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[IDEA] - Make Warp Core Stabilizers ACTIVE

Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#21 - 2014-02-01 15:00:44 UTC
Is an active WCS going to prevent you being pointed by an insta-lock gatecamp?
Spugg Galdon
Federal Navy Academy
Gallente Federation
#22 - 2014-02-01 16:35:39 UTC
Seranova Farreach wrote:
Spugg Galdon wrote:
It's in the title

Make warp core stabs an active module so if you get capped out they're useless.

Could also make them expensive cap wise by making the module cost a % of the amount of cap required to warp. Meaning they scale with ship size.

For warp core stab users. This would mean that you would only feel the negative effects of WCS's while they're active. As in - when you need them.


Fairly simple idea.

Feedback please.


Quit whining about Warp Core Stabs. fit more point or fly with Infinity point Heavy Dic.



I agree. These are the simple solutions and I do this. I'm just talking about an idea that might be interesting and improve or shake up gameplay.

Telling me to "quit whining" isn't valid or valuable feedback. I also haven't complained about WCS's at all. I've just proposed an idea to change them slightly to be active modules
FT Diomedes
The Graduates
#23 - 2014-02-01 16:54:26 UTC
I support making WCS an active mod, and costing cap, and retaining the current penalties it has. In other words, it keeps all the drawbacks it currently has AND the user has to turn it on for it to work

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Marcus Gideon
Triglavian Assembly
#24 - 2014-02-01 18:57:02 UTC
https://wiki.eveonline.com/en/wiki/Loser_(Chronicle)
Loser (Chronicle) wrote:

In the meantime Victor activated his anti-scrambling unit - due to the strength of the Caldari scrambler it would take a full minute to de-scramble the warp drive.

Not to say that ANYTHING in any of the Eve lore actually applies to Eve.
But there is an example of an active module WCS.

=)
Iudicium Vastus
Doomheim
#25 - 2014-02-01 20:33:13 UTC
Spugg Galdon wrote:


I basically don't like the idea of multi stabbed ships being able to freely move around.


You know, such a ship with a rack of stabs can't really do much else besides move around. Kinda the point of the so called travel fit. I doubt someone with 3-4 or more stabs is looking to run DEDs, missions, pvp, ratting, run logi, or anything else.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Sentamon
Imperial Academy
Amarr Empire
#26 - 2014-02-01 23:37:16 UTC
eww

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