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Bears Ice Skating in WH Space

Author
Nitrah
Adhocracy Incorporated
Adhocracy
#21 - 2014-01-30 19:29:52 UTC  |  Edited by: Nitrah
Caius Beriat wrote:
Nitrah wrote:
Caius Beriat wrote:
Nitrah wrote:
Wait. What?

ESS is for nullsec. Not wormholes. You can't deploy them in WH space..


Did you test this before you opened your trap?

Test more, write less.




If that's the case, I assure you, it will be gone within the week.


So you're saying you DIDN'T test it? Lol




Obviously not.

Saw ranting about the world ending and assumed he didn't know WTF he was talking about. Should have assumed CCP didn't know WTF they were doing instead.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#22 - 2014-01-31 00:46:25 UTC
Here is the thing with the scan inhibitor.

You can sit a cloaky 31km away from it and OMFG DO YOU GET D-SCAN?! YES YOU DO!!!!
sussybunny Vyvorant
Doomheim
#23 - 2014-01-31 11:34:57 UTC
LMFAO

Is all the null dwellers getting upset coz its not to their favour Big smileBig smileBig smile

Such a shame lol
Sandslinger
The Scope
Gallente Federation
#24 - 2014-01-31 12:02:51 UTC  |  Edited by: Sandslinger
regarding the ESS

Every response shouting down the people making a case that this is bad for WH space is :

They can't anchor it on incoming K162 in time.

This makes a massive assumption that all pvp in wormhole space comes from players cycling into others wormholes via their static.
this is wrong, narrowminded and frankly the players posting this should know better.

On average 50% of our chain at any time is K162,s we have connected to major groups down our chain that have no idea we are connected to them tons of times often via extending our chains via connecting K space for example.

Before they would miss our scout coming in to have a looksie because no wh entity has scouts on every hole all the time.

NOW. Now every K162 you jump into the residents or even forward scouts will know instantly not only that you were there but they don't even have to see you on overview to know who you are because local highlights your identity immediatly.....

This module destroys the one thing I and seemingly many others love about wormholes which is the ability to roam arund anonymous hunt and look at people. /Yes I am a peeping tom
Malception
Federal Navy Academy
Gallente Federation
#25 - 2014-01-31 13:23:30 UTC
The "Carebears Iceskating in WH Space" expansion is pretty accurate, I think. At least on the broad strokes (hehe, I said "stroke").

In the meantime I say we, the depraved followers of Bob's PvP mandate, take ESS modules anchored on WH's to be a stand-in for a sign reading "Please evict us at your earliest convenience."
unimatrix0030
University of Caille
Gallente Federation
#26 - 2014-02-01 22:16:48 UTC
ESS has to go even ccp agree with that.
But i fail to see why the other 2 are carebare modules.
If the carebears you speak of use the scan inhibitor, they will have a scanner outside it looking for sigs so what is the diffrence?
They make it harder for themselfs to spot incoming fleets if they are disciplined engoufg to stay within 30 k.
And the Mobile micro jump unit is only 5 k ehp, wich dies faster then a hickup.
If you can't kill it before the enemy fleet jumps out then you will probably won't have the dps to kill the fleet anyway.

No local in null sec would fix everything!

Joan Greywind
The Lazy Crabs
#27 - 2014-02-02 05:05:21 UTC
Rall Mekin wrote:


In summary:
-ESS: warly warning
-D can inhibitor: hunting delay--ensures get away
-Micro Jump Unit: completely fail? That's ok. EVE really isn't harsh anymore. We'll give you a module that ignores bubbles and points, and you can still get your tengu ball to safety.

This is broken CCP, FFS....

Update #1: I forgot to mention, has everyone forgotten we all get a new sig that appears on dscan whenever someone rolls into you? People have already gotten easy-mode warning of an incoming connection without the need to manage probes....

I mean, when I joined wormhole space, it was dangerous... It seems like CCP has repeatedly undermined this danger, even in an environment that is the MOST ISK-RICH IN GAME. ISK availability and risk should go hand in hand. I completely and absolutely oppose anything, intentional or not, that makes w-space less safe, even if it means my own corp/myself loosing shinies.


1- Going to be patched (already did maybe)

2- False assumption of safety? A good scout will get around it easily, also much easier to actually scan down.

3- You know you can use it too, and inties can easily do the 50km neccessary in the spool up time, it also needs to anchor and has really low ehp. Hopefully that will make long range metas a little more viable, as all we see are brawly in your face setups in wh space.

But I do agree with the relative safety of wh space now. Unless a fleet is ready and ragerolling you have no way of getting caught doing sites (escalations) unless you massively **** up. And ragerolling means you can only get killed by chance. The only thing keeping escalations a little bit dangerous is blood union, and sadly they can't occupy more than 1-2 holes at any given time. The only other remote threat is evictions but since the cost doesn't justify the effort, especially that you can self destruct inside the pos shields.
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