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About sentry drones, control range and engage range (not F&I)

First post
Author
Bertrand Butler
Cras es Noster
#61 - 2014-02-01 08:21:02 UTC  |  Edited by: Bertrand Butler
I really don't get why ppl are confused by this.

If you still fail to understand that, think about this. Drone control range is a means to connect the drone to the target. If the target or the drone is outside the DCR, the connection fails. The ships targeting range or the drones optimal/falloff range have nothing to do with that. If your ship can connect to the target and you ship can connect to the drones, then your drones can fire on the target. Its as simple as that.

To give a quick example. You have 5 sentries 80km behind you, and a target 80km in front of you. Your control range is 84km. You order your drones to fire on the target, and they will (while being 160km away from it). Whether they hit or not (or the amount of damage they will do) depends on their optimal, falloff and tracking attributes.

Drone control range is a valid game mechanic used to impose limits to damage projection because drones have a unique ability that other weapon types don't. And that ability is the fact the actual weapon platform is not installed in the ship but can be put/ordered to be anywhere in the battlefield. And adding drone assist/delegation to the equation makes a pretty convincing argument for keeping DCR as it is.
knobber Jobbler
State War Academy
Caldari State
#62 - 2014-02-01 09:48:47 UTC
Erufen Rito wrote:
So, age old question probably.

Why are sentries treated like ship turrets, in the sense they can only engage targets within the drone control range of the ship. As in. I land at the beacon, deploy drones and MJD away in the oposite direction the targets are at. My drones are still within my control range, but not the targets. So when I have the drones engage, they simply don't.

Is this intended, and if so why?

It makes more sense (to me anyway) for the drones to be able to engage targets if the drones themselves are within the control range, regardless of where the target is relative to the ship.

Again, not an F&I, just curious to know why isn't this a thing.


Because your ship is doing the targeting? Essentially you want sentries to be even more ludicrous than they already are.
Erufen Rito
Republic Military School
Minmatar Republic
#63 - 2014-02-01 18:22:35 UTC
Bertrand Butler wrote:
I really don't get why ppl are confused by this.

If you still fail to understand that, think about this. Drone control range is a means to connect the drone to the target. If the target or the drone is outside the DCR, the connection fails. The ships targeting range or the drones optimal/falloff range have nothing to do with that. If your ship can connect to the target and you ship can connect to the drones, then your drones can fire on the target. Its as simple as that.

To give a quick example. You have 5 sentries 80km behind you, and a target 80km in front of you. Your control range is 84km. You order your drones to fire on the target, and they will (while being 160km away from it). Whether they hit or not (or the amount of damage they will do) depends on their optimal, falloff and tracking attributes.

Drone control range is a valid game mechanic used to impose limits to damage projection because drones have a unique ability that other weapon types don't. And that ability is the fact the actual weapon platform is not installed in the ship but can be put/ordered to be anywhere in the battlefield. And adding drone assist/delegation to the equation makes a pretty convincing argument for keeping DCR as it is.

For the nth time, I know how it works. I am well aware of it. I understand it perfectly. I know how to use it to my advantage, and I know precisely why it works the way it does.

That is not the point here. I never asked for help understanding a broken concept.

Did you not read the topic at all?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#64 - 2014-02-01 18:42:23 UTC  |  Edited by: Tippia
Erufen Rito wrote:
The problem here is that Tippia is linking the DCR to the effective range of the drone.
No, the problem is that you don't understand a word of what I'm saying and instead invent your own meanings. I have never done anything of the kind and I have no idea where you got that idea from. If anyone is linking DCR and effective range, it's you since you seem to believe that they are in some way related when they're not.

Quote:
If I were to position the sentries, move forward 100km, lock the enemies 100km ahead of me *200km from the sentries*, the sentries would engage because in both instances, both parts of the system are within the DCR.
The position of the drones is completely irrelevant. That's the beauty of drones: that they are independent of the ship and can be placed in the position that benefits them the most while you skip around and decide what to attack.

Quote:
Rationalize it as you might, that is broken. Why? Because the drone range becomes irrelevant.
Incorrect. Drone range is relevant for the same reason all optimal ranges are relevant: it decides how well your drone can hit their target. The existence of the current DCR mechanic does not affect or interact with the range of the drone in any way — they are completely separate and measure completely different relationships.

You have been told on multiple occasions and in numerous ways why it works the way it does and why it is not broken. Once again, the only thing that makes it broken is that — as illustrated here — you do not actually understand the mechanics involved. You can protest and claim to do so as much as you like but every last one of your suggestions and explanations prove beyond any doubt that you don't.

Quote:
So why limit the drone range to the ship attributes, as the ship turrets are?
Good news: drone range is not limited by ship attributes. You're probably just confused about what the different ranges do, what they measure, and how they relate to each other.

Quote:
If the sentries are within the drone control range, but the target isn't, the drone should still be able to engage if and only if it's within the sentries' lock range.
Now you've invented a completely new stat: drone lock range. And again, why should this mechanic change? Why do you want to nerf drones in that way and at the same time unbalance the relationship between attackers using drones and those using other weapon systems?
Tippia
Sunshine and Lollipops
#65 - 2014-02-01 18:45:32 UTC
Erufen Rito wrote:
For the nth time, I know how it works. I am well aware of it. I understand it perfectly. I know how to use it to my advantage, and I know precisely why it works the way it does.
Your OP and your subsequent posting says otherwise.

Quote:
I never asked for help understanding a broken concept.
Sure you did, in the OP: “Is this intended, and if so why?”, “just curious to know why isn't this a thing”, and later on “Anyone else got any insight?”

You don't understand the concept (it's there to ensure that you have to be close to the target you're engaging) and you don't understand the mechanics involved (you keep mixing up different ranges and assume relationships that don't exist). You did ask for help; you're being given the help you obviously need; and your claim that this is not an F&I thread is a lie since what you actually want is to nerf drones for no good reason.

More to the point: how is it broken that you have to move close to your target in order to engage it?
You've only offered one answer to this, which was factually wrong and based on a gross misunderstanding of the mechanics involved.
Erufen Rito
Republic Military School
Minmatar Republic
#66 - 2014-02-01 19:27:21 UTC  |  Edited by: Erufen Rito
Tippia wrote:
Now you've invented a completely new stat: drone lock range. And again, why should this mechanic change? Why do you want to nerf drones in that way and at the same time unbalance the relationship between attackers using drones and those using other weapon systems?

I'd suggest you shut up and play the game first. Drones have a lock range. I'm just a little confused now though. How is this a nerf in any way? Is this where all your stupid paranoia and reluctance to understand something new is coming from?

Tippia wrote:
Erufen Rito wrote:
For the nth time, I know how it works. I am well aware of it. I understand it perfectly. I know how to use it to my advantage, and I know precisely why it works the way it does.
Your OP and your subsequent posting says otherwise.

Quote:
I never asked for help understanding a broken concept.
Sure you did, in the OP: “Is this intended, and if so why?”, “just curious to know why isn't this a thing”, and later on “Anyone else got any insight?”

You don't understand the concept (it's there to ensure that you have to be close to the target you're engaging) and you don't understand the mechanics involved (you keep mixing up different ranges and assume relationships that don't exist). You did ask for help; you're being given the help you obviously need; and your claim that this is not an F&I thread is a lie since what you actually want is to nerf drones for no good reason.

More to the point: how is it broken that you have to move close to your target in order to engage it?
You've only offered one answer to this, which was factually wrong and based on a gross misunderstanding of the mechanics involved.

Way to take things out of line. When I said "Is this intended" I wanted the reasoning behind the mechanic, not the mechanic itself. You'd understand that by reading the full line. When I said "Just curious to know why isn't this a thing" I was referring to the way I think the mechanic should work, again, inferred by reading. Lastly, "anyone else got any insight?" was me basically ignoring you. You have yet to understand a thing and keep posting the same useless garbage over and over. No one is asking you to explain the mechanic. We get it, you know it by heart. I'd ask CCP for a diploma or something if I were you.

I don't know how many times I have to say this, but I don't want an explanation of how the mechanic works. I already know that. The whole purpose of this, which you'd know by reading instead of skimming over it, is to know why SENTRIES are the only ones who have their range ignored.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#67 - 2014-02-01 19:38:22 UTC  |  Edited by: Tippia
Erufen Rito wrote:
I never asked for help understanding a broken concept.
[…]
When I said "Is this intended" I wanted the reasoning behind the mechanic

So… yeah. Make up your mind.
You've been given the reasoning behind the mechanic — the thing you needed help understanding.

Quote:
When I said "Just curious to know why isn't this a thing" I was referring to the way I think the mechanic should work
In other words, you're wondering why it works the way it does.
You don't like the mechanic (probably because you don't understand it) and want it change — we all get that. That makes this an F&I thread, no matter how much you try to claim otherwise.

Quote:
No one is asking you to explain the mechanic.
…other than you, both explicitly, and implicitly by making up ideas based on misconceptions of how it works and trying to “solve” problems that only exist because of those misconceptions.

Quote:
I don't know how many times I have to say this, but I don't want an explanation of how the mechanic works. I already know that.
It doesn't really matter how many times you say it, when everything you say shows that you don't understand how the mechanics work. Explaining how they work thus helps provide an answer to why your idea is wrong-headed, unnecessary, and only creates new problems rather than solve anything (since the “problem” you're trying to solve doesn't actually exist).

Quote:
The whole purpose of this […] is to know why SENTRIES are the only ones who have their range ignored.
And as has been explained on multiple occasions now, they aren't. More accurately: sentries, like all other drones, don't have their range ignored. You just don't understand how the mechanics involved work.
Erufen Rito
Republic Military School
Minmatar Republic
#68 - 2014-02-01 19:46:20 UTC  |  Edited by: Erufen Rito
Tippia wrote:
-snip-

Ok, you seem to not understand basic English. I will try my damn hardest to simplify it for you.

1. I have no need to make up my mind. One thing is not understanding a concept *very much like you with my suggestion* and a different one is wanting an explanation of the reasoning behind it. In other words "Why". I know that if i jump into the void I'll fall. I'm not asking how I fall, or what causes my fall, or why is it that I don't float. I'm asking Why I fall. In this case, I'm asking "If a sentry is at the edge of the DCR, why wont it engage a target within it's own range". I honestly can't simplify it any more. If you can't answer anything besides your lecture on the mechanic, save yourself the trouble and don't do it, since you've failed to understand the question.

2. Again, no. I'm not wondering why it works the way it does. I'm wondering why it doesn't work the way I think it should. Again, you understood something different from what was asked.

3. An idea can't be a misconception. Your failure to understand the concept I'm proposing gives birth to this notion of yours.

4. You are right, it doesn't matter how many times I repeat myself, if you fail to understand the question *I'm starting to see a pattern here.*

5. Again, you have failed to grasp the concept of the OP. Reading can take you far.

I'd suggest you try the following. Forget about your desire to right me from my wrong, and start over. This time, don't try to teach me something new, or enlighten me in any way. Try to understand what I'm proposing instead, mkay? Oh, and forget about your "lolnerfdrones" paranoia. Not a nerf by any standard. *which, if you think it's a nerf, it simply shines more light on the fact that you have failed to understand the topic all together*

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Erufen Rito
Republic Military School
Minmatar Republic
#69 - 2014-02-01 19:54:01 UTC
Better yet Tippia. Explain what I've been saying this whole time.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#70 - 2014-02-01 20:08:05 UTC  |  Edited by: Tippia
Erufen Rito wrote:
Ok, you seem to not understand basic English.
I have no need to make up my mind.
You seem to be unable to make a point without being insulting, especially when the point you're making is factually incorrect. I can understand that it's hard to learn that you were wrong about something, but that's no reason to start to lash out at people who correct you or to transfer your problems onto them.

So, on the on hand, you want the reasoning behind a concept and on the other hand, you don't want to understand it. If you don't want to understand it, why do you need the reasoning behind it? Why do you need the reasoning behind the mechanic if you already understand it? Make up your mind.

Quote:
I'm asking "If a sentry is at the edge of the DCR, why wont it engage a target within it's own range".
…a question that has been answered many times: because the DCR has nothing to do with where the sentry is and because it will engage a target within (and even outside of) its own range.

Quote:
I'm not wondering why it works the way it does. I'm wondering why it doesn't work the way I think it should.
Setting aside for a moment that one explains the other and that the only reason you are wondering the latter is because you don't get the former, this has been answered too: because the DCR is there to ensure that you have to be close to your target in order to engage it. It has nothing to do with the range of the drone (for a good reason, which has been explained as well).

Quote:
An idea can't be a misconception.
Ehhhmmm… Lol
Anyway: good thing that no-one has ever claimed that it is. You know, every time you respond with abuse, it's because you've projected one of your mistakes onto me. Here, it is the inability to read what I write. Your idea is indeed based on a misconception. Numerous ones, even. I understand your concept just fine — you want DCR to be a limit on how far away you can be from your drone, rather than a limit on how far away you can be from the target — but since I actually understand the full range of drone range mechanics, I also understand why this concept is a bad one: because it nerfs drone use something fierce and doesn't solve any actual problem. You incorrectly think that this somehow restricts or puts a damper on drone range, which it doesn't for the simple reason that range of the drone and your range are two completely separate measurements.

Quote:
Forget about your desire to right me from my wrong, and start over. This time, don't try to teach me something new, or enlighten me in any way. Try to understand what I'm proposing instead, mkay?
Ok.
Your idea is awful because you don't understand the mechanics involved. I won't correct the numerous misconceptions that have led you to think that this is a problem that needs to be solved. Suffice to say that restricting how close you have to be to your drone would make them a hellalot less useful and also create balance issues.

I suppose you could rename DCR into something else so you don't make such simple mistakes, but what else would you call it?
Erufen Rito
Republic Military School
Minmatar Republic
#71 - 2014-02-01 20:26:53 UTC  |  Edited by: Erufen Rito
Tippia wrote:
-snip-
And you failed to address any of the points outlined above.. Thank you for wasting everyone's time.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Mr Epeen
It's All About Me
#72 - 2014-02-01 20:30:02 UTC
Without getting into the pedantic argument that has taken over as usual when Tipps sets his mind to being feisty, I'd just like to see an expansion dedicated to revamping drones to work like they should.

And it would have to be a dedicated expansion considering how much legacy code would need to be rewritten. Worth it in my opinion though as they are an integral weapon of choice for 25% or more of the player base.

Well..that and I'm a selfish Gallente that just wants it fixed...because.

Mr Epeen Cool
Tippia
Sunshine and Lollipops
#73 - 2014-02-01 20:35:56 UTC  |  Edited by: Tippia
Erufen Rito wrote:
And you failed to
…fulfil your wish that I really had misunderstood any of what you were saying.

Since that didn't happen, you have to throw in another red herring to (fail to) distract from the fact that you can't come up with an actual response to the points made. Don't worry, though. At least you (might have) learned a thing or forty about drones that you had no idea about before.

Maybe you could just answer two simple questions: why do you want to nerf the effectiveness of drones?
Alternatively, what else would you call drone control range to make its functionality more clear and avoid the kind of misapprehension you've been living under?

Mr Epeen wrote:
Without getting into the pedantic argument that has taken over as usual when Tipps sets his mind to being feisty, I'd just like to see an expansion dedicated to revamping drones to work like they should.
Sure. The question is just what this “should” looks like…
Erufen Rito
Republic Military School
Minmatar Republic
#74 - 2014-02-01 20:46:10 UTC
Tippia wrote:
…fulfil your wish that I really had misunderstood any of what you were saying.


Actually, no.

Erufen wrote:
Forget about your desire to right me from my wrong, and start over. This time, don't try to teach me something new, or enlighten me in any way. Try to understand what I'm proposing instead, mkay?
Tippia wrote:
Ok.
Your idea is awful because you don't understand the mechanics involved.


Good job, you absolutely covered that.

Tippia wrote:
Since that didn't happen, you have to throw in another red herring to (fail to) distract from the fact that you can't come up with an actual response to the points made. Don't worry, though. At least you (might have) learned a thing or forty about drones that you had no idea about before.


Right, like repeatedly telling me that I'm wrong because I don't understand the basic mechanics, when all I'm doing is suggesting a change to said mechanics. Then, going as far as calling it a nerf, and being unable to explain why it would be a nerf.

Again, if you have nothing worthwhile to contribute, it'd be best if you stopped posting all together. Seeing as to how you, in fact, have nothing to contribute, have failed to address any relevant issues to the suggestion and continue berating me about my "lack of understanding", then getting hurt when tossed the same coin, I would simply come to the conclusion that you are purposely wasting my time.

Then again, you have no power here, so I guess I am guilty of letting your stubbornness get under my skin.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#75 - 2014-02-01 21:01:40 UTC
Erufen Rito wrote:
Actually, no.
No what? You were hoping that I had misunderstood your idea so you could justify your constant haranguing and get at lest one thing right in all of this. Unfortunately, I understood it from the first post and it's still as bad an idea as ever for reasons you forbad me from explaining to you.

Erufen wrote:
Good job, you absolutely covered that.
I could have covered it in more detail, but that would have required explaining why you're wrong and you didn't want any of that.

Quote:
Right, like repeatedly telling me that I'm wrong because I don't understand the basic mechanics, when all I'm doing is suggesting a change to said mechanics. Then, going as far as calling it a nerf, and being unable to explain why it would be a nerf.
I've explained why it's a nerf. The reason I repeatedly tell you you're wrong and don't understand the basic mechanics is because you keep saying things related to the basic mechanics that are completely wrong, such as believing that DCR in any way affects the drones or that sentries are somehow affected differently from other drones.

Suggesting a change to the mechanics might be all you're doing, but since you've proven misinformed about many of those mechanics, your suggestion rests on a very bad foundation: it tries to solve a problem that doesn't actually exist; it introduces problems that the current mechanics cleverly avoid; and critiquing your idea hinges on correcting those misunderstandings. If you get so many things wrong about the mechanics, you're not in a good position to suggest changes to them since chances are that the changes you're suggesting are not going to have the effect you're imagining or solve the problems you (incorrectly) believe exists.

In the end, your only complaint that has [i]any[I] kind of solid ground to it is that DCR might be a bit poorly named… but then we go back to the very first question I asked you that you couldn't satisfactorily answer: what else would you call that range?

Quote:
Again, if you have nothing worthwhile to contribute, it'd be best if you stopped posting all together.
I have something very worth-while to contribute: I can tell you that your idea is bad. I can even (once more) explain to you why, if you let me. You just have to let go of the notion that I somehow don't understand what you're saying and instead accept that I do, but that understanding and agreeing are two very different things.
Bertrand Butler
Cras es Noster
#76 - 2014-02-01 21:03:42 UTC  |  Edited by: Bertrand Butler
Erufen Rito PLZ carve this to your skull.

Drone control range is a valid game mechanic used to impose limits to damage projection because drones have a unique ability that other weapon types don't. And that ability is the fact the actual weapon platform is not installed in the ship but can be put/ordered to be anywhere in the battlefield. And adding drone assist/delegation to the equation makes a pretty convincing argument for keeping DCR as it is

Damage projection is the effective distance BETWEEN YOUR SHIP AND THE TARGET that you can do damage in. Thats where DCR is important as a limit.
Erufen Rito
Republic Military School
Minmatar Republic
#77 - 2014-02-01 21:08:04 UTC
Moving on.

Bertrand Butler wrote:
Erufen Rito PLZ carve this to your skull.

Drone control range is a valid game mechanic used to impose limits to damage projection because drones have a unique ability that other weapon types don't. And that ability is the fact the actual weapon platform is not installed in the ship but can be put/ordered to be anywhere in the battlefield. And adding drone assist/delegation to the equation makes a pretty convincing argument for keeping DCR as it is

Damage projection is the ******* distance BETWEEN YOUR SHIP AND THE TARGET. Thats where DCR is important as a limit.

Carve this into your skull and the back of your eyelids: I know, I'm proposing a change to it. Go back to the start and actually read this time around.

Mr Epeen wrote:
Without getting into the pedantic argument that has taken over as usual when Tipps sets his mind to being feisty, I'd just like to see an expansion dedicated to revamping drones to work like they should.

And it would have to be a dedicated expansion considering how much legacy code would need to be rewritten. Worth it in my opinion though as they are an integral weapon of choice for 25% or more of the player base.

Well..that and I'm a selfish Gallente that just wants it fixed...because.

Mr Epeen Cool

I can agree with this, drones do need a revamp all together. UI specifically.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Bertrand Butler
Cras es Noster
#78 - 2014-02-01 21:10:08 UTC  |  Edited by: Bertrand Butler
Erufen Rito wrote:

Carve this into your skull and the back of your eyelids: I know, I'm proposing a change to it. Go back to the start and actually read this time around.


If you know why DCR is a valid mechanic that balances range projection, why in the holy name of **** would you propose what you did? I just explained to you WHY it is important.
Tippia
Sunshine and Lollipops
#79 - 2014-02-01 21:12:01 UTC  |  Edited by: Tippia
Erufen Rito wrote:
Carve this into your skull and the back of your eyelids: I know, I'm proposing a change to it.
Why? Why should it change? What problem would that solve?
And if you are suggesting a change, why aren't you posting this in F&I?
Erufen Rito
Republic Military School
Minmatar Republic
#80 - 2014-02-01 21:13:34 UTC
Bertrand Butler wrote:
Erufen Rito wrote:

Carve this into your skull and the back of your eyelids: I know, I'm proposing a change to it. Go back to the start and actually read this time around.


If you know why DCR is a valid mechanic that balances range projection, why in the holy name of **** would you propose what you did? I just explained to you WHY it is important.

Go back to the start and actually read this time around.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165