enough with anything and it becomes cost effective

Unless it get attracts suicide gankers.

True
Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#22 - 2014-01-31 13:21:20 UTC
Most "cost" effective battleship, looting a Machariel BPC from a complex and then building it.

Warning may not be the most time effective.
Jon Rackham
Caldari Provisions
Caldari State
#23 - 2014-02-01 01:47:33 UTC
Webvan wrote:
Jon Rackham wrote:
Here's a challenge for the forum community: what do you think is the most COST EFFECTIVE battleship for running level 4 missions?

A cruiser fit to speed run and we name it "a battleship"? Big smile
cha-ching!

Otherwise, raven? Fairly cheap to fit, easy enough to fly. Anything with range seems less risky for pve.


I've heard of running Level 4s in a BC, but never in a cruiser. I'm worried that anything without at least a BC's tank would get squashed by those few rooms that aggro you right away at close range.
unreasonable reason
University of Caille
Gallente Federation
#24 - 2014-02-01 14:27:46 UTC
Jon Rackham wrote:
Webvan wrote:
Jon Rackham wrote:
Here's a challenge for the forum community: what do you think is the most COST EFFECTIVE battleship for running level 4 missions?

A cruiser fit to speed run and we name it "a battleship"? Big smile
cha-ching!

Otherwise, raven? Fairly cheap to fit, easy enough to fly. Anything with range seems less risky for pve.


I've heard of running Level 4s in a BC, but never in a cruiser. I'm worried that anything without at least a BC's tank would get squashed by those few rooms that aggro you right away at close range.


ishtar/gila, run into the last room, kill objective, fly back to station, turn in, repeat. cost about as much as a t1 BS (perhaps a little more depending on final count after fittings) and similar tank all in small fast package.
Silivar Karkun
Doomheim
#25 - 2014-02-02 17:45:58 UTC
im surprised that one one has mentioned the raven as the best cost effective platform, damage type selection from missiles, fast due to being a shield ship, not very cap dependant than other hulls......
Riot Girl
You'll Cowards Don't Even Smoke Crack
#26 - 2014-02-02 20:50:24 UTC
I prefer Typhoon, personally.
Shoto Foom
Imperial Academy
Amarr Empire
#27 - 2014-02-02 21:12:16 UTC  |  Edited by: Shoto Foom
Raven hands down

the skill investment to make turret boats start to pull ahead in kill efficacy is quite high

low skills/low investment the Raven has no equal for being able to take down lvl 4,s per isk invested
and per train time

and no cap on weapons, decent tank, no tracking concerns, huge range.
RavenPaine
RaVeN Alliance
#28 - 2014-02-02 21:12:28 UTC
Doing the mission as fast as possible is what's cost effective. Any way you can improve the speed is cost effective.

As long as you don't lose the ship, Hull and mods are just assets. You can always resell them.

Finding the cheapest, slowest, way to do missions, is not *cost effective* imo. So the goal is ALWAYS IMPROVE your isk per hour.

Malcanis
Vanishing Point.
The Initiative.
#29 - 2014-02-02 21:42:24 UTC
Jon Rackham wrote:

I'm not looking for ISK/hour here, but ISK/hour/initial ISK invested. For example, a navy battleship that costs three times as much as it's ordinary counterpart would only be as cost effective if it actually cleared missions three times as fast.


What's the value of this metric? If you were expecting to lose these battleships very frequently, then it would make sense, but a PvE battleship, especially if you're using it for hi-sec level 4 missions, can reasonably be expected to clear a very large number of missions before you lose it.

The correct calculation to make is [expected income rate] * [expected lifetime of the ship] - [TCO of the ship]

So let's say that you expect the ship to last 6 months. If during those 6 months, a navy ship with faction damage mods will make you an extra 2 billion ISK more than a T2 fitted standard hull, then it's easily worth spending an 1 extra billion ISK on the faction setup. After the 6 months are up you'll have a billion more ISK in your wallet - and you might not have lost the ship, in which case you also have a 1 billion ISK asset.

This especially holds true when you consider that faction ships typically have more EHP, more fittings, and higher damage projection, so you're less likely to lose them to rats. Generally you don't have to put a gank-attracting fit on them if you don't want to (eg: a Machariel does very well with nothing more than a couple of faction damage mods and maybe a cheap deadspace prop mod)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

FerrunOnFire
Tzolk'in
#30 - 2014-02-02 21:42:30 UTC
what you asking is the fasts way to get isk from lvl 4, if skill ore standing is not a issue.

And thats a cane with AB and and AC, taking specfice missions

100 mill pay out earned back in 2 hours
Kontrapshun
Doomheim
#31 - 2014-02-03 03:08:06 UTC
Best Ship in game for value is

a plain old

Dominix

Just get some Sentry drones going and you're in fat city.


Mike Whiite
Deep Core Mining Inc.
Caldari State
#32 - 2014-02-03 11:48:31 UTC
What is cost efficient?

there are several ways to mesure cost eficienty. is it completion speed, is it that you need low attention, so you can run a second account. is it adaptebillity (to rats), is it low skill usuable. ect ect.


I consider the SNI one of the best bangs for buck. the hull is quite expensive (not very considerring Navy hulls) but from there you could run t2 only and shouldn't have any trouble with what kind of lvl 4 missions, it does rainbow damage, is faster than the Drone boats. and can grow to a very tough mission runner with simular damage and damage aplication to the CNR.


it something you can fly with little skill. no need to buy a t1 first, upgrade to a navy and later on to a pirate faction or Marauder. It's not the Fastest, it's not the best, but think o the amount of missions it will take to make up for the price diference and of skills needed tpo learn, between a Mag or Rattler

That would be what I would consider cost efficient.
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