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Not enough ways to lose SP

First post
Author
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#21 - 2014-01-31 21:19:47 UTC
I give it an 8/10. It's a wee bit obvious, but then again you got so many bites...
Faceless Parmala
State War Academy
Caldari State
#22 - 2014-01-31 21:22:00 UTC
Skill Training Online wrote:
When you think about it losing SP is incredibly hard to do in this game, and it is far too easy to train all your skills and have nothing left to do in EVE.

When you lose a ship you should lose 5% of your total SP

When you lose a pod you should lose 15% of your total SP

This would provide interesting diversity to SP gains, this would be a considerable blow against power-creep.

Additionally it would empower new players to have a chance.


ludo-narrative dissonance would be addressed in this manner as well.

This would be good for EVE.


I hate you for having this idea.
Ralph King-Griffin
New Eden Tech Support
#23 - 2014-01-31 21:30:29 UTC
Skill Training Online wrote:


Ensuring that newbies Stay newbie forever:
Most pilots have a choice of literally hundreds of ships, there is no benefit to specialization, it is too easy to just "Fly everything!"

Excuse me but, how ******* old is your main?
Morganta
The Greater Goon
#24 - 2014-01-31 21:32:05 UTC
posting in a stealth "nerf everyone's SP so I can catch up" thread
Falin Whalen
Federal Navy Academy
Gallente Federation
#25 - 2014-01-31 21:59:16 UTC
OP, why don't you just biomass your character every time someone pops you.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#26 - 2014-01-31 22:00:28 UTC  |  Edited by: ISD Ezwal
Thread has been moved to Features & Ideas Discussion.


Edit: There have been some rule breaking posts removed
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


ISD Ezwal.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Sean Parisi
Blackrise Vanguard
#27 - 2014-01-31 22:11:01 UTC
How about your character gets biomassed forever when it undocks. That would add a lot of interesting gameplay
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#28 - 2014-01-31 22:27:55 UTC  |  Edited by: epicurus ataraxia
I am afraid that unless you work for a competitor to EvE and wish CCP to go bankrupt, there is little that makes sense in this idea.

it is so wrong in more way than I can imagine let alone count.

Suggesting People kill all the walruses in the world and then to wear them as very tall hats makes as much sense and would bring a similar benefit to the game.

Biomassing everyone and not allowing them to resubscribe would have the same advantage to CCP as your Idea.

so what was it you were suggesting again?

There is one EvE. Many people. Many lifestyles. WE are EvE

Nevyn Auscent
Broke Sauce
#29 - 2014-02-01 01:09:19 UTC
Much as this is a troll....

In an MMO there must be a way to measure progress that you can not be robbed of.
In a lot of MMO's this is your gear. Gear doesn't get lost on death, so you build it up.

However, EVE your gear(ship) is lost on death. So your wallet is not safe, since you must replace your losses, you can be driven bankrupt eventually if someone insists.
Your assets are not safe (for the most part). Anything that you actually use (High sec station hangers aren't being used after all, just dust collecting) is at risk.

So SP is the single thing that isn't at risk. The clone upgrade mechanic exists only as an isk sink and isn't the greatest isk sink behaviour as CCP have acknowledged already, with thoughts about removing the whole SP limit on it and introducing some other form of clone isk sink.

So introducing SP loss makes it possible to totally destroy someone's years of work on their character back to the point they are a newbie again in all aspects. While this might be 'hardcore', in a long term game that kind of hardcore is truly not fun. You can destroy a person pretty much already, entire alliances have been forced to disband by destruction. Extending that onto years of their character being destroyed is overkill.
Petrified
Old and Petrified Syndication
#30 - 2014-02-01 03:14:15 UTC  |  Edited by: Petrified
Yeah... I see this as a bad idea in many, many ways.

It seems sufficient you lose SP if you forget to upgrade your clone when you get podded.

But I think others have covered the basic and essential reasons this is a bad idea.

edit: oh... and you lose SP if your T3 gets destroyed.

There are enough ways to pay... why add more?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Domanique Altares
Rifterlings
#31 - 2014-02-01 03:59:34 UTC
Erotica 1 wrote:

Skill Training Online I would like to offer you a bonus round.


Hell yes.

You should totally take Erotica up on this offer. If you're done training skills and hurting for something to do, you can't beat high quality, player-generated content like this.
Stalence
Caldari Colonial Defense Ministry
Templis CALSF
#32 - 2014-02-01 04:07:39 UTC
Do not want. EVE has enough consequences as it is.

Member of #tweetfleet @stalence // Templis CALSF // YouTube Channel

Stalence
Caldari Colonial Defense Ministry
Templis CALSF
#33 - 2014-02-01 04:13:22 UTC
Skill Training Online wrote:
Tippia wrote:
So…

Encouraging the use of alts. Discouraging PvP. Ensuring that newbies stay newbies forever. Doesn't particularly solve anything.

Yeah, no, I'm not entirely convinced that “good for EVE” is the best way to describe such a change…



Not discouraging PVP:
Adding cost back into the equation, Pandemic Legion has already bragged they've already financed a full replacement of their losses from the "largest battle ever" which had no economic impact on anything. Pandemic Legion has already broken well beyond ISK having any meaning in PVP, they could lose a thousand times more than they did in B- and would spring back in a matter of moments.

Ensuring that newbies Stay newbie forever:
Most pilots have a choice of literally hundreds of ships, there is no benefit to specialization, it is too easy to just "Fly everything!"



There is also a drawback to specialization from a community and retention perspective. The players most likely to stick with the game, remain subscribed, and keep playing are those with varied interests and with different activities they can participate in. Players that specialize in any one particular activity of the game are much more prone to burn out. Source: CSM minutes and CSM interviews / input on various podcasts. Sorry I can't narrow it down further than that.

I think the OP's policy also heavily favors high sec alts and care bears who rarely lose ships and would heavily penalize dedicated PVP players or null sec players where flying with a clean head is standard due to regular pod losses.

Member of #tweetfleet @stalence // Templis CALSF // YouTube Channel

Baygun
Brutor Tribe
Minmatar Republic
#34 - 2014-02-02 08:27:51 UTC
Quite good idea, hopefully will be paired with new ways to boost SP earning like special missions, or way to "drain" SP form your victims.
Ashley Animus
7th Temporal Lounge
#35 - 2014-02-02 08:53:47 UTC
The idea of losing skill points is very good but it should only be done with modular ships like the t3 cruisers. We need more of those.
Gawain Edmond
Khanid Bureau of Industry
#36 - 2014-02-02 10:41:29 UTC
Skill Training Online wrote:
When you think about it losing SP is incredibly hard to do in this game, and it is far too easy to train all your skills and have nothing left to do in EVE.

When you lose a ship you should lose 5% of your total SP

When you lose a pod you should lose 15% of your total SP

This would provide interesting diversity to SP gains, this would be a considerable blow against power-creep.

Additionally it would empower new players to have a chance.


ludo-narrative dissonance would be addressed in this manner as well.

This would be good for EVE.



Lies.

last time i checked it took 7/8 years to train all the skills to 5 and that was years and years ago and i know they've added stacks of new stuff since then so i'm betting it takes longer to train all the skills to 5 than eve has been out so you're argument is based on a lie and other than it being a bad idea it's generally rubbish.

Though to counter your idea and improve it a bit i think whenever someone comes up with a pants on head stupid idea like this they should be forced to biomas all their toons and have the passwords to all their accounts (traced through their ip and bank details) randomly generated every 1-2 hours and forced to input them in sandscript and never be told what they are in the first place
Jureth22
EVE-RO
Goonswarm Federation
#37 - 2014-02-02 11:04:23 UTC
Skill Training Online wrote:
When you think about it losing SP is incredibly hard to do in this game, and it is far too easy to train all your skills and have nothing left to do in EVE.

When you lose a ship you should lose 5% of your total SP

When you lose a pod you should lose 15% of your total SP

This would provide interesting diversity to SP gains, this would be a considerable blow against power-creep.

Additionally it would empower new players to have a chance.


ludo-narrative dissonance would be addressed in this manner as well.

This would be good for EVE.



and in one week of intensive pvp,ccp is bankrupt :D.good ideea man,keep em coming
DSpite Culhach
#38 - 2014-02-02 11:45:05 UTC
I'm not exactly well known for posting great new ideas in here either, but I hope we are all clear on the fact that Skill Training Online is probably just a toon he uses to see how much he annoys people?

https://forums.eveonline.com/default.aspx?g=posts&m=4179310#post4179310

That's where he suggested that if you can get 100 people into a single mission, the mission should auto-complete. I'm pretty sure that after reading that gem you might just stop putting replies in threads he starts, but heck, I'm breaking my own rule in posting now Lol

I'm not necessarily saying he's trolling, but I am implying that he might be just using a RNG to "create" ideas. Someone take away his infinite monkeys please.

I apparently have no idea what I'm doing.

Skill Training Online
Doomheim
#39 - 2014-02-02 11:57:53 UTC
DSpite Culhach wrote:
I'm not exactly well known for posting great new ideas in here either, but I hope we are all clear on the fact that Skill Training Online is probably just a toon he uses to see how much he annoys people?

https://forums.eveonline.com/default.aspx?g=posts&m=4179310#post4179310

That's where he suggested that if you can get 100 people into a single mission, the mission should auto-complete. I'm pretty sure that after reading that gem you might just stop putting replies in threads he starts, but heck, I'm breaking my own rule in posting now Lol

I'm not necessarily saying he's trolling, but I am implying that he might be just using a RNG to "create" ideas. Someone take away his infinite monkeys please.


! ! ! C V A ! ! !

Thank You Obama!

Baygun
Brutor Tribe
Minmatar Republic
#40 - 2014-02-02 16:35:32 UTC
Gawain Edmond wrote:


Though to counter your idea and improve it a bit i think whenever someone comes up with a pants on head stupid idea like this they should be forced to biomas all their toons and have the passwords to all their accounts (traced through their ip and bank details) randomly generated every 1-2 hours and forced to input them in sandscript and never be told what they are in the first place


Actually such player attitude is much more harder to overcome than infamous Eve learning cliff.
Would you please explain how this paragraph is related to the idea of OP?
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