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What would happen if CCP finally nerfed hisec?

First post First post
Author
Anslo
Scope Works
#1941 - 2014-02-02 18:47:27 UTC
baltec1 wrote:
Anslo wrote:

The kill mails say otherwise.

Don't you have a cap fleet to rebuild or something?


The killmails show only bling fit mission runners getting killed. The smart ones never get killed.

She said she saw no risk to living in High sec. I pointed out otherwise. Flying bling=risk. I think it's blah but vOv

[center]-_For the Proveldtariat_/-[/center]

Basil Pupkin
Republic Military School
#1942 - 2014-02-02 18:48:24 UTC
EI Digin wrote:
The majority of people are immune from wardecs.

Kill mails do indeed say otherwise.
I can name at least one way of wardec griefing which could coerce people to pay up to 200m upon the very threat of wardec.

EI Digin wrote:
You can avoid suicide ganks by not stuffing billions upon billions of isk worth of stuff into one ship.

That way you can avoid organised profiteering suicide gank. I've never been a target of that.
But killboard padders couldn't care less about your stuff - just look around Heimatar kills to see for yourself - people hit just about anything there.

EI Digin wrote:
Disconnections are avoided by not having a terrible internet connection, and not engaging in risky content in the first place if you feel there is a chance that you may disconnect.

To begin with, even the most reliable datacenters have 99% uptime warranties - which makes a day out of 3 months for them to go down on something.
And those are datacenters, sealed environment with secured power supply. No ISP is protected from sudden outage, vandalism, or unreliable hardware batch.
tl;dr **** happens.

EI Digin wrote:
That leaves me to believe that there is no risk involved with living in highsec.

There is objectively more risk living in hisec than there is past 4 gate camps 40 systems deep in the blue donut. Unless you're in the war zone, nullsec kill stats are 90% podjumpers, while the entire high sec, newbie systems aside, is a huge war zone.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

baltec1
Bat Country
Pandemic Horde
#1943 - 2014-02-02 18:54:19 UTC
Basil Pupkin wrote:

There is objectively more risk living in hisec than there is past 4 gate camps 40 systems deep in the blue donut. Unless you're in the war zone, nullsec kill stats are 90% podjumpers, while the entire high sec, newbie systems aside, is a huge war zone.


More ships are killed in null than high sec by a huge margin despite the massive population differences. CCP gave us the numbers, take away all of the starter ships that get killed in the NPE and the gap gets even bigger. At least half of highsec kills are also made by just a handful of corps such as RvB.

So no, high sec has been proven to be without doubt the safest space in all of EVE.
Basil Pupkin
Republic Military School
#1944 - 2014-02-02 18:56:38 UTC
EI Digin wrote:
Anslo wrote:
The kill mails say otherwise.
The amount of people who are suicide ganked per day is so low

STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY. That is just one region. If you follow path to Jita, you'll find more. I flew it 2 days ago, and there are wrecks, catalysts, thrashers and more wrecks all along.

EI Digin wrote:
Think of how many freighters are suicide ganked per day, compared to the amount of freighter trips that are made across highsec daily. Think of the tens of thousands of people who are PvEing right now, compared to the handful of people who get ganked per day. It really is just statistical noise when you think about it.

I must admit that freighters are not the primary gank targets at the moment. Most of the wrecks I saw belong to the T1 industrial ships. Those are very easy to kill, and people tend to move up to 100mil in them.
Unless you're going to tell me to get a freighter every time i need to move 5000m3 of Nocxium... and no, it's near impossible to tank a T1 indy against more than 1-3 suicide destroyers.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Kaarous Aldurald
Black Hydra Consortium.
#1945 - 2014-02-02 18:59:34 UTC
Basil Pupkin wrote:

There is objectively more risk living in hisec than there is past 4 gate camps 40 systems deep in the blue donut. Unless you're in the war zone, nullsec kill stats are 90% podjumpers, while the entire high sec, newbie systems aside, is a huge war zone.


You really think that?

Get a scanning ship sometime, and go sit on the route to Jita. Just watch how many freighters are just AFK at those gates, sitting there with billions in their cargo holds.

How about rolling through some of the ice belts in the southern empire space, and see two dozen people AFK as you bump them one by one off the belt.

War zone, my ass.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Onictus
Federal Navy Academy
Gallente Federation
#1946 - 2014-02-02 19:01:47 UTC
Basil Pupkin wrote:
EI Digin wrote:
Anslo wrote:
The kill mails say otherwise.
The amount of people who are suicide ganked per day is so low

STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY. That is just one region. If you follow path to Jita, you'll find more. I flew it 2 days ago, and there are wrecks, catalysts, thrashers and more wrecks all along.

EI Digin wrote:
Think of how many freighters are suicide ganked per day, compared to the amount of freighter trips that are made across highsec daily. Think of the tens of thousands of people who are PvEing right now, compared to the handful of people who get ganked per day. It really is just statistical noise when you think about it.

I must admit that freighters are not the primary gank targets at the moment. Most of the wrecks I saw belong to the T1 industrial ships. Those are very easy to kill, and people tend to move up to 100mil in them.
Unless you're going to tell me to get a freighter every time i need to move 5000m3 of Nocxium... and no, it's near impossible to tank a T1 indy against more than 1-3 suicide destroyers.



a whole 100

......that is "small gang" activity where I live buddie.
Renegade Heart
Doomheim
#1947 - 2014-02-02 19:04:52 UTC
The more that high sec gets nerfed the sooner newer players will realise that they need to HTFU because high sec is pretty bad anyway, NPC corp or not.

Furthermore, it would save epic rage when people lose months of work thinking that they can do dumb crap in dangerous parts of high sec without a care in the world. They'd learn all this stuff a lot sooner.

So it would be good for certain kinds of players health also. Really if you think about it, nerfing high sec is caring about newbies Big smile
Basil Pupkin
Republic Military School
#1948 - 2014-02-02 19:08:14 UTC
Onictus wrote:
Basil Pupkin wrote:
EI Digin wrote:
Anslo wrote:
The kill mails say otherwise.
The amount of people who are suicide ganked per day is so low

STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY. That is just one region. If you follow path to Jita, you'll find more. I flew it 2 days ago, and there are wrecks, catalysts, thrashers and more wrecks all along.

EI Digin wrote:
Think of how many freighters are suicide ganked per day, compared to the amount of freighter trips that are made across highsec daily. Think of the tens of thousands of people who are PvEing right now, compared to the handful of people who get ganked per day. It really is just statistical noise when you think about it.

I must admit that freighters are not the primary gank targets at the moment. Most of the wrecks I saw belong to the T1 industrial ships. Those are very easy to kill, and people tend to move up to 100mil in them.
Unless you're going to tell me to get a freighter every time i need to move 5000m3 of Nocxium... and no, it's near impossible to tank a T1 indy against more than 1-3 suicide destroyers.



a whole 100

......that is "small gang" activity where I live buddie.


Please spare me the gooncrap of measuring risk in ships destroyed.
Voluntary clashing blobs in war zones are no risk - because you go there to get your ship go pop.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Malcanis
Vanishing Point.
The Initiative.
#1949 - 2014-02-02 19:08:29 UTC
Basil Pupkin wrote:
EI Digin wrote:
Anslo wrote:
The kill mails say otherwise.
The amount of people who are suicide ganked per day is so low

STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY..


Gosh 100 ship losses a day

such slaughter

how do you survive those killing fields?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Basil Pupkin
Republic Military School
#1950 - 2014-02-02 19:12:21 UTC
Renegade Heart wrote:
The more that high sec gets nerfed the sooner newer players will realise that they need to HTFU because high sec is pretty bad anyway, NPC corp or not.

It's bad, so we need to make it worse. LOGIC.

Renegade Heart wrote:
Furthermore, it would save epic rage when people lose months of work thinking that they can do dumb crap in dangerous parts of high sec without a care in the world. They'd learn all this stuff a lot sooner.

How much sooner would it be when there's already a suicide gank squad on every 0.5 gate? It looks like they will soon start a bump war for the most profitable gates.

Renegade Heart wrote:
So it would be good for certain kinds of players health also. Really if you think about it, nerfing high sec is caring about newbies Big smile

"War is peace. Freedom is slavery. Ignorance is strength." (c)

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Basil Pupkin
Republic Military School
#1951 - 2014-02-02 19:13:40 UTC
Malcanis wrote:
Basil Pupkin wrote:
EI Digin wrote:
Anslo wrote:
The kill mails say otherwise.
The amount of people who are suicide ganked per day is so low

STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY..


Gosh 100 ship losses a day

such slaughter

how do you survive those killing fields?


That is more than a certain constellation up north had in last 2 years. With the same amount of jumps as Rens, I might add.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Pinky Hops
Caldari Provisions
Caldari State
#1952 - 2014-02-02 19:14:10 UTC  |  Edited by: Pinky Hops
Malcanis wrote:
Gosh 100 ship losses a day

such slaughter

how do you survive those killing fields?


Congratulations, you won the award for the dumbest thing posted in this thread so far.

The bar just keeps getting raised.

Comparing nullsec conflict zones to highsec....Lol...

Hey guys, I was trying to rat in B-R5 the other day. For some reason everything went really slow and I wasn't getting much isk/hour.

Then when I jumped out of the system I got killed on the other side!!! Nerf highsec plz!! Oops
EI Digin
irc.zulusquad.org
#1953 - 2014-02-02 19:14:46 UTC
You sure like your anecdotal evidence, don't you?
La Nariz
Aliastra
Gallente Federation
#1954 - 2014-02-02 19:15:25 UTC
Kimmi Chan wrote:
So I have some constants in mind as far as agent/fitting. I am going to do some experimenting on Singularity for a week or two. While doing that I'll finish Cruise Missile Spec V and queue up Negotiation to IV and SC to IV. I might also go ahead with Marauders to IV.

The only deficiencies that will leave is that Warhead Upgrades and Guided Missile Precision are still at IV.

This will likely be my last post in this thread until I post the results. I will post them in Missions and Complexes (as that is where this is most appropriate) and link to it here.

Wish me luck. Blink


Post a link to the data in this thread at least for consistency.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Renegade Heart
Doomheim
#1955 - 2014-02-02 19:16:55 UTC
Basil Pupkin wrote:
It's bad, so we need to make it worse. LOGIC.


You've missed my point entirely. A harsher environment would provide more opportunities for players to adapt to the reality that they are playing a pvp game, and should treat it as such whenever they undock.
Basil Pupkin
Republic Military School
#1956 - 2014-02-02 19:22:12 UTC
Renegade Heart wrote:
You've missed my point entirely.

Nope, I was spot-on.
Renegade Heart wrote:
A harsher environment would provide more opportunities

...by providing less opportunities. Your logic stays flawlessly warped.
Renegade Heart wrote:
pvp game

Please don't. You made that point assuming eve is a pvp game, which is wrong.
But I don't want to get into that discussion. All people would do is docking up permanently.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

La Nariz
Aliastra
Gallente Federation
#1957 - 2014-02-02 19:23:11 UTC  |  Edited by: La Nariz
This thread is proof that highsec pubbies should not be allowed to post. We had a nice constructive thing going for the last two pages before shitlorde n+1 comes in and posts the same drivel that was refuted in the first three pages. Its time to drop that discriminatory and space racist "no bad people" for the ISDs and lets some willing goons clean up all of this crap.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Onictus
Federal Navy Academy
Gallente Federation
#1958 - 2014-02-02 19:27:00 UTC
Basil Pupkin wrote:





Please spare me the gooncrap of measuring risk in ships destroyed.
Voluntary clashing blobs in war zones are no risk - because you go there to get your ship go pop.


Try again.

I said where I live, not where the war is. Two different things. Go check the daily kills in Fountain.
Renegade Heart
Doomheim
#1959 - 2014-02-02 19:29:05 UTC
Basil Pupkin wrote:
You made that point assuming eve is a pvp game, which is wrong.
But I don't want to get into that discussion. All people would do is docking up permanently.


It clearly is a PvP game. Even mining and trading are forms of PvP Shocked

As for people "docking up" perhaps there would be people helping out their newbros in hubs by trading them instawarps and such? I think you underestimate EvE players mate.

Also I'm not suggesting that all stations and gates in high sec trade the sentry guns for bubble camps. But clearly, some players realise too late that carrying all their stuff in an untanked hauler is asking for trouble.

I think if we solved these kind of problems earlier in newer players careers then we'd get less ragequitters, and the health of the game would benefit in the long run.
Malcanis
Vanishing Point.
The Initiative.
#1960 - 2014-02-02 19:31:52 UTC
Basil Pupkin wrote:
Malcanis wrote:
Basil Pupkin wrote:
EI Digin wrote:
Anslo wrote:
The kill mails say otherwise.
The amount of people who are suicide ganked per day is so low

STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY..


Gosh 100 ship losses a day

such slaughter

how do you survive those killing fields?


That is more than a certain constellation up north had in last 2 years. With the same amount of jumps as Rens, I might add.


So the deadliest region in empire has more ship losses than the quietest nullsec constellation you say?

Well then.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016